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Funky's First Deamonspawn Duel
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cliffwiggs
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PostPosted: Mon Apr 15, 2013 2:14 pm GMT    Post subject: Reply with quote

ok, the result is lot, so you target the Stunning Arm. I will target a minused Tentacle. So I have two stunned dice.

*Attack
Array one minus and two stunning attacks (both arms)

EOT

BTW - the Wound icon is here:(ignore the naming)
http://www.sfr-inc.com/icon/DaemonDice/ROT/ROT_MAJOR_HIT.JPG
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DialFforFunky
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PostPosted: Mon Apr 15, 2013 2:32 pm GMT    Post subject: Reply with quote

Thanks for the icon, I've added it.

My second turn:
  • 1 - Roll
    • Activate: all dice
    • Minuses: again to a wings.
    • Roll:

      Monster
      Rolled


      Minus = , Stunned = , Wounded =

  • 2 - Recover
    • Recover Stuns: none suffered yet


  • 3 - Defend:
    • Defences: none available
    • Suffer Wounds & Stuns: Both wings get stunned


  • 4 - Attack
    • Grabs: none
    • Minuses: three
    • Attack:
      - eye with plus
      - eye with 2 pluses
      - eye with 2 pluses



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MissTiffany
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PostPosted: Mon Apr 15, 2013 6:46 pm GMT    Post subject: Reply with quote

(uhm, pretend like this is Cliff posting...)

ok,

+ROLL
-Activate (all but an arm and a tentacle)
-Minus (3) - the tentacles
-Roll
Rot Arm - Arm
Rot Arm - Stun
Rot Arm - Stun
Rot Mouth - Mouth
Rot Mouth - Mouth
Rot Mouth - Stun
Rot Mouth - Minus
Rot Shell - Block

+RECOVER(no plusses, not even one)

+DEFEND
- No way I can get that many boosts
-Suffer (3) - the other tentacles join their buddy and the arm

+ATTACK
1 minus
4 stun attacks
2 mouth attacks

EOT
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DialFforFunky
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PostPosted: Tue Apr 16, 2013 6:53 pm GMT    Post subject: Reply with quote

Oof, painful retaliation... also, I assume you make one of my wings rot.


  • 1 - Roll
    • Activate: All except the wings
    • Minuses: Apply minus to a brain
    • Roll:

      Monster
      Rolled


      Minus = , Stunned = , Wounded =

  • 2 - Recover
    • Recover Stuns: Not sure if this is the best play, but I'll use a plus from an eye to recover my wings.


  • 3 - Defend:
    • Defences: none
    • Suffer Wounds & Stuns: both brains, plus eye, minus eye, eye eye (Razz) and plus lungs all get stunned


  • 4 - Attack
    • Grabs: none
    • Minuses: Lungs, two eyes
    • Attack: two eyes and a stun attack


Current state of my monster:
Monster
Status


I'm afraid my monster won't be around much longer...


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Last edited by DialFforFunky on Wed Apr 17, 2013 5:35 am GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Tue Apr 16, 2013 8:52 pm GMT    Post subject: Reply with quote

FYI - I like the format you are using to display your dice, but the one confusing (or non-intuitive) part is the black dice for status and the blue for roll.

On the rot, thank you for remembering. I've been purposely playing w/o breed rules, so I forget it easily.

During your turn, I had 4 tentacles and an arm were stunned.

You didn't defend against my two mouths, so I would've immediatley recovered an arm and a tentacle.

So begining of my turn, activate everything except the three stunned tentacles.

looks like 4 minuses to me? a tentacle, arms and two mouths

Rolling the rest (shell,2mouths,3arm)
Rot Arm - Arm
Rot Arm - Block
Rot Arm - Block
Rot Mouth - Stun
Rot Mouth - Minus
Rot Shell - Block

The arm stops one eye, a block stops the stun and the last eye hits me (ie the minused tentacle)

one minus to you and one stun attack.

If I get to target then rot the lungs.

EOT
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DialFforFunky
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PostPosted: Wed Apr 17, 2013 5:50 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
FYI - I like the format you are using to display your dice, but the one confusing (or non-intuitive) part is the black dice for status and the blue for roll.


The second table was confusing because I copied it, but forgot to change roll to status. I admit, though, that this might be a format to get used to. I'm not quite sure how to make it more practical. I suppose I need images with another colour or image, something I could make somewhere the coming weekends. I also changed the words to somthing that might be better suited for the description.


  • 1 - Roll
    • Activate: all that can be activated
    • Minuses: apply minus to the wings
    • Roll:

      Monster
      Activation


      Minus = , Stunned = , Wounded =

  • 2 - Recover
    • Recover Stuns: no plusses available, sadly.


  • 3 - Defend:
    • Defences: none
    • Suffer Wounds & Stuns:
    the wings get stunned.

  • 4 - Attack
    • Grabs: none
    • Minuses: 4 minuses (lungs, two eyes)
    • Attack: two stun attacks (mouth, eye)


Monster
Status



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cliffwiggs
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PostPosted: Wed Apr 17, 2013 8:17 am GMT    Post subject: Reply with quote

format: My original thought was to build a table to mimic the playmat...
but what you are doing (13 dice across isn't that wide) works just as well.

The only issue is that you almost need a 3rd row to indicate state (with different icons). Thus you have the Die ID, the current roll value (which would be blank where it doesn't matter) and then the status...

thoughts?

for my turn...

Activate everything that can (all but the 4 tentacles)

four minuses - two arms and two mouths
Roll the rest:
Rot Arm - Stun
Rot Arm - Block
Rot Mouth - Mouth
Rot Mouth - Mouth
Rot Shell - Plus

Use the plus to recover a tentacle.

The block stops the Mouth (no blood sucking for you!)
The eye hits me, taking the poor tentacle again. (I'm alive again, no I'm not...)

No minuses, but one stun and two mouths to you.

EOT
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Dolus
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PostPosted: Wed Apr 17, 2013 8:58 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
format: My original thought was to build a table to mimic the playmat...
but what you are doing (13 dice across isn't that wide) works just as well.


The playmat approach was the first attempt I went for. But there were instances (such as the active field) that spans two columns, which I don't think I can do here. Plus, most of it isn't necessary unless you want to update your board after every roll/decision/action, which is overly cumbersome. So I modified the table and consolidated it, but it was still cumbersome and Funky's method was much easier to handle and less work.

The problem with the monster roll is that it contains no identity into the breed of the monster. Mongrels and half-breeds are also possible, which I think makes the use of the rot demon to show which of your body parts are minused, stunned, and wounded a bad idea. What if you were half rot and half frost? It would get confusing.

But overall, Funky's display is awesome, so I stole it and tried modifying it my own way. First, I used the breed dice to fully represent my monster in the monster row. Then, I tried two different displays. One where the second row is what I rolled, and the third row is status (with blanks for active dice, as you suggested). This works, but I didn't like having a roll result for a die that's minused/stunned/wounded/grabbed. So I stuck with my 2 row method, which was the roll result (using the actual demon's breed dice), but in the B/W images, showing status for anything not active/rollable. See below for a recent update in my game.

Dolus wrote:
Dolus
Monster
Roll/Status


So I've applied 2 minuses to my 2 shells, and a minuse to my lungs. It's not shown here, but B/W stuns and B/W wounds represent stunned and wounded dice. I've also applied tentacles to represent grabbed dice. For grabbing dice, I have a bad solution of also using tentacles, but we would need some sort of indicator of the tentacle grabbing something, and not being grabbed. Currently this would need to be done with some sort of notes with the update.

Quote:
Dolus
Monster
Roll/Status


My first tentacle is grabbing your mouth. My second tentacle is grabbing your lungs. Your tentacle is grabbing my shell.


What do you guys think of this format? What weaknesses/necessary improvements do you see here? Perhaps there should be a thread on this, instead of me just invading your thread. Razz
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cliffwiggs
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PostPosted: Wed Apr 17, 2013 9:54 am GMT    Post subject: Reply with quote

I'm infamous for thread jacking, so boo.

You've made me realize that in my 3 row suggestion, the 2nd and 3rd row would've had blanks that lined up. I think the B&W works wonders and consolidates it.

now for grabbing and attacks(spike and brain)...

the format we've been using the attacks are arrayed via text, so thats easy.

For grabs, you need to indicate what is grabbing what. Here I think the format needs to be modified to show both daemons at the same time in a 4 row format. Then you can put your tentacles (and eventually whips) in-line with what they are grabbing. grabbing on the left and grabbed on the right (so you can differentiate when a tentacle grabs a tentacle)

a picture would make it clear, but not the time today to do it... I think the text description works for now.
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PostPosted: Wed Apr 17, 2013 10:10 am GMT    Post subject: Reply with quote

Good idea.
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DialFforFunky
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PostPosted: Wed Apr 17, 2013 10:30 am GMT    Post subject: Reply with quote

I tried something new, which looks slightly more like what Dolus produced initially.

Active dice:
Id up
Minus:
Id up
Stunned:
Id up
Rolled icons:
icons
Grabbed:
Id up
Wounded:
Id up


example: (my current state):

Active dice:
Minus:
Id up
Stunned:

Rolled icons:
Grabbed:
Id up
Wounded:



Its very simple, and because of that it doesn't deal with grabbing. Perhaps I could add a fourth collum, with 'grabbed' and 'grabbing' (just checked, this would make it almost exactly like Dolus' approach, only slightly more orderly).
Though perhaps this simply needs a more complicated and expanded dd-inventory-board-like approach. A board-keeping-tool on dd-inventory would be great, because building tables like this is kind of hellish (hence my preference for the two straight lines). Perhaps a nice job for PiMaster...? Rolling Eyes

Another option would be to have two images combined in one, combining the Id and result or state. This would produce a lot of images though, so this might be a bit too much work for something relatively simple.

Thought this is probably quite clear already, I do want to point out that all these thoughts are directed at online play, and only based upon playing half a game Smile. I only have vague ideas on designing a playmat, so I can't really say anything too constructive about that just yet.


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cliffwiggs
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PostPosted: Wed Apr 17, 2013 10:33 am GMT    Post subject: Reply with quote

DialFforFunky wrote:

Though perhaps this simply needs a more complicated and expanded dd-inventory-board-like approach. A board-keeping-tool on dd-inventory would be great, because building tables like this is kind of hellish (hence my preference for the two straight lines). Perhaps a nice job for PiMaster...? Rolling Eyes
I wasn't gonna be the first to say it outloud, but it wouldn't surprise me to see something like this someday.
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PostPosted: Wed Apr 17, 2013 1:17 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
Though perhaps this simply needs a more complicated and expanded dd-inventory-board-like approach. A board-keeping-tool on dd-inventory would be great, because building tables like this is kind of hellish (hence my preference for the two straight lines). Perhaps a nice job for PiMaster...? Rolling Eyes

What? Why me?
I'd like to nominate you for that job Mr. Green

You are right though, keeping up tables by hand is difficult (that could explain the popularity of the BBCode section of DD Inventory....).

With this game, you've got two big issues: knowing which dice are what since you need to keep the side a die rolled showing, and what to do with grabbed dice (especially in a 3+ player game). And trying to keep it within a reasonably small area while still being easy to see which dice go with who.
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Dolus
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PostPosted: Wed Apr 17, 2013 1:21 pm GMT    Post subject: Reply with quote

piMaster wrote:
You are right though, keeping up tables by hand is difficult (that could explain the popularity of the BBCode section of DD Inventory....).


I still have every intention of learning that, someday...

Until then. By hand, woohoo! (Except Daemon Dice. That's by Excel Laughing)
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cliffwiggs
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PostPosted: Wed Apr 17, 2013 1:30 pm GMT    Post subject: Reply with quote

piMaster wrote:

What? Why me?
I'd like to nominate you for that job Mr. Green

Yes! let him do it! because if he doesn't and you don't, it'll fall to me because I can't leave well enough alone.

and multi-player does become a big issue. stinky tentacles.
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PostPosted: Wed Apr 17, 2013 6:04 pm GMT    Post subject: Reply with quote

In that case I say we let Cliff do it. Wink
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PostPosted: Thu Apr 18, 2013 9:48 am GMT    Post subject: Reply with quote

pretend this is cliff again...

are we still playing this one out or do you wanna call it and start again?
cliffwiggs wrote:
format: My original thought was to build a table to mimic the playmat...
but what you are doing (13 dice across isn't that wide) works just as well.

The only issue is that you almost need a 3rd row to indicate state (with different icons). Thus you have the Die ID, the current roll value (which would be blank where it doesn't matter) and then the status...

thoughts?

for my turn...

Activate everything that can (all but the 4 tentacles)

four minuses - two arms and two mouths
Roll the rest:
Rot Arm - Stun
Rot Arm - Block
Rot Mouth - Mouth
Rot Mouth - Mouth
Rot Shell - Plus

Use the plus to recover a tentacle.

The block stops the Mouth (no blood sucking for you!)
The eye hits me, taking the poor tentacle again. (I'm alive again, no I'm not...)

No minuses, but one stun and two mouths to you.

EOT
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PostPosted: Thu Apr 18, 2013 4:31 pm GMT    Post subject: Reply with quote

Oh, apparently the derail got the bigger part of my attention, so I forgot all about you turn. Sorry Razz

Yeah, the game is pretty much done, so I concede. I'd love to play a second game, though I wouldn't mind bringing a slightly more balanced monster. I did not realize that I didn't actually bring all that much attacks for a no-defence monster. A bit too much quality and too little quantity. Are you up for a second game as well?


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cliffwiggs
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PostPosted: Thu Apr 18, 2013 8:29 pm GMT    Post subject: Reply with quote

Yeah! start a new thread and I'll see what daemon I dream up tonight and will post tomorrow.
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cliffwiggs
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PostPosted: Fri Apr 19, 2013 6:53 am GMT    Post subject: Reply with quote

piMaster wrote:
In that case I say we let Cliff do it. Wink
Dang it! You got my subconscious thinking about it and I figured out a decent solution last night...

Now I'm gonna have to actually code it up.
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