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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 5:14 pm GMT Post subject: |
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- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ reserves
Action: Magic
      
Result: 16 magic
3 green - water of life on me Hamadryad
2 gold - camouflage on my Hamadryad at your home
2 gold - camouflage on my Hamadryad at reserves
6 green - 3x watery double on my army at your home
- Second March: @ your home
Maneuver: yes, unopposed to 3
Action: no
- Reserve Phase:
Reinforce: my camouflaged Hamadryad in reserves moves to the frontier
- Spell and effect expiration: Watery Double x 4 expires
End my turn
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 5:48 pm GMT Post subject: |
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Turn Sequence: Funky, MM
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
Camo
Watery Double x 3 | | Funky
Camo | | Funky
Home Army
| | MM's Home
Tower | | Frontier
M M's | | Funky's Home
City | | MM
Home Army
| | MM
EA EA | | MM
| | * | | MM
Reserve Army
| | MM
Summoning Pool
| | MM
DUA
| MM
BUA
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That Darn camouflage is ruining my plans....I'm going to have to improvise.
1st March - Frontier - Magic
Darter: 1 ID
Darter: 1 Maneuver
Darter: 1 Save
Javelineer: 2 Save
Medusa: 4 Melee
Spearer: 4 Missile
Spearer: 3 Save
Spearer: 2 Melee
Spearer: 4 Bullseye
Wizard: 4 Magic
Vortex - Spearer
Spearer: 3 ID
4 Amazon and 4 Dwarf - Path Darter x 2 to my home
2nd March - Home - Maneuver attempt
Darter: 2 Missile
Darter: 1 Save
0 _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 5:51 pm GMT Post subject: |
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Oppose:
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 5:55 pm GMT Post subject: |
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up to 4 missle (no action worth taking)
Reserves - None
Turn Sequence: Funky, MM
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
Camo
Watery Double x 3 | | Funky
Camo | | Funky
Home Army
| | MM's Home
Tower | | Frontier
M M's | | Funky's Home
City | | MM
Home Army
| | MM
EA EA | | MM
| | * | | MM
Reserve Army
| | MM
Summoning Pool
| | MM
DUA
| MM
BUA
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_________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 6:23 pm GMT Post subject: |
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- Spell and effect expiration: Camouflage x2 expires
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ reserves
Action: Magic
      
Result: 14 magic
4 gold - Camouflage on the Hamadryads at your home and the frontier
4 gold - Path on my Hamadryad at the frontier, over to your home
6 green - 3 x Watery Double on my army at your home
- Second March: @ your home
Maneuver: yes
Result: 1 maneuver
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 6:28 pm GMT Post subject: |
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Darter: 1 Maneuver
Darter: 1 Save
1 total _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 6:31 pm GMT Post subject: |
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- Second March:
Maneuver: down to 3
Action: missile attack targeting your army at your home
Result: 0 missile
- Reserve Phase: nothing
- Spell and effect expiration: 3x watery double expires
End my turn
F
edit: Pah! Stupid mistake! I didn't move my reserves to your home. Bleh. _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 6:39 pm GMT Post subject: |
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| DialFforFunky wrote: | - Second March:
Maneuver: down to 3
Action: missile attack targeting your army at your home
Result: 0 missile
- Reserve Phase: nothing
- Spell and effect expiration: 3x watery double expires
End my turn
F
edit: Pah! Stupid mistake! I didn't move my reserves to your home. Bleh. |
If you want to, go ahead. I haven't started my turn or anything _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 6:42 pm GMT Post subject: |
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Ah, excellent. Thanks for that, I think it would make the following turns quite a bit more interesting.
- Reserve Phase:
Reinforce: Everything from reserves moves to your home
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 6:49 pm GMT Post subject: |
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No worries!
Turn Sequence: Funky, MM
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Funky
BUA
| | Funky
DUA
| | Funky
Reserve Army
| Funky
Summoning Pool
| | * | | Funky
Camo Camo
Watery Double x 3 | | Funky
| | Funky
Home Army
| | MM's Home
Tower | | Frontier
M M's | | Funky's Home
City | | MM
Home Army
| | MM
EA EA | | MM
| | * | | MM
Reserve Army
| | MM
Summoning Pool
| | MM
DUA
| MM
BUA
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1st March - Frontier
Missle action at your campaign army
Darter: 1 Melee
Javelineer: 2 ID
Medusa: 4 Melee
Spearer: 3 ID
Spearer: 4 Bullseye
Spearer: 4 Missile
Spearer: 3 Save
Wizard: 4 Magic
Vortex - Medusa
Medusa: 4 Maneuver
Bullseye - Oaklord and hamadryad
ID = Maneuvers. Double maneuvers at 8th face. Maneuvers count as missle for amazons at flatland. - 22 Missle incoming. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Apr 21, 2012 7:04 pm GMT Post subject: |
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Though it doesn't change much, I went to your home, not the frontier.
Bullseye:

Save roll:
I rolled 10 saves.
I'll concede, as I again made a stupid mistake in thinking there was a magic face on 2 of your terrain. I'll analyse the game tomorrow, for now I'm off to bed. Thanks for the game!
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Apr 21, 2012 7:24 pm GMT Post subject: |
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Yes. Thanks for the game. It didn't go near like I had thought it would at the beginning. I think your lack of Cavalry is what hurt you in the long run.
A few TRtM / Wall of Fog / Flash Flood and I was as good as gone (as I had very little maneuvering as well), so I made it priority number 1 to keep you away from magic. My trolls oddly enough helped with that. If you had any cavalry I think you could have grabbed a magic face fairly easily.
I was expecting to spend most of the game in reserves throwing missles at you and Earthen Armor on my guys. But since I was able to keep you off a magic face I went to plan B, grab an 8th. I really do like the Flatland Vortex with the Medusa.
I think 3 Trolls were overkill perhaps, if I owned another Medusa or Wizard or Spearer I probably would throw them in. The main goal of this army is to do everything in reserves. Missle, cast Earthen Armor to protect from Lightning Strike / etc, and regen with the trolls.
Nice job with camouflage. It was throwing a serious chink in my plans and I had to change things up a bit to at least stall you for a round or 2.
I'm curious why you went with the Dark Tree as opposed to any cavalry or light melee. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Apr 22, 2012 1:42 pm GMT Post subject: |
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To start with your last question: the army was built around the darktrees as I wanted to see what they could do. I have little experience with the surprise SAI and wanted to see if I could make it work. On paper, I don't really like the darktree, as it doesn't really suit the rest of the race. Most of the treefolk stuff saves very well, so a surprise is a bit redundant. With this in mind, I took some pieces that hit hard, but save slightly less than average (though I think they can still be considered 'medium' by most standards). These kind of happened to be units that maneuver quite poorly. The remaining points were then filled with mages, as they generally do well at supporting an army.
The lack of any form of maneuverabilty was indeed a big pain, and definitely a big factor in this loss. There were other things to note though. For example, the choice of my home terrain was pretty lousy as well (feylands would have been much better). The terrain rolls were also somethingI wasn't that excited about. And finally, I completely misjudged my position on the first turn. This was probably the most influential mistake. After winning the maneuver roll, I got a bit too optimistic. Had I been able to keep the terrain at 6 the following turn, then I think I would have been in a pretty good position. With one force putting your frontier army out of position and even threatening to capturing an 8th, I felt safe to make an aggressive push to a second 8th as well. But then I got shot up the following turn. The tables had turned - my force was left out of position, and quite damaged on top of that.
Looking I don't think my chances of keeping that 6th face were as good as I thought they were. Had I played it safe, I probably should have gone for turning down the frontier and my home terrain. I've noticed before that Treefolk magic is an Amazon-killer. The only thing I was afraid of was the sheer amount of nasty SAIs you would point at my army full of fragile dice. Still, I guess being able to cast magic and being out of reserve-range would have more than made up for that.
I was very impressed by camouflage as well, I must say. I love the balance of the spell: while being annoyingly good at keeping the unit alive, it stops working once you get closer to the 8th face. I also never realized that the unit is still fully capable of making all rolls, which already inspired nice new army-ideas. Still, it proved of little use in this game, as the issues were easy for you to circumvent.
As I said earlier, I think your army is very interesting. But I agree on the troll-overkill. Since you're thinking of dropping one, perhaps a nice suggestion might be an Ashbringer. Your reserve action essentially gets split in a magic part and a missile part. With the Ashbringer being very reliable at casting Flashfire, you pretty much get a Vortex in reserves. I think ditching a single troll and two commons for a Spearer and an Ashbringer might be an interesting idea.
And a final note: replanting is still by far my favourite racial benefit. It's just so much fun!
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Apr 22, 2012 8:21 pm GMT Post subject: |
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Oh, I love the Ashbringer idea!! I just don't own any or another spearer for that matter. I do have 2 War Drivers, though they aren't nearly as effective in reserves, but rock at Flatlands.
Yes, I agree that if you had maneuvered down your home to magic right away, you could have had me playing catch up the whole game. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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