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Dolus
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Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 1:37 pm GMT    Post subject: Reply with quote

I'll try to counter:
Necromancer: 5 Magic
Necromancer: 2 Save
Necromancer: 2 Save
Necromancer: 4 Cantrip
Warlock: 2 Magic
Warlock: 2 Maneuver
Adept: 1 Maneuver
Adept: 1 Save
Infiltrator: 4 Counter
Scorpion Knight: 1 Melee


3 results, 0 after TrtM. I think I failed. Smile
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 1:39 pm GMT    Post subject: Reply with quote

Do my saves get doubled from the 8th face on counter attacks?
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Dolus
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Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 1:41 pm GMT    Post subject: Reply with quote

zcantin wrote:
Do my saves get doubled from the 8th face on counter attacks?


Yes. Defending 8th faces are pretty awesome.



Updated so far:

Turn Order: Dolus, zcantin

Turn 4 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (TRtM)
(BH)
Dolus (Open Grave)

Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier
(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands
TRtM = Transmute Rock to Mud
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 1:52 pm GMT    Post subject: Reply with quote

I don't think I can dish out enough melee, so I'm going with magic
Lizard Rider: 2 ID
Mammoth Rider: 3 Melee
Theurgist: 2 Magic
Wizard: 4 Cantrip
Wizard: 3 ID

4+2+5ID = 16
Summon Gold Drake on Frontier (7)
Summon Dragonkin foal (3)
Promote to mount (3)
Promote to Gold Dragonkin steed (3)

EoT
Bury thaumaturgist
Gold Drake: Breath
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 2:09 pm GMT    Post subject: Reply with quote

Turn Order: Dolus, zcantin

Turn 5 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (TRtM)
(BH)
Dolus

Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier

(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands
TRtM = Transmute Rock to Mud


Last edited by Dolus on Wed Jan 09, 2013 2:22 pm GMT; edited 1 time in total
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 2:10 pm GMT    Post subject: Reply with quote

Darn. I brought my army over hoping for a melee battle. Now I'm in for trouble.

For spells, you can't cast to promote dragonkin. I believe only Eldarim can do that as a racial spell. But you can cast 9 points to summon the steed straight out, so I'll assume you did that.

Initial Effects
Bury something.

Dragon Phase
Take an Assassin and Dead Shot as casualties. Thanks to Open Grave, they go to my reserves.

Infiltrator: 5 Melee
Scorpion Knight: 1 Melee
Fusilier: 1 ID
Fusilier: 1 Maneuver
Fusilier: 1 ID

8 melee. Great roll, but not enough to slay the dragon.

First March
Magic at Frontier
Infiltrator: 5 Maneuver
Scorpion Knight: 2 ID
Fusilier: 1 Maneuver
Fusilier: 1 Maneuver
Fusilier: 1 Melee

2 ID doubles to 4.
I'm going to cast 2x ashes to ashes to bury your Lizard Rider.

Second March
Attempt to maneuver at your home:
Necromancer: 3 ID
Necromancer: 3 ID
Necromancer: 3 ID
Necromancer: 3 Melee
Warlock: 2 Maneuver
Warlock: 2 Magic
Adept: 1 Save
Adept: 1 Maneuver
Infiltrator: 1 Melee
Scorpion Knight: 2 Maneuver

14 - 6 (TRtM) = 8 results. Down to 7 if I actually succeed. Either way, melee attack:

Necromancer: 5 Magic
Necromancer: 3 ID
Necromancer: 2 Save
Necromancer: 3 ID
Warlock: 2 Melee
Warlock: 2 Magic
Adept: 1 Magic
Adept: 1 Save
Infiltrator: 1 Maneuver
Scorpion Knight: 2 ID

10 melee results. This already sounds like a bad idea...

Also, while your dragonkin does get 3 automatic save results (if he doesn't roll belly) for the army for being a 3-health d-kin, those automatic saves are not doubled. They're added in during the 'add' modifiers step.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Wed Jan 09, 2013 2:17 pm GMT    Post subject: Reply with quote

Open Grave expires before the dragon attack doesn't it?
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 2:19 pm GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
Open Grave expires before the dragon attack doesn't it?


Whoops. You're right. It expires at the start of my turn. So those units are dead.

And I guess this is very rare to ever come into play, but I suppose the breath is also not an "army targetting" effect either...
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 3:48 pm GMT    Post subject: Reply with quote

Ill try to block your maneuver:
Lizard Rider: 2 ID
Mammoth Rider: 3 ID
Red Dragonsteed: Breath
Theurgist: 1 Melee
Wizard: 4 Magic
Wizard: 4 Cantrip
2+3= 5 x4(from Dwarf racial and 8th face) = 20

Saves against melee:
Lizard Rider: 3 Melee
Mammoth Rider: 3 ID
Red Dragonsteed: Breath
Theurgist: 1 Magic
Wizard: 4 Magic
Wizard: 3 Save
3+3 = 6x2 = 12 +3 = 15.
All melee saved.

Counter attack:
Lizard Rider: 2 Melee
Mammoth Rider: 3 Trample
Red Dragonsteed: 3 Maneuver
Theurgist: 1 Magic
Wizard: 3 Save
Wizard: 3 Magic
2+3 = 5 Melee
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 3:53 pm GMT    Post subject: Reply with quote

Defend against 5
Necromancer: 3 ID
Necromancer: 2 Magic
Necromancer: 3 Melee
Necromancer: 2 Magic
Warlock: 4 Magic
Warlock: 2 ID
Adept: 1 Magic
Adept: 1 Maneuver
Infiltrator: 4 Counter
Scorpion Knight: 2 Save

11 saves, 4 of it is counters. So you do take 4 health of casualties.

Hmm... I'm in a tight spot, but I think I'll hold where I am.

No reserves.

EoT.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 3:59 pm GMT    Post subject: Reply with quote

Turn Order: Dolus, zcantin

Turn 5 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus
(BH)
Dolus

Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier

(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 4:42 pm GMT    Post subject: Reply with quote

Ill take the wounds on my gargoyle.

Start of turn bury gargoyle from temple
Promote lizard rider to mammoth rider with city

First March:
Move your home to 4th face.
Missle action:
Lizard Rider: 2 Melee
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Melee
Theurgist: 1 Magic
Theurgist: 1 Magic
Theurgist: 1 Save
Nothing....

Second march at my home:
Magic:
Mammoth Rider: 4 Melee
Mammoth Rider: 3 Melee
Red Dragonsteed: 3 Maneuver
Thaumaturgist: 3 Magic
Wizard: 3 Save
Wizard: 3 Magic
3+3 = 6

Summon 1x Red Dragonkin mount

Move 1x Theurgist to reserves

EoT
Gold Drake: Claws
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 4:47 pm GMT    Post subject: Reply with quote

Are you moving a Theurgist from your home or horde army?
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 4:50 pm GMT    Post subject: Reply with quote

Horde sorry
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 4:54 pm GMT    Post subject: Reply with quote

Turn Order: Dolus, zcantin

Turn 6 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus
(BH)
Dolus

Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier

(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army

Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands


Initial Effects
Bury something - You chose a Gargoyle.

Dragon Phase
6 damage from claws
Infiltrator: 3 ID
Scorpion Knight: 2 Save
Fusilier: 1 ID
Fusilier: 1 ID
Fusilier: 1 Save

3 doubles to 6 saves, and 5 melee. No casualties

First March
Magic at Frontier
Infiltrator: 5 Maneuver
Scorpion Knight: 1 Melee
Fusilier: 1 Melee
Fusilier: 2 Missile
Fusilier: 1 Maneuver
Nothing

Second March
Maneuver attempt:
Necromancer: 3 ID
Necromancer: 2 Save
Necromancer: 2 Save
Necromancer: 2 Magic
Warlock: 2 Maneuver
Warlock: 2 Magic
Adept: 1 Save
Adept: 1 Save
Infiltrator: 1 Melee
Scorpion Knight: 2 ID

7 maneuver results.

If I succeed, I'll continue with my turn. But if not, I'll retreat my horde to reserves and end my turn.
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 5:16 pm GMT    Post subject: Reply with quote

Counter-manuever:
Mammoth Rider: 3 Save
Mammoth Rider: 3 Trample
Red Dragonmount: 2 Maneuver
Red Dragonsteed: Breath
Theurgist: 1 ID
Wizard: 3 Magic
Wizard: 3 ID

3+3 (x4) = 24 + (2x2) = 28 so maneuver denied.

Start of my turn:
promote theurgist in horde to lizard rider.

1st March:
Maneuver your home to 5
missle action:
Lizard Rider: 2 Save
Lizard Rider: 2 Melee
Thaumaturgist: 3 Magic
Thaumaturgist: 2 ID
Theurgist: 1 Magic
2 missle at Frontier

2nd march:
Magic action:
Mammoth Rider: 4 Melee
Mammoth Rider: 3 Trample
Theurgist: 2 Magic
Wizard: 4 Cantrip
Wizard: 3 Magic

2+4+3 = 9
Path 2x Mammoth Riders to your home (Cool

Move Theurgist from reserve to my Home

EoT
Gold Drake: Wing
Bury Pony Rider
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 5:22 pm GMT    Post subject: Reply with quote

Against 2 missile damage
Infiltrator: 1 Maneuver
Scorpion Knight: 2 Save
Fusilier: 2 Missile
Fusilier: 1 Maneuver
Fusilier: 1 Maneuver

5 saves.


On my turn.

Initial Effects
You buried a pony

Dragon
Infiltrator: 4 Counter
Scorpion Knight: 3 Maneuver
Fusilier: 1 Maneuver
Fusilier: 1 Missile
Fusilier: 1 Maneuver

9 saves
4 melee
1 missile

Dragon flies away.


Turn Order: Dolus, zcantin

Turn 7 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
(BH)
Dolus
Summoning Pool

*
Dolus
Dolus

Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier
(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 5:34 pm GMT    Post subject: Reply with quote

First March
Magic from reserves:
Necromancer: 2 Save
Necromancer: 4 Cantrip
Necromancer: 3 Melee
Necromancer: 3 Melee
Warlock: 2 Magic
Warlock: 2 Melee
Adept: 1 Magic
Adept: 1 Magic
Infiltrator: 5 Melee
Scorpion Knight: 2 Maneuver

8 magic. Kinda sad.

Reanimate dead on my Dead Shot.


Magic at Frontier;
Infiltrator: 5 Melee
Scorpion Knight: 1 Melee
Fusilier: 2 Missile
Fusilier: 2 Missile
Fusilier: 1 ID

the ID doubles for 2 magic!

Ashes to Ashes on your theurgist.

Hmm... I'm going to try another tactic here.


Reinforce everything to the frontier terrain.


Turn Order: Dolus, zcantin

Turn 7 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus
Dolus
(BH)


Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier
(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army

Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA

Zcantin
BUA


*BH = Burning Hands
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XaX
dragonsteed



Joined: 04 Jan 2013
Posts: 58
Location: Indiana

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PostPosted: Wed Jan 09, 2013 7:50 pm GMT    Post subject: Reply with quote

Bring Pony Rider to Home with City.

1st March:
Magic Action
Lizard Rider: 2 Save
Thaumaturgist: 3 Magic
Wizard: 3 Magic
Wizard: 3 ID
3+3 + (3x2) = 12 Magic
Cast Dancing Lights on your Frontier Army (6)
Cast 3x Ash Storms on Frontier (6)

2nd March:
Move Your Home up to 6

EoT
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Thu Jan 10, 2013 8:32 am GMT    Post subject: Reply with quote

No initial effects and no dragon phase.

First March
Magic
Necromancer: 3 Melee
Necromancer: 3 ID
Necromancer: 4 Cantrip
Necromancer: 2 Save
Warlock: 4 Magic
Warlock: 2 Melee
Adept: 2 Magic
Adept: 1 Maneuver
Infiltrator: 4 Counter
Scorpion Knight: 4 Melee
Infiltrator: 5 Melee
Scorpion Knight: 2 Maneuver
Fusilier: 1 Maneuver
Fusilier: 1 Maneuver
Fusilier: 2 Missile
Dead Shot: 4 Missile

4 cantrip + 3 ID + 6 Magic. A bad roll to begin with.
3 ID + 6 magic - 3 for ash storm is 3+3 or 6. Halved for dancing lights is 3, which is all ID, so I can double all the red, or one black.

In other words, 8 black or up to 10 red total.

10 magic total.

4 black (from cantrip) for Deadlands on my Frontier terrain
6 red magic (from the 3 ID doubling) for 2 fearful flames. One on your pony rider, one on your theurgist, both at your home.

Reserves
All non-mages to reserves

Turn Order: Dolus, zcantin

Turn 8 - zcantin

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
(BH)
Dolus
Summoning Pool

*
Dolus
Dolus


Dolus
Home Army
Zcantin's Home
(zcantin)
(City)
Frontier (Deadlands)
(Dolus)
(Temple)
Dolus's Home

(Tower)
Zcantin
Home Army
(fearful flames) (fearful flames)
Zcantin
Zcantin

*
Zcantin
Reserve Army
Zcantin
Summoning Pool

Zcantin
DUA
Zcantin
BUA


*BH = Burning Hands
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