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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Feb 19, 2015 9:57 am GMT Post subject: |
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ok, to get caught up here.
my save against 3 missile damage with my remaining 25 runners.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
way more than 3 saves.
so that completes your turn. Here is how I think the board looks prior to the beginning of my next turn.
Beginning of Cliffs Turn
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | | | | | | | |
| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
| | |
| | Doug's Home
Standing Stones
| | Proposed Frontier
Temple
| | Cliff's Home
Tower
Captured by Doug
| | |
| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
2 stoneskins
| | |
| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Feb 19, 2015 10:01 am GMT Post subject: |
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and here is my next turn . will look a lot like the last turn. I'm risking the game here, but I am left with only one real choice.
First and only March at my home.
Maneuver attempt
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
16 maneuvers.
if I win, turn it down to 7
either way, no action.
no reserves.
EOT. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Mon Feb 23, 2015 8:14 am GMT Post subject: |
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Doug's Counter Maneuver
Behemoth - 4 Trample
Mammoth Rider - 3 Trample
Wizard - 3 ID
Marksman - 2 ID
Footman - 1 Melee
Pony Rider - 1 Melee
Theugist - 1 Save
12 Maneuvers Doubled to 24 (8th Face) Cliff's Home Terrain Remains in Doug's Control
Doug's Turn
First March - Frontier Army
Maneuver at Frontier - Turn Up to 7th Face
No Action
Second March - Cliff's Home Terrain
No Maneuver Attempt
Melee Attack on Cliff's Home Army
Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 3 Save
Marksman - 3 Missile
Footman - 1 Melee
Pony Rider - 1 ID
Theugist - 2 Magic
5 Melee Attack Results |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Feb 23, 2015 10:43 am GMT Post subject: |
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That was a very nice counter maneuver roll. Can you do it again?
Save against 5...
unner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Many more than 5.
I won't bother updating the board, the only thing that changed was the frontier.
So Cliff's (hopefully not last) turn.
Attempt to maneuver down to 7(again)
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
16 (again)
If I win or lose, no action and no reserves. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Thu Feb 26, 2015 6:18 pm GMT Post subject: |
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Counter Maneuver
Behemoth - 4 Trample
Mammoth Rider - 3 ID
Wizard - 4 Magic
Marksman - 3 Melee
Footman - 1 Melee
Pony Rider - 1 Melee
Theugist - 2 Magic
Fail!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
14 Maneuvers  |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Thu Feb 26, 2015 6:23 pm GMT Post subject: |
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First March
Maneuver Attempt at Cliff's Home
Behemoth - 4 ID
Mammoth Rider - 3 Trample
Wizard - 4 Cantrip
Marksman - 2 Save
Footman - 1 Save
Pony Rider - 1 Melee
Theugist - 1 ID
8 Maneuvers
Cliff's Counter Maneuver??? |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 8:47 am GMT Post subject: |
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that was close. you needed two maneuvers [doubled to 4] to win (just one [doubled] would've tied)
So the terrain is at a 7.
You are trying to turn it back up so my counter there is:
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
13 maneuvers.
it stays at a 7.
taking an action before your second march? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 8:52 am GMT Post subject: |
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here is what the board currently looks like in the middle of your turn.
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | | | | | | | |
| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
| | |
| | Doug's Home
Standing Stones
| | Frontier
Temple
| | Cliff's Home
Tower
| | |
| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
| | |
| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| | | | | | | | |
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 9:22 am GMT Post subject: |
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Yes Sir!!!
First March
Action - Melee Attack at Cliff's Home
Behemoth - 4 Roar
Mammoth Rider - 3 ID
Wizard - 4 Cantrip
Marksman - 2 ID
Footman - 2 Melee
Pony Rider - 1 Maneuver
Theugist - 2 Magic
4 Flee to Reserves From Roar
5 Melee Results
Second March Frontier Army Maneuver Terrain to 8th Face
No Action
Reserve Phase
No Reinforcement
Retreat all units from frontier except Single Marksman |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 9:41 am GMT Post subject: |
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sometimes you do things and I wonder if you are doing them accidentally or really thinking ahead... remind me to mention a few things once this game is over.
So 4 goto reserves, leaving 21 behind to save against 5.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
6 saves
Let me update the board and take my totally unexpected turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 9:45 am GMT Post subject: |
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Im sure its accidental. Im thinking through what I think you're gonna do and i what i need to do to win.
Obviously my grasp of the strategies are weak at this point!!
Ha!! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 9:48 am GMT Post subject: |
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btw you said you are leaving a 'marksman' behind at the frontier but you only have one marksman and he is in your horde?
did I miss a move or did you swap him from one army to the other? or did you mean the crossbowman?
the marksman was part of the melee attack I just saved.
but I want to confirm which you meant before I start my turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Last edited by cliffwiggs on Fri Feb 27, 2015 9:52 am GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 9:51 am GMT Post subject: |
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Beginning of Cliff's turn
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | | | | | | | |
| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
| | |
| | Doug's Home
Standing Stones
| | Frontier
Temple
Captured by Doug
| | Cliff's Home
Tower
| | |
| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
| | |
| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Last edited by cliffwiggs on Fri Feb 27, 2015 10:32 am GMT; edited 1 time in total |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 10:08 am GMT Post subject: |
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| Sorry I meant the crossbowman. I get the two confused!! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 10:36 am GMT Post subject: |
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ok, so I'm going to take two marches (thank you for that)
First march - Amazons in reserves don't cast magic. they can target their home or frontier with a missile attack.
So I'm going to use my reserves to targer your lone crossbowman with a missile attack.
Runner - 1 ID
Runner - 2 Maneuver
Runner - 1 Save
Runner - 1 Save
1 missile damage, so save or die. If it dies, the terrain immediately drops to a 7.
Second March - at my home. Maneuver attempt.
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
12 manuevers.
I'll wait until your counter to finish  _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 10:42 am GMT Post subject: |
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To Save
Crossbowman - 1 ID
Yay!!! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 10:54 am GMT Post subject: |
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nice save. and the counter maneuver? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 11:14 am GMT Post subject: |
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Counter Maneuver
Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 3 ID
Marksman - 3 Missile
Footman - 1 Melee
Pony Rider - 1 Save
Theugist - 1 Save
6 maneuvers - FAIL!!!! |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 27, 2015 12:41 pm GMT Post subject: |
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Finally!
This is a common gimmick army, I didn't know if I would make it happen. I original choose it to teach modification order. subtract, divide, multiple, add, racial abilitys[convert/count as]
I capture the 8th face and declare a missile attack against your army at my home. since I captured the 8th face, I get to pick any action. You can only melee.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
That is 2 ID (which are missile) and 2 Missile (which are missile) and 15 maneuvers.
I wasn't rolling for maneuvers, but when you roll all dice roll what they roll and usually you only care about one thing.
The maneuvers get to double because of my 8th face ability - double saves and double maneuvers. This always happens, even if I don't normally care about the maneuver results.
So the 15 becomes 30.
NOW, my racial ability as amazons at an flatland. maneuvers count as missile.
So that is a total of 34 missile damage for you to save against.
Just to avoid someone claiming that I 'turtled' and put everyone at one terrain,
I will reinforce my 4 units from reserves to the frontier
EOT
btw - magic can help beat this type of army by reducing maneuvers via things like rock2mud and ashstorm. or just keeping it out of a missile face. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Fri Feb 27, 2015 1:59 pm GMT Post subject: |
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Wow!!!
Ok Roll for Saves
Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 2 Melee
Marksman - 2 Missile
Footman - 2 Melee
Pony Rider - 1 ID
Theugist - 2 Magic
8 Saves
was never gonna be enough.....
So my whole horde army is dead....... RIP |
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