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SpiffyParsley Newbie
Joined: 07 Mar 2005 Posts: 3
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Posted: Mon Mar 07, 2005 11:04 am GMT Post subject: When Dragons Attack! |
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The rules state that whenever and army and a dragon are at the same terrain, battle occurs. They also state that dragon battles are resolved just before the acting players first march (the very beginning of his turn, before she/he does anything at all)
So, does this mean that a dragon battle is declared instantly (wherever youre at in the turn sequence) but then resolved later? or should it be resolved instantly, and then resolved again at the beginning of the next player's turn (provided the valid conditions exist) |
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SpiffyParsley Newbie
Joined: 07 Mar 2005 Posts: 3
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Posted: Mon Mar 07, 2005 11:09 am GMT Post subject: |
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Oh, yeah, heres another one
can your army roll for a magic action, even if there are no spell casters in it (and hope for id's). Does the same hold true for missile fire? |
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anset dragonsteed Rep
Joined: 16 Jan 2005 Posts: 78 Location: Belgium

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Posted: Mon Mar 07, 2005 11:21 am GMT Post subject: Re: When Dragons Attack! |
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| SpiffyParsley wrote: |
So, does this mean that a dragon battle is declared instantly (wherever youre at in the turn sequence) but then resolved later? or should it be resolved instantly, and then resolved again at the beginning of the next player's turn (provided the valid conditions exist) |
I'm not sure what you mean with "declared".
Basically, when a dragon is summoned, you place it at the terrain.
From then on, at the beginning of a players turn, if a dragon exists at the terrain where this player has armies, the dragon will attack those armies before the player can do anything else.
(However, some magic will expire before the dragon attack, I think.)
| SpiffyParsley wrote: | | can your army roll for a magic action, even if there are no spell casters in it (and hope for id's). Does the same hold true for missile fire? |
Don't see anything in the rules that forbid this.
We do it often.
Wkr,
Anset |
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Majiken uncommon Esteemed Author Stockholder
Joined: 26 Jan 2005 Posts: 666 Location: Colorado Springs, Colorado USA "My dice are higher than your dice!"

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Posted: Mon Mar 07, 2005 11:28 am GMT Post subject: Re: When Dragons Attack! |
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| SpiffyParsley wrote: | The rules state that whenever and army and a dragon are at the same terrain, battle occurs. They also state that dragon battles are resolved just before the acting players first march (the very beginning of his turn, before she/he does anything at all)
So, does this mean that a dragon battle is declared instantly (wherever youre at in the turn sequence) but then resolved later? or should it be resolved instantly, and then resolved again at the beginning of the next player's turn (provided the valid conditions exist) |
Okay, since I'm the only one here right now, I'll give these a shot. If there is a dragon at a terrain your army occupies, at the beginning of your turn (but after any spells have expired), the dragon attacks. Your army gets one roll to both save against the attack and to attempt to kill the dragon. Of course, if the dragon rolls a breath icon, that effect must be resolved before your army rolls.
If the dragon is not killed or is not summoned away, then it would attack your army again if you let remain at that terrain. Dragons attack any and all armies at the beginning of the army owners turn. _________________ The Maj
Most people are like Slinkies ...
Not really good for anything,
but they still bring a smile to your face when you push them down a flight of stairs.
Last edited by Majiken on Mon Mar 07, 2005 11:31 am GMT; edited 1 time in total |
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SpiffyParsley Newbie
Joined: 07 Mar 2005 Posts: 3
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Posted: Mon Mar 07, 2005 11:28 am GMT Post subject: |
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| Awesome answers, thanks! |
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Majiken uncommon Esteemed Author Stockholder
Joined: 26 Jan 2005 Posts: 666 Location: Colorado Springs, Colorado USA "My dice are higher than your dice!"

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Posted: Mon Mar 07, 2005 11:33 am GMT Post subject: Re: When Dragons Attack! |
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| Majiken wrote: | | Okay, since I'm the only one here right now, I'll give these a shot. |
Shoot, spoke too soon. Anset beat me to it by minutes! Oh well.  _________________ The Maj
Most people are like Slinkies ...
Not really good for anything,
but they still bring a smile to your face when you push them down a flight of stairs. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Mar 07, 2005 1:09 pm GMT Post subject: Re: When Dragons Attack! |
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| Majiken wrote: | at the beginning of your turn (but after any spells have expired), the dragon attacks.
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There are certain game effects that happen 'at the begining of your turn', these include spell expiration, 8th face effects (City and Temple), Racial Effects(swamp stalkers, feral, etc). I'm probably leaving one out, but you get the idea.
All those things happen before the dragon attacks. So Dragon attack is technically the 2nd thing that happens in the turn. The first is 'begining of turn' and all the events that triggers. The second is dragon attack.
(Chuck, We used to have a super detailed turn sequence, did you get that in any of RobT's documents?) |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Mon Mar 07, 2005 3:44 pm GMT Post subject: |
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Cliff answered my question already (I think), but just to make sure:
This weekend I only got ONE game of DD in with my brother in law. (Stupid family. )
It came up that I had summoned a black dragon to a terrain he was at. He started his turn, and we decided that the Feral common he had at the site would call another Feral common before the dragon attacked. Then we rolled for the dragon, and figured out the attack. (I believe the dragon cleared out most of his troops, and he retreated.)
A few turns later, I moved an army to the terrain to try to maneuver it up to 8 eventually. (It was at 5.) When the dragon rolled, it got breath. This was after 2 tails.
Karl doesn't know the sfr basic rules yet, so we were playing with the dcm and revised rules. Black breath says you roll your army, and any units rolling id icons are killed & buried. I rolled my dice, and then Karl said that that same roll for the ID icons as breath affect was also my roll for saves/attacks against the dragon. However, I felt there was a conundrum in this, as I had black dragonkin in my army, which technically don't roll during a black dragon attack. But I had to roll them for the breath effect, correct? I rolled all my dice, including the black dragonkin, for the breath effect, but according to Karl, I was also rolling them for the dragon attack. My main question is, was that correct? If you are rolling something like a breath response with your army, don't you roll only for the breath response, then roll for the saves/attack against the dragon separately?
Last, in terms of SFR's rules, if anyone could dissect what we did right and wrong among my examples, I'm all ears. (Regardless if the black dragon breath rule changed, if someone could clear up the above example, I would really appreciate it.)
One last thing, and here I'm slightly mixed up again. The spell Muck Monster is in the DCM, but I can't find it in the Advanced Rules spell list from SFR. So it is gone, correct?
However, theoretically, if it were still a legal spell, I wanted to cast it in my game, but was too confused, and gave up. The spell says you have to be in possession of a minor terrain in order to cast, in addition to other requirements. But summoning the Muck Monster means that the monster itself will roll as a minor terrain at the beginning of all of that player's actions at the site with the Muck Monster. It didn't seem right that you could have two minor terrains for one player at a site, even if one is a Muck Monster. So am I understanding correctly that you have to have a minor terrain in play at a different terrain from where you call the Muck Monster? And then, since the Muck Monster can move, is it capable of moving to a terrain that already has a minor terrain? Also, the spell description isn't clear on this: does the Muck Monster roll during actions along with its army, such as for a missile attack, or magic, or a melee attack? The spell only mentions rolling the MM for saves when it is targeted by spells and SAI's, but also says it becomes an elemental monster with 4 HP.
Which brings up another question I have: can a player willingly discard a minor terrain from a terrain, with no consequences? (Except the minor terrain being removed from play for the rest of the game.)
Out of curiosity, why was muck monster removed? For the confusion aspect, or some game balancing? |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Mar 07, 2005 5:47 pm GMT Post subject: |
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| deputyfife wrote: | | Cliff answered my question already (I think), but just to make sure: |
Yup I did.
| deputyfife wrote: | | My main question is, was that correct? |
The breath resolution is seperate from your response to the dragon attack.
| deputyfife wrote: | | So it is gone, correct? |
It is gone. Some of the questions you ask are surely what lead to its death.
| deputyfife wrote: | | can a player willingly discard a minor terrain from a terrain, with no consequences? (Except the minor terrain being removed from play for the rest of the game.) |
Only by retreating all units from the terrain.
| deputyfife wrote: | | Out of curiosity, why was muck monster removed? For the confusion aspect, or some game balancing? |
Confusion and the fact that noone used it (in serious play).
Cliff |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Mar 07, 2005 6:52 pm GMT Post subject: |
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To answer Cliff's question, the new rules have a great summary at the end called "Outline of Play". Cliff, the only thing you left out is the "Royalty Dice". Understandable why you left it out...
Any army can if the terrain allows, roll for magic, missile or even melee. Doesn't matter that the army has no magic, missile or melee icons. IDs always count for what you are rolling for. So if you roll for magic with (for example) your heavy troops, you might get some, but only from IDs. And even if those units are not mages, you can still double the IDs if the terrain (and race) allows it.
As for why some things got dropped, well Cliff nailed it in one. A lot of the rules, effects and spells were inconsistant, confusing, and just plain messed up. So a small group of us went thru all the rules and cleaned it up. We're nearly done, just a couple of minor points remain. I hope to have the rules declared official early in April. |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Mon Mar 07, 2005 7:28 pm GMT Post subject: |
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Here's another question on magic:
Say I roll an army of mixed units for a magic action, and get a bunch of red magic points, but only one magic point from a firewalker unit. Can I still use the red magic points all on Firewalker spells if I want? What if the FW unit that rolled the icon isn't a magic unit, specifically? What if there aren't any magic FW units present?
And last, what if I roll the same army, get a bunch of red again, but this time no firewalker rolls any magic results. Can I still cast a red FW spell with my magic, simply because I have a FW unit in the army? Or must a race contribute some magic results in order to utilize their race's spells?
P.S. I do actually read the rules. I think I know the answers to all but the last paragraph, but I'd rather have an expert spell it out. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Mar 07, 2005 9:46 pm GMT Post subject: |
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| chuckpint wrote: | | To answer Cliff's question, the new rules have a great summary at the end called "Outline of Play". |
ah yes, I remember now. I was looking for it at the end of the advanced rules pdf, but thats not where it is. Its at the end of the bound rules SFR made in '03
and yes, I've never actually played with a King's die (don't know why I have two of them), thats why it didn't come to mind.
Last edited by cliffwiggs on Mon Mar 07, 2005 10:02 pm GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Mar 07, 2005 9:51 pm GMT Post subject: |
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| deputyfife wrote: | | Can I still use the red magic points all on Firewalker spells if I want? |
No only the ones generated by FireWalkers. It doesn't matter what type it is, as long as it generates a magic result during a magic roll (whether by ID or not)
Note that Magic items are treated differently, but you didn't ask about them
| Quote: | | Can I still cast a red FW spell with my magic, simply because I have a FW unit in the army? Or must a race contribute some magic results in order to utilize their race's spells? |
A race must contribute all the magic results to cast its racial spells.
Again Magestorm is treated differently. With a magic 'magic item' you just have to have that race in the army (and it doesn't even have to produce any results). |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Mon Mar 07, 2005 10:17 pm GMT Post subject: |
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| cliffwiggs wrote: |
Again Magestorm is treated differently. With a magic 'magic item' you just have to have that race in the army (and it doesn't even have to produce any results). |
But the magic item would have to supply all the magic points for that race-specific spell, correct?
In the new rules, could there be a nifty chart that shows when everything happens in a turn order, especially the tricky beginning of turn effects vs. dragons, spells wearing off, etc.
I think I've got a pretty good grasp of it now, but it would have helped to have it in a rulebook somewhere, or even on a website. Sort of how the modifiers list is provided in a couple places (subtract, divide, multiply, racial abilities, add.)
Incidentally, spell effects modify a roll at whatever point their effect would normally come in, correct? i.e. if the spell subtracts, it modifies in the subtraction step of roll modification, etc.....
Oh, and thanks for all the answers. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Mar 08, 2005 10:39 am GMT Post subject: |
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| deputyfife wrote: |
But the magic item would have to supply all the magic points for that race-specific spell, correct?
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It could be a mixture of magic items and that specific race. Is there a specific example you have? Maybe that would be a better way to explain it.
and yes, modifiers happen in the appropriate step. Subtract in subtract, etc...
Cliff |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Tue Mar 08, 2005 8:55 pm GMT Post subject: |
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| cliffwiggs wrote: | | deputyfife wrote: |
But the magic item would have to supply all the magic points for that race-specific spell, correct?
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It could be a mixture of magic items and that specific race. Is there a specific example you have? Maybe that would be a better way to explain it.
and yes, modifiers happen in the appropriate step. Subtract in subtract, etc...
Cliff |
I'm pretty sure I understand what you mean, but here's an example that should clarify:
Say I'm rolling a few Scalders, a few Firewalkers, some red magic items, and a lot of Lava Elves for Magic at a terrain. No Firewalkers or Scalders roll any magic, but the magic item gives me 3 MP, and the Lava Elves give me 8 MP. If I want to cast a Red Firewalker-only spell, it has to cost 3 MP or less (assuming no wierd modifiers to the magic item's roll.) In other words, I could cast Firebolt, Flashfire, and Red Elemental Blast (Firewalker: 3 MP each), but I couldn't cast the Scalder-only red spell Volcanic Eruption. Is that correct? |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Mar 08, 2005 9:19 pm GMT Post subject: |
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| That's correct. You also could cast Scalder Firestorm. And of course add 3 more points of red to Lava Elf, or basic spells. |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Tue Mar 08, 2005 9:59 pm GMT Post subject: |
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The funny thing is, I've had about 4 or 5 really good, intricate questions come up as I'm reading various stuff, but I don't want to ask it, for fear I'll get the "You ARE reading the SFR Advanced Rules, right?" response.
Seriously, thanks to all for the answers I've been provided. (And will continue to need.)
Just thought of one more!
My friend (let's call him Karl) wasn't sure if you can summon a dragon to a different terrain from the one you are at. Obviously, dragons can't be summoned from reserves to anywhere, but I thought that magic has no range, per se, in that it can be cast at any target (terrain, unit, army) anywhere in the game. So if I cast summon dragon at the frontier, I can summon the dragon to my opponent's home, or my own home, right? |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Mar 08, 2005 10:11 pm GMT Post subject: |
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You are right about magic not having any range. Here's a great example:
A Lightning Strike is cast on a Dwarven Wizard. It's rolled to see if it saves. It comes up Cantrip. So the player decides to cast a Path, thinking it will get me out of the way...
Wrong! Wizard moves from one end of Esfah to the other. The Lightning Strike, makes a right angle turn halfway, and strikes the Wizards, killing him!
In any case, the Summon Dragon Spell says "Target any terrain." Take that quite literally. Otherwise, I'll have to ask: "Are you reading the rules!". Now note carefully that I didn't ask that.  |
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