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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Tue Jan 16, 2007 9:53 pm GMT Post subject: Firewalker flaming shield/ BUrning hands |
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Flaming Shields: Firewalkers may, during a melee attack, count save results as if they were melee results.
Racial Abilities general rule page 20. " These results are never 'converted' into another result, they are only counted in addition to the result the army is trying to generate."
Burning hands "....the target units melee results are doubled....."
When under the effects of a burning hands spell can a firewalker double it's flaming shield results? Or because the results are not converted from saves to melee results is it not allowed? I have been getting my butt kicked by burning hands Firewalkers and need to see if we are playing this correct. _________________ 5,117 dice and counting (not all races are counted yet) |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Tue Jan 16, 2007 10:37 pm GMT Post subject: |
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| Quote: | | When under the effects of a burning hands spell can a firewalker double it's flaming shield results? |
No, because save icons are not melee results.
However, if said firewalker unit was part of any army that controlled an 8th face, then the save results would be doubled and then counted as melee results. _________________ "Everything Brad said is correct." - Chuck Pint |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Jan 16, 2007 10:56 pm GMT Post subject: |
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Remember the order in which spell and other effects are applied. First apply to any units, then apply to armies. The order is subtract, divide, multiply, racial, add. So lets take the case of an attack by Firewalkers with one unit having Burning Hands cast on it.
First you take care of any Instant SAIs. Mostly those are effects that cause a reroll. Then resolve any Special or Unique SAIs. Then you take care of unit effects. If the unit with Burning Hands rolls melee, then you double it. Otherwise, don't. Now you count up your melee and saves. When you get to racial, you take the save results and add them to your melee results. Now you have your final melee results.
Note that since doubling (multiply) happens before racial, if the unit rolls saves, it does not have any melee results to double. On the other hand, it does not use up the Burning Hands spell. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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