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SAI question

 
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Questor
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Joined: 31 May 2007
Posts: 3
Location: Columbus, Ohio

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PostPosted: Thu May 31, 2007 11:15 am GMT    Post subject: SAI question Reply with quote

I haven't played in a couple years, just getting back into the game using the new rules. Have a couple questions.

Do SAI produced from a magic roll in the Reserves count? Cantrip, Regenerate, etc. I thought I read somewhere, maybe an example, that they don't count. But looking through the rulebook under SAI I can't find any ruling on that.

Also did I read this correctly? When a ID icon is rolled for a monster it only counts as 1 for what you are rolling for not 4?

Thanks,

Questor
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chuckpint
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Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Thu May 31, 2007 11:45 am GMT    Post subject: Reply with quote

For a SAI rolled during a reserve magic roll to work, it must have a target that makes sense. Cantrip always generates normal magic results during any magic roll. So it works. Regenerate also works since the target is your DUA, and that's a valid target when in reserves. Sneak Attack would not work. There are no "opposing units" when you are in reserves. Galeforce would work because it works during "any roll" and is cast on "enemy army". So the target of the SAI is important to determine when it will and will not function.

Here's the section of the rules on IDs:
Quote:
ID icons: These serve to “name” the units. For example, an icon of a Dwarf wearing a feathered cap on a common die identifies it as a “Crossbowman.” The most important thing to remember about ID icons is that they always count as whatever results you are rolling for, but only those results you are rolling for. If you are rolling for saves, ID icons count as save results; if you are rolling for maneuvers, they count as maneuver results; and so forth. Furthermore, each unit’s ID icon counts as a number of points equal to its health; therefore, ID icons are referred to by “x health-worth of ID icons.”
I really don't see where you could get the idea that monsters' ID have a value of 1. By chance are you looking at the really old rules in the first starters? That's the only place you could get that idea.
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Questor
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Joined: 31 May 2007
Posts: 3
Location: Columbus, Ohio

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PostPosted: Thu May 31, 2007 12:38 pm GMT    Post subject: Reply with quote

chuckpint wrote:
I really don't see where you could get the idea that monsters' ID have a value of 1. By chance are you looking at the really old rules in the first starters? That's the only place you could get that idea.


I reread the monster section in the online rules and it makes sense now. I'm not sure what I read to make me thing otherwise. The rulebook I have is from a Amazon's/Swampstalkers starter. Must have just misread it.

Thanks for your help.

-- Questor
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