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Dawn of the Dead and other strange armies...
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Darth Macho
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PostPosted: Tue Mar 08, 2005 2:25 pm GMT    Post subject: Dawn of the Dead and other strange armies... Reply with quote

It is my ultimate goal to field an army made up entirely of zombies and skeletons, the latter being necessary for movement. So far, my collection consists of 13 zombies and 7 skeletons, not a bad start. Perhaps with a minor death thrown in, or some other monster, like a skeletal steed, I could make a good mini-game army. I hope someday to field a 60hp or more army consisting entirely of these awful creatures, creating a kind of Dawn of the Dead scenario... Laughing

Are their any freakish army ideas out there?
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ddicerc
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PostPosted: Tue Mar 08, 2005 3:46 pm GMT    Post subject: Reply with quote

Pretty much every one I play. Smile

I found an old "theme" army I once created, which I'll post when I run across it again.
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Majiken
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PostPosted: Tue Mar 08, 2005 5:46 pm GMT    Post subject: Re: Dawn of the Dead and other strange armies... Reply with quote

Darth Macho wrote:
Are their any freakish army ideas out there?


Recently in one of the CWC games I played an Undead army that was heavy with maneuver and melee units. For those interested, I used:

1 Death Knight, 1 Ghost, 2 Revenants, 2 Spectres, and the rest an assortment of Wraiths, Zombies and Skeletons.

Let me tell you, those boys could move and fight! After the game, all I could think was...

UNDEAD RULE!

They made some amazing roles to outrun some freakishly lucky Gorgons and basically ran the table. I strutted for a week.

Two weeks later, I play the same army setup in the next CWC game. My opinion now is...

UNDEAD BLOW!

My army was blown away by an extremely lucky attack by the fuzzy-butt Feral. What little remained just kind of wandered around aimlessly. If you want to know exactly what happened, read the summary in the Themed Game Summaries thread.

Seriously though, the right combination of Undead units can be a force to reckon with. I'm even thinking about giving them a go at Origins, setting aside my beloved Frostwings for at least one game.

Then again, maybe not. Laughing
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ddicerc
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PostPosted: Tue Mar 08, 2005 5:52 pm GMT    Post subject: Reply with quote

Quote:
My army was blown away by an extremely lucky attack by the fuzzy-butt Feral.


"Extremely lucky" doesn't begin to describe it. If my two sons had not been here watching me roll (thus providing witnesses), even I'd say it looked suspicious. I won't spoil the surprise for the game summary, but if you're vigilant you might catch a clue there as to what happened.
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Darth Macho
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PostPosted: Tue Mar 08, 2005 8:35 pm GMT    Post subject: Reply with quote

Laughing I don't know how many hp you guys use in your tournaments, but I would love to hear about any player who dared to show up with nothing but 50% skeletons and 50% zombies! Now that would take some serious testicles! Laughing
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Majiken
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PostPosted: Tue Mar 08, 2005 8:45 pm GMT    Post subject: Reply with quote

Darth Macho wrote:
Laughing I don't know how many hp you guys use in your tournaments


We use 36 health armies, of which no more than half can be magic-users. Of course, in the last two CWC games, there wasn't much point in bringing mages anyway.

Quote:
I would love to hear about any player who dared to show up with nothing but 50% skeletons and 50% zombies! Now that would take some serious testicles! Laughing


So do it. Grab some dice and join us sometime. We can adjust to almost any schedule, since I work early mornings and Steve works... well, he works... okay, I'm sure he works at some time during the day... I think you could call it working.

Anyway, feel free to suggest a scenario for the Undead to make another appearance, and we'll be glad to have you play!
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ddicerc
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PostPosted: Tue Mar 08, 2005 10:24 pm GMT    Post subject: Reply with quote

Quote:
We can adjust to almost any schedule, since I work early mornings and Steve works... well, he works... okay, I'm sure he works at some time during the day... I think you could call it working.


Well, if you'd like a job where you have to dig up your own placements (substitute teaching) and work weekends (ministry) for very low pay even if you combine them, you can have my TWO jobs. But they do have very irregular hours, witnessed by the fact that I'm typing at 11:30 PM having just finished a report for a business meeting tomorrow night...

(How do we make it, you wonder? My wife is a top-of-the-scale full-time public school teacher with a Master's degree who can afford to indulge my job preferences until the kids are older and my mother is healthier.)
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Last edited by ddicerc on Wed Mar 09, 2005 7:55 am GMT; edited 1 time in total
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PostPosted: Wed Mar 09, 2005 10:02 am GMT    Post subject: Reply with quote

Darth Macho wrote:
Laughing I don't know how many hp you guys use in your tournaments, but I would love to hear about any player who dared to show up with nothing but 50% skeletons and 50% zombies! Now that would take some serious testicles! Laughing


An interesting theme army, but no harder to defeat than an army of all Slayers.

I'm building a couple of theme armies myself for Chuck to demolish this weekend. Ask about them next week.
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Darth Macho
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PostPosted: Wed Mar 09, 2005 1:13 pm GMT    Post subject: Reply with quote

Very Happy With all due respect for the Board of Directors, a seemingly freakish army unto itself, Laughing does anyone have anything to add to the original topic, which was odd or freakish armies with which they have taken the field?

Aside from the skeleton/zombie army I have been plotting, I'd love to field an army of all goblin tricksters! Perhaps they could be combined with the skeleton/zombies and another 20 hp of sprayers or other stalker commons.

Here's an army I'm going to try with my nephew when we get together again. I can pull it off based on my current inventory. I'll call it the 60hp Army of Voo Doo:

Skeleton x7
Zombies x13
Trickster x20
Sprayer x7
Bog Runner x4
Warmonger x3
Striker x2
Crocosaur x1
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Majiken
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PostPosted: Wed Mar 09, 2005 1:27 pm GMT    Post subject: Reply with quote

Darth Macho wrote:
Very Happy With all due respect for the Board of Directors, a seemingly freakish army unto itself


Couldn't have said it better myself. Laughing

Quote:
Does anyone have anything to add to the original topic, which was odd or freakish armies with which they have taken the field?


In case you had not noticed, digression is a major part of Dragon Dice discussion. Wink

Once, and only once, have a I played a game with such a large force like the one you listed. For one thing, rolling all those dice at one time is nigh on impossible. I liked the looks of it, though. Might be fun to try.

I did play one game with a 36 health army made up of nothing but Goblin Wardogs. This was back in the days when charging was still a part of the game (ah, the good old days...), and with two swamps on the field I basically walked all over my opponents. I got an 8th and charged the blue-skinned devils that were bothering me... well, let's just say the results weren't pretty. Quadruple maneuvers applied as hits, and losing only 1H units that were easily recovered the next turn... hmm... I'm beginning to see why they took it out. Shocked

Steve told me of a Scalder army he made that was nothing but Tenders. Still waiting to try that one. Guess I'll need a box of those too. Doggone it, Chuck, with all my spare spending $ for Origins going for dice, how will I tip the chainmail girl? Mad
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PostPosted: Wed Mar 09, 2005 4:25 pm GMT    Post subject: Reply with quote

Darth Macho wrote:
I'd love to field an army of all goblin tricksters!


An interesting army, but not tournament legal (50% magic)

I once took an army of 3-4 red dragon staffs and all the rest common cav from every race.

The idea was that I could cast any red spell in the game, the commons would not drop the staffs very often, and the dragons would take care of my opponent for me.

Against Chuck it didn't work because his horse folk kept me in missile the whole game.

Against other people... well lets just say that 40+ damage from 4 red dragons plus 12 ashstorms against his last remaining common was overkill... but I enjoyed it.


Another time: I built an all 'light magic' undead army once, (which is tournament legal) It didn't do so great either. I really missed the other colors of magic.


People have tried all trolls, but they are pretty easy to out maneuver.

How about 'Racial diversity'? All commons, but only 1 of each die is allowed. So every race is included.
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ddicerc
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PostPosted: Wed Mar 09, 2005 8:57 pm GMT    Post subject: Reply with quote

My army actually was mostly Glowers (archers), with some Red Trueflyers mixed in. (I added a few mages fopr healing purposes.) As long as I stayed in missile, on the frontier, it was deadly-huge missile attacks, and large intangibility saves. I think eventually someone charged it, though, and there are no shields on Glowers (shudder).

My son has been collecting Goblin Pelters. For some reason he loves those things, and wants to build an army of 36 Pelters. It'd be interesting to put them up against my Glowers.
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PostPosted: Wed Mar 09, 2005 9:21 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:

Another time: I built an all 'light magic' undead army once, (which is tournament legal)


I thought if a die had any magic icons on it, then it counted toward the magic limit. So what does count toward the magic limit then? Just actual "Magic" units of each race, and magic items? What about promo dice (if any) that have magic icons, or monsters with magic? (I seem to remember reading a convoluted way of figuring the magic monsters are figured as when constructing an army somewhere, but it seemed like a slightly simplified quadratic formula.) Smile
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ddicerc
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PostPosted: Wed Mar 09, 2005 9:29 pm GMT    Post subject: Reply with quote

Before Chuck gives his standard "Have you read the rules?" reply, I'll quote it for you (from Dragon Dice Advanced Rules, p. 2 of the PDF):

"Note: Units and magical items have a magic point value equal to their health. Exception: the Undead rare light magic troop, even though this is a 3-health unit, has a magic point value of 2 because it only has one
face with a magic icon. Monsters and artifacts are covered under the following special rule. If a monster or artifact has a magic icon or Cantrip SAI, it does not necessarily count as having a magic point value of 4.
When determining the magic point value of a monster or artifact, each face with a normal magic icon counts as one point and each face with a Cantrip, Create Fireminions or other potentially magic-generating SAI
counts as two points. The magic point value of a monster or artifact is the sum of these values, up to a total of four points."

Otherwise, the Undead light magic and certain monster units would cost too much magic-wise to ever be used in armies.
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PostPosted: Wed Mar 09, 2005 10:17 pm GMT    Post subject: Reply with quote

I'll have to re-read the SFR rules after I've finished the DCM. All the various rules have been jumbled together in my head.

But that still sounds like the All-Light Magic Undead army would be illegal, since it would count as 2/3 magic, correct? (say 12 of the unit in a 36 hp army would count as 24 magic hp, being non-tourney legal?)
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PostPosted: Wed Mar 09, 2005 10:29 pm GMT    Post subject: Reply with quote

Cliff wrong twice in one day! News at 11! Twisted Evil

Cliff should have said was tournament legal. It no longer is. Deputyfife figured it out correctly.
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PostPosted: Thu Mar 10, 2005 9:47 am GMT    Post subject: Reply with quote

deputyfife wrote:
But that still sounds like the All-Light Magic Undead army would be illegal, since it would count as 2/3 magic, correct?


PPPHHHBBBBLLLLLL........... Embarassed

When did we change that rule? I dont' remember discussing it (even though I'm sure Chuck can show me the emails I wrote about it).

Is this something else that got 'slipped-in' and shouldn't've?

Cliff
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PostPosted: Thu Mar 10, 2005 8:44 pm GMT    Post subject: Reply with quote

If the Undead Light Magic Rare counts as 2 MP, what do the Undead Light Magic Common & Uncommon count as? 2/3s and 1.334? Shocked Smile

Seriously, I don't know. I'm sure it says it in the rules plain as day somewhere, though. Embarassed
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PostPosted: Thu Mar 10, 2005 10:08 pm GMT    Post subject: Reply with quote

deputyfife wrote:
If the Undead Light Magic Rare counts as 2 MP, what do the Undead Light Magic Common & Uncommon count as? 2/3s and 1.334? Shocked Smile

Seriously, I don't know. I'm sure it says it in the rules plain as day somewhere, though. Embarassed


After my F-O-Pah today I reread what the rules currently are.

At one time it was (0.5,1,1.5) That is when my army was legal. Apparently at some point after that it was decided that half points were ... confusing.

So now its 1,2,2. i.e. the common and uncommon are worth one and two points as nomal. Only the vampire is reduce in cost. (now There is an interesting Theme army, maximize your vampires and put a few skeletal steeds with them)


Last edited by cliffwiggs on Fri Mar 11, 2005 3:56 pm GMT; edited 1 time in total
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Darth Macho
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PostPosted: Fri Mar 11, 2005 3:33 pm GMT    Post subject: Reply with quote

Okay, I thought of this while at work (tough job I have, huh?) and have come up with an unbeatable (okay, I doubt it, but pretty cool anyway) 36hp all common horde army.

I call it the Voo Doo Horde (or, the Papa Shango Fan Club)

Undead Zombie x12
Undead Skeleton x6
Swamp Stalker Sprayer x6
Goblin Trickster x6
Goblin Wardog Rider x6

Home Terrain: Swampland Tower (or Stones)
Frontier Proposal: Swampland City (aka New Orleans)
Minor Terrain: Any Swampland you might have
Dragon: Any two black (or gold)

Analysis:

Place Wardogs and Skelleys at the frontier as your horde army. Their combination of speed and muscle should not only win you the frontier choice but allow you to go first and annihilate your enemy. Rolling Eyes

Place Tricksters and Sprayers at home to maximize your home advantage, doubling magic, doubling maneuvers, maneuvers as saves for the snakes (if they had any)... sigh. Rolling Eyes Be prepared to drop these guys back into reserves if they get caught in melee.

Place the mighty zombie horde at your opponent's home terrain, and watch as they take a licking, but keep coming back for more! Rolling Eyes

You might substitute a troll for four zombies to improve your chances, but I kind of like the idea of the original army.
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