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Racial starter demo rules

 
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ddicerc
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Joined: 25 Jan 2005
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PostPosted: Tue Apr 05, 2005 5:30 am GMT    Post subject: Racial starter demo rules Reply with quote

OK, the racial starters aren't even made yet, and I know this won't be an issue until probably next tournament season. But I've made up some of my own racial starters (2 for each of the first 4 races) in case I should get a chance to demo the game. However, the current demo rules have players split up their armies by race for the home/horde/campaign armies. What will the setup rules be for the racial starters? By type, rarity, or some other criteria?
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cliffwiggs
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PostPosted: Tue Apr 05, 2005 8:14 am GMT    Post subject: Re: Racial starter demo rules Reply with quote

DDiceRC wrote:
What will the setup rules be for the racial starters? By type, rarity, or some other criteria?


We've been using racial starters for demos for a while now at conventions. I usually just randomly split them into three fairly even groups for the players. I explain that later they can get into the strategy of what goes where, but for pure mechanics we just split them evenly.

or sometimes I stack the deck so they have all their missile guys together and all their magic guys together... people love to win their demo's even when you have to cheat for it to happen. Wink
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ddicerc
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PostPosted: Tue Apr 05, 2005 8:48 am GMT    Post subject: Reply with quote

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or sometimes I stack the deck so they have all their missile guys together and all their magic guys together... people love to win their demo's even when you have to cheat for it to happen.


I actually thought of something like that, since I was making racial starters that were only semi-random (since I only had certain rares available, and my son Robert had all my extra Pelters, etc.). I thought maybe I would stack the starters-this one leans toward missile, this one leans toward magic, and so on. I decided not to do that to any great degree; in fact, in the end I probably leaned more toward trying to get some of every type of die into the starter so players could see which they liked. I figured a brand new player won't remember which ones are which anyway, and they certainly won't know how to deploy them at first.

I'm thinking an easy way to split them would be a rare, uncommon, and three commons as home/horde, with three uncommons and two commons as the campaign. I'd probably suggest some kind of grouping of types, without getting too worked up about it.
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