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Necromantic Wave

 
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Skawilly
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PostPosted: Tue Mar 22, 2011 9:34 pm GMT    Post subject: Necromantic Wave Reply with quote

I am posting yet another question. I am a huge fan of undead always have been in every game. Heroes of Might and Magic III, Warhammer Fantasy and now this. I dunno why I mention that maybe its because all my questions are undead based.

Anyway, I am going to build a half Undead and Lava Elf army because dancing lights is awesome, Lava Elves fit the scene and they add ranged.
I know that "Necromantic Wave" is sweet, I just dont see how. If I am at a terrain that I can even cast spells at then I cannot attack. I suppose on an 8th face but if I have mages at an Eighth face why not "not" melee and just cast. The only scenario I can see this stuff work in is a cantrip during a melee save roll on the mages. I suppose thats my question, why is Cliff such a huge fan of the spell? I mean dont get me wrong I am a fan of Cliff....
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chuckpint
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PostPosted: Wed Mar 23, 2011 5:10 am GMT    Post subject: Reply with quote

Three ways to use Necromantic Wave:
  1. Hope for a Cantrip on a Lava Elf Necromancer during a melee attack.
  2. Have some Lava Elf mages at another terrain at magic, cast on other army before melee attack.
  3. Have some Lava Elf mages in reserves, cast on other army before melee attack.

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cliffwiggs
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PostPosted: Wed Mar 23, 2011 6:52 am GMT    Post subject: Reply with quote

Chuck's first item is why I love this spell. It has to be via a cantrip, but some people won't attack for fear of it. As Jim calls it 'Cliff Style', I never bring just one Necromancer (the lava elf 3pt magic user which has a cantrip). I try to bring 3 of them. it greatly increases the chances of getting a cantrip when it is needed.

I don't tend to split my armies, but Chuck's 3rd item is very popular as well.

put your undead at a terrain and the lava elves in reserves. use the elves to cast things like open grave and then melee with the undead who are supported by that magic.
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Skawilly
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PostPosted: Wed Mar 23, 2011 10:32 am GMT    Post subject: Reply with quote

Can Necromantic Wave be cast w/a cantrip after the counter attack roll was made by the mages? I suppose so because the result were not 'Finalized'?
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cliffwiggs
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PostPosted: Wed Mar 23, 2011 10:43 am GMT    Post subject: Reply with quote

Skawilly wrote:
Can Necromantic Wave be cast w/a cantrip after the counter attack roll was made by the mages? I suppose so because the result were not 'Finalized'?
If it is made as a part OF the attack roll, then yes.
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piMaster
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PostPosted: Wed Mar 23, 2011 10:43 am GMT    Post subject: Reply with quote

Yes, Cantrip is resolved before normal results are tallied up.
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Skawilly
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PostPosted: Wed Mar 23, 2011 11:44 am GMT    Post subject: Reply with quote

I dont mean to beat a dead horse here but yet here I go....

So SAI's cannot have an altered amount (i.e. smite is 4 pts on a fenhound even w/burning hands), with that said can they have an altered affect? Example there is say I roll 2 necromancers w/cantrip on a melee counter attack. first one casts necromantic wave, is it possible to count that 2nd cantrip as melee damage? (Dont get me wrong its almost rediculous to waste a cantrip in this fashion but who knows) Because SAI's are SAI's regardless of the circumstance even in a "normal roll" situation.
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cliffwiggs
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PostPosted: Wed Mar 23, 2011 11:48 am GMT    Post subject: Reply with quote

Skawilly wrote:
I dont mean to beat a dead horse here but yet here I go....

So SAI's cannot have an altered amount (i.e. smite is 4 pts on a fenhound even w/burning hands), with that said can they have an altered affect? Example there is say I roll 2 necromancers w/cantrip on a melee counter attack. first one casts necromantic wave, is it possible to count that 2nd cantrip as melee damage? (Dont get me wrong its almost rediculous to waste a cantrip in this fashion but who knows) Because SAI's are SAI's regardless of the circumstance even in a "normal roll" situation.
I would say no.

Quote:
Cantrip: Normal (magic action or magic negation); Unique (non-magic action, save roll, or nonmaneuver
avoidance)
During a magic action or magic negation roll, Cantrip generates magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.


if you read the SAI carefully it tells you what it produces during each type of roll. on most SAI's it either works or doesn't, but Cantrip is one where it varies.

During magic, it produces magic results.
During non-maneuvers, save, non-magic, it products instant magic, but not actual magic results.
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Skawilly
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PostPosted: Wed Apr 06, 2011 10:15 am GMT    Post subject: Reply with quote

I actually did go back and read it and found that your exactly correct Webmaster Wiggs. It states, to my findings, that necromantic wave only alters normal magic results and cantrip states that it only produces normal magic results during a magic roll and that during a melee roll its simply used to purchase magic and not actually a magic result. Thus during a melee attack or counter attack its not a normal roll and is not altered by the wave.
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digitalsith
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PostPosted: Wed Apr 06, 2011 1:20 pm GMT    Post subject: Reply with quote

That one got me too at first. I still haven’t memorized everything.
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