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My First Army - Coral Elves
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stormywaters
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PostPosted: Sun Jun 19, 2011 3:00 pm GMT    Post subject: My First Army - Coral Elves Reply with quote

So I got my first army from a guy I met recently. I paid $10 and I'm not concerned about if I got ripped off. I'm just wondering what I can do with it. Here's what I got:

1x Gryphon
1x Sharpshooter
2x Conjurer
1x Courier
3x Horseman
2x Evoker
1x Green Dragon
1x Coastland
1x Terrain that I don't know. It's green and yellowish. 1+2 are Magic, 3+4 are Missile, 5-7 are Melee, and 8 is a Tower.

So, some questions:

1. What immediate and inexpensive upgrades should I get?

2. How should I arrange armies at the start? I'm still new and learning basic strategy.

3. Any general tips and tricks?

Thanks!!
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piMaster
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PostPosted: Sun Jun 19, 2011 4:07 pm GMT    Post subject: Re: My First Army - Coral Elves Reply with quote

stormywaters wrote:
1. What immediate and inexpensive upgrades should I get?

Ideally, you would want to get at least a couple of each die (except the monster, you can easily start off with one of each of those). More mages and cavalry for sure. You could concentrate on missile units or heavy/light infantry units after that depending on how you like to play. You'll also want to get at least one more coastland terrain. Another dragon (blue or green, though ivory would work as well). Picking up a few dragonkin (blue and/or green) would be good as well.

Quote:
2. How should I arrange armies at the start? I'm still new and learning basic strategy.

Most people put half their health (those with the most maneuvers) into the horde army, your home army gets a common unit, and the rest into your campaign army.

Quote:
3. Any general tips and tricks?

http://www.sfr-inc.com/bb/viewtopic.php?t=1970
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stormywaters
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PostPosted: Sun Jun 19, 2011 4:13 pm GMT    Post subject: Re: My First Army - Coral Elves Reply with quote

piMaster wrote:
stormywaters wrote:
1. What immediate and inexpensive upgrades should I get?

Ideally, you would want to get at least a couple of each die (except the monster, you can easily start off with one of each of those). More mages and cavalry for sure. You could concentrate on missile units or heavy/light infantry units after that depending on how you like to play. You'll also want to get at least one more coastland terrain. Another dragon (blue or green, though ivory would work as well). Picking up a few dragonkin (blue and/or green) would be good as well.


I was thinking Magic might be the path I'd like to play... is that a viable option with Coral Elves? With what I have so far, what's going to be the easier path to go for?

You can have two of the same terrain? I mean I know you roll to see who uses their second terrain die, but I didn't know you can bring two of the same.

Quote:
Quote:
2. How should I arrange armies at the start? I'm still new and learning basic strategy.

Most people put half their health (those with the most maneuvers) into the horde army, your home army gets a common unit, and the rest into your campaign army.


Just one Common in home? That seems crazy! How do you not get run over by the opposing horde army? Am I missing some aspect of the game here?

Quote:
Quote:
3. Any general tips and tricks?

http://www.sfr-inc.com/bb/viewtopic.php?t=1970


Awesome, thanks!! I'll read it right now!!
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PostPosted: Sun Jun 19, 2011 9:11 pm GMT    Post subject: Re: My First Army - Coral Elves Reply with quote

stormywaters wrote:
I was thinking Magic might be the path I'd like to play... is that a viable option with Coral Elves? With what I have so far, what's going to be the easier path to go for?

In almost all formats, you are limited to a max of 50% mages, so you'll need other troops to round out your army.
Remember, to win you need to either 1) control two 8th faces simultaneously or 2) kill off all opposing units. Magic alone (usually) won't do it; you use magic to bolster your conventional attacks. Your rare unit is an archer, so missile is as good a place as any to start. But again, you will want to get a variety of all units so you can try out different strategies. Melee does seem to be king though.

Quote:
You can have two of the same terrain? I mean I know you roll to see who uses their second terrain die, but I didn't know you can bring two of the same.

You certainly can (well, except for the special frontier-only terrains included in the Battlefields expansion). With coral elves, you do want to have two coastlands out there since coral elves cannot save anywhere else.

Quote:
Just one Common in home? That seems crazy! How do you not get run over by the opposing horde army? Am I missing some aspect of the game here?

That is the way most people I've played do it.
You know that someone's horde army will be placed at your home. If your army is half mages/half other, then your horde army will be the half other. That leaves your mages in the other half. If you put your mages at home, then someone else's horde will have a chance to kill off your mages (generally not a good thing). Better to have a single common unit get stomped rather than your mages.
But again, placement strategy depends upon the people you're playing against. For the people I play against, that is the stragety to use. Perhaps you'll need to do something different.
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stormywaters
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PostPosted: Mon Jun 20, 2011 6:03 pm GMT    Post subject: Reply with quote

Here is the distribution I've come up with for my armies:

Home: 1x Gryphon, 2x Conjurer, 1x Knight
Horde: 1x Sharpshooter, 1x Courier, 1x Evoker, 2x Knight
Frontier: 1x Evoker

How does that look? I wanted some Cavalry to get my Conjurers to the City, but I spent some Cavalry to help with the Horde roll to hopefully get a second Coastline for the Frontier.

Ideas/suggestions?
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PostPosted: Mon Jun 20, 2011 11:09 pm GMT    Post subject: Reply with quote

Yo yo, welcome to this sweet game. Firstly in my opinion you did NOT get ripped off. for 10 bucks that is a great starter set. 2nd, it sounds like that un identified terrain is a swampland, they are good for both goblins and swampstalkers, but remember that you can double your green magic there, assuming its a swampland.

Ok a tip for you as it stands, most people hardly ever put more than 1 pt. in a third army, usually its 17/18/1 or however. The reason it is suggested to abandon your home at first I think, is because your opponent will likely pour 18 pts. in their horde, which inevitably will end up at your home for total confrontation in round 1.

Any who, as you have a coral elf army, thing is as a race they tend to be weaker on their saves. Youll wanna get to coastland quick as you can, depending on your strat. on the other hand they tend to be heavy in ranged, its a strong suit they have. maybe get your hands on a coastland tower. <-------- This is just one strategy. You mentioned you liked magic so here is another for you....

Get a good amount of cavalry, and then get 50% pts. in mages and put them all on coastland. Their moves will double into a great deal of saves for you and the occasional face icon for even more magic. With the protection, the speed to help prevent your enemy from moving you out of magic and the spell points, this is definitely a strong move.

EDIT: When I said "Their moves will double into a great deal of saves for you" I meant double their use, NOT their number.
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stormywaters
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PostPosted: Tue Jun 21, 2011 2:16 pm GMT    Post subject: Reply with quote

Yeah I get what you're saying. Honestly Cavalry works triple time for Coral Elves: Horde Roll (which is crucial to getting a second Coastline), Maneuvering for Terrain, and Saves. So I'm pretty well set on playing Cavalry/Magic.

On the subject of terrain, is it true that there is a terrain of each type (coastline, etc) for each 8th face? If so, I'm thinking a City and a Castle would be cool to run.

I had also thought about picking up some Bridge minor terrains. How do you guys feel about that?
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PostPosted: Tue Jun 21, 2011 8:50 pm GMT    Post subject: Reply with quote

Yes every terrain type has an 8th face of each type. Just be careful though to note that the terrain types all carry different weight as to which actions you can do as your climbing the scale to the 8th face. Example: Coastland basic terrains (The non special frontier ones) Are really heavy on ranged actions. 2-5 I believe and only the number 1 is magic, and ofcourse 6 and 7 are melee. Though your miner terrain idea will help with that. Just one last thing on my thoughts about the "Castle" is that it only offers either a temple or city to you, where as it offers those + a standing stones to an enemy. Basically if your playing I dunno, an Undead player and you brought blue dragons, your opponent now has access to them assuming they capture that frontier. I would recommend a vortex or just a city/temple specifically.

I myself am a HUGE fan of miner terrains however I also play thick on melee races. (Goblins atm and Undead) and melee is hard to climb to if your low on that terrain die.
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stormywaters
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PostPosted: Tue Jun 21, 2011 9:25 pm GMT    Post subject: Reply with quote

Yeah I only suggested Castle for an extra magic face. I mean Grove offers lots of magic faces, but no doubling!! Sigh, oh well.
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PostPosted: Tue Jun 28, 2011 1:54 pm GMT    Post subject: Reply with quote

So looking over some rules and options for my army. I have 18 points (for now, I'll eventually expand), and I realized that Dragonkin are... well... free to take along. I mean you have to summon them, but they don't count against your army points.

So, I was thinking about picking up some Blue Dragonkin. I have a Green Dragon, so I wouldn't want a matching Dragonkin for that.

My options are (realistically) several smaller DK or progressing DK. I'm leaning toward 1x Dragonfoal, 1x Dragonmount, 1x Dragonsteed. That's my 6 points, while allowing promotions through my City 8th face.

How does that sound to you guys?

Also, what frontier terrain should I use? Just another Coastline City?
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PostPosted: Tue Jun 28, 2011 2:52 pm GMT    Post subject: Reply with quote

It fully depends on your strat. I wanna point out that most people tend to use blue dragons over green, but you may definitely find different.

I mean the strat behind taking smaller to larger ones or running a bunch of small ones is up to what you intend to do with them. I actually have a strat for both. One of them is this... If you intend to cantrip them in one by one you want many small ones. Also, if you have an Eldarim Champion you can cast promote on them with only 3 pts. of magic, so that is good for the progressive size. Also, you can promote them w/cities so again you would want progressive sizes.
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PostPosted: Tue Jun 28, 2011 9:53 pm GMT    Post subject: Reply with quote

Skawilly wrote:
It fully depends on your strat. I wanna point out that most people tend to use blue dragons over green, but you may definitely find different.

I mean the strat behind taking smaller to larger ones or running a bunch of small ones is up to what you intend to do with them. I actually have a strat for both. One of them is this... If you intend to cantrip them in one by one you want many small ones. Also, if you have an Eldarim Champion you can cast promote on them with only 3 pts. of magic, so that is good for the progressive size. Also, you can promote them w/cities so again you would want progressive sizes.


Well I understand those strategies, which is why I mentioned the "promote through City" progressive strategy. I'm asking what you guys think of the plan. Is it a good plan? Does it just not pan out well?

I don't think I'll be adding any Eldarim because I don't want to dilute a small (18-point) army with another race, even for one die.

What about my second terrain?
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PostPosted: Tue Jun 28, 2011 10:06 pm GMT    Post subject: Reply with quote

One thing my friend is VERY fond of is using his Calvary as saves for his mages untill they get their 12 pts. of kin out then leaves them to another terrain. Thats one of his favorite (and better) strats.
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PostPosted: Tue Jun 28, 2011 10:33 pm GMT    Post subject: Reply with quote

stormywaters wrote:
What about my second terrain?

A coastland city, vortex, or castle should do fine.
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stormywaters
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PostPosted: Wed Jun 29, 2011 12:54 am GMT    Post subject: Reply with quote

piMaster wrote:
stormywaters wrote:
What about my second terrain?

A coastland city, vortex, or castle should do fine.


A second city would be cool. I am up in the air about the Castle, since it was mentioned earlier that an opponent getting the 8th face could be bad. Vortex sounds cool I think. I might go for that. I wish there were more magic faces!!
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stormywaters
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PostPosted: Wed Jun 29, 2011 1:05 pm GMT    Post subject: Reply with quote

What do you think about the following army list:

18 Points
1x Gryphon
1x Enchanter
1x Knight
2x Conjurer
3x Evoker
2x Horseman

1x Green Dragon (the one I have)
1x Blue Dragonfoal
1x Blue Dragonmount
1x Blue Dragonsteed

1x Coastline City
1x Coastline something
4x Bridge minor terrain
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PostPosted: Wed Jun 29, 2011 1:27 pm GMT    Post subject: Reply with quote

You've got ten points worth of mages there - standard army construction would limit you to nine points.
What types of minor terrains are you bringing? (You'd probably want only one coastland, then other types for use in other people's backyards).
Otherwise, seems like a solid magic/cav army.

Unrelated question: Why 18 points? 36 is standard, and 24 is usually the lowest used in any constructed armies.
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stormywaters
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PostPosted: Wed Jun 29, 2011 1:38 pm GMT    Post subject: Reply with quote

piMaster wrote:
You've got ten points worth of mages there - standard army construction would limit you to nine points.
What types of minor terrains are you bringing? (You'd probably want only one coastland, then other types for use in other people's backyards).
Otherwise, seems like a solid magic/cav army.

Unrelated question: Why 18 points? 36 is standard, and 24 is usually the lowest used in any constructed armies.


18 is what comes in a starter, right? I'll be buying another starter so I can have a couple of armies. I won't be staying at 18, it's just where I plan to start. I'll spend a few bucks and move it to 24 soon enough.

You're right, I was off with my counting! Bah! So what if I swapped the Enchanter for a Eagle Knight and swap the Knight to a third Conjurer? That'd make 9 points of magic.

As for the terrains, I have no idea. I want a Coastline Bridge to give me more chances to use magic is all. Suggestions?

What would you pick up to increase this army to 24 points? I'd like to avoid rebuilding a completely new army, so I'd like to just expand the list I have provided. What new dice would you add? Edit: Keep in mind I want to go Magic/Cavalry with my army, as I think the playstyle fits me and the Coral Elves seem to benefit from Cavalry (with the racial ability).
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PostPosted: Wed Jun 29, 2011 1:51 pm GMT    Post subject: Reply with quote

The choice of minor terrains depends on what types of terrains you think your opponent(s) might bring. You'd probably want to stick to terrains with blue or green in them (so anything except highland - unless your opponents like to bring highland terrains - in that case you would bring highlands).

For 24 points, I'd probably use
Gryphon
Eagle Knight
Knight
3 Horseman
Enchanter
2 Conjurer
5 Evokers

Though I might be tempted to take out the Gryphon to put a Herald and Guard in there instead.
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PostPosted: Wed Jun 29, 2011 2:00 pm GMT    Post subject: Reply with quote

piMaster wrote:
The choice of minor terrains depends on what types of terrains you think your opponent(s) might bring. You'd probably want to stick to terrains with blue or green in them (so anything except highland - unless your opponents like to bring highland terrains - in that case you would bring highlands).

For 24 points, I'd probably use
Gryphon
Eagle Knight
Knight
3 Horseman
Enchanter
2 Conjurer
5 Evokers

Though I might be tempted to take out the Gryphon to put a Herald and Guard in there instead.


As to the minor terrains: noted. I will look into options when I have a few bucks to spare.

For 24 points I like the above list. I can see the use of Herald (I didn't realize the Counter was so amazing!) but why the Guard? I don't know that I'd want to lose the Gryphon though... it's really good.
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