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SFR, Inc. Forums that relate to SFR products
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NMcCoy common
Joined: 20 Jun 2011 Posts: 147 Location: Portland, OR

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Posted: Tue Jun 21, 2011 10:55 pm GMT Post subject: Rarity curve - how important is it? |
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I've played a few games, but am still pretty new to the theory behind army-building. Getting the distribution of unit rarities right seems at least a bit important, especially when playing Ferals - too few at any tier and promoting gets problematic. Too many high-end units and reviving becomes difficult; too many low-level ones and you deprive yourself of SAIs and make yourself more vulnerable to health-targeting magic. Ferals, at least, seem to need to keep some commons around or their feralization dries up.
Looking over the database of (non-monster) units, it seems that they're largely balanced between rarities and each other - not counting IDs (which are the same between everything), commons get 6 icons total, uncommons get 12, and rares get 16 plus possible SAIs. (Though I note that the Wolf-folk has only 15; My first guess was that perhaps this is because Rend both explodes and counts for two types? But the Goblin Leopard-Rider has his full 16 icons, and /two/ rend sides... what gives? I want to love the Wolf's icon distribution, but that 2-melee side bugs me...)
I'm working on a rather top-heavy strategy for a feral army right now, to make the most of the Wilding spell - is 4 commons, 4 uncommons, 4 rares, and 3 4-point components pushing it too much, or workable? |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Jun 22, 2011 6:27 am GMT Post subject: Re: Rarity curve - how important is it? |
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| NMcCoy wrote: | | Though I note that the Wolf-folk has only 15 |
The Wolf-folk and Conqueror have only 15 icons. Why? Because no one at TSR noticed the error until it was too late. |
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eggsaladsandwich uncommon
Joined: 31 Jan 2005 Posts: 519 Location: West Linn, OR.

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Posted: Thu Jun 23, 2011 4:07 pm GMT Post subject: |
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most of my armies are 4 c,4 u, 4 r and 3 4pt components. Mainly because I like the randomness of SAIs and like to see the 4 pt units used. Rares are more efficient but less fun for me. Most of the competition armys i've seen usually are built around at least 3 or 4 rare mages, cantrips are very useful and easy to get with this many rare mages.  _________________ "Another days useless energy spent." Moody Blues |
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