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Swamp Stalkers

 
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stormywaters
rare



Joined: 22 May 2011
Posts: 1403

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PostPosted: Thu Feb 09, 2012 11:57 am GMT    Post subject: Swamp Stalkers Reply with quote

I've experienced a great deal of success with this list, so I'm looking for potential pitfalls that I can prepare for and overcome.

Home: Swampland Standing Stones

1x Bog Runner


Campaign/Frontier: Swampland Standing Stones

3x Swamp Wizard
3x Marsh Mage
3x Bog Adept


Horde:

4x Marsh Swimmer
9x Bog Runner


So this is close to a build that used to see play, but modified slightly. I'd like one more Swamp Wizard, since they actually save better than the other mages.

Obvious strategy is to take one 8 with a solid cavalry run, then sticking mages and DK there to hold it. Flash Flood/TRtM and Mire do a great job holding an enemy from getting an 8. Finger of Death and Foul Water weaken my opponent, or Dragons + Black Rain. I can also just TRtM + Path to victory if I need to.

The cavalry obviously maneuver well and are nigh-invincible at a Swampland. Aided by TRtM and random Finger of Death, they march to 8.

So what are the weaknesses and what should I watch for?
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

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PostPosted: Fri Feb 10, 2012 9:38 am GMT    Post subject: Reply with quote

Quote:
So what are the weaknesses and what should I watch for?



The weakness is simple,
transmute rock to mud not only will eliminate your maneuvers,
it will also eliminate your ability to use manuevers as saves at a swamplands.
Chuck did a nice job of exploiting this in an online game.
The marsh swimmers are awesome in the swamp,
however,
I suggest adding a swamp giant for just this reason.
I really like the swamp giant. Cool
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Fri Feb 10, 2012 1:47 pm GMT    Post subject: Reply with quote

I like the swamp giant as well. Tramples counting for melee, maneuver and save in swamps is pretty ridiculous. Another option is go for a unicorn. They also have that 'you can't outmaneuver me' thing going on, and player might think twice about about dumping their entire magic action's worth of magic on your army. Or not, and then you've got a 20% chance to make them waste it all.


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stormywaters
rare



Joined: 22 May 2011
Posts: 1403

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PostPosted: Fri Feb 10, 2012 2:23 pm GMT    Post subject: Reply with quote

Very good points, both of you. I have both a Swamp Giant (which I also love, Jim), and a Unicorn. Maybe I'll test them out.

The Swamp Giant is stupidly good at a Swamp. 70% melee and 60% saves? Yes, please! Smite? Trample? Poison? Sign me up!
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