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Monsters with Random Icon Distribution

 
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Skawilly
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PostPosted: Fri Apr 13, 2012 7:45 am GMT    Post subject: Monsters with Random Icon Distribution Reply with quote

I dont care what people say these things, they are hidden gems. Beholders, Satyrs, Genies, Owls and to some effect Griffons and Dracoliches.

If your playing a single race they are clearly not the number choice, mostly anyway. But if you take any single race and just throw one of these monsters that share synergy its one of the best effects ever. Say your playing Coral elves. Give them a Satyr or Owl Folk and believe me you wont regret it. I put together a Lava Elf army and plugged in just one Genie and let me tell you it was the coolest thing. I did that same thing with dwarves and I will likely be doing this regularly. I can see scalders benefiting greatly from just one Griffon. Now undead are usually not great mixed. Though, if you put a Dracolich in with your Undead mages, this thing never fails to perform. It carrys moves/saves and magic. Yes it does not cast quite as well as a Lich but on the other hand it really does a great deal including maximizing stepped damage.

Ill say that this kinda tactic will hinder your strength a bit in each 18 point army. However it does soooo much more. Sometimes 4 points of magic is just not that big of a deal when the SAI's these things produce are far more effective when the timing is right. And through out the game it will be right at least once or twice.
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DialFforFunky
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PostPosted: Fri Apr 13, 2012 8:08 am GMT    Post subject: Reply with quote

I can't say that I had great experiences with the Beholder or the Dracolich, but I did like the Will-o-Wisp (even though they didn't preform that good). Owls are probably quite good, but I don't want to play feral.
That these monsters can still be quite powerful probably comes from the fact that they usually carry very strong SAIs to counter-balance their inconsistency (this is also one of the main reasons why the Ettercap never sees action - a horrible lack in powerful SAIs). If you can make these dice roll more reliably (flash fire, vortex) they have the potential to leave quite a mark on the game. But consistency always remains an issue.
Apart from the consistency-issues, one of the biggest restraints to some of these dice is that they count for magic health. This is especially true for the genie, which I'd love to try, but find very hard to incorporate into an army.

Finally: gryphon unfocused? I'm very curious why you'd think that, as I'm inclined to think it has a killer-focus... Very Happy


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DEEPBLUEB2
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PostPosted: Fri Apr 13, 2012 8:25 am GMT    Post subject: Reply with quote

Quote:
gryphon unfocused


The gryphon became my favorite die from game play...
its true secret power is its ability to use ferry almost on any roll....shhhh
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Skawilly
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PostPosted: Fri Apr 13, 2012 8:33 am GMT    Post subject: Reply with quote

Quote:
but I don't want to play feral.
Ill never disrespect you ever, for anything. Hehehe.

And your right, a monster with random icon distro that does NOT have more than 3 SAI's is still worthless. The ettercap is one and Ormyrr of course.

And I was on the fence about the Gryphon. He is pretty focused though. The thing that catches my eye about him is that Ferry does not work during a maneuver. Same with the dracolich, however, for undead, movement can sometimes be a 'trash' icon.

Even un reliable as these guys are dont bring them in hopes of any one SAI, trust me. Just to hope for rerolling on what you want is not my personal opinion on these dudes. What I mean to say is that they will eventually save the day with their randomness, and you wont even plan for it or know it until it happens.
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eggsaladsandwich
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PostPosted: Sat Apr 14, 2012 5:04 am GMT    Post subject: Reply with quote

My armies always include at least 2 monsters, they are what keep the game fun in my oppinion...of course , I don't play very competatively. Its all about the random kick but roll for me, even if I lose the game...which happens often Razz .
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Skawilly
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PostPosted: Tue Apr 17, 2012 1:39 pm GMT    Post subject: Reply with quote

I am starting to feel the Satyr, too, is such a great die. If I were playing scalders, I would add this guy in every time. He does not add any terrain hopping per-se but he adds path and that can but just as advantageous at times.
I might try him with the coral elves too, if I choose a mage/ranged build. Just a huge array of usefulness. Would work GREAT with swamp stalkers too, and if he landed a face ID on a swamp, he could call water onto your enemies for all kinds of dastardly swamp stalker deeds.
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stormywaters
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PostPosted: Tue Apr 17, 2012 2:14 pm GMT    Post subject: Reply with quote

Skawilly wrote:
I am starting to feel the Satyr, too, is such a great die. If I were playing scalders, I would add this guy in every time. He does not add any terrain hopping per-se but he adds path and that can but just as advantageous at times.
I might try him with the coral elves too, if I choose a mage/ranged build. Just a huge array of usefulness. Would work GREAT with swamp stalkers too, and if he landed a face ID on a swamp, he could call water onto your enemies for all kinds of dastardly swamp stalker deeds.


Why a Satyr, though? An Elder Dryad adds more magic for fewer points, and has Cantrip, not to mention it does what you want reliably. The Satyr will generate magic for you less than one in three turns. So you could be waiting three turns on average to get the 4 points of magic you want. The Elder Dryad adds 4 magic 50% of the time, and has a better chance of rolling the ID to cast Call Water.

You can't be saying it's worthwhile for the 30% chance of missile.

I think you're deluding yourself with romantic ideals of how it could possibly play out. In reality you'll roll Sleep when you try to shoot and Volley when you try to cast spells. It's too wild, but has the potential to do a lot of things. It just doesn't work in practice.
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Skawilly
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PostPosted: Tue Apr 17, 2012 2:28 pm GMT    Post subject: Reply with quote

I think thats the issue most folk come up with. Yes I could bring something more reliable with magic, or something more reliable with missle. But then I am losing the other effect entirely. The Satyr offers both and decent saves.

I am not at all arguing that if I am bringing this unit for path, or just for a hopes for a magic face ID double, well, just magic all around its not the clear choice.

My feeling is that one die with serious versatility is very powerful. Focus 95% of your army, its very much the way it should be. But in any army a sprinkle of random versatility is far more powerful than 20% more magic (on one die, not the entire army).
I would NOT bring the Satyr for ranged. I would NOT bring the Satyr for magic. I would NOT bring the Satyr for sleep. WAY better choices. I would bring him because he is capable of randomness at any given time. Along with confuse with decent melee, you never know.

I think your under estimating that power. To bring a ton of randomness is very foolish also, very foolish actually. I have been very happy with the success these individuals offer.

One could argue that a bronze medallion is really powerful because its 25% of everything, 33% if your attacking in a skirmish. When that cantrip comes up though, it adds so much that can happen. I am finding that adding a monster like the Satyr or genie has as much power though, in an equally amount, but different situations.
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PostPosted: Tue Apr 17, 2012 2:47 pm GMT    Post subject: Reply with quote

Please, dont misunderstand me. Its the SAI's that make this work. The monsters need various SAI's also. I dont think I would trust, say, an Ormyr, in this fashion. On that note, also, I am not saying random trash is good either. That 3 sword face on the Necromancer is trash through and through. I suppose one could argue its not a bad thing if you are going through necromantic wave, but generally in the vast most cases its trash and it would have been better as a maneuver or save.
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stormywaters
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PostPosted: Tue Apr 17, 2012 3:53 pm GMT    Post subject: Reply with quote

Skawilly wrote:
I think thats the issue most folk come up with. Yes I could bring something more reliable with magic, or something more reliable with missle. But then I am losing the other effect entirely. The Satyr offers both and decent saves.

I am not at all arguing that if I am bringing this unit for path, or just for a hopes for a magic face ID double, well, just magic all around its not the clear choice.

My feeling is that one die with serious versatility is very powerful. Focus 95% of your army, its very much the way it should be. But in any army a sprinkle of random versatility is far more powerful than 20% more magic (on one die, not the entire army).
I would NOT bring the Satyr for ranged. I would NOT bring the Satyr for magic. I would NOT bring the Satyr for sleep. WAY better choices. I would bring him because he is capable of randomness at any given time. Along with confuse with decent melee, you never know.

I think your under estimating that power. To bring a ton of randomness is very foolish also, very foolish actually. I have been very happy with the success these individuals offer.

One could argue that a bronze medallion is really powerful because its 25% of everything, 33% if your attacking in a skirmish. When that cantrip comes up though, it adds so much that can happen. I am finding that adding a monster like the Satyr or genie has as much power though, in an equally amount, but different situations.


With a medallion, you're talking a 25% chance of something HUGE happening, plus the entire thing is SAIs. You have a 100% chance of rolling an SAI. One of those is Flurry, which rerolls. Medallions are a completely different ballgame.

I think you're severely overestimating the power of a Satyr. Do this for me: Build an army with one or two Satyrs. Play ten games with it, and write down every time you roll the Satyr, noting if it worked or didn't work. I will bet you that more often than not it will fail to be useful. Then tell me if the few times it *did* work warrant its inclusion in the army.

If I roll TSR on a medallion, it's HUGE. A Cantrip of any color and any race? Yes, please. 4-point Regenerate OR unbury any unit? Yes, please.

A random Volley 20% of the time? A random 4-point magic 30% of the time? No, that's not worth it. Test it. I guarantee it.

Now, if they changed Sleep (which I would LOVE) to say:

"During a melee or missile attack..." and possibly included "during a magic action, choose any one unit... (to fall asleep)" then I would completely change my stance. If they can make monsters more reliable I'm all for it, completely. I think making the SAIs apply more often would be the best option for this. Sleep, for instance, could EASILY apply during all three action types. Stone could EASILY apply during melee.
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Skawilly
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PostPosted: Tue Apr 17, 2012 4:10 pm GMT    Post subject: Reply with quote

I will take you up on that challenge on my next meet up.

Now, I want to agree with you and say they fail more than they help. However, and your really pin pointing me to say the exact reason and I appreciate it so other readers understand where I am coming from, its not how often they fail, but its when they do come through its a HUGE success.

4 saves/4 moves/4 magic/4 missile at any given one time is not a big deal. Yes it can be, and we can hit up corner cases and say its a big deal on an 8th or with burning hands or whatever. But when volley DOES come through, now on your turn you get to bury. When sleep does come through its a free lightning strike. Those topped with adding gold magic that when it does happen, its a pretty sweet path to victory, or a camo when you just need it. All of these possibilities from one die.
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stormywaters
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PostPosted: Tue Apr 17, 2012 4:19 pm GMT    Post subject: Reply with quote

And I respectfully disagree. One Volley, that happens 1 in 5 times, is not worth the inclusion. Sleep, as it currently stands, certainly isn't either.

Even the sum of those individual options isn't worth the price of the Satyr. If it worked more reliably, maybe. But now, no.
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PostPosted: Tue Apr 17, 2012 4:42 pm GMT    Post subject: Reply with quote

Stormy and Skawilly, you guys really bust me up, I enjoy reading your posts almost more than playing either one of you. In this discussion it just boils down to 1 thing...Monsters (almost any of them) can be powerful but more importantly are extremely fun to play around with. IMHO any player that does not field at least one is either a "Timmy" or is seriously missing out on a lot of the fun of this game... Razz
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PostPosted: Tue Apr 17, 2012 4:48 pm GMT    Post subject: Reply with quote

Oh Egg, you're quite the character yourself! Razz

I run monsters, but only when they are worth running. I am fond of Dispel Magic, in this magic-heavy game. Dracolich is a good monster. Sprite Swarm is good, but would be much less useful if it weren't a Group ID. Troll is good. Fireshadow is good (and Skawilly is wrong about the Genie Razz).

So yes, I will play monsters, but only if they are worth playing.
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PostPosted: Tue Apr 17, 2012 6:14 pm GMT    Post subject: Reply with quote

To bring a monster for a single SAI or purpose is the waste I think...

Trolls are good for one purpose, and its even more shallow than ressing. They help you stay alive on your climb to 8 and help assult 8th faces, as your in no good position to cast there, and they carry smite. Beyond that they lose power greatly. They are tourney dice for this reason. They are not successful in most friendly games because they are slow and stupid*. Fire shadows just insure attrition and are easy to off. Fireshadows are the ONE monster that I would bring for SAI use and its because they are 80% everything and help prevent being the victim of a path/transmute.

I think the disappointment for me is when I bring those(focused SAI) monsters and then they fail. They will help you in no other manner. While on the topic of focused monsters or single purpose monsters, I suppose a wolf pack or a crocosaur are both decently reliable to do what they came to do. Even still, if they are not in a position where they can be at their best then they become stupid*

*Cant Cast
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PostPosted: Tue Apr 17, 2012 7:29 pm GMT    Post subject: Reply with quote

To me, the waste is to bring a monster that you can't reasonably count on to do what it needs to do. Satyr can't do what you want when you want it anywhere near reliably. He has a 30% chance of doing just about anything, which means nothing well. That's not a good strategy. Yes, those few (and I mean few) times that it works it can be really cool, but it's rare enough to not be worth the cost.

So no, a Satyr isn't good. It's ideally really good. In practice it's not. If you could count on that Volley to come up more than one in 5 times, it'd be worth playing. By the time that one Satyr rolls Volley, that army is already dead anyway. Sleep works on one action type, Confuse works during two (but only has one face), etc.

He is simply too scattered to be worth playing. If one of those SAIs was more potent (like Regenerate or Dispel Magic or Plague) it might be worth the risk. Volley? Sleep? Confuse? Not by a long shot.
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Skawilly
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PostPosted: Tue Apr 17, 2012 7:39 pm GMT    Post subject: Reply with quote

Ok ok, I get it I get it. I dont have much more to say about it that I have not already. I suppose the bottom line thought here for me anyway is that having a really focus'd army is key. I do think there should be a smidge of versatility and, beyond just wanted to use all the dice and enjoy them (Romanticising the situation) I truly believe that the person who has the BEST (not the most) on this matter has the edge. The last couple meets ups I have been using this tactic and I am winning way more than I am losing. Its not 'entirely' skill either. These dice really pull me ahead its amazing.

The best way to throw in some versatility is that you need to have one scatter brained monster. Owls with frostwing work pretty damn good also. Gives them path/Dispel and seize all while synergizing blue.
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PostPosted: Tue Apr 17, 2012 8:38 pm GMT    Post subject: Reply with quote

Skawilly wrote:
The best way to throw in some versatility is that you need to have one scatter brained monster.


This doesn't follow. Why does one random die make the army better? Like I said, if those "scatter" sides did something useful, then by all means, yes. If Sleep worked on all action types, then it would definitely be worth looking at anew.

It's not as if you'll ever stick him with mages and go "Aw yeah! I totally rolled Confuse, and that's so awesome right now and I am so glad I brought this!" You'll never roll for missiles and say "Yes! Four points of magic! Sweet!"

If he belongs in a missile army, replace him with a Pine Prince. Still has Volley, but will provide useful results FAR more often. If he belongs with mages, replace him with an Elder Dryad. Again, it'll be FAR more useful, and have Cantrip to boot. Plus, you save yourself an extra point to include something else with the rare.

If your point is "my mages might need to roll for missile for some reason", that's a bad point. If that were the case, you'd rather have an Elder Dryad (or whatever) for another Cantrip chance, not a random 4-point missile shot; that's not going to accomplish anything useful.

If your point is "my archers might have to roll for magic for some reason" then the question is "How is a 30% chance of magic in a missile army, for random corner case scenarios, worth the loss of consistency in shooting, which your army is built to do?"

Quote:
Owls with frostwing work pretty damn good also. Gives them path/Dispel and seize all while synergizing blue.


Owls are decent anyway. They are scattered, but they have four magic faces and Dispel Magic. They fit with mages and help protect those mages. Plus they have Fly.
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PostPosted: Wed Apr 18, 2012 3:14 am GMT    Post subject: Reply with quote

There's only one place I could possibly see Genies being worth it - in a Fireshadow monster bunch army. And even here, there is considerable doubt. The 'magic' cost off 3 is kind of annoying. I'd try the army with 3 fireshadows, 2 genies, 2 phoenixes and 2 gold medallions. The army likes to bunch up, so the occasional firewalking helps to make use of a second march. As the army is quite versatile, the firecloud icon isn't completely wasted either.


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