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Loligarchy vs AC Game 2 (Better luck this time?)
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AC
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PostPosted: Wed Feb 13, 2013 11:24 pm GMT    Post subject: Loligarchy vs AC Game 2 (Better luck this time?) Reply with quote

For upcoming rematch. Will post another ugly army shortly. 36-health, normal rules.
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PostPosted: Wed Feb 13, 2013 11:35 pm GMT    Post subject: Reply with quote

Home:
Leopard Rider
Lich x 2
Heucuva x 2
Apparition x 2
Bog Runner x 2
(17)

Frontier:
Wolf Rider
Deluger x 2
Stormer x 5
(18)

Horde:
Wardog Rider

Swampland Standing Stones (My Home)
Swampland Temple (Proposed Frontier)

Summoning Pool:
Death Dragonscout
Death Dragonsentry
Death Dragonspy

Death Wyrm
Death Drake


Last edited by AC on Sun Feb 17, 2013 8:10 pm GMT; edited 1 time in total
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PostPosted: Wed Feb 13, 2013 11:38 pm GMT    Post subject: Reply with quote

Rolling Horde for first selection: 1 Save. 0 Total Maneuver.

Of note, I will not be around much tomorrow (though not for any good reasons).
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PostPosted: Thu Feb 14, 2013 12:31 am GMT    Post subject: Reply with quote

...Awesome, I choose to play mages that are comfortable in the reserves, of course there are swamp stalkers.

Home Army
5 Sunflare
1 Enchanter
2 Conjurer

Campaign Army
1 Evoker

Horde Army
2 Knight
1 Cryohydra
2 Herald
1 Blue Dragonzealot

Home terrain: Coastland City
Frontier terrain: Coastland Vortex

Summoning Pool
1 Blue Wyrm
1 Blue Drake
2 Blue Dragontroop
1 Blue Dragonspy
1 Blue Dragonmount
1 Blue Dragonsentry
1 Blue Dragonfoal
2 Red Dragonscout


Horde Roll:
Blue Dragonzealot: 4 Sneak Attack
Cryohydra: 4 Maneuver
Herald: 3 Melee
Herald: 3 Melee
Knight: 2 ID
Knight: 2 Melee


...a truly awe-inspiring 6

I must choose to go first, and allow you the swampland. God willing I made the right choice.

Terrain Roll
Coastland City: 2 Missile
Turn Sequence: AC, Loligarchy

Turn 1 Loligarchy
************************************************************************
AC
BUA
AC
DUA
AC
Reserve Army
AC
Summoning Pool
*
AC
AC
AC
Home Army
Loligarchy's Home

(City)
Frontier
AC's Home
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Did you want more than just the three Dragonkin or are you only using them under duress?
Additionally I'll be around during the morning but as its Valentine's day, the little lady had threatened life and limb should I dare so much as allow my gaze to wander toward my mistress, the computer after work.


Last edited by loligarchy on Fri Feb 15, 2013 10:57 am GMT; edited 1 time in total
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PostPosted: Thu Feb 14, 2013 11:39 pm GMT    Post subject: Reply with quote

Truth be told, I'm not sure exactly what Dragonkin I own. I'm fairly certain I own at least one of each of those, but can't promise they're all actually black. I don't desire to waste space griping here, but the short version is I rather dislike Dragonkin -- not conceptually, but as a product and, yes, in part by implementation. I lay it all on TSR and don't fault SFR in the slightest; it is what it is. This is just my grumpy way of addressing it. I'm fine with using a proxy here and there, but I don't want to be traipsing out an army of dice I don't possess, and I don't really have many 'kin.

Anyway, back to the game. Terrain rolls:
(My Home) Swampland Standing Stones: 8. Reroll: 3 (Missile)
(Frontier) Swampland Temple: 6 (Melee)

Well, bung.
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PostPosted: Fri Feb 15, 2013 11:23 am GMT    Post subject: Reply with quote

Ok, yeah the Magestorm expansion was a little on the janky side.
First March
Manuever at my home
Conjurer: 2 Melee
Conjurer: 3 Magic
Enchanter: 3 Magic
Sunflare: 3 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 3 Magic

3 manuevers beats your possible max of 2
down to 1

Cast Magic
Conjurer: 2 Maneuver
Conjurer: 2 Melee
Enchanter: 3 Melee
Sunflare: 3 Magic
Sunflare: 3 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver
Sunflare: 2 Magic

10 magic
Lightning strike a lich
Summon my red dragonscout

Second March
Manuever attempt at your home
Blue Dragonzealot: 4 Sneak Attack
Cryohydra: 4 Double Strike
Herald: 3 Melee
Herald: 3 Maneuver
Knight: 2 ID
Knight: 2 Save
5 Manuever. I will laugh if your leopard rider single handedly defeats my entire army's manuevers.
if I do somehow win, up to 4

In either case, lets try a missile action
Blue Dragonzealot: 4 ID
Cryohydra: 4 Maneuver
Herald: 3 Melee
Herald: 3 Melee
Knight: 2 Maneuver
Knight: 3 Maneuver

4 results
I think my army mixed up what they were supposed to do between those two actions...

Reserves
Pull my evoker from the frontier and my Horde army flees to the reserves as well.

Turn Sequence: AC, Loligarchy

Turn 1 AC
************************************************************************
AC
BUA
AC
DUA
AC
Reserve Army
AC
Summoning Pool
*
AC
AC
AC
Home Army
Loligarchy's Home

(City)
Frontier

(Temple)
AC's Home

(Standing Stones)
(May be 4)
Loligarchy
Home Army
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


End Turn
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PostPosted: Fri Feb 15, 2013 11:58 am GMT    Post subject: Reply with quote

In order then:
Lich rolling for Save against Lightning Strike: 3 Saves. Survives.

Rolling for Counter-Maneuver at my Home:
Leopard Rider: 3 Rend
Lich: ID (3)
Bog Runner: 2 Maneuver
Bog Runner: ID (1)

Lich: 3 Magic
Huecuva: 3 Melee
Huecuva: 2 Save
Apparition: 1 Melee
Apparition: 1 Save

Total: 12 Maneuver. He could've done it, but he got help.

Were you missile-attacking my Home or the Frontier?
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loligarchy
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PostPosted: Fri Feb 15, 2013 12:11 pm GMT    Post subject: Reply with quote

Woah sorry, clearly it has been a long long week.
I'm missile attacking the frontier. Squishier and ya'know...not cantripable.
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PostPosted: Fri Feb 15, 2013 12:18 pm GMT    Post subject: Reply with quote

I figured, but I didn't want to assume.

Rolling for Saves:
Wolf Rider: 2 Saves
Deluger: 3 Saves
Stormer: 2 Saves

All else: lots of missiles

Total: 7 Saves. No damage taken.
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PostPosted: Fri Feb 15, 2013 12:35 pm GMT    Post subject: Reply with quote

First Turn
No spells, effects, dragons

First March
At the Frontier

Maneuvering unopposed: Turn terrain up to 7.

Second March
At my Home

Maneuvering unopposed: Turn terrain down to 2.

Rolling for Magic:
Leopard Rider: ID (3)
Lich: 4 Cantrip
Lich: ID (3)
Huecuva: ID (2)
Apparition: 2 Magic
Apparition: 1 Magic
Bog Runner: ID (1)

Huecuva: 3 Melee
Bog Runner: 1 Save

Total: 16 Magic. Up to 16 Black. Up to 6 Gold. Up to 2 Green.

After mulling over various odd splits, let's keep it simple.

Using 7 Black to cast Summon Elemental Dragon on your Home, summoning Death Wyrm from my pool.
Using 9 Black to cast Palsy x 3 on your army at your Home.

Reserves
Retreat Wardog Rider from your Home and
Leopard Rider and Bog Runner x 2 from my Home
to Reserves.

End of Turn

I think I did that right, so to speed things I'll roll the dragon: Claw
Total: 6 damage
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PostPosted: Fri Feb 15, 2013 1:32 pm GMT    Post subject: Reply with quote

Turn Sequence: AC, Loligarchy

Turn 2 Loli
************************************************************************
AC
BUA
AC
DUA
AC
Reserve Army
AC
Summoning Pool
*
AC
AC
AC
Home Army
Loligarchy's Home


(City)
Frontier

(Temple)
AC's Home

(Standing Stones)
Loligarchy
Home Army

(3 Palsy)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA


Dragon Attack
Conjurer: 2 Melee
Conjurer: 2 ID
Enchanter: 3 Magic
Red Dragonscout: 1 Maneuver
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic

2 save -3 = 0 +1 autosave = 1
5 damage
Two sunflares and my dragonscout bite it

First March
Reserve Magic
Blue Dragonzealot: 4 Bash
Cryohydra: 4 ID
Evoker: 1 Melee
Herald: 4 Counter
Herald: 3 Melee
Knight: 3 Melee
Knight: 2 Melee
4 Blue or Black
Well that works, I'll wind wall my Home Army

Second March
Magic
Conjurer: 2 ID
Conjurer: 3 Magic
Enchanter: 4 Cantrip
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 2 Magic
7 Magic - 3 = 4 Magic
2 ID x2 = 4 Magic
4 Cantrip
so max 12 blue magic
Rez one of my sunflares
Cast Wall of Fog on Frontier

Reserve my evoker and Blue Dragonzealot to Home
Move all other reserves to Frontier

Turn Sequence: AC, Loligarchy

Turn 2 AC
************************************************************************
AC
BUA
AC
DUA
AC
Reserve Army
AC
Summoning Pool
*
AC
AC
AC
Home Army
Loligarchy's Home


(City)
Frontier

(Temple)
(Wall of Fog)
AC's Home

(Standing Stones)
Loligarchy
Home Army

(3 Palsy, Wind Wall)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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PostPosted: Fri Feb 15, 2013 2:13 pm GMT    Post subject: Reply with quote

Second Turn
Palsy x 3 on your army at your Home expires

First March
At my Home

Rolling for Magic:
Lich: ID (3)
Lich: 3 Magic
Huecuva: 3 Magic
Apparition: 2 Magic

Huecuva: 3 Melee
Apparition: 1 Melee

Total: 11 + 2 (doubling 2 of the Lich's ID from your DUA) = 13 Black

Using 4 Black to cast Ashes to Ashes x 2 on Sunflare in your DUA
Using 8 Black to cast Restless Dead x 2 on my army at the Frontier

Second March
At the Frontier

Attempting to Maneuver:
Deluger: ID (3)
All else: El Zilcho.

Total: 3, halved for Wall of Fog yields 1, plus 8 for Restless Dead x2 = 9 Maneuver
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PostPosted: Fri Feb 15, 2013 2:49 pm GMT    Post subject: Reply with quote

I think the most your army can produce under the Wall of Fog is 8, but out of concern that there might be something I'm missing, I was waiting for a counter.
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PostPosted: Fri Feb 15, 2013 2:53 pm GMT    Post subject: Reply with quote

Counter Manuever
Cryohydra: 4 Maneuver
Herald: 3 Maneuver
Herald: 3 Maneuver
Knight: 2 Maneuver
Knight: 3 Melee

12 / 2 = 6 its yours


Gah! I totally forgot that firewalkers have access to Dust Devil, if only I'd used that instead Sad
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PostPosted: Fri Feb 15, 2013 5:23 pm GMT    Post subject: Reply with quote

Still at the Frontier

Turn terrain up to 8 and capture.

Not likely to get much in this weather, but maybe I can scrounge up a Bullseye. Rolling for missile attack on your army at the Frontier:
Deluger: 4 Bullseye
Deluger: 5 Missile
Stormer: 2 Missile
Stormer: ID (2)
Stormer: ID (2)

Stormer: 2 Save
Stormer: 2 Melee
Wolf Rider: 3 Maneuver

Total: 11 halved yields 5 Missile + 4 Bullseye

I'll use the Bullseye to target the Cryohydra, 'cause he's more likely to succumb than either Knight.

Reserves
Reinforce Leopard Rider, Wardog Rider, and 1 x Bog Runner from Reserves to Frontier and
1 x Bog Runner from Reserves to my Home.

End of Turn

As a heads up: I'm not likely to be on much again until Sunday.
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PostPosted: Sat Feb 16, 2013 7:18 am GMT    Post subject: Reply with quote

Rolling dragon: Claw
Total:6 damage
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PostPosted: Tue Feb 19, 2013 1:10 pm GMT    Post subject: Reply with quote

Oh crud, I thought I'd posted my reply this weekend. Sorry about that, anniversary ended up being this president's day so I was indisposed most of this weekend.

Save Against Bullseye
Cryohydra: 4 ID

Save against missile
Herald: 3 Maneuver
Herald: 3 ID
Knight: 2 Maneuver
Knight: 3 Melee
so I take 2 damage, killing one of my knights Sad

Initial Effects
Wall of Fog Ends

Dragon Attack
Blue Dragonzealot: 4 Bash
Conjurer: 2 ID
Conjurer: 3 Magic
Enchanter: 3 Magic
Evoker: 1 Magic
Sunflare: 2 Magic
Sunflare: 2 ID
Sunflare: 2 Magic
Sunflare: 2 ID

Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off.


Turn Sequence: AC, Loligarchy

Turn 3 Loli
************************************************************************
AC
BUA
AC
DUA
AC
Reserve Army
AC
Summoning Pool
*
AC
AC
AC
Home Army
Loligarchy's Home

(City)
Frontier

(AC)
AC's Home

(Standing Stones)
Loligarchy
Home Army

(Wind Wall)
Loligarchy
Loligarchy
*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA

First March
Magic
Blue Dragonzealot: 4 Save
Conjurer: 2 Melee
Conjurer: 3 Magic
Enchanter: 4 Magic
Evoker: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver

15 Magic max

Rez my Knight
Flashfire my Frontier
Dust Devil your Frontier Army
Summon blue dragontroop



Second March
This decision will probably be called into question along the lines of general Custer's tactical choices but here we go.
Melee Attack your Frontier
Cryohydra: 4 Double Strike, Cryohydra: 4 Save
Herald: 4 Counter
Herald: 3 Melee
Knight: 2 Melee
Reroll Cryohydra with flashfire
Cryohydra: Frost Breath

So you have a Frost breath and 13 melee incoming

Will wait to see the results of save and counterattack before reserves
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PostPosted: Tue Feb 19, 2013 1:39 pm GMT    Post subject: Reply with quote

loligarchy wrote:

Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off.


On the rule forum, DialFforFunky said me that the damage from bash could not be combined with other damage sources. I will not say I am very sure of this, but it at least show that people other than me have some doubt on this :p
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PostPosted: Tue Feb 19, 2013 1:51 pm GMT    Post subject: Reply with quote

TheLazyhase wrote:
loligarchy wrote:

Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off.


On the rule forum, DialFforFunky said me that the damage from bash could not be combined with other damage sources. I will not say I am very sure of this, but it at least show that people other than me have some doubt on this :p


I'm not sure I follow what you're saying with this, but from the text of Bash:

Quote:
During a dragon attack, target one dragon that did normal damage. Bash immediately does back damage equal to the melee results of the target dragon. The defending army gets saves equal to the amount of damage that the target dragon generated.


So from a Dragon that dealt 6 damage, when you roll Bash and choose that dragon, it provides 6 saves for your army and inflicts 6 damage back onto the dragon.

EDIT: I think I see what you're saying now. And I always assumed you add bash and melee results, but I can see the interpretation that much like Bullseye, the damage is immediate, and then if not fatal, goes away. Then melee damage takes place. I'll be quiet now. Smile
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PostPosted: Tue Feb 19, 2013 2:06 pm GMT    Post subject: Reply with quote

loligarchy wrote:
Sorry about that, anniversary ended up being this president's day so I was indisposed most of this weekend.
Congratulations!

Whew, that Frost Breath is a beast. Let's see.

Rolling for Saves:
Wolf Rider: 2 Save
Wardog Rider: ID (1)
Deluger: 3 Save
Stormer: ID (2)
Bog Runner: 2 Maneuver

Leopard Rider: 4 Melee
Deluger: 4 Bullseye
Stormers: 2, 2, and 4 Missile, 2 Melee

Total: 10 Saves. Or: 8 Save + 2 Racial. Halved for Frost Breath to 4; doubled for 8th face to 4; then Maneuvers convert to Saves for total of 10. 3 damage remains. 1 Stormer and Wardog Rider to DUA.

Rolling for Counter-Attack:
Wolf Rider: 2 Melee
All else: 15 Missile and 7 Saves. Well done, lads.

It looks like Yellow Hair, you ain't.
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