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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Wed Feb 13, 2013 11:24 pm GMT Post subject: Loligarchy vs AC Game 2 (Better luck this time?) |
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| For upcoming rematch. Will post another ugly army shortly. 36-health, normal rules. |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Wed Feb 13, 2013 11:35 pm GMT Post subject: |
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Home:
Leopard Rider
Lich x 2
Heucuva x 2
Apparition x 2
Bog Runner x 2
(17)
Frontier:
Wolf Rider
Deluger x 2
Stormer x 5
(18)
Horde:
Wardog Rider
Swampland Standing Stones (My Home)
Swampland Temple (Proposed Frontier)
Summoning Pool:
Death Dragonscout
Death Dragonsentry
Death Dragonspy
Death Wyrm
Death Drake
Last edited by AC on Sun Feb 17, 2013 8:10 pm GMT; edited 1 time in total |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Wed Feb 13, 2013 11:38 pm GMT Post subject: |
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Rolling Horde for first selection: 1 Save. 0 Total Maneuver.
Of note, I will not be around much tomorrow (though not for any good reasons). |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Feb 14, 2013 12:31 am GMT Post subject: |
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...Awesome, I choose to play mages that are comfortable in the reserves, of course there are swamp stalkers.
Home Army
5 Sunflare
1 Enchanter
2 Conjurer
Campaign Army
1 Evoker
Horde Army
2 Knight
1 Cryohydra
2 Herald
1 Blue Dragonzealot
Home terrain: Coastland City
Frontier terrain: Coastland Vortex
Summoning Pool
1 Blue Wyrm
1 Blue Drake
2 Blue Dragontroop
1 Blue Dragonspy
1 Blue Dragonmount
1 Blue Dragonsentry
1 Blue Dragonfoal
2 Red Dragonscout
Horde Roll:
Blue Dragonzealot: 4 Sneak Attack
Cryohydra: 4 Maneuver
Herald: 3 Melee
Herald: 3 Melee
Knight: 2 ID
Knight: 2 Melee
...a truly awe-inspiring 6
I must choose to go first, and allow you the swampland. God willing I made the right choice.
Terrain Roll
Coastland City: 2 Missile
Turn Sequence: AC, Loligarchy
Turn 1 Loligarchy
| ***************** | ** | ***************** | ** | ***************** | ***************** | | AC
BUA
| | AC
DUA
| | AC
Reserve Army
| AC
Summoning Pool
| | * | | AC
| | AC
| | AC
Home Army
| | Loligarchy's Home
(City) | | Frontier
| | AC's Home
| | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Did you want more than just the three Dragonkin or are you only using them under duress?
Additionally I'll be around during the morning but as its Valentine's day, the little lady had threatened life and limb should I dare so much as allow my gaze to wander toward my mistress, the computer after work.
Last edited by loligarchy on Fri Feb 15, 2013 10:57 am GMT; edited 1 time in total |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Thu Feb 14, 2013 11:39 pm GMT Post subject: |
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Truth be told, I'm not sure exactly what Dragonkin I own. I'm fairly certain I own at least one of each of those, but can't promise they're all actually black. I don't desire to waste space griping here, but the short version is I rather dislike Dragonkin -- not conceptually, but as a product and, yes, in part by implementation. I lay it all on TSR and don't fault SFR in the slightest; it is what it is. This is just my grumpy way of addressing it. I'm fine with using a proxy here and there, but I don't want to be traipsing out an army of dice I don't possess, and I don't really have many 'kin.
Anyway, back to the game. Terrain rolls:
(My Home) Swampland Standing Stones: 8. Reroll: 3 (Missile)
(Frontier) Swampland Temple: 6 (Melee)
Well, bung. |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Feb 15, 2013 11:23 am GMT Post subject: |
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Ok, yeah the Magestorm expansion was a little on the janky side.
First March
Manuever at my home
Conjurer: 2 Melee
Conjurer: 3 Magic
Enchanter: 3 Magic
Sunflare: 3 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 3 Magic
3 manuevers beats your possible max of 2
down to 1
Cast Magic
Conjurer: 2 Maneuver
Conjurer: 2 Melee
Enchanter: 3 Melee
Sunflare: 3 Magic
Sunflare: 3 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver
Sunflare: 2 Magic
10 magic
Lightning strike a lich
Summon my red dragonscout
Second March
Manuever attempt at your home
Blue Dragonzealot: 4 Sneak Attack
Cryohydra: 4 Double Strike
Herald: 3 Melee
Herald: 3 Maneuver
Knight: 2 ID
Knight: 2 Save
5 Manuever. I will laugh if your leopard rider single handedly defeats my entire army's manuevers.
if I do somehow win, up to 4
In either case, lets try a missile action
Blue Dragonzealot: 4 ID
Cryohydra: 4 Maneuver
Herald: 3 Melee
Herald: 3 Melee
Knight: 2 Maneuver
Knight: 3 Maneuver
4 results
I think my army mixed up what they were supposed to do between those two actions...
Reserves
Pull my evoker from the frontier and my Horde army flees to the reserves as well.
Turn Sequence: AC, Loligarchy
Turn 1 AC
| ***************** | ** | ***************** | ** | ***************** | ***************** | | AC
BUA
| | AC
DUA
| | AC
Reserve Army
| AC
Summoning Pool
| | * | | AC
| | AC
| | AC
Home Army
| | Loligarchy's Home
(City) | | Frontier
(Temple) | | AC's Home
(Standing Stones)
(May be 4) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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End Turn |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 11:58 am GMT Post subject: |
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In order then:
Lich rolling for Save against Lightning Strike: 3 Saves. Survives.
Rolling for Counter-Maneuver at my Home:
Leopard Rider: 3 Rend
Lich: ID (3)
Bog Runner: 2 Maneuver
Bog Runner: ID (1)
Lich: 3 Magic
Huecuva: 3 Melee
Huecuva: 2 Save
Apparition: 1 Melee
Apparition: 1 Save
Total: 12 Maneuver. He could've done it, but he got help.
Were you missile-attacking my Home or the Frontier? |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Feb 15, 2013 12:11 pm GMT Post subject: |
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Woah sorry, clearly it has been a long long week.
I'm missile attacking the frontier. Squishier and ya'know...not cantripable. |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 12:18 pm GMT Post subject: |
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I figured, but I didn't want to assume.
Rolling for Saves:
Wolf Rider: 2 Saves
Deluger: 3 Saves
Stormer: 2 Saves
All else: lots of missiles
Total: 7 Saves. No damage taken. |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 12:35 pm GMT Post subject: |
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First Turn
No spells, effects, dragons
First March
At the Frontier
Maneuvering unopposed: Turn terrain up to 7.
Second March
At my Home
Maneuvering unopposed: Turn terrain down to 2.
Rolling for Magic:
Leopard Rider: ID (3)
Lich: 4 Cantrip
Lich: ID (3)
Huecuva: ID (2)
Apparition: 2 Magic
Apparition: 1 Magic
Bog Runner: ID (1)
Huecuva: 3 Melee
Bog Runner: 1 Save
Total: 16 Magic. Up to 16 Black. Up to 6 Gold. Up to 2 Green.
After mulling over various odd splits, let's keep it simple.
Using 7 Black to cast Summon Elemental Dragon on your Home, summoning Death Wyrm from my pool.
Using 9 Black to cast Palsy x 3 on your army at your Home.
Reserves
Retreat Wardog Rider from your Home and
Leopard Rider and Bog Runner x 2 from my Home
to Reserves.
End of Turn
I think I did that right, so to speed things I'll roll the dragon: Claw
Total: 6 damage |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Feb 15, 2013 1:32 pm GMT Post subject: |
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Turn Sequence: AC, Loligarchy
Turn 2 Loli
| ***************** | ** | ***************** | ** | ***************** | ***************** | | AC
BUA
| | AC
DUA
| | AC
Reserve Army
| AC
Summoning Pool
| | * | | AC
| | AC
| | AC
Home Army
| | Loligarchy's Home
(City) | | Frontier
(Temple) | | AC's Home
(Standing Stones) | | Loligarchy
Home Army
(3 Palsy) | | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Dragon Attack
Conjurer: 2 Melee
Conjurer: 2 ID
Enchanter: 3 Magic
Red Dragonscout: 1 Maneuver
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
2 save -3 = 0 +1 autosave = 1
5 damage
Two sunflares and my dragonscout bite it
First March
Reserve Magic
Blue Dragonzealot: 4 Bash
Cryohydra: 4 ID
Evoker: 1 Melee
Herald: 4 Counter
Herald: 3 Melee
Knight: 3 Melee
Knight: 2 Melee
4 Blue or Black
Well that works, I'll wind wall my Home Army
Second March
Magic
Conjurer: 2 ID
Conjurer: 3 Magic
Enchanter: 4 Cantrip
Sunflare: 3 Maneuver
Sunflare: 2 Magic
Sunflare: 2 Magic
7 Magic - 3 = 4 Magic
2 ID x2 = 4 Magic
4 Cantrip
so max 12 blue magic
Rez one of my sunflares
Cast Wall of Fog on Frontier
Reserve my evoker and Blue Dragonzealot to Home
Move all other reserves to Frontier
Turn Sequence: AC, Loligarchy
Turn 2 AC
| ***************** | ** | ***************** | ** | ***************** | ***************** | | AC
BUA
| | AC
DUA
| | AC
Reserve Army
| AC
Summoning Pool
| | * | | AC
| | AC
| | AC
Home Army
| | Loligarchy's Home
(City) | | Frontier
(Temple)
(Wall of Fog) | | AC's Home
(Standing Stones) | | Loligarchy
Home Army
(3 Palsy, Wind Wall)
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 2:13 pm GMT Post subject: |
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Second Turn
Palsy x 3 on your army at your Home expires
First March
At my Home
Rolling for Magic:
Lich: ID (3)
Lich: 3 Magic
Huecuva: 3 Magic
Apparition: 2 Magic
Huecuva: 3 Melee
Apparition: 1 Melee
Total: 11 + 2 (doubling 2 of the Lich's ID from your DUA) = 13 Black
Using 4 Black to cast Ashes to Ashes x 2 on Sunflare in your DUA
Using 8 Black to cast Restless Dead x 2 on my army at the Frontier
Second March
At the Frontier
Attempting to Maneuver:
Deluger: ID (3)
All else: El Zilcho.
Total: 3, halved for Wall of Fog yields 1, plus 8 for Restless Dead x2 = 9 Maneuver |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 2:49 pm GMT Post subject: |
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| I think the most your army can produce under the Wall of Fog is 8, but out of concern that there might be something I'm missing, I was waiting for a counter. |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Feb 15, 2013 2:53 pm GMT Post subject: |
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Counter Manuever
Cryohydra: 4 Maneuver
Herald: 3 Maneuver
Herald: 3 Maneuver
Knight: 2 Maneuver
Knight: 3 Melee
12 / 2 = 6 its yours
Gah! I totally forgot that firewalkers have access to Dust Devil, if only I'd used that instead  |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Fri Feb 15, 2013 5:23 pm GMT Post subject: |
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Still at the Frontier
Turn terrain up to 8 and capture.
Not likely to get much in this weather, but maybe I can scrounge up a Bullseye. Rolling for missile attack on your army at the Frontier:
Deluger: 4 Bullseye
Deluger: 5 Missile
Stormer: 2 Missile
Stormer: ID (2)
Stormer: ID (2)
Stormer: 2 Save
Stormer: 2 Melee
Wolf Rider: 3 Maneuver
Total: 11 halved yields 5 Missile + 4 Bullseye
I'll use the Bullseye to target the Cryohydra, 'cause he's more likely to succumb than either Knight.
Reserves
Reinforce Leopard Rider, Wardog Rider, and 1 x Bog Runner from Reserves to Frontier and
1 x Bog Runner from Reserves to my Home.
End of Turn
As a heads up: I'm not likely to be on much again until Sunday. |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Sat Feb 16, 2013 7:18 am GMT Post subject: |
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Rolling dragon: Claw
Total:6 damage |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Tue Feb 19, 2013 1:10 pm GMT Post subject: |
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Oh crud, I thought I'd posted my reply this weekend. Sorry about that, anniversary ended up being this president's day so I was indisposed most of this weekend.
Save Against Bullseye
Cryohydra: 4 ID
Save against missile
Herald: 3 Maneuver
Herald: 3 ID
Knight: 2 Maneuver
Knight: 3 Melee
so I take 2 damage, killing one of my knights
Initial Effects
Wall of Fog Ends
Dragon Attack
Blue Dragonzealot: 4 Bash
Conjurer: 2 ID
Conjurer: 3 Magic
Enchanter: 3 Magic
Evoker: 1 Magic
Sunflare: 2 Magic
Sunflare: 2 ID
Sunflare: 2 Magic
Sunflare: 2 ID
Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off.
Turn Sequence: AC, Loligarchy
Turn 3 Loli
| ***************** | ** | ***************** | ** | ***************** | ***************** | | AC
BUA
| | AC
DUA
| | AC
Reserve Army
| AC
Summoning Pool
| | * | | AC
| | AC
| | AC
Home Army
| | Loligarchy's Home
(City) | | Frontier
(AC)
| | AC's Home
(Standing Stones) | | Loligarchy
Home Army
(Wind Wall)
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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First March
Magic
Blue Dragonzealot: 4 Save
Conjurer: 2 Melee
Conjurer: 3 Magic
Enchanter: 4 Magic
Evoker: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 2 Magic
Sunflare: 3 Maneuver
15 Magic max
Rez my Knight
Flashfire my Frontier
Dust Devil your Frontier Army
Summon blue dragontroop
Second March
This decision will probably be called into question along the lines of general Custer's tactical choices but here we go.
Melee Attack your Frontier
Cryohydra: 4 Double Strike, Cryohydra: 4 Save
Herald: 4 Counter
Herald: 3 Melee
Knight: 2 Melee
Reroll Cryohydra with flashfire
Cryohydra: Frost Breath
So you have a Frost breath and 13 melee incoming
Will wait to see the results of save and counterattack before reserves |
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TheLazyhase common
Joined: 16 Jan 2013 Posts: 208

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Posted: Tue Feb 19, 2013 1:39 pm GMT Post subject: |
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| loligarchy wrote: |
Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off. |
On the rule forum, DialFforFunky said me that the damage from bash could not be combined with other damage sources. I will not say I am very sure of this, but it at least show that people other than me have some doubt on this :p |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Feb 19, 2013 1:51 pm GMT Post subject: |
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| TheLazyhase wrote: | | loligarchy wrote: |
Bash takes care of my saves and deals 6 damage on the dragon, my IDs finish it off. |
On the rule forum, DialFforFunky said me that the damage from bash could not be combined with other damage sources. I will not say I am very sure of this, but it at least show that people other than me have some doubt on this :p |
I'm not sure I follow what you're saying with this, but from the text of Bash:
| Quote: | | During a dragon attack, target one dragon that did normal damage. Bash immediately does back damage equal to the melee results of the target dragon. The defending army gets saves equal to the amount of damage that the target dragon generated. |
So from a Dragon that dealt 6 damage, when you roll Bash and choose that dragon, it provides 6 saves for your army and inflicts 6 damage back onto the dragon.
EDIT: I think I see what you're saying now. And I always assumed you add bash and melee results, but I can see the interpretation that much like Bullseye, the damage is immediate, and then if not fatal, goes away. Then melee damage takes place. I'll be quiet now.  |
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AC common
Joined: 26 Feb 2012 Posts: 317 Location: DC GMA

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Posted: Tue Feb 19, 2013 2:06 pm GMT Post subject: |
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| loligarchy wrote: | Sorry about that, anniversary ended up being this president's day so I was indisposed most of this weekend.
| Congratulations!
Whew, that Frost Breath is a beast. Let's see.
Rolling for Saves:
Wolf Rider: 2 Save
Wardog Rider: ID (1)
Deluger: 3 Save
Stormer: ID (2)
Bog Runner: 2 Maneuver
Leopard Rider: 4 Melee
Deluger: 4 Bullseye
Stormers: 2, 2, and 4 Missile, 2 Melee
Total: 10 Saves. Or: 8 Save + 2 Racial. Halved for Frost Breath to 4; doubled for 8th face to 4; then Maneuvers convert to Saves for total of 10. 3 damage remains. 1 Stormer and Wardog Rider to DUA.
Rolling for Counter-Attack:
Wolf Rider: 2 Melee
All else: 15 Missile and 7 Saves. Well done, lads.
It looks like Yellow Hair, you ain't. |
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