| View previous topic :: View next topic |
| Author |
Message |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon Apr 22, 2013 2:34 pm GMT Post subject: Daemon Dice™ Rules 0.7b |
|
|
I know its not really fair to tease you with this post, but not to post anything.
The root of the matter is that I'm not finding much to change in the rules other than nitpicking.
The final thing I'm considering is the dodge/avoid/negate debacle. I'm strongly considering replacing all of that with the term defend.
After this is put up, I'm going to work on updating the expansion and booster rules to use newest terminology and will post previews of those. No reason to keep them secret. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

|
Posted: Mon Apr 22, 2013 2:44 pm GMT Post subject: |
|
|
All the different words can get and certainly is confusing, but the move/dodge/whatever conceptually helps when you look at what's going on.
Deflect can defend against anything.
Block can defend against direct attacks. Ones that can't be avoided by moving away. Such as ray or a punch. Those can follow you when you move around, but you can block and prevent the damage.
Dodge can dodge or 'move away and avoid' to defend against stuff like sweep attacks. Stuff that whether you block it or not, you'll be hit. But if you move out of the way, you are missed. |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Tue Apr 23, 2013 8:34 am GMT Post subject: |
|
|
That is getting into a dangerous position.
I have lots of experience from DragonDice on why not to use 'natural language' as game terms. they either don't translate to other languages well or they can have multiples meanings where sometimes its a game term and sometimes its not.
thats why everything was changed to be 'negate' to have a consistent game term. then while demoing it was awkward to say, so we introduced the three different terms. the problem somes into all the body part descriptions. you now have to use those three terms consistently in every symbol and it gets wordy.
what I'm considering is using the term 'defend' as a game term in each symbol , but using block,avoid, deflect as natural language in the seven symbols to say how they 'defend'. I think its the best of both worlds. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

|
Posted: Tue Apr 23, 2013 8:54 am GMT Post subject: |
|
|
| I'm not trying to suggest new keywords or natural language or anything. I was just expressing how having so many terms was confusing at first, but when I personally started thinking of it, in the way I typed up, it made logical and thematic sense to me. |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Tue Apr 23, 2013 8:56 am GMT Post subject: |
|
|
maybe you will like this new version I'm furiously working on... _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Tue Apr 23, 2013 9:10 am GMT Post subject: |
|
|
ok, here it is.
I've taken several comments over the last several weeks into account and tweaked a word here or there. The major change was to the block/avoid/negate verbiage throughout.
Note that I also tweaked Rot because I felt it was ambiguous. I want it to be forced to target the daemon you are attacking (ie who is taking the next turn).
I'll try to review this with fresh eyes this afternoon and then its onto the booster rules...
http://www.sfr-inc.com/DaemonDice_0.7b.pdf _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon Apr 29, 2013 3:37 pm GMT Post subject: |
|
|
ok....
There are two things in the current rules which just bug me on a personal level because they are exceptions and I know the history behind them, but I propose these changes...
1) Brain - it's awkward to explain how it only targets one die with all damage and to have to say that you pick between stun and wound damage... so I propose that brain be modified to be a flat: 'assign all damage from the attack it is attached to'. Thus you could put a brain on a leg and assign both damage. or you could put a spike and a brain on a pincer and assign both wounds.
2) Spikey Eyes - There is so much in this game that requires you suspend disbelieve, I would rather remove the restriction and allow you to have a spikey ray attack. Thus someone who is immune to rays would still get hit by the spike attached to it. Think of it as a small spike ejected via the eye, like a porcupine shooting a spine.
I don't know if the eye really needs to have double boosts, but that isn't bugging me as much. so leave it.
Thoughts on how either of these changes might create a rules problem or over balance the dice involved? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon Apr 29, 2013 4:52 pm GMT Post subject: |
|
|
note to self: weren't you going to remove the reference to initiative from lungs? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

|
Posted: Mon Apr 29, 2013 8:37 pm GMT Post subject: |
|
|
1) I would say assign the damage from the original attack, but any additions are not guided.
2) Not spiking ray attacks makes sense to me and I would leave it as is. |
|
| Back to top |
|
 |
DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

|
Posted: Tue Apr 30, 2013 3:59 am GMT Post subject: |
|
|
| piMaster wrote: | | 2) Not spiking ray attacks makes sense to me and I would leave it as is. |
Agreed.
F _________________ 717 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Thu May 02, 2013 10:15 am GMT Post subject: |
|
|
Any other comments on my two suggestions?
I have a change related to lungs and two for multiplayer that are pending... _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

|
Posted: Mon May 06, 2013 5:41 am GMT Post subject: |
|
|
1) I actually agree
2) a spike in your eye hurts right...so if you do use spike on your eye you loose the eye.
a layout thing body parts symbols heading on page 1 the rest on page 2 . I guess you already had that in sight but better mentioned then not noticed. _________________ tumble tumble little dice, look at that I'll strike you twice |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon May 06, 2013 8:37 am GMT Post subject: |
|
|
| dutchjohn wrote: |
a layout thing body parts symbols heading on page 1 the rest on page 2 . I guess you already had that in sight but better mentioned then not noticed. |
Thanks. I know I'm laying these out as if they are real rules, but the layout will all be redone in proper software for a completely different page size once we call these 'done' and are ready to print. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon May 06, 2013 10:49 am GMT Post subject: |
|
|
| piMaster wrote: | 1) I would say assign the damage from the original attack, but any additions are not guided.
| Pi, any reasoning behind this that could help sway me one way or the other? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

|
Posted: Mon May 06, 2013 2:21 pm GMT Post subject: |
|
|
FYI - Bumping up to the next version. We can discuss the new Brain there. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
|
| Back to top |
|
 |
|