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When is a Maneuver not a Maneuver (or I want my dice roll)?

 
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diggity60503
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PostPosted: Thu Jul 18, 2013 2:14 am GMT    Post subject: When is a Maneuver not a Maneuver (or I want my dice roll)? Reply with quote

Scenario: During what was the end game (the losing end for me), the following situation occurred:
My opponent (Goblins) held the 8th Face at My Home (Wasteland Standing Stones).
I (Undead) controlled the 8th Face at the Frontier (Coastland City).
Terrain was at 7th at My Opponent’s Home (Swampland City).

Opponent’s First March killed off my army (which was minimal) at the Frontier thus automatically turning the terrain down to 7. It was now completely unoccupied by either army.

Opponent decided not to take a second march and retreats his entire Home Army to the Reserves.

On my turn, I turn up the 8th Face at my Opponent’s Home. This is an unopposed Maneuver and now is also the crux of this post. Reading through posts around the boards, I recognize that the likely scenario is my opponent is going to roll Magic at My Home on his First March, cast Path, move to the Frontier and move it up unopposed to 8th Face to win.
Now I had been employing the use of a Gold Medallion during the game, and had been besieged by 3 Black Dragons at the Frontier for a long battle (amazing how incompetent the dragons were in dispatching me). At one point, during the Dragon Attack Phase, I rolled Wayfare on the Medallion and slipped away with it to My Opponent’s Home.

In retreating all units from His Home, my opponent yields me an unopposed Maneuver and prevents me from making a Maneuver Roll. It’s a fine tactic based on the rules, but I disagree with the rule “logic” behind it and am curious about the “whys”.

My reasoning (and certainly it could be flawed) is that the point of maneuvering at all is to put one’s armies in a better position to “win”. The aggressor is generally trying to move forward from a Magic to a Missile to a Melee situation in order to ultimately take the terrain. In so maneuvering, scouts are sent out, smaller bands of troops are taking guard posts all in a hope to push the defending army back to the theoretical stronghold of the 8th face. Just because a general decides to abandon posts and leave “dummy” soldiers on duty that doesn’t stop my army from doing its job. If I have SAIs that would be beneficial to me, I should be able to take my Maneuver roll and gain whatever benefits result.

In this specific example, if I’m fortunate enough to roll the Wayfare, I get to send a unit and the Medallion to the Frontier and I get to Maneuver up to 8th face on my Second March securing victory.

Without a roll, the maneuvering army could be denied Cantrips and maybe other SAIs (I am not fully versed) because the current rule permits the defending army to simply say – “nah, we don’t want to risk the results of your roll and so we’ll yield the face change”. Certainly, this is not to say that over the course of history, armies haven’t yielded ground to try and gain a better advantage down the road, but again the aggressor is being denied their “rightful” benefits.

It’s possible that one could expand this discussion into applying similar arguments during actions, but while similar perhaps, that’s a different level for a different thread.
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cliffwiggs
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PostPosted: Thu Jul 18, 2013 7:21 am GMT    Post subject: Reply with quote

I understand the situation, I do it evertime I roll for 'melee' against a hidden unit I have no possibility to damage.

The crux of your situation is that you want to roll to activate an SAI and you aren't allowed to roll. This is no different than when my scalders or counter or volley units aren't allowed to roll saves against no damage. Or I can't roll for missiles or melee with no target. i.e. there are lots of times I might want to roll and I can't. Any of those situations could result in a win or a lose, just like your situation. I just don't see the maneuver roll as standing above those others as needing to be changed.

BTW
There are only a few SAI's that function during a maneuver roll (and cantrip isn't one of them), let me see if I can list them...

Create Fire minions
Elevate
Firewalking
Fly
Rend
Teleport
Trample
Wave
and of course Wayfare

of all those only Wayfare allows for a 'special' result, so it is the only one that would change in your example.

I do see how in that circumstance it could affect the outcome of the game. but if I allow for one unneeded roll I have to allow for all of them and then the game overpowers those SAI's that give special results.
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diggity60503
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PostPosted: Thu Jul 18, 2013 10:27 am GMT    Post subject: Trample... Reply with quote

How does Trample work when rolled during a Maneuver?

What I read is: if I roll 3 Tramples, I get the counts for the Maneuver that is being resolved and as a bonus, I inflict 3 Melee immediately (rather than added onto forthcoming action). I would presume that the opponent gets to save. Would this bring up the unusual situation where the terrain could be at Magic, but due to the Trample I get the Melee effects? Then I assume that during a typical action if I roll Trample and the same Melee results apply, the saves just go away since it's non-maneuver.
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465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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cliffwiggs
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PostPosted: Thu Jul 18, 2013 10:32 am GMT    Post subject: Re: Trample... Reply with quote

diggity60503 wrote:
How does Trample work when rolled during a Maneuver?


I think I confused the issue by being 'complete'. I listed Trample because it is an SAI which does 'something' during a maneuver roll.

In this case all it does is produce normal maneuver results. The melee results are not needed during a maneuver roll, so are ignored. They don't carry over any more than someone else rolling melee during maneuver would.

Does that help clarify?
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diggity60503
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PostPosted: Thu Jul 18, 2013 11:05 am GMT    Post subject: So... Reply with quote

Quote:
Trample: Normal (any)
During any roll, each Trample result generates one maneuver and one melee result.


I promise that I'm not being snarky, but if I were playing the game without the benefit of the forum I would have applied the rule as I first noted despite the logical contradiction.

In this copy from the rules, is the "any" a little overstated and in turn the use of "and" linking maneuver and melee incorrect?

Or do I need to hardwire my brain to analyze: the rule states that I can get Maneuver results and Melee results from this roll, so don't even think about it related to Missile and Magic. In which case, the body of the rule (
Quote:
During any roll, each Trample result generates one maneuver and one melee result.)
rather than its introduction (
Quote:
Normal (any)
) is the key part?
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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cliffwiggs
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PostPosted: Thu Jul 18, 2013 12:00 pm GMT    Post subject: Reply with quote

Every time you roll, you are rolling FOR something.

If I'm rolling FOR magic and my common heavy melee guy comes up with melee results. I don't get to use them because I'm not rolling FOR melee.

This is no different than that.

The SAI generates a result that I don't need at the time, so you ignore it.

It doesn't have to do with the wording or the title. Its more basic than that.
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