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mocachild dragonfoal
Joined: 15 Apr 2005 Posts: 22 Location: New Carlise, OH

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Posted: Mon May 05, 2014 11:46 am GMT Post subject: Returning Player looking to improve his dice collection |
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Hey everybody! I'm looking to trade with people who may be interested. Here is the list of what dice I have extras of and how many extras I have available. The list is arranged by race. After the race list, I list what dice I still need from that race and how many. My priority Races are Swamp Stalkers, Undead, Firewalkers, and Scalders kind of in that order. The other Races that I have listed are wants but not priorities. I try to have 8 1 health units, 4 2 health units, 2 3 health units and at least 1 4 health unit in order to list a race as complete. Any dice above that amount are listed as tradeable and any below that amount are listed in my “dice I need” section. Thanks and happy gaming to you all.
Coral Elves:
1 health units: Fighter 6
Guard 2
Bowman 3
Horseman 5
Evoker 2
2 health units: Trooper 2
Courier 3
Archer 1
Knight 1
Conjurer 5
3 health units: Herald 1
Sharpshooter 2
Eagle Knight 2
Enchanter 1
Dice I need: None
Dwarves:
1 health units: Footman 3
Theugist 3
2 health units: Lizard Rider 1
3 health units: Warlord 1
Wizard 1
4 health monster: Gargoyle 1
Dice I need: Sergeant 1 (2 health heavy melee die)
Sentry 1 (1 health light melee die)
Patroller 1 (2 health light melee die)
Crossbowman 5 (1 health missile die)
Marksman 1 (2 health missile die)
Crack Shot 1 (3 health missile die)
Pony Rider 5 (1 health cavalry die)
Thaumaturgist 3 (2 health magic die)
Goblins: (worse off than I thought...)
1 health units: Mugger 4
2 health units:
3 health units:
Dice I need: Thug 5 (1 health heavy melee die)
Marauder 1 (3 health heavy melee die)
Filcher 1 (3 health light melee die)
Pelter 4 (1 health missile die)
Slingman 1 (2 health missile die)
Deadeye 1 (3 health missile die)
Wardog Rider 4 (1 health cavalry die)
Wolf Rider 3 (2 health cavalry die)
Trickster 3 (1 health magic die)
Death Mage 1 (3 health magic die)
Lava Elves:
1 health units: Bladesman 2
Scout 4
Fusilier 4
Spider Rider 6
Adept 6
2 health units: Duelist 3
Spy 1
Dead Shot 2
Scorpion Knight 1
Warlock 1
3 health units: Assassin 2
Dice I need: None
Amazons:
1 health units: Soldier 2
Runner 6
Darter 6
Charioteer 7
Seer 4
2 health units: Warrior 3
Envoy 3
Javelineer 3
Battle Rider 3
Visionary 3
3 health units: Harbinger 2
War Driver 1
Dice I need: None
Fire Walkers:
1 health units:
2 health units:
3 health units: Daybringer 1
Dice I need: Guardian 2 (1 health heavy melee)
Watcher 4 (2 health heavy melee)
Sentinel 1 (3 health heavy melee)
Explorer 6 (1 health light melee)
Adventurer 2 (2 health light melee)
Expeditioner 2 (3 health light melee)
Firestarter 5 (1 health missile)
Firemaster 3 (2 health missile)
Firestormer 2 (3 health missile)
Shadowchaser 4 (1 health cavalry)
Nightsbane 2 (2 health cavalry)
Sunburst 7 (1 health magic)
Sunflare 1 (2 health magic)
Ashbringer 2 (3 health magic)
Phoenix 1 (4 health monster)
Salamander 1 (4 health monster)
Undead:
1 health units:
2 health units:
3 health units:
Dice I need: Zombie 5 (1 health heavy melee)
Wight 1 (2 health heavy melee)
Mummy 1 (3 health heavy melee)
Skeleton 2 (1 health light melee)
Revenant 1 (2 health light melee)
Death Knight 2 (3 health light melee)
Wraith 5 (1 health skirmisher)
Spectre 3 (2 health skirmisher)
Ghost 1 (3 health skirmisher)
Ghoul 2 (1 health light magic)
Ghast 2 (2 health light magic)
Vampire 1 (3 health light magic)
Apparition 5 (1 health heavy magic)
Heucuva 3 (2 health heavy magic)
Carrion Crawler 1 (4 health monster)
Dracolich 1 (4 health monster)
Feral:
1 health units: Lynx-folk 6
Hound-folk 5
Falcon-folk 6
Antelope-folk 4
Weasel-folk 5
2 health units: Leopard-folk 2
Fox-folk 2
Hawk-folk 2
Horse-folk 2
Badger-folk 5
3 health units: Tiger-folk 1
Vulture-folk 1
Wolverine-folk 2
4 health monsters: Elephant-folk 1
Owl-folk 2
Dice I need: None.
Swamp Stalkers
1 health units:
2 health units:
3 health units:
Dice I need: Warmonger 3 (1 health heavy melee)
Ravager 3 (2 health heavy melee)
Annihilator 1 (3 health heavy melee)
Striker 5 (1 health light melee)
Raider 1 (2 health light melee)
Sprayer 5 (1 health missile)
Stormer 2 (2 health missile)
Deluger 2 (3 health missile)
Bog Runner 5 (1 health cavalry)
Marsh Swimmer 3 (2 health cavalry)
Wave Rider 1 (3 health cavalry)
Bog Adept 6 (1 health magic)
Marsh Mage 3 (2 health magic)
Swamp Wizard 2 (3 health magic)
Crocosaur 1 (4 health monster)
Ormyrr 1 (4 health monster)
Swamp Beast 1 (4 health monster)
Scalders:
1 health units:
2 health units:
3 health units:
Dice I need: Singeman 3 (1 health heavy melee)
Scorcher 2 (2 health heavy melee)
Searer 2 (3 health heavy melee)
Kindler 3 (1 health light melee)
Igniter 2 (2 health light melee)
Charkin 1 (3 health light melee)
Glower 7 (1 health missile)
Burner 3 (2 health missile)
Blazer 1 (3 health missile)
Dragonne Tender 5 (1 health cavalry)
Dragonne Rider 2 (2 health cavalry)
Dragonne Knight 1 (3 health cavalry)
Sparker 6 (1 health magic)
Smolderer 3 (2 health magic)
Inferno 1 (3 health magic)
Quickling 1 (4 health monster)
Unseelie Faerie 1 (4 health monster)
Frostwings:
1 health: Advocate 6
Destroyer 6
Attacker 5
Hound Master 3
Apprentice 6
2 health: Defender 1
Dispatcher 4
Assaulter 3
Wolf Master 3
Magus 2
3 health: Vindicator 2
Devastator 2
Assailer 1
4 health: Wolf Pack 2
Yeti 1
Dice I need: Magi 2 (3 health magic)
Frost Ogre 1 (4 health monster) |
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