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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Oct 13, 2013 2:40 pm GMT Post subject: Dragon Health and Auto-Save |
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I am curious if anyone can shed light on the origin/establishment of the health/save points related to a dragon.
Was the 5/5 decision based on the idea that it would take X number of units averaging X health/melee/missile to stand a chance of beating the dragon?
That is to say, when the game was play-tested was it with the hope that an 18 point army could absorb the saves necessary from the dragon attack and in turn have a chance at killing it?
Asking related to something I'm thinking about related to a "game variation".
Thanks. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Oct 13, 2013 4:19 pm GMT Post subject: |
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We don't have any history on the original game's playtests. Sometimes reading the original rules, it's not clear it had any playtests done judging by some of the major changes that were made early on after the first release. For example, originally, all the basic spells (there were no racial spells) cost one point less. So there were one point spells. That was way unbalanced on magic (not that to it's completely balanced now).
So the idea of giving dragons 5 health was to make them "bigger" than monsters. I'm only guessing, but the 5 auto-saves would have been simpler that giving them say 4 auto-saves. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Oct 14, 2013 8:36 am GMT Post subject: |
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What would be your thoughts if the dragons were 'bigger' than that? i.e. either had more health or more autosaves or maybe less of one that the other? It would have to stay balanced with the belly. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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UltimaGabe dragonsteed
Joined: 10 Mar 2011 Posts: 93 Location: Smyrna, TN

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Posted: Fri Aug 01, 2014 1:38 am GMT Post subject: |
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| chuckpint wrote: | | For example, originally, all the basic spells (there were no racial spells) cost one point less. So there were one point spells. That was way unbalanced on magic (not that to it's completely balanced now). |
I remember that. In fact, if I'm not mistaken, Reanimate Dead also cost one less per casting than any other spell to raise the dead- meaning, in the first iteration of rules, Reanimate Dead cost 1 point to cast. One point per health. One. Point. Just imagine how ridiculous that would be today. I remember buying a few packs back in the 90's that came with a little card with errata on it (one of the main ones being that every spell cost 1 additional point to cast- Reanimate Dead was now 2 points per casting, while every other dead-raising spell became 3 points).
I also remember that was the first time I heard about Dragonlords and Dragonslayers- I had never been to any conventions or anything (being a kid and all) so the only dice I had ever seen were the starter set and a few kickers that were in stores. |
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