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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Feb 03, 2015 10:26 am GMT Post subject: Cliff vs DiverDoug - Sealed Single Race (LV/DW) |
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This is a first game and will have some stumbles, but everyone starts somewhere.
Cliff will run the board.
This will be similar to the Sealed Single event we have at Gencon except the races are predefined.
The online product simulator will be used to pick the random dice in two starter packs and the 4 terrains and the two dragons.
I will have to post those publicly, but to simulate a real setup as that you try to only look at your dice until after we have posted our initial setups. i.e. keep hidden what would be hidden in a real game. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Feb 03, 2015 10:50 am GMT Post subject: |
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We don't have a spoiler tag in this version of BBCode, so here is the next best thing. White text on a white background. you can select the text to read it or reply or whatever.
I cut n pasted your dice w/o really reading them, so no worries there.
I'll post my starting army setup (ie which terrain is my home and frontier and how I divide my units) in the same white on white format.
Cliff's Dice
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Kicker1:
Drider
Necromancer
Warlock
Warlock
Spider Rider
Bladesman
Bladesman
Fusilier
Kicker2:
Drider
Conqueror
Scorpion Knight
Scorpion Knight
Spider Rider
Bladesman
Scout
Adept
Terrains:
Coastland Tower
Flatland City
Highland Temple
Swampland Temple
Dragons:
Black Drake
Red Wyrm
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DiverDoug's Dice
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Kicker1:
Gargoyle
Crack_Shot
Patroller
Thaumaturgist
Pony Rider
Footman
Theugist
Crossbowman
Kicker2:
Behemoth
Warlord
Lizard Rider
Thaumaturgist
Pony Rider
Pony Rider
Sentry
Crossbowman
Terrains:
Coastland Tower
Flatland Temple
Highland Standing Stones
Swampland Tower
Dragons:
Red Wyrm
Gold Drake
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Feb 03, 2015 11:25 am GMT Post subject: |
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Here is my setup, just to document it. Once you post your setup I'll 'reveal' and post the board with the graphical dice.
Cliff's Home
| Cliff's Frontier/Campaign
| Cliff's SummoningPool/Horde
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Highland Temple
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Coastland Tower
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Black Drake
Red Wyrm
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Drider
Drider
Conqueror
Bladesman
Bladesman
Bladesman
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Fusilier
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Necromancer
Warlock
Warlock
Adept
Scorpion Knight
Scorpion Knight
Spider Rider
Spider Rider
Scout
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 10:14 am GMT Post subject: |
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Ok. I think I did it right!!
Doug's Home
| Doug's Frontier/Campaign
| Doug's SummoningPool/Horde
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Highland Standing Stones
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Swampland Tower
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Gold Drake
Red Wyrm
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Gargoyle
Behemoth
Crack Shot
Thaumaturgist
Thaumaturgist
Pony Rider
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Crossbowman
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Patroller
Pony Rider
Pony Rider
Footman
Theugist
Warlord
Lizard Rider
Sentry
Crossbowman
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 10:58 am GMT Post subject: |
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well actually... since we are playing 30 health it is only 15 health at most at the beginning. Your home army has 16. So at least one health needs to move out. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 11:02 am GMT Post subject: |
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Lets Try This
Doug's Home
| Doug's Frontier/Campaign
| Doug's SummoningPool/Horde
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Highland Standing Stones
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Swampland Tower
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Gold Drake
Red Wyrm
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Gargoyle
Behemoth
Crack Shot
Thaumaturgist
Thaumaturgist
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Crossbowman
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Patroller
Pony Rider
Pony Rider
Pony Rider
Footman
Theugist
Warlord
Lizard Rider
Sentry
Crossbowman
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 11:17 am GMT Post subject: |
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Works for me! Here is the board... I really shouldn't do these manually, takes forever.
If this looks right to you, then take your horde roll and post either the total maneuvers or faces or images or whatever you feel comfortable with.
Turn Sequence: TBD
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
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| | Doug's Home
| | Proposed Frontier
| | Cliff's Home
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| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
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| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 11:29 am GMT Post subject: |
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Cliff's horde roll
(using http://sfr-inc.com/dcm2.php - a hidden page on the website)
7 maneuvers - which is just about average.
Necromancer - 5 Magic
Scorpion Knight - 2 ID
Scorpion Knight - 2 Save
Warlock - 2 ID
Warlock - 2 Magic
Scout - 1 ID
Spider Rider - 1 ID
Spider Rider - 1 Maneuver
Adept - 1 Save _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 11:35 am GMT Post subject: |
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Warlord - 3 ID
Patroller - 2 ID
Lizard Rider - 2 Melee
Footman - 1 Save
Sentry - 1 Missile
Crossbowman - 1 Missile
Pony Rider - 1 ID
Pony Rider - 1 ID
Pony Rider - 1 ID
Theugist - 2 Magic
8 Maneuvers
I will Choose the Swampland Tower for the Frontier |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 11:42 am GMT Post subject: |
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| DiverDoug1978 wrote: |
I will Choose the Swampland Tower for the Frontier |
So giving me the first turn...
Now we have to roll our terrains.
Since you choose your frontier you roll it and your home.
My home is:
Highland Temple - 6 Melee _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 11:46 am GMT Post subject: |
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My Home: Highland Standing Stones - 4 Missile
Frontier: Swampland Tower - 7 Melee (Turned Down to 6 Melee) Right?? |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 12:06 pm GMT Post subject: |
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Yup! 7 becomes 6. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 12:11 pm GMT Post subject: |
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Beginning of Cliffs turn: (I try to post the board between turns, but sometimes it isn't required if it's a simple turn)
Turn Sequence: Cliff, Doug
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
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| | Doug's Home
Standing Stones
| | Frontier
Tower
| | Cliff's Home
Temple
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| | Doug
Home Army
| | Doug
Campaign
| | Doug
Horde
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| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 12:17 pm GMT Post subject: |
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A note on timing...
In a real game there are times you would stop and wait for the opponent to make a decision or a roll.
In these online games sometimes you can skip ahead and do a Choose your own Adventure style roll or just leave some items hanging behind. I only recommend doing this if you are sure you made no errors. it is ugly having to backup and reroll something you loved getting.
So Cliff's turn.
No Initial Effects.
First March:
At the your home.
Maneuver attempt: (assuming you will counter)
My roll is: 7 (again)
Necromancer - 3 ID
Scorpion Knight - 1 Melee
Scorpion Knight - 1 Melee
Warlock - 2 Magic
Warlock - 2 Maneuver
Scout - 1 Missile
Spider Rider - 1 Melee
Spider Rider - 2 Maneuver
Adept - 1 Save
I will stop here until we resolve this maneuver attempt. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 12:28 pm GMT Post subject: |
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Ok so..
At my Home
Counter-Manuever
Manuever = 6
Behemoth - 4 Stomp
Gargoyle - 4 ID
Crack_Shot - 2 Missile
Thaumaturgist - 2 ID
Thaumaturgist - 2 Magic
I Fail to Stop Lava Elves Manuever |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 2:39 pm GMT Post subject: |
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ok, then the terrain turns down to 3 - Magic.
Action - rolling for magic!
Necromancer - 4 Cantrip
Scorpion Knight - 1 Melee
Scorpion Knight - 2 Save
Warlock - 2 ID
Warlock - 4 Magic
Scout - 1 ID
Spider Rider - 1 ID
Spider Rider - 1 Maneuver
Adept - 1 Magic
4 ID (4 black or 8 red) + 9 red/black
now the decision... some people swear by dragons and some people hate them...
But we are playing 30 health, so... "I'ma Risk it"
Summon Dragon twice for 14 Red to send both red dragons to my home.
Fearful Flames for 3 red on a pony rider at your home.
So roll it against 1 damage. If it saves, then roll again or it flees to reserves.
Second March - at the frontier
Maneuver attempt (assuming counter)
Fusilier - 1 ID
The best you can do is tie, so I win the maneuver no matter what.
Turn the terrain up to 7.
ATTACK!
Fusilier - 1 ID
So you save against 1 and decide if you want to counter attack. (no reason not to, so assuming you will)
My save roll would be:
Fusilier - 1 ID
ok, I want to take a moment... the odds of doing that are 1 in 216. This would be a great moment to decide you trust me, but I've seen way more random things like a Troll rolling his ID 4 times in a row (1 in 10,000) or 6 Dragon Slayers all rolling Sneak Attack at once (1 in 46,656)
End of second march.
Reserves, retreat all units from my home to the reserves.
EOT.
I moved ahead a lot there, so to summarize...
1)Resolve Fearful Flames against a pony Rider
2)Counter Maneuver - thought you can only tie at best
3)Save against 1 melee Damage at the Frontier
4) If he survives in #3, Counter Attack at the Frontier (but you can't kill him)
I'll post a board update as the end of my turn with those items pending in just a moment.
The first thing that happens on your turn is the dragon attack. I'll go ahead and roll my dragon and you can roll yours and then start taking your turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Feb 04, 2015 2:42 pm GMT Post subject: |
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End of Cliffs turn: pending a few things
Turn Sequence: Cliff, Doug
| * | ***************** | ** | ***************** | ** | ***************** | ** | ***************** | **
| | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| | Cliff
Summoning Pool
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| | | | | | | | |
| | Cliff
Horde
| | Cliff
Campaign
| | Cliff
Home Army
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| | Doug's Home
Standing Stones
| | Frontier
Tower
| | Cliff's Home
Temple
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| | Doug
Home Army
| | Doug
Campaign
(?)
| | Doug
Horde
(?)
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| | | | | | | | |
| | Doug
Summoning Pool
| | Doug
Reserve Army
| | Doug
DUA
| | Doug
BUA
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Start of your turn: Here is my dragons roll against your army (you can roll yours)
Fire Wyrm - 6 Claw _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Wed Feb 04, 2015 5:22 pm GMT Post subject: |
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Resolve Fearful Flames - Pony rider - Roll 1 maneuver. No save. Move to reserve
Counter maneuver fail as expected at frontier.
Crossbowman - roll 1 Missile fail to save at Frontier. Takes 1 damage and moves to DUA |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Thu Feb 05, 2015 7:27 am GMT Post subject: |
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Dragon Attack
Cliff's Dragon - Fire Wyrm - 6 Claw
Doug's Dragon - Fire Wyrm Roll - 1 treasure chest
I have no units to promote so Treasure Chest is unused
Doug's Horde Roll - Dragon Defense
Warlord - 3 Save
Crack_Shot - 3 Missile
Marksman - 3 Melee
Lizard Rider - 2 ID
Footman - 1 Save
Sentry - 1 Missile
Pony Rider - 1 Melee
Pony Rider - 1 Melee
Theugist - 1 Melee
6 - Saves (Saves + ID)
6 - Melee
4 - Missile
Doug's Dragon Doesn't Attack
Cliff's Dragon - I save against the 6 Damage to my army - No Killed Units
I attack the Dragon with 6 Melee inflicting only 1 damage due to 5 Auto Saves.
I think i got this right not sure. |
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DiverDoug1978 common
Joined: 14 Jan 2015 Posts: 174 Location: Woodbridge VA

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Posted: Thu Feb 05, 2015 7:53 am GMT Post subject: |
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| Nothin like trial by fire (HA!) to start my first game ever!! |
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