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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Mon Aug 10, 2015 4:35 pm GMT Post subject: Friend Turned Foe? Ochi vs Sheep |
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Standard 36 point 1/2 magic. Everything else goes. I'll run the board.
Sheep is a friend, or perhaps not after this? Who is super new, like just read the rules yesterday. I've been off again on again over the years, I've re-skimmed the rules and things seem mostly familiar, but have very little practical experience. (Other then frostwings, scalders, and eldarum? being super new to me, I remember treefolk when they came out.)
That being said to all those watching please feel free at anytime to offer advice or even give what move you would probably do next if you so choose! I'm sure this is usually frowned upon. However Sheep is the proverbial sheep thrown to the lions, and myself (ahem the "lion" coughhackweeze) probably won't even know or realize half the things that are possible in any given situation.
This will be a very casual learning game, so please forgive the mistakes! |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Mon Aug 10, 2015 6:11 pm GMT Post subject: |
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Yes please! Any helpful hints or insights are appreciated!
I know Ochi was planning on something weird for his army but I was looking at something more traditional from what I've briefly looked at and gone over with him. Dwarves seem like a good straightforward new person friendly race that I was looking at.
Something like,
Pony Rider x4
Lizard Rider x2
Mammoth Rider x2
Gargoyle x1
Theugist x3
Thaumaturgist x3
Wizard x3
I was told to make judicious use stone skin and the rock to mud spell. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 1:49 am GMT Post subject: |
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alright so I'm running
Harpies x3
Leopard Riders x2
Salamander x3
Ashbringer x1
Sunflare x1
Sunburst x1
red ivory wurm
blue ivory wurm
blue dragon steed x1
blue dragon mount x3
blue dragon foal x3
feyland woods x2
feyland village x1
feyland bridge x1
home terrain: wasteland temple
proposed frontier: wasteland grove
Horde army: all goblins
frontier: sunflare
Home: rest of fire walkers |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 1:50 am GMT Post subject: |
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Turn Sequence: Ochi, Sheep
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Ochi
BUA
| | Ochi
DUA
| | Ochi
Reserve Army
| Ochi
Summoning Pool
| | * | | Ochi
| | Ochi
| | Ochi
Home Army
| | Sheep's Home
| | Frontier
? | | Ochi's Home
| | Sheep
Home Army
| | Sheep
| | Sheep
| | * | | Sheep
Reserve Army
| | Sheep
Summoning Pool
| | Sheep
DUA
| Sheep
BUA
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Tue Aug 11, 2015 2:05 am GMT Post subject: |
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So if I have this right.
My Home Terrain: Highland City.
My Proposed Frontier: Highland Standing Stones.
Home Army: Wizard x3, Thaumaturgist x3 (oh boy that's a mouthful), Theurgist x2.
Campaign Army: Footman x1.
Horde Army: Gargoyle x1, Mammoth Rider x2, Lizard Rider x2, Pony Rider x4.
Summoning Pool: Gold Drake x1, Red Drake x1, Gold Dragonchamp x2, Gold Dragonhero x2, Gold Dragontroop x2. And no fancy terrains as I don't understand them. :p |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 2:14 am GMT Post subject: |
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Turn Sequence: Ochi, Sheep
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Ochi
BUA
| | Ochi
DUA
| | Ochi
Reserve Army
| Ochi
Summoning Pool
| | * | | Ochi
| | Ochi
| | Ochi
Home Army
| | Sheep's Home
| | Frontier
? | | Ochi's Home
| | Sheep
Home Army
| | Sheep
| | Sheep
| | * | | Sheep
Reserve Army
| | Sheep
Summoning Pool
| | Sheep
DUA
| Sheep
BUA
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So Sheep is crashing here for the night so we're going to throw some actual bones while we update this, will try to keep chat up so those watching don't get confused as to whats going on.
cannot guarantee the quality of conversation as beer may be involved. also my mood will probably change with how the actual table top battle is going. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 2:24 am GMT Post subject: |
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rolling horde to determine starting order
Harpies: 4 ID, 4 Fly
Harpies: 4 Fly
Harpies: 4 Fly
Leopard Rider: 4 Melee
Leopard Rider: 4 Melee
huh, so 16 assuming the reroll for harpy ID counts too. |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Tue Aug 11, 2015 2:33 am GMT Post subject: |
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Rolling Horde.
Gargoyle: Fly.
Mammoth: 3 Melee.
Mammoth: 3 Save.
Lizard: 3 Melee.
Lizard: 2 Save.
Pony: 1 Maneuver.
Pony: 1 Melee.
Pony: 1 Melee.
Pony : 1 ID.
Looks like 6.
Soooo yep. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 3:21 am GMT Post subject: |
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I'm having an inexplicably tough time deciding on going first or picking terrain, I really don't like dwarves in highlands but I also feel like going second would put me in a reactionary role.
I suppose I will go first, so Sheep picks frontier terrain and now roll to figure out facings.
my home
Wasteland Temple: 2 Missile
Turn Sequence: Ochi, Sheep
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Ochi
BUA
| | Ochi
DUA
| | Ochi
Reserve Army
| Ochi
Summoning Pool
| | * | | Ochi
| | Ochi
| | Ochi
Home Army
| | Sheep's Home
| | Frontier
| | Ochi's Home
| | Sheep
Home Army
| | Sheep
| | Sheep
| | * | | Sheep
Reserve Army
| | Sheep
Summoning Pool
| | Sheep
DUA
| Sheep
BUA
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Last edited by Ochi on Tue Aug 11, 2015 3:41 am GMT; edited 2 times in total |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Tue Aug 11, 2015 3:26 am GMT Post subject: |
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Home Terrain: 3 Magic.
Frontier Terrain: 6 Melee. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 3:39 am GMT Post subject: |
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first march home army
no maneuver, I am going to attempt a missile action from my home army to the frontier
Ashbringer: 3 Magic
Salamander: 4 Save
Salamander: 4 Melee
Salamander: 4 Missile
Sunburst: 1 Magic
Since 4 damage is more then your footman can save and still live he goes to the DUA
second march frontier army
maneuver attempt, since there is no opposing army maneuver is uncontested and automatically succeeds. Moving up to 7 melee. No action possible
reserve phase
no reinforce possible
will move all fire walkers from home to frontier via racial ability, will pull all goblins back to reserves
end my turn |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Tue Aug 11, 2015 2:33 pm GMT Post subject: |
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First March:
Home army no manievuer attempt.
Rolling for magic.
Wizard: 4 Magic.
Wizard: 3 Magic.
Wizard: 2 Melee.
Thaum: 2 ID.
Thaum: 2 Magic.
Thaum: 2 ID.
Theurgist: 1 Save.
Theurgist: 2 Magic.
Sooo 15 magic of either gold or red. And if I'm not mistsken I can double the ID's for a total of 19 magic of either type.
Hmm what to do with it all now.
So I'll spend 3 Red to cast Spark of Life on the footman.
10 Gold to cast Rock to Mud Ochi's army at the frontier.
4 Gold to Path a Mammoth to the frontier.
And 2 Gold to cast Stoneskin on my frontier army.
3+10+4+2=19
Second March:
Maneuver attempt at frontier, turn up if successful.
Mammoth: 3 Melee. :/
No action.
Reserve phase:
Retreat horde army to reserves.
End turn. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 3:01 pm GMT Post subject: |
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Turn Sequence: Ochi, Sheep
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Ochi
BUA
| | Ochi
DUA
| | Ochi
Reserve Army
| Ochi
Summoning Pool
| | * | | Ochi
| | Ochi
2x TRtM -6 Move | | Ochi
Home Army
| | Sheep's Home
| | Frontier
Captured by Sheep | | Ochi's Home
| | Sheep
Home Army
| | Sheep
Stoneskin +1 Save | | Sheep
| | * | | Sheep
Reserve Army
| | Sheep
Summoning Pool
| | Sheep
DUA
| Sheep
BUA
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Last edited by Ochi on Tue Aug 11, 2015 3:24 pm GMT; edited 1 time in total |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Tue Aug 11, 2015 3:09 pm GMT Post subject: |
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even if the maneuver roll was 0 does it still succeed if I don't counter maneuver? If so I'll roll a counter maneuver
Ashbringer: 3 Magic
Salamander: 4 Cantrip
Salamander: 4 Cantrip
Salamander: 4 Melee
Sunburst: 1 Magic
Sunflare: 2 Magic
hm, assuming the above, both being 0 counts as a tie and the acting army wins?
found this
Note: Even if an army attempting to maneuver a terrain generates zero maneuvers, it can still win the maneuver roll if the other armies at the terrain also generate zero maneuvers since ties go to the acting army.
oh snap!
I'm heading to work so I'll be back in 8ish hours for my second turn. |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Tue Aug 11, 2015 7:19 pm GMT Post subject: |
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So I won the maneuver anyways? I guess I didn't need those spells after all! |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Wed Aug 12, 2015 12:54 am GMT Post subject: |
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| BeepBeepImaSheep wrote: |
So I'll spend 3 Red to cast Spark of Life on the footman.
10 Gold to cast Rock to Mud Ochi's army at the frontier.
4 Gold to Path a Mammoth to the frontier.
And 2 Gold to cast Stoneskin on my frontier army.
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Just one small correction: Since all spells must be announced and cast at the same time, the Stoneskin cannot target the "Frontier Army", because there is no Frontier army at the time the spells were announced. _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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BeepBeepImaSheep dragonfoal
Joined: 10 Aug 2015 Posts: 8

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Posted: Wed Aug 12, 2015 9:27 pm GMT Post subject: |
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| dburkley wrote: | | BeepBeepImaSheep wrote: |
So I'll spend 3 Red to cast Spark of Life on the footman.
10 Gold to cast Rock to Mud Ochi's army at the frontier.
4 Gold to Path a Mammoth to the frontier.
And 2 Gold to cast Stoneskin on my frontier army.
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Just one small correction: Since all spells must be announced and cast at the same time, the Stoneskin cannot target the "Frontier Army", because there is no Frontier army at the time the spells were announced. |
Oh no! In that case I'll just put it on one of the Wizards. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Thu Aug 13, 2015 5:04 pm GMT Post subject: |
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| dburkley wrote: | | BeepBeepImaSheep wrote: |
So I'll spend 3 Red to cast Spark of Life on the footman.
10 Gold to cast Rock to Mud Ochi's army at the frontier.
4 Gold to Path a Mammoth to the frontier.
And 2 Gold to cast Stoneskin on my frontier army.
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Just one small correction: Since all spells must be announced and cast at the same time, the Stoneskin cannot target the "Frontier Army", because there is no Frontier army at the time the spells were announced. |
good catch I'm used to thinking of armies as their unit cards and the cards are always on the table so they're always their in my mind even if technically nothing's there.
I suppose I should do something with my cantrips, since I was able to counter maneuver roll.
so I have 8 red or blue, so I'll spend 6 red to cast dancing lights on Sheep's home army, and 2 red to cast ash storm on Sheep's home terrain. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Thu Aug 13, 2015 5:08 pm GMT Post subject: |
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Updated Board
Turn Sequence: Ochi, Sheep
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Ochi
BUA
| | Ochi
DUA
| | Ochi
Reserve Army
| Ochi
Summoning Pool
| | * | | Ochi
| | Ochi
2x TRtM -6 Move | | Ochi
Home Army
| | Sheep's Home
Ash Storm -1 any roll | | Frontier
Captured by Sheep | | Ochi's Home
| | Sheep
Home Army
SK +1 Save Dancing Lights 1/2 missiles and magic | | Sheep
| | Sheep
| | * | | Sheep
Reserve Army
| | Sheep
Summoning Pool
| | Sheep
DUA
| Sheep
BUA
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Thu Aug 13, 2015 5:24 pm GMT Post subject: |
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Second Turn
First March
-attempting maneuver at frontier, the direction should be obvious
Ashbringer: 4 Maneuver
Salamander: 4 Cantrip
Salamander: 4 Save
Salamander: 4 Missile
Sunburst: 1 Magic
Sunflare: 2 Magic
4 - 6 = -2 results can never be negative so a roll of 0
hm cantrips again (side note does my ash storm and dancing lights expire since it was technically cast during Sheep's turn and it states that it expires at the beginning of my next turn? it's been so long since I've used magic) I'll cast 2 ash storms on Sheep's home terrain.
Regardless of the maneuver outcome I will attempt a melee at the frontier
Ashbringer: 3 ID
Salamander: 4 Cantrip
Salamander: 4 Save
Salamander: 4 Save
Sunburst: 1 ID
Sunflare: 2 ID
6 melee to save against, and with the 4 cantrips 2 more ash storms at Sheep's home terrain |
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