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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Sun Mar 11, 2007 10:32 pm GMT Post subject: Quick 24h -2 player game |
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Hey!
Here's for my first online game. frdm02 has right of first refusal for a few days at least.
I'd like to do single race, 24 health armies, no promo, but YES to Magestorm!, magic value limited to 12 h as per rules. Oh, and by-the-book of the latest rules StarterRules.pdf including the Advanced Rules (just without promo dice for now).
At least a move every 3 days would be nice, I personally want to try and shoot for a move a day on my part, but might only be able to keep up one every other (part of the reason for this test).
I'm also back in the saddle of Dragon Dice since a LOOONG hiatus, so I'd like to keep it to a 2-player game for my first go online.
My armies ready, give me a confirmation on playing and I'll post her up.
Bows,
Jason |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Mar 12, 2007 8:50 am GMT Post subject: |
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I'm in. I will put together an army when I get home tonight and post it before the end of the day. _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Mon Mar 12, 2007 10:37 am GMT Post subject: |
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Here's my army, with my latest favorite race:
Summoning Pool:
1 Blue Wyrm
All 4 Knolls (Flat/Coast/High/Swamp)
Dragonkin (all blue) [8 h total]:
Dragontroop (1 h), Dragonscout (1 h), Dragonfoal (1 h), Dragonmount (2 h), Dragonsteed (3 h)
Home Army (1 h): Coastland Tower
1 x Destroyer (1 h)
Campaign Army (Frontier) (12 h):
Proposed: Coastland Standing Stones
3 x Magus (2 h)
2 x Magi (3 h)
Horde Army (11 h):
4 x Attacker (1 h)
2 x Destroyer (1 h)
2 x Hound Master (1 h)
1 x Assailer (3 h) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Mar 12, 2007 3:18 pm GMT Post subject: |
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This is a bit of a rash decesion in army construction so I hope to hold up ok.
Sumn pool
1 bridge of each terrain type
8 dragon foals
ivory wyrm
Home (12 pts)
Coastland temple
1 Enchanter 3pts
3 conjurer 6 pts
1 Herald 3 pts
hoard (10 points)
2 herald 6 pts
1 coral giant 4 pnts
Frontr
Proposed terrain coast city
1 knight (2 points) _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Mon Mar 12, 2007 7:37 pm GMT Post subject: |
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Cool beans! This should be interesting for me as well, esp. with all Coastlands and the possibility of a Temple... Also nice thought on the ivory as the only dragon, I shoulda thought of that, but I like Blue Dragon breath!
Just one question: Color of dragonfoals? blue or green or mixed?
Here's my horde roll: 6 Maneuver (Hound Master: 2 Move; Assailer: 4 Fly)
Note: Just a reminder (for my sake too), I'll negate any magical roll you attempt, so you may want to roll and declare numbers and wait for my negation roll before declaring which spells if you want. Or you can feel free to declare 'em and change 'em all if you want after my negations, up to you.
Best of luck! Let the good dice roll! |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Mar 12, 2007 8:36 pm GMT Post subject: |
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I have 7 maneuver, 4 from the giant, 3 from a herald, and the last herald thinks he is already in a melee fight...... silly herald.
I will choose to go first.
Sorry about not posting colors I will be using all green dragonkin _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Mon Mar 12, 2007 8:55 pm GMT Post subject: |
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The frontier is a Coastland Standing Stones then....roll your home and march away my good man.
Yeah, all my destroyers and attackers thought it was missile attack time .
Rolling terrains.....
My home: 4 Missile (Coastland Tower)
Frontier: 6 Melee (Coastland Standing Stones) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Mar 12, 2007 9:08 pm GMT Post subject: |
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My home rolled up at a 2 (msl)
March Number one I will attempt to mnvr with my hoard (your home terrain). To save time I am going to assume you will attempt to counter and post my roll right away. Should you choose not to counter post that rather than your counter results. I rolled a herald face, a herald maneuver, and a giant melee attack.
Total 6 _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Mon Mar 12, 2007 9:23 pm GMT Post subject: |
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| Rolled my single Destroyer there--1 Save...not good enough, maneuver away. |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Tue Mar 13, 2007 6:28 am GMT Post subject: |
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I rolled 4 from the coral giant.
Turn die up to 5 and I will make a missile attack on your destroyer. 3 for a heralds face. _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Tue Mar 13, 2007 7:56 am GMT Post subject: |
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As the lone Destroyer can only roll one save max; chalk up one Destroyer to my DUA.
Also hadn't you already posted a maneuver roll? What was the 4 from the giant for? Anyway, your second march is up! |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Tue Mar 13, 2007 8:26 am GMT Post subject: |
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I did roll then rolled again....... amazing what can be forgotten overnight
For march #2 I will make a maneuver attempt at my home
I did not bring dice to work so that one will be rolled when I get home _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Tue Mar 13, 2007 10:56 am GMT Post subject: |
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Yeah, there's a move that would hurt me quite a bit.....I'm gonna counter-maneuver, but am at work as well.
No worries, it's not like it mattered this time  |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Tue Mar 13, 2007 7:01 pm GMT Post subject: |
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From your (frdm02's) PM:
"
Rolling my home for maneuvers I got 7
3 from herald
2 from a 2 point mage
2 from a 2 point mage face
and i got a 2 point saves from the rare mage
"
My (Raven's) counter-maneuver:
Boy, my horde has sucked so far:
3 Maneuver
Attacker: 1 Fly; Attacker: 1 Fly; Attacker: 1 Fly; rest: garbage!!
Move away, I'm assuming to Magic?
Let me know so I can get a magic negation roll in. |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Tue Mar 13, 2007 9:36 pm GMT Post subject: |
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Now the link is letting me post. I am sure it is more to do with painfully slow dial up Internet than anything.
You are correct, tuning down to one and rolling for magic
Herald melee attack
one 2 pt face and 6 regular icons. If you have mages at this terrain roll away for your counter magic _________________ 5,117 dice and counting (not all races are counted yet) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed Mar 14, 2007 6:26 am GMT Post subject: |
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I checked your hoard army toady and found you have no chance to dispel my magic roll, as none of your units at this terrain are mages.
I will use 3 points of green to bloat corpses and bury your destroyer
I will use 7 points to put my ivory dragon at the frontier
the remaining 1 point will dissipate.
I will pull my campaign and hoard army to reserve.
End Turn.
Seeing as you have no effects that take place predragon I will post his attack now _________________ 5,117 dice and counting (not all races are counted yet) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed Mar 14, 2007 6:27 am GMT Post subject: |
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dragon attack (not too bad)
tail
claw _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Wed Mar 14, 2007 7:29 am GMT Post subject: |
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Wow! I had misread the Frostwing racial ability. I remembered it as an opponent's army, not an OPPOSING army. My opinion of Frostwings has suffered today....I'm surprised they don't allow the magic negation roll in circumstances similar to the Dispel Magic icon at least, that would make more sense to me, but alas, time to eat dragon, exactly what I didn't want to happen....
So, Dragon Attack roll with Frontier army:
Magus: ID, Magus: ID, Magi: ID; rest: Magic...
So, 7 saves, I take one Magus as a casualty to my DUA (yeah, coulda been worse; well-played, this'll be an interesting game...)
First March:
Maneuver roll at your home with my horde:
4 Maneuver
Attacker: 1 Fly; Attacker: 1 ID; Attacker: 1 Fly; Hound Master: 1 Move
(I await your counter-maneuver) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed Mar 14, 2007 5:23 pm GMT Post subject: |
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either your hoard does not like you much for this game, or my mages are rocking!
herald 3 maneuver
2 point mage 2 maneuver (non face)
and I got 4 attacks and the 3 point mage gave me 2 saves.
Total maneuver 5
I await your magic roll _________________ 5,117 dice and counting (not all races are counted yet) |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Wed Mar 14, 2007 6:51 pm GMT Post subject: |
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One thing I just discovered I don't like about forum games....you have too much time to think about how you could have done things in a slightly different order that *might* have been better. I should waited and thought more about that before declaring this maneuver...
Horde Army: Magic Roll:
5 ID -> 5 Magic [can't 2x here]
Attacker: 1 ID; Destroyer: 1 ID; Assailer: 3 ID
-More than I thought I'd get, but one short of what I was really hoping for... Personally, I
think its my horde sucking (slightly below average) and your mages rocking (slightly above average), coupled with the fact that your average
maneuvers are ~1 higher with your mages than with my horde....I needed more Hound Masters, basically.... (live and learn)
-3 -> Wind Wall {+3 saves; end my next turn} on my Frontier/Campaign Army [let 2 dissipate]
2nd March:
-Maneuver -> Bring in a Coastland Knoll auto (no opp)
-Rolling Knoll: ID (Knoll) [ahhhh...]
-So...rolling for magic!!
6 Magic, 2 ID -> 10 Magic [2x on Stand. Sto.]
Magus: 2 Magic; Magus: 2 ID; Magi: 4 Cantrip; my other Magi flys around some...
6 -> Lightning Strike your Coral Giant in the reserves [**roll for a non-maneuv save please]
3 -> Magic Drain [-2 Magic] on your home
1 dissipates...
Move my entire horde army into Reserves! (yes all the mages stay put)
After rolling for that save....you're up. |
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