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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Mar 21, 2007 11:00 pm GMT Post subject: Esfah 3D |
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Esfah 3D
The Grid is Blank in the Beginning of the Game,
when an army is defeated,
the territory is captured.
The game is an online conquest to capture all of Esfah,
and to enjoy the breath-taking views.
Karakto: Volcanic mountain right on the Talvatic Coast.
A closer look.
perhaps Scalder's Beach....
Last edited by DEEPBLUEB2 on Mon Nov 19, 2007 2:32 pm GMT; edited 2 times in total |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Thu Mar 22, 2007 12:01 am GMT Post subject: Chuck's always doin' that... |
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I'm going to guess with a map that size, this is more than a two player game for anyone other than Chuck versus himself.
So, wait, conquest of all Esfah -- I can understand that one army would beat another army to get a coordinate, but can that one army really defend two places while maintaining the same size? Wouldn't they have to get new troops from some place or expand their force size in some manner? Or are the armies dynamic, and this grid is really a fancy way to rank who's in the lead? Should we be thinking in terms of troop recruitment and moving them between areas along clear lines of travel, or is that too on-line gamey? Do the coordinates have fixed terrain dice? Or possibly just a restricted selection? And if the map starts blank, how is ownership initially determined? Who gets the honor of being appointed first to own or fight for a spot?
What's really wacky is that I was just thinking about a gridded way to play Dragon Dice in order to use tons of terrain dice The look's about where the similarities end, tho'. _________________ Dragon Dice Musing and Such @ Reality's End |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Mar 22, 2007 7:28 am GMT Post subject: |
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The map will have names of already existing areas.
These areas will be the stomping grounds of selected races.
The idea is that if you were to try to conquer the
Shadowlands for example,
you would need to defeat an All Frostwing army,
and probably some mixed Frostwing Armies.(i.e. Coral elf Shore )
Each race will have several areas that will represent the various terrains.
Armies would be designated to areas on the map.
These armies would need to be defeated in order to capture the terrain.
The army fighting the designated army is a player.
Each player would use these designated armies to try to defend a challenger.(A captured terrain could be challenged again)
The Designated armies could be mixed races too,
but there will be "single race amies" to fight.
The conquest army is from the player's own created army.
The grid could change.
So that was the basic idea.
I'm just beginning.
Your Ideas Rex, seems like a tremendous Battlefest concept.
I think a one to one grid for each die would be needed.
I like your ideas. |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Thu Mar 22, 2007 7:42 am GMT Post subject: Idears |
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Fixed defending armies, eh? There aren't any races that have an easy time mopping the floor against another specific race, are there? (I really don't know! I'm asking!) A land with such a race would certainly change hands a lot against the customizable foe...
So you can conquer a land using an army of your creation, but when that land is next under attack, the army to defend it would be the same pool of the original owning, defeated army? Poor guys. Not only did they lose, but now they have to fight for their overlord enemy!
So your idea is something like the world's largest, never-ending campaign, huh?
And since this is on-line, are you using VRML/Web3D for the graphics or something else? _________________ Dragon Dice Musing and Such @ Reality's End |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Mar 22, 2007 8:02 am GMT Post subject: |
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The game is in the beginning stages.
Your points are well taken.
The rules and the graphics are all still open.
The main idea is to relate the armies that you
battle against to be matched with the land (of Esfah).
Perhaps the defending armies would not have to be fixed,
but a construction guideline would have to be met.
i.e. "must be half Goblins" |
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riolis common Rep
Joined: 25 Mar 2005 Posts: 281 Location: Naples, FL

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Posted: Thu Mar 22, 2007 11:48 am GMT Post subject: |
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I had a similar idea a while back. it goes a step furter in that the winning player can ask if the loser(s) would like to form an alliance, in this way you would gain land and troops at the same time, but players are still relatively on their own. Your allies would also get some part of that land mass to protect, but to remain allies for long means going to their aid. Allies may like whys turn on you to side with a new winner, or try again to make a name for themselves in a new area where you have no influence. _________________ Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Fan Club Member
http://dragondice.ryanssaunders.com/ |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Mar 22, 2007 12:14 pm GMT Post subject: |
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I like the ideas everyone.
I think there should be some kind of Eldarim Castle somewhere.
Maybe you could leave Dragonkin behind to protect your captures. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Mar 24, 2007 3:48 pm GMT Post subject: |
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Esfah with a hexagon grid |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Mar 25, 2007 9:39 am GMT Post subject: |
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Shadowlands:
Home of the Frostwings
From a Frostwing's persective. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Mar 25, 2007 11:33 am GMT Post subject: |
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Eldarim Castle:
Located near the Gnome Home.
This is the very first look at the Eldarim Home's location.
Eldarim Castle |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Mar 25, 2007 12:23 pm GMT Post subject: |
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Amazon Flatlands:
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Apr 15, 2007 12:35 pm GMT Post subject: |
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Highlands:
Stonehome: A dwarven village located in a canyon in the mountains. There are low stone homes and lava tunnels are also used as houses and passages.
Oxforge: A dwarven town 2 leagues west of Stonehome.
Vhandria: Capital of the dwarven kingdom that includes Stonehome and Oxforge. North of Stonehome (presumably somewhere in between Stonehome and the Maris Coast). The trail from Stonehome to Vhandria was rocky and steep, ran along cliffs, and went above the level of clouds at some points. The mountain range included some volcanoes.
Descriptions From Dave Papay's Esfah: The Known World
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Apr 15, 2007 4:49 pm GMT Post subject: |
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Swampland:
Bent Morass: Goblin swampland, so far inland that some goblins who lived there didn't believe that oceans existed. No one in the Karakto area has ever even heard of it.
Descriptions form Dave Papay's Esfah: The Known World
Last edited by DEEPBLUEB2 on Sun Apr 15, 2007 5:24 pm GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Apr 15, 2007 5:22 pm GMT Post subject: |
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Rhaudian:
Esfah's moon, which rises and sets twice in one day. I'm not sure if this means it orbits twice in a single day, but if it did, it might not be feasible in terms of orbital mechanics.
Descriptions from Dave Papay's Esfah:The Known World
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Apr 15, 2007 5:53 pm GMT Post subject: |
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| Jim Rayborn wrote: | | Esfah's moon, which rises and sets twice in one day. I'm not sure if this means it orbits twice in a single day, but if it did, it might not be feasible in terms of orbital mechanics. |
All that means is that unlike Earth's moon, which rotates around the Earth once every 28+ days, Esfah's moon rotates around Esfah in about one Esfah day, and is orbiting in the opposite direction from Esfah's rotation. That would place it in about the same orbital distance as a geosynchronous satellite.
It has a couple of problems, first is that that would mean Esfah's moon is fairly small. Second, this moon was "captured" by Esfah's gravity fairly recently (in geological terms). Over time, Esfah's gravity and atmosphere would drag the moon down. It would also be highly unlikely that such a moon would have a circular orbit.
However, you can ignore all that, and just postulate that one of the Esfah "gods" placed that moon in orbit, and makes it stay put... _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Apr 15, 2007 6:14 pm GMT Post subject: |
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Thanks Chuck,
I was just copying from Dave's Esfah:The Known World,
but I do think 2 moons will definetly cause Undead swings,
and possibly cause wolf rider/wolf pack/wolf-folk/wolf master activity to elevate,
not to mention what an extra high tide, will have on Coral Elves.  |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Apr 15, 2007 6:29 pm GMT Post subject: |
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But remember what I said, Esfah's moon would have to be fairly small for it to be captured like this, and not tear Esfah apart. So the tides would be much smaller than Earth's tides. So the breezes caused by Sun heating would be a much bigger factor in Coral Elves' sailing. When the Sun heats the earth, the hot air rises and cooler air over the ocean moves in, causing an inland breeze in the middle of the day. At night it reverses, the earth cools off faster than the ocean, and cooler inland air moves out over the ocean.
So Coral Elves would tend to start voyages in the middle of the night, and come into port in the middle of the day. Tides would not really have any effect compared to the breezes. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Apr 22, 2007 11:52 am GMT Post subject: |
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Coastland:
Daur-Bor-Nin: The First City, far to the northwest of Karakto. Indications are that a disaster befell the city (when Death came to Esfah). It is probably in ruins now, or at least sparsely populated.
Diamantia: A coral elf city to the west of Galatea.
Galatea: A coral elf city to the west of Dehnlee, across Delmara Bay. Also called "The Bright and Shining Land", although this might be a general term for coral elf lands, not a specific reference to Galatea.
Renata's Castle: There is an undead have a stronghold deep beneath this castle, although it is unclear where the castle itself is located.
The Island of the Dead: Formerly Boland Marsh. During the battle against the undead army, the Kendall and Trent rivers were caused to overflow. The torrent of water effectively cut Boland March off from the rest of the peninsula, making it an island off of the eastern tip of the Dehnlee Peninsula in Hadden Bay (Boland Marsh used to be the eastern tip of the peninsula). After the battle, the marshland on the island was hardened into normal soil, and wildflowers were planted on it. So, Boland Marsh and the trog village in it no longer exist.
Descriptions from Dave Papay's Esfah: The Known World |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu May 03, 2007 8:40 pm GMT Post subject: |
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The grid is now completed!!!
Spectacular!!!! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Tue Jun 26, 2007 10:11 am GMT Post subject: |
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What would a World be without Dragons?  |
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