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two halves.

 
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cliffwiggs
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PostPosted: Fri May 11, 2007 8:00 pm GMT    Post subject: two halves. Reply with quote

when halving something twice through two different effects (like two different spells that both halve missile)

Do we really divide the results by 4 or do we just divide by 2 twice or is there a difference?

I'm too hot to think it through, but with Gas going up a dime a night I can't turn on the AC.

Cliff
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chuckpint
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PostPosted: Fri May 11, 2007 8:39 pm GMT    Post subject: Reply with quote

The section on Spell's effects is quite clear:
Quote:
The casting of different spells that divide the results of a roll are cumulative. As such, the total penalty could reduce to one-quarter or one-eighth the results of the original roll, depending on the number of different spells cast upon the target.

So two different spells that divide a result would be combined to quarter the result.
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Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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cliffwiggs
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PostPosted: Sun May 13, 2007 8:14 pm GMT    Post subject: Reply with quote

chuckpint wrote:
The section on Spell's effects is quite clear:
But see I post wo checking the rules Wink

I know I shouldn't, but a lot of time I only have one minute to post about the random mental exercises that pop into my head.

Here's another one...(and I mostly looked this one up)

Page 36 : " All unit modifiers are applied before any army modifiers are applied"

So using the text from that same page right above this sentance, the proper order of application is...

Unit Modifiers that subtract
Unit Modifiers that divide
Unit Modifiers that multiply
Unit Racial Abilities
Unit Modifiers that add
Army Modifiers that subtract
Army Modifiers that divide
Army Modifiers that multiply
Army Racial Abilities
Army Modifiers that add

My question revolves around things like LavaElf/Amazon racial abilities (ie those that 'count as') and DragonKin racial abilities (ie adding results). I was going to mention Scalder abilties, but the rules are clear that they don't apply to individuals, only armies (even armies of one).

It appears that there is an ambiguity on when these racial abilities are applied. I want to clear up that ambiguity(I'm sure you can guess why).

When LavaElves roll for saves at a Highland, their manuevers are not 'counted as' during the unit step. That happens during the army step. But if a LavaElf is individually targeted by a lightning strike. Then there is no Army Racial Abilities step, and they apply their 'count as' during the Unit Racial Ability step. So some times its one and some times its another.

Likewise, Dragonkin get an automatic save (except when rolling belly) and it apparently applies to both the army and a dragonkin's individual save roll (Page 105), but how do you know which of the two times it applies?

The only common thread I can find is that it depends on what type of roll you are 'rolling'. So when these effects resolve depends on the roll type. During an army roll, its during the army, during an individual roll its during the individual...

My first question, is... is that common thread (assumptin) correct.

My next question is... what existing effects in the game apply at the unit level during an army roll. I can think of Burning Hands, which is resolved at the unit level but usable during either army or individual rolls. anything else?

My last question is what unit affecting effects don't work during an army roll? The one I can think of is Earthen Armour, which is only usable during an individual roll. Others?

Cliff
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piMaster
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PostPosted: Sun May 13, 2007 9:27 pm GMT    Post subject: Reply with quote

Quote:
My next question is... what existing effects in the game apply at the unit level during an army roll. I can think of Burning Hands, which is resolved at the unit level but usable during either army or individual rolls. anything else?

Gee Cliff, you should have asked me. I've got a nice little chart showing the complete army roll resolution sequence. It goes something like this:
  1. Roll Army
  2. Resolve Instant SAI (Double Strike, Flurry, Rend, Stun, Tail, Summon Dragon, Group Monster ID, Fly (when army is under the influence of Galeforce)
  3. Resolve Flashfires (make take you back to previous step)
  4. Resolve opponent's Delayed SAI (Choke, Confuse, Impale, Decapitate) (if unit is reroll due to Confuse, may have to go back up to step 2)
  5. Resolve Special and Unique SAI (may have to go back up to step 2)
  6. Apply Unit Modifiers (Burning Hands, Flaming Armor, Flaming Spears, Wilding, Trumpet, Elevate)
  7. Appy Army Modifiers (Howl, Screech, Wave, Wither, Frost Breath, Necromantic Wave, Scorching Touch)
  8. Apply Late Resolution SAI (Surprise)
I didn't include alot of the spells on that list (it was mostly made up for the SAIs), but some of the trickier ones are listed. And my chart was Chuck Approved.
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chuckpint
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PostPosted: Sun May 13, 2007 9:53 pm GMT    Post subject: Reply with quote

Besides Burning Hands, there is: Flaming Armor (Lava Elf), Flaming Spears (Amazon), Wilding (Feral).

Unit modifiers are normally only used when a unit is rolled against some effect that targets units.

The really weird one is Trumpet. It doubles at the unit level, but only works during an army roll. And it only affects Feral units.

However, I think you missed the point in the Racial Abilities section. It says: "Racial abilities are applied to the army or to a unit when rolled individually." That means that racial abilities are applied to army rolls, OR to individual rolls of a unit. So a Coral Elf being struck by a Lightning Strike at a Coastland that rolls a maneuver has saved.

So during an army roll, about the only things that would happen on a unit level are the 4 spells above, Elevate and Trumpet. Then everything else would happen as an army.

Note there are several cases where a unit could return results that one of the above spells would double, but because it was from the racial ability, it happens after the multiply step, doesn't happen. For example, a Firewalker unit with Burning Hands cast on it, is rolled for a melee attack as part of an army. It gets a save. It's racial ability lets it convert the save to melee, but it would not be doubled by the Burning Hands. And furthermore, the Burning Hands doubling happens during the unit modifiers, while the racial ability would happen during the army modifiers.
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First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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cliffwiggs
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PostPosted: Mon May 14, 2007 8:28 am GMT    Post subject: Reply with quote

piMaster wrote:
Gee Cliff, you should have asked me. I've got a nice little chart showing the complete army roll resolution sequence. It goes something like this:
I knew you were reading this, so in a way I did.

Quote:
I didn't include alot of the spells on that list (it was mostly made up for the SAIs), but some of the trickier ones are listed. And my chart was Chuck Approved.


Thanks. I agree with all this. It's the ambiguous part I was thinking about last night.
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cliffwiggs
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PostPosted: Mon May 14, 2007 8:35 am GMT    Post subject: Reply with quote

You didn't say it but it sounds like my assumption was correct. Unit rolls and army rolls have to be resolved following two slightly different processes.


chuckpint wrote:
Besides Burning Hands, there is: Flaming Armor (Lava Elf), Flaming Spears (Amazon), Wilding (Feral).
...
The really weird one is Trumpet.
...
However, I think you missed the point in the Racial Abilities section.
...
that would happen on a unit level are the 4 spells above, Elevate and Trumpet. Then everything else would happen as an army.
...
Note there are several cases where a unit could return results that one of the above spells would double, but because it was from the racial ability, it happens after the multiply step, doesn't happen.


I did miss that one line thanks.

The rest I all knew. This isn't a case of me knowing HOW to do it, but of knowing WHY we do it. Being discrete enough that I could teach the stupidest person in the world (ie a computer) how to do it w/o a bunch of specific conditionals. I don't like spagheti logic.

So I'm revalidating all my previous work in this area by trying to break it.
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