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Mirror Draft Duel
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Sun Jun 03, 2007 9:25 am GMT    Post subject: Reply with quote

Hey, Jim, don't forget to change sweetberlinetta to Raven.

Raven, your counter-maneuver (or not).
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Raven Bloodeyes
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Joined: 19 Feb 2007
Posts: 576
Location: Rochester, NY

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PostPosted: Sun Jun 03, 2007 12:05 pm GMT    Post subject: Reply with quote

Maneuver away..... Wink....ducky enough for me
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patpint
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Joined: 25 Jan 2005
Posts: 139
Location: Evanston, IL

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PostPosted: Sun Jun 03, 2007 12:49 pm GMT    Post subject: 2nd march - Pat Reply with quote

Bring in flatland knoll minor terrain: Roll - double maneuvers:

It's Clobbering time - Skirmish - Raven


Rolled:
Medusa - 4 melee
Horse folk ID - 2 melee
Oak - 2 melee
Wraith - 2 Melee
Badger ID - 3 melee
Death knight - 4 melee Total 17 at ya.
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Raven Bloodeyes
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Joined: 19 Feb 2007
Posts: 576
Location: Rochester, NY

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PostPosted: Sun Jun 03, 2007 1:27 pm GMT    Post subject: Reply with quote

Hrm, I hate when I forget about someone bringing in a minor, good move!

I like this roll, though!!
13 Save
Badger: 2 ID; Oak: 4 Save; Dryad: 3 Save; Wight: 2 ID; Horse-Folk: 2 ID

So, a Dryad and a Wight bite it.

Return fire!
Wolverine-Folk: 4 Cantrip; Oak: 2 Melee; Death Knight: 3 Scare

Hm, sad in the actual melee department, but the extras are nice.

Scare the Horse and Antelope
Cantrip: Path in the Dracolich
Dracolich: Rend + Magic.

So resolve Scare, and the rest save vs 6 Melee damage
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patpint
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PostPosted: Sun Jun 03, 2007 7:31 pm GMT    Post subject: Reply with quote

Neighhhh ---- The antelope and horse flee to reserves. Sad


14 saves Medusa - 4
Dracolich 4 save
zombie 1 save
Death Knight ID - 3 saves
Wraith ID - 2 saves


Reinforce: Bring Antelope and Horse back to frdm02's home

Retreat: Pelter, ELdar Dryad, Death mage to reserves.


I end my turn. May the next one come soon.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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Location: Des Plaines, IL

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PostPosted: Sun Jun 03, 2007 7:52 pm GMT    Post subject: Reply with quote

Raven, the draconlich was in the reserves
Path is from terrain to terrain
So path won't work with the Dracolich
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Raven Bloodeyes
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Joined: 19 Feb 2007
Posts: 576
Location: Rochester, NY

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PostPosted: Sun Jun 03, 2007 7:59 pm GMT    Post subject: Reply with quote

I'll be darned, I never paid attention to that part. I'm glad it didn't matter this time. Return him to my reserves then....

Sorry about that Pat.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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PostPosted: Sun Jun 03, 2007 8:17 pm GMT    Post subject: Reply with quote

First March: Pelter_Boy



Pelter_Boy
BUA

**

**
Raven Bloodeyes
BUA



Reserves










DUA
Summoning Pool








Reserves








DUA


Summoning Pool




















Horde
Jim Rayborn







Wilding






Horde
frdm02








Horde
Chuck Pint



















Campaign
Raven Bloodeyes















Frontier







Horde
Pat Pint



























Summoning Pool




DUA
Reserves





Summoning Pool





DUA





Reserves









Pat Pint
BUA




frdm02
BUA



Campaign
Pat Pint











































Summoning Pool





DUA



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Summoning Pool





DUA
Reserves







Jim Rayborn
BUA





Chuck Pint
BUA




MIRROR DRAFT DUEL
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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PostPosted: Sun Jun 03, 2007 8:19 pm GMT    Post subject: Reply with quote

Did you want to put a Dragonkin in play Raven instead?
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Raven Bloodeyes
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Joined: 19 Feb 2007
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PostPosted: Mon Jun 04, 2007 6:27 am GMT    Post subject: Reply with quote

Nah, my stupid mistake, no worries
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piMaster
rare
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Mon Jun 04, 2007 11:50 am GMT    Post subject: Reply with quote

Pelter-Ghost materializes
Rolling for reserve magic/missile. Any missile results will goto frdm02's army at Pelter-boy's home terrain.

(roll) IDs on Medusa and Wolverine; 2 missile on Envoy; Cantrip on Death Mage.

So, nothing useful can be cast with that set of magic results so they fizzle out.

6 Missile results for Dave to save against.

Reserve Phase:
Death Mage, Dracolich, Wolverine, Badger, Dryad stay in reserve. All other dice move to Raven's home terrain.
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Raven Bloodeyes
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Joined: 19 Feb 2007
Posts: 576
Location: Rochester, NY

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PostPosted: Tue Jun 05, 2007 12:12 pm GMT    Post subject: Reply with quote

Whoops, forgot about Dave's saves, I have the roll saved for later...

Last edited by Raven Bloodeyes on Tue Jun 05, 2007 6:52 pm GMT; edited 1 time in total
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Raven Bloodeyes
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PostPosted: Tue Jun 05, 2007 12:12 pm GMT    Post subject: Reply with quote

Oops

Last edited by Raven Bloodeyes on Tue Jun 05, 2007 6:51 pm GMT; edited 1 time in total
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piMaster
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PostPosted: Tue Jun 05, 2007 1:41 pm GMT    Post subject: Reply with quote

Whoa Raven, Dave still needs to save against Pelter-Ghost's missile results.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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PostPosted: Wed Jun 13, 2007 8:54 am GMT    Post subject: Reply with quote

Game Over
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