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otto8064 dragonfoal
Joined: 31 Jul 2007 Posts: 20 Location: Omaha, NE

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Posted: Tue Sep 25, 2007 10:24 pm GMT Post subject: |
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Lets say there was a hypothetical 3H dice with zero SAI's, whose individual icons had values of .15, .16, or .17, depending on how playable each icon was for this particular die's occupation, and the sum of those icons totaled 3.00...this would be an average joe.
Now I'll *attempt* (all you mathematicians on here be nice) to place a numerical value on each SAI that appear on 3H dice.
Bullseye- each icon is .298 missile
Cantrip- each icon is .17 magic, .043 melee, missile, maneuver, and save
Coil- each icon is .298 melee, minus .056 save
Convert- each icon is .289 melee, 0.34 save
Counter- each icon is .17 save, 0.255 melee
Double Strike (6sided)- each icon is .312 melee
Flaming Arrow- each icon is .373 missile
Fly- each icon is .17 maneuver and save
Poison- each icon is .266 melee
Rend- each icon is .17 maneuver, .285 melee (Leopard Rider), .213 (Wolf-folk & Bear-Master)
Scare- each icon is .057 melee, .128 save
Smite- each icon is .34 melee
Trample- each icon is .17 melee and maneuver
Vanish- each icon is .17 save, .055 maneuver
Volley- each icon is .17 save, .331 missile
Wild Growth- each icon is .17 save, .056 melee, missile, and magic
Wither- each icon is .034 melee, missile, maneuver, save, and magic
Which gives me the following top 5:
(cliff, just for you I put *'s by the ones you might consider having a useless face)
#1 -Leopard Rider 4.34*
#2 -Vindicator 3.97
#3 -Magi 3.968*
#4 -Eldar Dryad 3.926
#5 -Assailer 3.904*
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