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Firewalkers vs Ferals

 
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Derwood Bowen
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PostPosted: Sun Jul 02, 2006 8:05 pm GMT    Post subject: Firewalkers vs Ferals Reply with quote

I have found someone here to play with. We have played 2 sessions. The first time we played my Frostwings arrowed his dwarves to death and were never bothered. The last time we played, he was using Firewalkers and I was using Ferals. I felt pretty good about this, since I have heard that Firewalkers are not that great. Well, things didn't go like I imagined. He was actually using monsters and a dragon lord along with his Firewalker mages. The first battle he rolled his home as a 6. I could not outmaneuver him and, once his home was 8, magic flew. I was overwhelmed. The second game, I rolled my home as a 2 and maneuvered it DOWN to a 1. I then made lots of rock to mud and outmaneuvered him to 8. The third game, once again, his home was 6 and he got it to 8 and I died like the dog I am.
As you might imagine, I looked hard at my Feral army, particularly the horde army. I had built it with a mishmash of Ferals, including a lot of cats. However, I didn't have enough melee to hurt him (monsters rolling fire minions and saves) and I didn't have enough maneuver to take control of the terrain. I have changed the horde to be heavy on maneuver, with a lot of calvary and light infantry and no cats at all. I also modified the home. I had a couple of eagles at home (in case of arrow) but the paltry number would not do enough damage to get past his horde's saves. I have revamped my home army to have more maneuver as well. I may test a horde army with all heavy melee to see how that works (you rolled a 6 again? Here come all my kitties. see how you save now).
I posted this for 2 reasons. If any other neophytes read this, they can learn from my mistake. Mishmash does not work. Focus your armies. Firewalkers, once they have magic, pour out UNGODLY amounts of magic. Don't let this happen! Monsters are only lightning bait if you can maneuver a face to magic. I also welcome comments from any one of a helpful nature.
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piMaster
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PostPosted: Sun Jul 02, 2006 8:44 pm GMT    Post subject: Reply with quote

As others will no doubt say, Firewalker mages can create great havoc, but they are also weak at anything else - they are killed easily with Hailstorms, Firebolts, Foul Waters, etc.

Generally, I like to keep the number of large-health units small. The reason being is that if they get killed, they are harder to bring back from the dead. Monsters are not only lightning bait, but also fall pretty easy to SAIs like Bullseye, Flaming Arrow, Poison, etc because they usually don't produce very consistant results.

Having your army specialize in two or three things is usually a winning combination. Maneuvers and saves are good to have, magic and melee is also good. Missiles are good until you get to melee range; unfortunately most archers are easily killed in melee attacks. Of course, you have to go thru melee range to get an eighth face. That's why I usually don't use archers.
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Loadedtroll
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PostPosted: Tue Nov 13, 2007 1:56 pm GMT    Post subject: Firewalkers vs. Ferals Reply with quote

Well, I think Firewalkers are really best paired with Coral elves or dwarves if you're Ok with sacrificing a highland to flatland or coastland. Then buff the Firewalkers with burning hands and earthen armors so you can fly them straight to any terrain without sacrificing home field magical defenses that often ends up destroying armies that come out of reserve.

To your topic's initial question, you're right. Feral are stronger than Firewalkers usually. Their heavy melee are my favorite Firewalker units though. My Friend plays a feral coral elf army that is nigh indestructible with insane saves and lightning strikes everywhere. In short, I die.
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DEEPBLUEB2
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PostPosted: Tue Nov 13, 2007 2:12 pm GMT    Post subject: Reply with quote

Derwood Bowen wrote:
He was actually using monsters and a dragon lord along with his Firewalker mages.


Sounds like a plan. Wink

Hide is a big Big BIG BIG spell for Feral.
You can't do anything, but elemental blast it,
or send Dragons.

Even if the unit does die,
usually 1 point units are hidden,
it can feralize back to life.

Once a unit survives the hide phase,
then it is a viable army,
in which wind walks can be applied since the hide spell is gone....
but ask Chuck,
he has mastered the Feral.

Another thing is to rock to mud an opposing army,
then hide a one point unit,
then maneuver,
even though the hidden unit can't roll, it can maneuver.

Tips and trick section covers some of this.


Last edited by DEEPBLUEB2 on Tue Nov 13, 2007 2:24 pm GMT; edited 3 times in total
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Drachenwurfel
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PostPosted: Tue Nov 13, 2007 2:18 pm GMT    Post subject: Reply with quote

Ferals are stronger then Firewalkers????
Not in this world!!!!
I am playing Firewalkers from the beginning, and rightly played, they were ever strong.
Now, with their Flaming shields, they are really strong in Melee.
I would never play a Firewalker Missile Army, but in Melee and Magic they are really great.
And at last, they have the Fireshadow, one of the greatest dice in this game.
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DEEPBLUEB2
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PostPosted: Tue Nov 13, 2007 2:25 pm GMT    Post subject: Reply with quote

I never said any was stronger than the other.....
only trying to be helpful
Derwood Bowen
wrote:
I also welcome comments from any one of a helpful nature.
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Drachenwurfel
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PostPosted: Tue Nov 13, 2007 2:59 pm GMT    Post subject: Reply with quote

No, loadet Troll told this in his post.
And i was just kidding, trying to tell a bit about Firewalkers.
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cliffwiggs
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PostPosted: Tue Nov 13, 2007 3:19 pm GMT    Post subject: Re: Firewalkers vs. Ferals Reply with quote

Loadedtroll wrote:
My Friend plays a feral coral elf army that is nigh indestructible with insane saves and lightning strikes everywhere. In short, I die.


No army is indestructible, you just need to modify your army construction.

If he's killing you with lightning strikes then befuddle him with dancing lights or maneuver him out of magic range or just bring all one-point units. Let him spend 5 points to maybe kill a one point unit.

Someone can correct my terminology, but I've seen too many games where people voluntarily allow their opponent to have an 8th face and then it turns into a magic battle. I call it 'two towers'. Never sacrifice any position on the battlefield. (if you are really playing to win instead of playing for fun)

I know I use it a lot, but the best example is what happened at Gencon this year. two magic/melee armies missiling each other for an hour. it was a game of attrition. I lose some units, but so does he. As long as he loses more than me, I am ok. (you also have to be careful WHICH units you choose to lose)
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Drachenwurfel
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PostPosted: Tue Nov 13, 2007 3:26 pm GMT    Post subject: Reply with quote

thats correct.
I would really like to say something about Firewalkers.
I think really much people think they are weak, but i love hem from the fist day on.
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Loadedtroll
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Joined: 08 Nov 2007
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PostPosted: Tue Nov 13, 2007 10:23 pm GMT    Post subject: Reply with quote

OK, let me apologize. When I said the feral were stronger usually, it just seemed that way to me. They just seem to lack any saving power because their racial forces the dice to have fewer Shields than most races. Furthermore, the double tasking shield only makes room for another missile, which is handy in a pinch, but useless unless your designing a missile army.
I am sure they can be great, and I love the fireshadow as much as anyone, but they seem to be lacking the power of the other races. The only unit I really like is the uncommon heavy melee because it has really nice punch. Also, their terrain ability is sweet because the enemy is always afraid to divide his forces in multiplayer games and be vulnerable to an entire army flying over.

Sorry if I offended the Firewalker fans.
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Deeghter
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PostPosted: Wed Nov 14, 2007 1:25 am GMT    Post subject: Reply with quote

Loadedtroll wrote:
OK, let me apologize.

Sorry if I offended the Firewalker fans.


Moin, Troll! (just got up, LOL)

Your apology is - of course - appreciated, but I think it's not necessary.
Sure, there's fans of every race and sometimes battles between races are fought orally in the forum, but that's not intended to be taken serious.
I can hardly imagine that ANYONE in the forum would be offended just because somebody else doesn't like his/her favorite race.

The point is: sometimes one just can't SEE what a race can do because of lack of playing experience, or sometimes one just doesn't like a certain race for whatever reasons.

That's when discussions get running, and I must say that I've learned a lot through these discussions.
So go ahead and discuss. No offence will be taken!

@ DERWOOD:

Maybe you should combine your and your friend's armies and play against LoadedTroll's Goblins, LOL.
You could watch the hammer fall!

Firewalker/Feral army:

18 Antilopes
18 Sunbursts

Mix them to equal amounts in your armies (Horde, Home).
Maybe exchange 6 of them by two rares, to add some SAIs.

This army construction gives you a load of saves, maneuvers and magic.
That's the way to go, specialize your armies in one or two things, add saves, there you go.

MIXING ARMIES, as you said above, DOESN'T DO THE TRICK.
Such an army can do EVERYTHING, but NOTHING VERY WELL!
It's very likely that you get wiped out by a more specialized army.

EDITED: By mixing armies I mean mixing Melee, missile, magic, maneuvers and saves to have a little bit of everything.
I did not mean mixing races. THAT can be very helpful.
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Last edited by Deeghter on Wed Nov 14, 2007 6:50 am GMT; edited 2 times in total
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DEEPBLUEB2
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PostPosted: Wed Nov 14, 2007 5:00 am GMT    Post subject: Reply with quote

Quote:
Derwood Bowen:
I have heard that Firewalkers are not that great.


piMaster:
As others will no doubt say, Firewalker mages can create great havoc, but they are also weak
at anything else - they are killed easily with Hailstorms, Firebolts, Foul Waters, etc.


Drachenwürfel:
thats correct.
I would really like to say something about Firewalkers.
I think really much people think they are weak, but i love hem from the fist day on.


Sunbust and Sunflares have no Save icons.
Sunbust and Sunflares have no Save icons.
Sunbust and Sunflares have no Save icons.
Sunbust and Sunflares have no Save icons.

Ok you get the point....
So how Did Mark A. Wiker win Battlefest with only these units,
and a sprinkle of magic items?

Well...
I have asked and have not received any answers.
So I say to you all....
Grab all the Sunburst and Sunflares you can find,
and find out.
Just play the dice,
win or lose, it seems to be the only way.
To judge the dice on pure stats would only create assumptions,
and these assumptions may lead you away from even trying certain dice.

I played a Sunbust/Sunflare Swampstalker army and won 2nd in the Worlds without ever even testing it.
I played Mark A. Wiker's Fireshadow Troll Gold medallion army in Battlefest this year at genCon and won 2nd,
without even testing that.
My reason for doing so was to put the dice and myself to a challenge,
to LEARN what the dice can do.
What better way to learn than to put yourself in a do or die situation.
So again,
if you want to know which is better.....
you are going to need to put some pressure on yourself and the dice,
and find out first hand.
Sure study all the tricks,
take all the advice.....
but get out there and FIND OUT.
This seems to be the only way I have found to get the answers I'm looking for.
Cool

So Now you have heard that Firewalkers can win,
and so can you.

Now let me see...Feral....
I did win a common only 6 player game with Antelope-Folk and Sunbursts
with Speed slippers and Sight Stones.
As you might have guessed...never tested it. Shocked
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cliffwiggs
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PostPosted: Wed Nov 14, 2007 8:13 am GMT    Post subject: Reply with quote

Jim Rayborn wrote:
Ok you get the point....
So how Did Mark A. Wiker win Battlefest with only these units,
and a sprinkle of magic items?


Quite easily. It was battlefest and he did something unexpected. How best to say this...

Its a one trick pony, like many battlefest armies.

Battlefest pushes game balance to the extreme... It's like extreme rock paper scissors.

The 'death from above' army is very powerful if it gets to a magic face, but very weak otherwise.

if you aren't prepared to defend against it, then you are hosed. If you are prepared and the terrains don't go against you. you can plow through it more easily, but you have to be aggressive.

This is one of those times you can't sacrifice an 8th face or you are hosed.

You can't play passively either or the little balls of fire will just wind walk their way all over you and once they get to magic you are basically done.
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