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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 8:38 am GMT Post subject: |
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First thing I noticed...before updating the board...
Ok so no mutation...
but did you forget to do something?
Deeghter!!!!
sigh....
Second....
I would like the Ghost to attempt to Dispel Chuck's magic.
(Have fun Ghost)
Cliff's Foul Water saves:7 out of 30 |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sun Feb 03, 2008 8:52 am GMT Post subject: |
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Trying to Dispel Transmute Rock to Mud and Flash Flood:
Fly, Screech, magic.
No Dispel this time. _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 8:54 am GMT Post subject: |
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| Ok thanks Ghost. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 9:00 am GMT Post subject: |
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Technical Point.....
for those watching....
the Wind Walks should be cast before hide....
as Hide does not allow the hidden unit to be affected by spells.
I won't be able to stop Chuck now....
it's up to Deeghter.  |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Feb 03, 2008 9:03 am GMT Post subject: |
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No that's wrong Jim. The Wind Walks are cast on the army, so it doesn't matter if all the units in the army are Hidden or not. However, the order I cast spells this time did matter. I had to cast the Transmute Rocks to Mud before the Flash Flood in order to make it more likely for the terrain to turn down. I also had to cast the Wind Walks after the Flash Flood in order to not effect the Flash Flood result.
BTW, Jim, while you can't stop the Wind Walks, you do have a chance to stop the Flash Flood. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 9:10 am GMT Post subject: |
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Ok, always learning...
Ghost could you roll against the Flash Flood Please...
(it's ok Ghost...Deeghter stopped the Flash Flood) 
Last edited by DEEPBLUEB2 on Sun Feb 03, 2008 9:18 am GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 9:16 am GMT Post subject: |
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Multiple Frontier Variation
Chuck Second March
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Deeghter
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Cliff Home
Wall of Fog (Deeghter)
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Chuck
Hide (Chuck)
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Deadlands (Chuck)
Deeghter Home
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Chuck Horde
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Cliff
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Cliff Frontier
Mire (Deeghter)
(Cliff)
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Deeghter Frontier
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Jim Frontier
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Chuck Frontier
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(Jim)
Jim Home
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Jim
Transmute Rock to Mud (Chuck)
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(Jim)
(Deeghter)
Chuck Home
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Deeghter Horde
Transmute Rock to Mud x4 (Chuck)
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Jim
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Chuck Home
Hide (Chuck)
Wind Walk x4 (Chuck)
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Chuck
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Last edited by DEEPBLUEB2 on Sun Feb 03, 2008 9:18 am GMT; edited 1 time in total |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Sun Feb 03, 2008 9:16 am GMT Post subject: |
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Yep! I forgot 8th face recruiting and mutation! *sigh*
Just friggin' leave it as is...
BURY A RUNNER!
Heck.....
rolling against flash flood
8 Swimmers: 4/4/4/2/2/+2 Ids
18 Runners: 1/1/1/2 + 3 IDs
Slayer: nil
Kin: foot
Total: 29 - 4 trtm = - 24
5 remaining, doubled via 8th = 10
Flash Flood busted!  _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Feb 03, 2008 10:20 am GMT Post subject: |
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Ok, the Flash Flood was stopped. For my second march, I attempt to maneuver at my home. I have 16 maneuvers. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sun Feb 03, 2008 10:23 am GMT Post subject: |
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Jim: Roll against Flash Flood:
Seize, magic, magic, missile, missile, missile.
0 maneuvers.
Jim: Counter-maneuver roll:
magic, Screech, ID, ID, missile, melee.
5 - 6 = 0
0 maneuvers. _________________ I Love to roll dice! |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Sun Feb 03, 2008 11:49 am GMT Post subject: |
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| chuckpint wrote: | | Ok, the Flash Flood was stopped. For my second march, I attempt to maneuver at my home. I have 16 maneuvers. |
Trying to counter:
9 Swimmers: 2/4/2/ID = 10
18 Bog Runners: 2/1/1/2/2/2/1/ID = 12
Kin: ID = 1
Slayer: nil
13 minus 4 trtm = 0
Counter-maneuver failed! _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Feb 03, 2008 2:31 pm GMT Post subject: |
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Ok, I turn the terrain down to 7.
Done.
P.S. Jim, the Wall of Thorns went away at the end of my turn, not the beginning. That's important, because I can't cast another unless there is not one there already. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 2:52 pm GMT Post subject: |
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Got it!!
makes sense |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 2:57 pm GMT Post subject: |
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Multiple Frontier Variation
Jim First March
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| Cliff
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Deeghter
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Cliff Home
Wall of Fog (Deeghter)
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Chuck
Hide (Chuck)
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Deadlands (Chuck)
Deeghter Home
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Chuck Horde
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Cliff
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Cliff Frontier
Mire (Deeghter)
(Cliff)
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Deeghter Frontier
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Jim Frontier
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Chuck Frontier
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(Jim)
Jim Home
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Jim
Transmute Rock to Mud (Chuck)
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(Jim)
Chuck Home
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Deeghter Horde
Transmute Rock to Mud x4 (Chuck)
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Jim
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Chuck Home
Hide (Chuck)
Wind Walk x4 (Chuck)
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| BUA
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Chuck
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Last edited by DEEPBLUEB2 on Sun Feb 03, 2008 3:12 pm GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 3:02 pm GMT Post subject: |
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Rolling Minor terrain at my home....
magic
Ok I'll leave the terrain at 1 and cast magic
Ghost Roller.... magic roll please...
have fun with the Sprite Swarms  |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sun Feb 03, 2008 3:31 pm GMT Post subject: |
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Jim Magic Roll: magic, ID, Fly, missile, missile, maneuver, maneuver, missile, melee, maneuver, maneuver, melee, melee, melee, ID.
Feral: 4
Feral ID: 4
Coral Elf: 0
Coral Elf ID: 1 _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 3:50 pm GMT Post subject: |
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Thanks Again Ghost Roller
Magic
cast 2 wind walks at Chuck's home on my army
Path over a Sprite Swarm
put a watery double on my army...(the one at Chuck's Home) |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 3:58 pm GMT Post subject: |
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Multiple Frontier Variation
Jim Second March
**
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| Cliff
| BUA
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| Deeghter
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| Reserves
| DUA
| Summoning Pool

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Deeghter
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Cliff Home
Wall of Fog (Deeghter)
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Chuck
Hide (Chuck)
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Deadlands (Chuck)
Deeghter Home
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Chuck Horde
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Cliff
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Cliff Frontier
Mire (Deeghter)
(Cliff)
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Deeghter Frontier
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Jim Frontier
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Chuck Frontier
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(Jim)
Jim Home
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Jim
Wind Walk x2 (Jim)
Watery Double** (Jim)
Transmute Rock to Mud (Chuck)
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(Jim)
Chuck Home
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Deeghter Horde
Transmute Rock to Mud x4 (Chuck)
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Jim
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Chuck Home
Hide (Chuck)
Wind Walk x4 (Chuck)
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| DUA
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| BUA
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Chuck
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** Expires at the end of this turn
* Expires at the end of next turn |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Feb 03, 2008 4:03 pm GMT Post subject: |
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Ok Ghost here's the plan...
Minor terrain at Chuck's home
then Attempt maneuver (go ahead and roll..)
if I win.... Magic
if I lose the maneuver
(and have magic or ID on the minor) I'll roll magic |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Sun Feb 03, 2008 5:05 pm GMT Post subject: |
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Rolling Minor Terrain: Melee.
Attempt Maneuver: missile, Fly, Dispel Magic, Screech, melee, ID, ID.
Total of 14 Maneuver. Sorry, not enough. _________________ I Love to roll dice! |
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