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Racial Abilities Balancing

 
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Curt
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Joined: 16 Jul 2008
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PostPosted: Wed Jul 16, 2008 11:10 am GMT    Post subject: Racial Abilities Balancing Reply with quote

Hey guys, I have an interesting question to ask. I have noticed that most of the first races (like the Coral Elves, Lava Elves, Dwarves, etc) only have one racial ability but many others have two. Alot of the more recent races like the TreeFolk, Frostwings, Scalders have two abilities.

Has there been any ideas or mention of this in other forum discussions and/or any mention of possibly including a new racial ability for the Coral Elves, Lava Elves, Dwarves, Amazons, and Goblins? Some of the other races have been given additional abilities over time such as Firewalkers and the Flaming Shields ability to be added with their Terrain Movement ability to name one.

I know one solution (of course) is to include many races together when building an army so that many abilities can be utilized but what if the other player does the same thing and ends up choosing several races with two racial abilities and ends up overpowering the other player that has races with one racial ability?
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chuckpint
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Joined: 10 Jan 2005
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PostPosted: Wed Jul 16, 2008 12:28 pm GMT    Post subject: Reply with quote

The way that those races are brought up to the same level is by giving them some great spells. At this point, all of us at SFR feel that the races are well balanced. Note I did not say all equal. If you want to play a missile army, Undead should be your last choice. So some races do some things better than others. So by balanced I mean that all can be useful for something.
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First Place at the first ever Daemon Dice sealed starter tournament.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Drachenwurfel
uncommon
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Joined: 25 Feb 2007
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PostPosted: Wed Jul 16, 2008 4:08 pm GMT    Post subject: Reply with quote

Do you really think dwarfes are ballanced to the same level like the other races??
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chuckpint
White Dragon
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PostPosted: Wed Jul 16, 2008 4:59 pm GMT    Post subject: Reply with quote

In the hands of someone that understands how Dwarves work, I've seen a Dwarven army kick some serious butt. But key thing is, you have to know how to use their strengths, and avoid their weaknesses. That's true of all races. It's also why most players use two or more races in the same army. Then they have more choices based on what the game status is at the moment.
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You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Curt
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Joined: 16 Jul 2008
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Location: Florida

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PostPosted: Wed Jul 16, 2008 6:29 pm GMT    Post subject: Reply with quote

The reason why I stated the post in the first place too is that I noticed that Lava and Coral Elves have manuevers as saves in their home territory but the newer races like Swamp Stalkers have manuever with saves ability with the ability to mutate units. Plus other races like Frostwings can anti magic and are "flyers" since they have a large amount of fly icons compared to other races giving them a tactical advantage if fighting something like an Amazon army for example.

Actually I like the idea of including more spells (it wouldn't have to be that much) for the first races and in the story line it would make sense since they are the "elder races" they would have more knowledge to the elements than the younger (newer) races do. Of course I would leave that to everybody. Very Happy
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chuckpint
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PostPosted: Wed Jul 16, 2008 7:01 pm GMT    Post subject: Reply with quote

While Swamp Stalkers extra racial ability is more than what Coral Elves have, it's a very conditional ability. First there has to be Swamp Stalker dead, and then one of your opponents has to have units in reserves. Those targeted units gets a save. Anti-magic has similar limitations. So even the races that have two abilities, more often than not, only get to use one regularly, and the other, not so much.

If you look back at the original TSR rules for the newer races, your statement made sense. The newer races had more abilities, at least as good if not better spells, and even (for Frostwings) better dice. When SFR took over the game, high on our list was to "fix" this problem. I think we've done a pretty good job. The best indication in my opinion is the fact that at GenCon tournaments, you never know what armies you will face, the new rules let people bring some pretty different armies, and they can win. That is the best indicator that I know.
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You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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