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No Cantrip during Firestorm - What's up with that?

 
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willpell
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PostPosted: Sat Dec 13, 2008 9:46 pm GMT    Post subject: No Cantrip during Firestorm - What's up with that? Reply with quote

I've finally gotten to the section on SAI resolution, which partially answers a prior question about Cantrips. But now I'm pissed, because according to the rules, if two players are making avoidance rolls simultaneously, neither one of them gets to use any rolled cantrips! This is really stupid. The justification for the rule is listed as "because the order in which both players would resolve these results cannot be determined". Okay, that's a reason why if both players roll cantrips, neither cantrip works (the two mages are trying to do too much at once and their magics cancel each other out). But it doesn't explain why if two players are making the roll and only one of them produces a Cantrip result, that sole Cantrip should be ignored, while if the other player hadn't been rolling it would have counted. This rule needs to be tweaked for less "consistency" and more common sense.
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chuckpint
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PostPosted: Sun Dec 14, 2008 7:23 am GMT    Post subject: Reply with quote

I don't understand your problem here. What difference does it make whether only one gets a Cantrip or not? The overriding rule is simpler. If you both roll at the same time, no one gets a Cantrip. Your way would be more complex, and leave the door open to even more complex "solutions".

Common sense tells me to go simple.
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willpell
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PostPosted: Sun Dec 14, 2008 9:47 pm GMT    Post subject: Reply with quote

chuckpint wrote:
I don't understand your problem here. What difference does it make whether only one gets a Cantrip or not?


A huge amount! This rule is like saying that because two people in a room might both talk at the same time so neither one of them can be understood, that when one person talks and the other one just opens his mouth without saying anything, the one person who's speaking shouldn't be understood either. There can be no sound interference unless there is more than one sound, and there should be no cantrip interference unless there is more than one cantrip.

Quote:
The overriding rule is simpler. If you both roll at the same time, no one gets a Cantrip.


Adding two words doesn't make it significantly less simple. "If you both roll a Cantrip at the same time, no one gets a Cantrip."

Quote:
Your way would be more complex, and leave the door open to even more complex "solutions".


Such as?

Quote:
Common sense tells me to go simple.


We have very different definitions of common sense, then....
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chuckpint
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PostPosted: Sun Dec 14, 2008 10:09 pm GMT    Post subject: Reply with quote

OK, let's make sure we agree on one thing. Two (or more) Cantrips going off at the same time is a bad thing. If we agree on that, then we can have a discussion. Otherwise this will go nowhere.
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willpell
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PostPosted: Mon Dec 15, 2008 5:57 am GMT    Post subject: Reply with quote

chuckpint wrote:
OK, let's make sure we agree on one thing. Two (or more) Cantrips going off at the same time is a bad thing. If we agree on that, then we can have a discussion. Otherwise this will go nowhere.


Right, I get that, agreed. Firebolt and Earthen Armor being simultaneous would not work. I'm just saying the rule should be surgical. If more than one cantrip is rolled at the same instant, none of them function, but if you roll a cantrip at the same time that your opponent does not, then there's no reason why you shouldn't get your cantrip, if you would have gotten it when he wasn't there.
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eggsaladsandwich
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PostPosted: Mon Dec 15, 2008 6:33 pm GMT    Post subject: Reply with quote

Why cant you just say the "acting" player (whose turn it is) gets to resolve his cantrip first? Or better yet...gets the choice of resolving his cantrip 1st or second.

by the way...when would you and your opponent have a simultaneous roll anyway? Confused
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piMaster
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PostPosted: Mon Dec 15, 2008 9:18 pm GMT    Post subject: Reply with quote

eggsaladsandwich wrote:
by the way...when would you and your opponent have a simultaneous roll anyway?

A maneuver roll (but cantrips don't count during a maneuver roll), a magic negation roll (but cantrips simply count as normal magic results here), Flash Flood (again, no cantrips during a maneuver roll), Tidal Wave, Firestorm, and Volcanic Eruption.
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chuckpint
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PostPosted: Mon Dec 15, 2008 9:45 pm GMT    Post subject: Reply with quote

It may happen to two (or more) players, none of whom are the acting player (in fact, it's almost always the case).
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eggsaladsandwich
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PostPosted: Tue Jan 27, 2009 11:52 pm GMT    Post subject: Reply with quote

willpell wrote:
chuckpint wrote:
OK, let's make sure we agree on one thing. Two (or more) Cantrips going off at the same time is a bad thing. If we agree on that, then we can have a discussion. Otherwise this will go nowhere.


Right, I get that, agreed. Firebolt and Earthen Armor being simultaneous would not work. I'm just saying the rule should be surgical. If more than one cantrip is rolled at the same instant, none of them function, but if you roll a cantrip at the same time that your opponent does not, then there's no reason why you shouldn't get your cantrip, if you would have gotten it when he wasn't there.


If i understand this correctly, these situations would only happen in a game where 2 or more players, neither of whoms turn it is, are rolling simultaneously. So why not let the acting player (whose turn it is) decide the cantrip order. As for maneuver rolls, in that case whats wrong with the acting player deciding whose cantrip goes first also.
It just seems all these problems could go away if you just say the "acting" player (whose turn it is) gets to determine the order of any simultaneous cantrips, period. Cool
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DEEPBLUEB2
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PostPosted: Wed Jan 28, 2009 7:29 am GMT    Post subject: Reply with quote

this should have been a brain bender....

well I thought I heard it mentioned that when there are ties...it goes in playing order.

So winning the maneuver roll is important. Wink
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