SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Ghost Roller Open II
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> On-Line games
View previous topic :: View next topic  
Author Message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Fri Apr 10, 2009 6:29 am GMT    Post subject: Reply with quote

Counter Clockwise Order




Jim's turn:
First march
Cliff's Home
minor terrain:Double Saves
Turn Terrain up to 8th face
rolling for magic


Ghost Roller Open II

**



****

****



**


dburkley

BUA





BUA

piMaster






Reserves

DUA

Summoning Pool











Reserves




DUA
Summoning Pool






























Home
piMaster








Wind Walk (piMaster)
Wind Wall** (piMaster)








(City)










(piMaster)




















Frontier

(Temple)


cliffwiggs








Watery Double** x6 (Cliff)






















(dburkley)




Horde
dburkley








Wind Walk (dburkley)










(Jim)





Campaign
Jim



































Summoning Pool











DUA

Reserves





Summoning Pool









DUA

Reserves






Jim Rayborn

BUA

Ghost of a Chance Army




A Bunch of Girls and their Pony
(and a grumpy old disco man)

BUA

cliffwiggs



**



**

**



**


**Until the end of your next turn
*Until the end of this turn
Back to top
 View user's profile Send private message Send e-mail
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Sat Apr 11, 2009 6:22 am GMT    Post subject: Reply with quote

Jim's magic roll:

Medallion: Wayfare
Ghost: ID
Dragonlords: Smite, Cantrip
Death Mages: 3 magic, 3 magic, 3 magic
Dragonne Rider: melee
Dragonne Knights: ID, save, feet
Apparition: ID

Undead ID: 4
Eldarim: 4
Goblin: 9
Scalder ID: 3
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 6:11 am GMT    Post subject: Reply with quote

Good roll Ghost..thanks...
now what to do? hmmm...
Back to top
 View user's profile Send private message Send e-mail
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 6:29 am GMT    Post subject: Reply with quote

Ok I'm going for the win hehehehehe

Wall of fog the frontier...
summon a Dragon Spy
and path 3 Dragonne Knights to the frontier.

Then Second March...
attempt to maneuver frontier.

(Awaiting dispel first)
it's optional
Cliff may not want to make a Dispel roll
Back to top
 View user's profile Send private message Send e-mail
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Mon Apr 13, 2009 6:49 am GMT    Post subject: Reply with quote

I'll wait for Cliff to decide on rolling for a Dispel Magic, and then make all the rolls.
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 13, 2009 7:29 am GMT    Post subject: Reply with quote

my watery doubles will last until the end of my next turn, so lets go for the dispel. and yes I will want to counter-maneuver Wink
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Mon Apr 13, 2009 7:46 am GMT    Post subject: Reply with quote

Rolling the Unicorn for Dispel Magic: save.

Rolling Jim's army at the Frontier for maneuvers:

Dragonne Knights: melee, save, ID

After halving: 1 maneuver

Rolling Cliff's army for counter-maneuvers:

Gold Medallion: Wayfare
Unicorn: Trample
Lady Nereid: save, Counter
Naiad: melee
Nymph: melee, 2 feet
Eldar Dryad: magic, ID
Dryad: magic, save
Hamadryad: magic, ID, magic, magic
Dragon Slayer: logo

So total of 8 SAI maneuver (4 of which is doubled)
Total of 6 non-SAI maneuver, halved to 3, doubled (all Treefolk) back to 6

So Jim is stopped.
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 8:02 am GMT    Post subject: Reply with quote

I had to give it a shot...

Ok reserves...

Frontier army to reserves
Dragon rider to Reserves

EOT


thanks again Ghost Very Happy


Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 8:07 am GMT; edited 1 time in total
Back to top
 View user's profile Send private message Send e-mail
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 8:06 am GMT    Post subject: Reply with quote

Counter Clockwise Order




cliffwiggs's turn:
Quote:
unopposed maneuver to the 8th face.

roll for magic.





Ghost Roller Open II

**



****

****



**


dburkley

BUA





BUA

piMaster






Reserves

DUA

Summoning Pool











Reserves




DUA
Summoning Pool






























Home
piMaster








Wind Walk (piMaster)
Wind Wall** (piMaster)








(City)










(piMaster)




















Frontier

(cliffwiggs)

Wall of Fog (Jim)


cliffwiggs








Watery Double* x6 (Cliff)






















(dburkley)




Horde
dburkley








Wind Walk (dburkley)










(Jim)





Campaign
Jim



































Summoning Pool











DUA

Reserves






Summoning Pool









DUA

Reserves






Jim Rayborn

BUA

Ghost of a Chance Army




A Bunch of Girls and their Pony
(and a grumpy old disco man)

BUA

cliffwiggs



**



**

**



**


**Until the end of your next turn
*Until the end of this turn


Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 10:06 am GMT; edited 2 times in total
Back to top
 View user's profile Send private message Send e-mail
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 13, 2009 8:10 am GMT    Post subject: Reply with quote

unopposed maneuver to the 8th face.

roll for magic.
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Mon Apr 13, 2009 8:20 am GMT    Post subject: Reply with quote

Cliff magic roll:

Gold Medallion: Sortie
Unicorn: Teleport
Lady Nereid: ID, melee
Naiad: melee
Nymph: feet, feet
Eldar Dryad: 4 magic, ID
Dryad: ID, save
Hamadryad: 1 magic, save, ID, 1 magic
Dragon Slayer: logo

SAI: Teleport

Treefolk magic: 6
Treefolk ID: 7
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 13, 2009 9:00 am GMT    Post subject: Reply with quote

SAI: Teleport

Teleport the unicorn and a Naiad and a Nymph to the swamp city on the 8th face.


none of those units generated magic, so my magic results remain unchanged.

Treefolk magic: 6
Treefolk ID: 7

I'm at a swamp, so double all ID's for 6+7*2 = 20 green/gold


10 magic for two TRtM on Jim
5 magic for a flashflood on the swamp city at its 8th (I will choose not to attempt to stop)

that leaves... 5 magic.. two watery doubles on my 8th face army.


burn one.


Roll ghost roll.
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 9:09 am GMT    Post subject: Reply with quote

Counter Clockwise Order




cliffwiggs's turn:
Quote:
SAI: Teleport

Teleport the unicorn and a Naiad and a Nymph to the swamp city on the 8th face.


none of those units generated magic, so my magic results remain unchanged.

Treefolk magic: 6
Treefolk ID: 7

I'm at a swamp, so double all ID's for 6+7*2 = 20 green/gold


10 magic for two TRtM on Jim
5 magic for a flashflood on the swamp city at its 8th (I will choose not to attempt to stop)

that leaves... 5 magic.. two watery doubles on my 8th face army.


burn one.


Roll ghost roll.



Ghost Roller Open II

**



****

****



**


dburkley

BUA





BUA

piMaster






Reserves

DUA

Summoning Pool











Reserves




DUA
Summoning Pool






























Home
piMaster








Wind Walk (piMaster)
Wind Wall** (piMaster)








(City)










(piMaster)




















Frontier

(cliffwiggs)

Wall of Fog (Jim)


cliffwiggs








Watery Double* x6 (Cliff)
Watery Double** x2 (Cliff)






















(dburkley)




Horde
dburkley








Wind Walk (dburkley)





cliffwiggs







(City)







Campaign
Jim










Transmute Rock to Mud x2 (cliffwiggs)


























Summoning Pool











DUA

Reserves






Summoning Pool









DUA

Reserves






Jim Rayborn

BUA

Ghost of a Chance Army




A Bunch of Girls and their Pony
(and a grumpy old disco man)

BUA

cliffwiggs



**



**

**



**


**Until the end of your next turn
*Until the end of this turn


Last edited by DEEPBLUEB2 on Mon Apr 13, 2009 10:05 am GMT; edited 2 times in total
Back to top
 View user's profile Send private message Send e-mail
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Mon Apr 13, 2009 9:13 am GMT    Post subject: Reply with quote

Jim's roll against the Flash Flood:

Medallion: Flurry
Ghost: melee
Dragonlords: logo, Cantrip
Death Mages: magic, 3 feet, ID
Apparition: save
Dragonspy: Breath

6 maneuvers - 12 (2 TRtM) = 0

Terrain goes down to 7

Cliff maneuver roll:

Unicorn: Teleport
Naiad: 2 feet
Nymph: ID

Maneuver: 7

Jim counter-maneuver:

Medallion: Wayfare
Ghost: melee
Dragonlords: Sneak Attack, Fly
Death Mages: magic, magic, save
Apparition: melee
Dragonspy: ID

SAI maneuver = 8
non-SAI manuever = 3 - 12 = 0

Cliff is stopped.
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 9:16 am GMT    Post subject: Reply with quote

Things are getting tense! Laughing
Back to top
 View user's profile Send private message Send e-mail
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 13, 2009 10:00 am GMT    Post subject: Reply with quote

ARGH! one frickin maneuver!

I don't realy have an exit stratgy...

I'm gonna have to sacrifice these 7 health to help make sure that Dan doesn't come in on the back of my TRtM's.

No action with my 2nd army.

No reserves (it hurts just to say it)

EOT
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
DEEPBLUEB2
monster
Stockholder



Joined: 20 Nov 2005
Posts: 7894
Location: Des Plaines, IL

usa.gif
PostPosted: Mon Apr 13, 2009 10:03 am GMT    Post subject: Reply with quote

Counter Clockwise Order

piMaster's turn:

Ghost Roller Open II

**



****

****



**


dburkley

BUA





BUA

piMaster



Reserves
DUA

Summoning Pool








Reserves
DUA
Summoning Pool















Home
piMaster








Wind Wall* (piMaster)






(City)







(piMaster)


















Frontier

(cliffwiggs)
Wall of Fog (Jim)

cliffwiggs








Watery Double** x2 (Cliff)




















(dburkley)

Horde
dburkley








Wind Walk (dburkley)





cliffwiggs




(City)

Campaign
Jim







Transmute Rock to Mud x2 (cliffwiggs)

























Summoning Pool











DUA

Reserves






Summoning Pool









DUA

Reserves






Jim Rayborn

BUA

Ghost of a Chance Army




A Bunch of Girls and their Pony
(and a grumpy old disco man)

BUA

cliffwiggs



**



**

**



**


**Until the end of your next turn
*Until the end of this turn
Back to top
 View user's profile Send private message Send e-mail
piMaster
rare
Stockholder



Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

usa.gif
PostPosted: Mon Apr 13, 2009 10:13 am GMT    Post subject: Reply with quote

1st march:
Roll for magic.
Back to top
 View user's profile Send private message Send e-mail AIM Address
Ghost Roller
common



Joined: 02 Jun 2007
Posts: 282

iraq.gif
PostPosted: Mon Apr 13, 2009 10:34 am GMT    Post subject: Reply with quote

piMaster roll for magic:

Assailer: missile
Attacker: Fly, missile, missile
Dispatcher: Fly
Destroyer: ID, melee
Assaulter: missile
Attacker: missile
Devastator: missile
Destroyer: save, melee
Magi: 2 magic
Apprentice: Fly, 2 magic, Fly, missile
Magi: Fly
Magus: 1 magic, missile
Apprentice: melee, melee, 1 magic, missile
Magus: 2 magic

Frostwing magic: 8
Frostwing ID: 1
_________________
I Love to roll dice!
Back to top
 View user's profile Send private message
piMaster
rare
Stockholder



Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

usa.gif
PostPosted: Mon Apr 13, 2009 11:02 am GMT    Post subject: Reply with quote

I'll take it all as blue magic to cast Wind Walk on Jim's army at the 7th face and summon my Blue Dragonmount.

I end my turn.
Back to top
 View user's profile Send private message Send e-mail AIM Address
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> On-Line games All times are GMT - 6 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
Page 9 of 10

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group