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The Crystal Dragon

 
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DEEPBLUEB2
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PostPosted: Thu Oct 19, 2006 8:36 am GMT    Post subject: The Crystal Dragon Reply with quote

The Crystal Dragon:
Clear Plastic with sparkles (rainbow holographic reflections)
casting cost: 2 of each color (black/death,gold,red,blue,green)
Instead of dealing damage,
it brings back health.
So wings brings back 5 health.
Breath could be an immunity Cool


Fantasy Concept Not a Real Dragon Just for Fun


Last edited by DEEPBLUEB2 on Fri Oct 20, 2006 7:48 pm GMT; edited 3 times in total
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DEEPBLUEB2
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PostPosted: Fri Oct 20, 2006 7:33 pm GMT    Post subject: Reply with quote

Units can cast any Racial Spell that their color(s) matches,
when present at the same terrain as a Crystal Dragon.

Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Fri Oct 20, 2006 7:39 pm GMT    Post subject: Reply with quote

Should Their Be Crystal Masters and Hunters?
Probably.....

Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Fri Oct 20, 2006 7:46 pm GMT    Post subject: Reply with quote

Jim, you have too much time on your hands. Razz

p.s. don't forget about crystal dragonkin.
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DEEPBLUEB2
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PostPosted: Fri Oct 20, 2006 7:59 pm GMT    Post subject: Reply with quote

thanks Brad,
Well seeing how Dragonkin cannot be used for saves
against Ivory Dragons....
...... Ivory Dragonkin would need to be addressed First
(should their be Ivory Dragonkin?)
before Crystal Dragonkin are ever considered....
A Crystal Dragon Staff would be needed too Cool

Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Fri Oct 20, 2006 9:07 pm GMT    Post subject: Reply with quote

Crystal Dragon's Fallback or Plus
With any army gaining the ability to completly restore all health
and unleash racial spells, it is anybody's game.

Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Sat Oct 21, 2006 6:47 am GMT    Post subject: Reply with quote

The Crystal Dragonkin have special powers,
when a Crystal Dragon attacks,
it brings heath back,
the opposing player can negate the health gained,
by sacrificing Crystal Dragonkin health.
Also any player can use Crystal Dragonkin as saves for the Crystal Dragon,keeping the Dragon in play instead of getting killed.

Crystal Dragonkin cost 3 per health (of different colors)

Fantasy Concept Not a Real Dragon Just for Fun


Last edited by DEEPBLUEB2 on Sat Oct 21, 2006 11:27 am GMT; edited 2 times in total
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DEEPBLUEB2
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PostPosted: Sat Oct 21, 2006 10:06 am GMT    Post subject: Reply with quote

The Crystal Dragon Attack

What is the point of summoning a Crystal Dragon to a terrain with an opposing army?
The opposing Army will gain the benefits of the Dragon Attack,
then they will kill it,possible promotion,
and leave you with nothing but the bill for the Dragon Summoning.

If enough Crystal Dragonkin were in play you might be able to keep the Crystal Dragon Alive,Then it would make sense to summon a Crystal Dragon to a terrain with an opposing army present.

The real ploy is to send a Crystal Dragon to a less populated area,
or to a Terrain that has no armies present,
to become a sanctuary.

Fantasy Concept Not a Real Dragon Just for Fun
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Autpost
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PostPosted: Sun Oct 22, 2006 6:01 am GMT    Post subject: Reply with quote

Try this:

Quote:
when a Crystal Dragon attacks, it brings heath back,
If you turn everything into the opposite, then you should do that with treasure and promotion too:
1.) Killing a CD is more a shame than killing a Unicorn. If an army does, units are not promoted, but degenerated instead.
2.) Treasure: If an army tries to steal the treasure of a holy Crystal Dragon, again a sacrilege. The unit which does is degenerated.

Suddenly your dragon will become very interesting from a strategical point of view. If your opponent plays Canadian style, his army probably will deal enough damage to kill a dragon (and must do so, if 10+ damage are rolled). If you send Crystal Dragons in front of that army (again and again and again), the Canadian army will degenerate and degenerate and degenerate ... (only from killing CDs). So if you have a Crystal Dragon in your summoning pool, your opponent will think twice before he moves all units into one huge army. It would be really challenging to find the right balance: You want to have as many units as possible in front of that dragon, but not enough to kill him.
BTW: CD-Belly: causes +10 autosaves (instead of +5). It should not be too easy.

If forum members still look for anti-Canadian strategies - this CD-concept would be one.
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PostPosted: Sun Oct 22, 2006 10:24 am GMT    Post subject: Reply with quote

Autpost
Quote:
If you turn everything into the opposite, then you should do that with treasure and promotion too:
1.) Killing a CD is more a shame than killing a Unicorn. If an army does, units are not promoted, but degenerated instead.
2.) Treasure: If an army tries to steal the treasure of a holy Crystal Dragon, again a sacrilege. The unit which does is degenerated


I like the concept Autpost,
The only way you could keep from degenerating,
is to have Crystal Dragonkin.
(their saves,even auto saves,count for the Crystal Dragon)

If you steal a Treasure,you must Degenerate a unit.

Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Sat Nov 04, 2006 9:00 am GMT    Post subject: Reply with quote

Crystal Dragon Breath:
Immunity....
Army cannot be targeted, or units/or items in the Army.
For instance if a unit is immune it can't be targeted for Bullseye,
immune units would be safe from a Lightning Strike,
immune units would be safe from a finger of death,
immune units can't get the Plague
SAIs, Spells that individually target units won't work on immune units.



If a unit has a lasting spell,like earthen armor
and it was promoted,would it lose the earthen armor?


Fantasy Concept Not a Real Dragon Just for Fun


Last edited by DEEPBLUEB2 on Mon Apr 21, 2008 10:55 am GMT; edited 1 time in total
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Autpost
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PostPosted: Sat Nov 04, 2006 12:36 pm GMT    Post subject: Reply with quote

Quote:
If a unit has a lasting spell,like earthen armor and it was promoted,would it lose the earthen armor?
This is a trick question. Normally it would loose the spell, (Rules say: ...expires when the target unit is exchanged, killed or buried.) but a Crystal Dragon turns it into the opposite.

So the right answer is: If a unit promotes while a Crystal Dragon is present, the Earthen Armor is doubled. (It can be used up twice.)
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PostPosted: Sat Nov 04, 2006 1:57 pm GMT    Post subject: Reply with quote

The opposite effects happen from Breath,Wings,Treasure,Claw,Tail
If the presence of a Crystal Dragon affected spells, allot would have to be considered.
Would Consecutive Mires be allowed?
Goblins would halve their maneuvers in the Swampland instead of double,
Lava Elves maneuvers would cause damage to themselves in a Highland Wink

So I think only the opposite can happen from a Dragon Attack.

In the case of Earthen armor
thanks for answering the regular rules question.

If a unit was "immune",and if you want to extend opposite to spells,
you would have to consider racial abilities as well,
maybe Frostwing Can't Double Magic at Standing Stones
but everywhere else they can.
Feral would have to Degenerate a unit every turn.
Step Damage for Undead would go up... Increase one Health if Killed

Either way Thanks Autpost great insight!!! Cool

Fantasy Concept Not a Real Dragon Just for Fun


Last edited by DEEPBLUEB2 on Mon Apr 21, 2008 10:56 am GMT; edited 1 time in total
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PostPosted: Sun Nov 05, 2006 11:14 am GMT    Post subject: Reply with quote

How to Play Crystal Dragon:
First you would need to have the rules "crystal clear" Laughing
Then dub all Dragons and Dragonkin Crystal Dragons

or Select a color not used by any army to be the Crystal Color

another idea:
if any army has the same color dragons as their opponent,the Matching Color Dragons become Crystal Dragons,
and the respected Color of Dragonkin would turn to Crystal as well.


If playing with the presence of a Crystal Dragon Power,
I suggest limiting the Power to only the terrain that
the Crystal Dragon resides.

And Have fun too!! Cool


Fantasy Concept Not a Real Dragon Just for Fun
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PostPosted: Mon Apr 14, 2008 10:37 am GMT    Post subject: Reply with quote

This is my refined rules:



Crystalize Dragon:5 (One of Every Color)
Target Dragon becomes a Crystal Dragon.

Summon Crystal Dragon: (to summon an existing crystalized dragon)
casting cost:10
2 of each color (black/death,gold,red,blue,green)

(Instead of dealing damage,
it brings back health.
So wings brings back 5 health.
Breath: immunity



Note:
If a White Dragon Becomes Crystalized,
twice the power of restoration.

Note:
If a Crystal Dragon is killed,
or flys away... it becomes a normal dragon.

Note:
A Crystal Dragon can become banished by a Crystal Hunter...
however a White Crystal dragon still has the same dragon slaying/taming restrictions.

Note:
Crystal Hunters are banished from Crystal Dragon Breath.
(Opposite of Healing) Razz

Note:
If an army has A Crystal Slayer/Hunter....
they will not demote if killing the Crystal Dragon.


Also adding

Crystalize Dragonkin:5 (One of Every Color)
All Dragonkin in taget army become crystalized.

(The Crystal Dragonkin have special powers,
when a Crystal Dragon attacks,
it brings heath back,
the opposing player can negate the health gained,
by sacrificing Crystal Dragonkin health.
Also any player can use Crystal Dragonkin as saves for the Crystal Dragon, keeping the Dragon in play instead of getting killed. )




also adding:

Crystalize Dragonlord/Dragonslayer/Dragonhunter/Dragonmaster: 5 (One of Every Color)
Target Dragonlord/Dragonslayer/Dragonhunter/Dragonmaster become crystalized.

Crystalize Dragonstaff: 5 (One of Every Color)
Dragonstaff can summons a Crystal Dragon Only

Fantasy Concept...

Rules Review:

Units can cast any Racial Spell that their color(s) matches,
when present at the same terrain as a Crystal Dragon.

Crystal Dragon Breath:
Immunity....
Army cannot be targeted, or units/or items in the Army.
For instance if a unit is immune it can't be targeted for Bullseye,
immune units would be safe from a Lightning Strike,
immune units would be safe from a finger of death,
immune units can't get the Plague
SAIs, Spells that individually target units won't work on immune units.

Autpost wrote:
1.) Killing a CD is more a shame than killing a Unicorn. If an army does, units are not promoted, but degenerated instead.
2.) Treasure: If an army tries to steal the treasure of a holy Crystal Dragon, again a sacrilege. The unit which does is degenerated.
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PostPosted: Thu Feb 26, 2009 8:57 am GMT    Post subject: Reply with quote

With the intervention of the Hybrids and now the new Eldarim,
I found a way to work in the Crystal Dragon with existing dice.

Here's how it works....

Hybrid Varriation:

First a refresher course...
the Crystal Dragon does not deal damage...just the opposite...
it heals.

So a Dwarf Hybrid will not harm Dwarfs...
rather it heals them.

In addition,
elemental dragons heal elemental units...
so a Fire dragon would heal a red acolyte.

Pure Ivory Dragons heals Amazons....and so forth.

White Dragons....hmmmmm
they heal White units.
So Lords and Slayers are safe.
Since you can't promote a White Champion...
if a White Dragon Deals damage (healing power)
then bring back that much health in Eldarim.

Have Fun!! Very Happy


Unofficial
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PostPosted: Thu May 14, 2009 11:47 am GMT    Post subject: Reply with quote

A real crystal dragon
Razz Cool




http://www.crystal-cure.com/dodecahedron.html



Dodecahedron Platonic Solid - Clear Quartz "Extra" quality -

http://www.healingcrystals.com/Sacred_Geometry_Crystals/Dodecahedron

Quote:
Extremely popular metaphysically, Clear Quartz is known as the "Master Healer", with its very high vibration, and is the most versatile healing stone among all crystals. Quartz is said to be the most powerful healing stone of the mineral kingdom, able to work on any condition. Clear Quartz is known as the "Stone of Power" and amplifies any energy or intention. Clear Quartz is said to protect against negativity, attune to your higher self, and relieve pain. This extra, high quality Clear Quartz, amplifies the Sacred Geometry energies within these Dodecahedrons, making them ideal for all kinds of spiritual work.


Healing Crystal Wink
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PostPosted: Fri May 15, 2009 6:40 am GMT    Post subject: Reply with quote

The finishing touch...

use crytals laser engraving...
for the icons.

There are many stlyes of laser engraving...
they even do 3d images...
it would be fun to do an actual 3d dragon..inside the 12 sided crystal. Shocked



here a link to a place that engraves pictures..
http://www.le-neon.com/engraving.html

here is a sample of 3d engraving from a 2d picture...like an icon

http://www.kernlasers.com/3d_laser_engraving.htm



I prefer the frosted look...

http://www.createwindow.com/store/crystals/index.htm



So it could be either a 3d image inside the 12sided crystal...
or icons etched on the faces...
or both!! Wink Razz Cool
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PostPosted: Fri May 15, 2009 8:10 am GMT    Post subject: Reply with quote

Clearing the Crystal:

The clear out the energy...
Laughing

After all the healing the crystal dragon will need to be cleared...

http://www.youtube.com/watch?v=qffiRJoCCbU&eurl=http%3A%2F%2Fwww%2Ehealingcrystals%2Ecom%2Fvideos%2Ephp&feature=player_embedded


http://www.healingcrystals.com/videos.php
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PostPosted: Thu May 28, 2009 6:01 am GMT    Post subject: Reply with quote

http://www.crystal-cure.com/sacred-geometry-set.html







They sell the "Sacred Geometry" in sets...with a wooden box.

Platonic Solids
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