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The Big Freeze (Ice Age)

 
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DEEPBLUEB2
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PostPosted: Thu Jan 22, 2009 12:04 pm GMT    Post subject: The Big Freeze (Ice Age) Reply with quote

Ok I had so much fun with making The Great Flood.....
I'm making The Big Freeze (Ice Age) Razz

Expect the mammoth rider and Yeti to be featured. Shocked
Frostwings too...
We'll need a snow owl... Mr. Green

Similar to group monsters...
we will have a Snow Command.

Snow Command Concept 1:

Each member of the snow command has a special ability:


Yeti ("Big Foot Maneuver Icon" Doubles)


Mammoth Rider (if killed at a snow terrain, the mammoth rider becomes frozen at that terrain....
any spells that resurrect this unit will do so at the terrain where it was killed at)
If a unit is promoted into a mammoth rider...
then that unit goes to the DUA instead of being frozen.


Snow Birds (White Background)
(Falcon-Folk Hawk-Folk Vulture-Folk Owl-Folk)



Snow Feralization:
After the Feralization phase..
add another phase.
Here you may recruit or promote the snow birds from any terrain.
So instead of using from the DUA...you must recruit/promote from one terrain to another...
and only snow birds can recruit or promote to each other.


Shambler (Becomes a Group Monster):Snowmen
Laughing take that mudmen...
(list is still in the works)

Known Dragons:



Certain Dragons may also have gained some powers...
it is not known yet:
White dragon
Ivory dragon
Undead Hybrid
Frostwing Hybrid

The other dragons may have been killed off from the cold....
again not much is known...

There has been some speculation the the Swampstalker Dragons are still frozen....and may be alive in a hybernated state.


Following the Great Flood...
the Big Freeze fell apon Esfah...
thus freezing the entire Planet into a giant snowball.


I'd like to have a way where feet maneuver icons gain something....
like snow footprints....not sure what yet... Rolling Eyes
concept 1:

Snowprints:
When a unit rolls a foot maneuver icon...(animal and human feet)
it may stay in play if no attack is made.
So simply set the snow prints in front of the army...
then when a army attempts to maneuver...
these unit's results count if you decide not to roll them.
Once an attack is made...(Dragon or Melee)
the snow gets messed up...
so the snowprints are gone.



trample should be a plus...

So I'm working on this one...might take a little thinking...

Swamp Stalkers became frozen under water... Laughing

concept 1:

Ice Mutation:
Twisted Evil

Here swampstakers truly live up to their elemnts...death and frozen water.
In the army placement phase...
if a Swampstalker is placed at a Highland it goes to the DUA.

If a Swampstalker is placed at any other terrain...(Coastland, Flatland, Swampland) they are frozen into the terrain...
then each turn you may attempt to ice mutate 4 health.
Target 4 health in a reserve, which may roll to save...if they fail...
you may Bring that many health of frozen Swamp Stalkers up from the ice and they are now at that terrin.
If they get killed now...they go to the DUA as normal.

note:
an ice mutated Swampstalker can carry a magical item...so apon emergence from the ice...it may carry this magic item up to the terrain.


Boat maneuvers became beached on the snowbanks.
Units with boat maneuvers are frozen at that terrain...and can only leave thru spells or SAIs.

Flash Flood spell may have a heavier impact. Shocked
concept 1:
Flash Flood washes away any snowprints. Evil or Very Mad
(even if the snowprints have enough maneuvers to stop a flash flood...
just the casting of the spell erases the snowprints)
(However a dispel of Flash Flood will not automatically erase any snowprints...as the spell never existed)


Amazon chariots...
hmmm maybe they should gain some sled power...

Sled Power:
If snowprint of an opposing army are in play...
Amazon Chariots get Double maneuvers during a normal maneuver attempt. (Not during a counter maneuver or maneuver avoidance)

Animal Paw maneuver icons should gain something...
not sure about horseshoes...possibly

Firefeet should be extinguished. Twisted Evil

The highlands may have become a dormant volcano...again...we need more information...the Arctic blast is freezing all the research equipment.


UNOFFICIAL


Last edited by DEEPBLUEB2 on Thu Jan 28, 2010 9:42 am GMT; edited 66 times in total
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DEEPBLUEB2
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PostPosted: Thu Jan 22, 2009 12:12 pm GMT    Post subject: Reply with quote

The Big Freeze (Ice Age)










BUA**************


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BUA*************









Reserves

DUA




Summoning Pool






Reserves





DUA






Summoning Pool





































































































Frontier




(Frozen)




















































(Ice Mutate)



















































Summoning Pool





DUA




Reserves










Reserves










DUA


Summoning Pool









BUA





***********
BUA






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DEEPBLUEB2
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Joined: 20 Nov 2005
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PostPosted: Fri Jul 31, 2009 6:55 am GMT    Post subject: Reply with quote

Quote:
Certain Dragons may also have gained some powers...
it is not known yet:
White dragon


We now have some more information.

White Dragons have terrain Empathy,
thus besides the Elemental Breath...
White dragons now have Snowblind.

White Bragon Breath: (Snowblind)
All snowprints are lost.
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DEEPBLUEB2
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Joined: 20 Nov 2005
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PostPosted: Wed Sep 02, 2009 7:40 am GMT    Post subject: Reply with quote

Quote:
Certain Dragons may also have gained some powers...
it is not known yet:
White dragon
Ivory dragon
Undead Hybrid
Frostwing Hybrid

The other dragons may have been killed off from the cold....
again not much is known...


Latest Update...
Yes it's true...
All the Ivory Hybrids have been seen in the frozen lands of Esfah...
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DEEPBLUEB2
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Joined: 20 Nov 2005
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Location: Des Plaines, IL

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PostPosted: Fri Sep 25, 2009 7:19 am GMT    Post subject: Reply with quote

With the intervention of Earthquake...
dburkley's board game....
I decided to add Avalanche to "The Big Freeze (Ice Age)"
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