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What is your best army and why (army lists welcome)

 
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dutchjohn
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PostPosted: Wed Mar 11, 2009 6:21 am GMT    Post subject: What is your best army and why (army lists welcome) Reply with quote

Well I haven't played enough games to build the ultimate army. I just put a few dice together that I think work well and that is it. No deep strategy here. But making the perfect army is an art so I wanted some of you to present your most glorious army here and tell why it can't be beat or why it can be beat but only in a specific bad roll situation Smile

enlighten me!
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cliffwiggs
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PostPosted: Wed Mar 11, 2009 6:38 am GMT    Post subject: Reply with quote

There is no such thing as the 'perfect army'

there are armies that are better in certain situations, and there are armies which win more than they lose and some that lose more than they win, but no army is perfectly unbeatable in all situations.

even an army which wins 90% of the time today may lose 90% of the time three years from now (we've seen it at competition) because the types of armies people play vary over time.

its like a very large multifaceted game of rock-paper-scissors.
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dutchjohn
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PostPosted: Wed Mar 11, 2009 7:55 am GMT    Post subject: Reply with quote

let us boast about our unbeatable army today and bite the dust tommorow after all the army was the best yesterday.

still please show me your "best army ever" and tell us why.

you have a favorite don't you

Actually I want to know the reasons why unit A was chosen above unit b to be put in the army. The psychology of the commander so to speak.
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PostPosted: Wed Mar 11, 2009 8:24 am GMT    Post subject: Reply with quote

I have several 'stand-by' armies I will use.

Trolls,FireShadows and phoenix is popular.

All Slayer is popular

All common dw/le mag/cav is popular

really anything mag/cav is popular

amazon runners is popular

frostwing heavy is popular

however my favorite is LE mag/light

I like red and black magic the best, they are both direct offensive colors and defense does not win the game. I like the light because it has counter and decent maneuvers too, so two for one. and necromantic wave is a game turner.
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DEEPBLUEB2
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PostPosted: Wed Mar 11, 2009 9:03 am GMT    Post subject: Reply with quote

Oh it's that guy again... Rolling Eyes
I'll be brief...

this question is exactly the same question I asked...
there should be an army section on the new website...
anyways...
rather bore everyone with reposting...
just follow the links

http://sfr-inc.com/bb/viewtopic.php?t=214

http://sfr-inc.com/bb/viewtopic.php?t=1905

http://sfr-inc.com/bb/viewtopic.php?t=1055


I might add one new thing though...
it seems to be more popular today than ever...
the army setup seems to have abandoned the horde in defense of a homestand...
although the Acolytles my change that...
so army set up may be as important as the actual dice.
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chuckpint
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PostPosted: Wed Mar 11, 2009 10:02 am GMT    Post subject: Reply with quote

Also take a look at the "Introductions" for each of the races in this topic. They have a lot of hints for building a great army around that race.
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dburkley
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PostPosted: Wed Mar 11, 2009 7:24 pm GMT    Post subject: Re: What is your best army and why (army lists welcome) Reply with quote

dutchjohn wrote:
Well I haven't played enough games to build the ultimate army. I just put a few dice together that I think work well and that is it. No deep strategy here.


You don't need to play a lot of games to build an "ultimate" army. Your initial thought process is all you need to get started.

What I would suggest to those players of lesser play experience is:
1) Focus on your strengths and what you understand best. One of the first and best suggestions is at the beginning of the rules: "Get to know your dice."
2) Keep goals and strategies simple. As you play more and learn other mechanics you haven't mastered yet, you can evolve your strategy and incorporate those new mechanics into your strategy.
3) When you encounter players with different armies and tactics you don't understand, ask them about their army and strategies (after the game is over). Most will explain why they assembled the army they did and what they tried to get it to do to win the game.

When I got curious enough to try this game and found out that I liked it, I built what ended up being a tournament-quality army by keeping it simple and playing with mechanics I knew. I liked the Goblins, because of their color combo, but even grew to like them more when I started to understand their SAI's.

After a couple of games, I recognized that I had not mastered magic and just wasn't savvy enough to try and compete with others that used magicians, so I abandoned it completely and focused on maneuvers, melee, and the ability to bring back dice from the DUA. This translated into Marauders, Filchers, Leopard Riders, Trolls, and a Gold Medallion I was fortunate to find for sale at the convention (once I heard what it could do). I found the SAI's to be worthwhile to play with the "big" dice, instead of the smaller ones.

It worked great when the terrain dice rolled on the high side, and quite a bit less successfully when they were all low. I was fortunate enough to get starting terrains in the mid-to-high range for almost all of my games in the tournament. The maneuvers from the Leopard Riders and Filcher kept me in control of the terrains, and the Trolls and Gold Medallion forgave a lot of "sins" on the battlefield to give me an army that could give it out and take it, and then come back to give out some more. Since I won that tournament against players more experienced than I, it proved to be a tournament-level army. I've refined it a bit since then, and its described as an example in the Goblin Racial Introduction.

I've met quite a few players who really do "know their dice" and have assembled really interesting armies, many of which I've admired, and many that have earned their tournament titles. None are "perfect", but they sure are a lot of fun to play with...
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Lord_Arkanon
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PostPosted: Mon Jul 27, 2009 11:22 pm GMT    Post subject: Reply with quote

Yes, these are all good examples, but what about a mixed race army? I have found in a 60pt game, it is quite easy to build an "ultimate army", and here's how:

focus on their racial properties and how to benefit each other,

Example 1. Lava Elves and Dwarfs make for great allies, and here's why, both are heavy in maneuvers, missile, and melee if built right, you can crush an army if you have picked the right homeland terrain. I.E. the right type of 8th face icon for what you have built your army for, and the right terrain type for your army, I.E. And for this you need Highlands, because both benefit from it,. Lava Elves get maneuvers as saves, and the Dwarves get double maneuvers.

Example 2. Ferals and Swamp Stalkers can be massive troop generators, and get this it's at the start of every turn. Isn't that great? If any dead units are in the dead units are that match the armies at any terrain. You can use feralization for the Ferals and either bring in a single unit or or promote a unit to one higher in that army at any terrain. also the swamp stalkers have mutation, which is awesome for the guy who sits back in the reserves and casts his magic, the Swamp Stalkers use troops in the reserves as fuel for their regeneration, and can generate up to three points of health back to your army. So that'd be another six units back from the dead right at every next turn.

Example 3.Goblins and Undead, what a fearsome sight at your front door. This combination, I have found can be deadly. The Undead, with the power to step damage, and resist burial, and close to unstoppable melee power. The goblins double maneuvers, missile and assisted magic power, makes it easy to get the advantage on a terrain, all this and use the standing stones of swamplands since both are hard core casters and once it hits the 8th face, cast deadlands and both races can generate double black magic without burying your units and your undead can cast either xolor of the terrain and then you have an army that can dominate a table in under an hour.

Basically what i'm trying to say is that to make a perfect ultimate army is every DD players dream, just research your dice and how they play and you'll find your own "ultimate army"
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cliffwiggs
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PostPosted: Tue Jul 28, 2009 6:43 am GMT    Post subject: Reply with quote

Lord_Arkanon wrote:
it is quite easy to build an "ultimate army"


This is a good time to bring up an old discussion point. Your dice are only half or less of the total game. Every army has a weak point and a strong point.

Say your strength is in magic, but your opponents strength is ALSO magic, except his magic is slightly better than yours... You have to stay out of magic. You didn't design your army for missile, but that might be what you have to do against this particular opponent. i.e. Sometimes you have to move away from your strength to keep their opponent away from theirs.

You also need to start a game by looking at your opponents army and trying to discover what their strength is.

There was a time when people would routinely abandon 6th faces and LET someone get their first 8th face. If you are playing against something like an amazon cav army (with trolls thrown in) and that 8th face is a flatland tower... you just gave the game away in the first turn. (unless you have a lot of red/gold/green magic).

Just some thoughts to keep in mind. you might hav the 'ultimate' army, but so might your opponent.
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PostPosted: Tue Jul 28, 2009 1:39 pm GMT    Post subject: Reply with quote

I think was Cliff has said really shows how a game like Dragon Dice,
allows anyone to still have a chance.
I've played against some Net Decks..in Magic the Gathering..
and let me tell you...
the mechanical game is stacked against you.

The Ultimate deck is nothing more than a Playtested Rule oriented Machine.
Which will win 9 out of 10 games.

In Dragon Dice...these armies can all be defeated.
All of them.

Nice Words of Advice Cliff...
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DEEPBLUEB2
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PostPosted: Wed Aug 05, 2009 6:07 am GMT    Post subject: Reply with quote

I have found that by using armies created by other players..
I have the best results.

Why is this...?
well I choose armies that have won contests... Laughing

I do change them though.
My first World's had all my favorite dice...
the beholder was even in it.
I think I won 2 games...
back then you had to play many games,
and then there was a second day (Sunday) that you had to play even more games.
So it depends on the tournamnet layout as well...
I personlly don't think the armies are truly tested in the present format...
(although the winner is decided in a few hours this way)...
as the amount of games played to win the tournament are very few.
So that needs to be considered now when you build an army (the ultimate army for that format)...
some amies don't need the test of time...rather just a few breaks (the terrains for instance) is really enough to win a tournament.

I do create my own armies,
but I suggest using an already successful army sometime...
you might even win. Razz

I could not understand how anyone could use sunflares or sunburst in an army, and win......as they have no saves...
so I tried it and won as well.
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PostPosted: Wed Aug 05, 2009 7:44 am GMT    Post subject: Reply with quote

I'm not sure the names of the formats...
one's called Alpha...
but I remember when I won sealed box...
I lost my first game to Jonathan.

In the present format...
it's almost sudden death playoff...
one loss and you might as well forget about winning the tournamnet.

You really need to be undefeated to win the tournament.
I like the idea, that you can still win...if you had a bad start...
also the games lately were 40 minutes...
another factor.

Like anything..Experience will improve your playing...
but knowing the layout really helps.
So by choosing armies that have already won...
this gives you a terrific shot at not only gaining experience...
but a possible victory as well. Cool
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dutchjohn
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PostPosted: Sun Aug 23, 2009 6:00 am GMT    Post subject: Reply with quote

Quote:
I do create my own armies,
but I suggest using an already successful army sometime...
you might even win. Razz


could you send me one of your most succesfull army lists I will try to get that one together and then build myself an army that will kick it.

Then again I have a case of acolytes coming that might need some attention.
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PostPosted: Thu Aug 27, 2009 1:09 pm GMT    Post subject: Reply with quote

Quote:
Then again I have a case of acolytes coming that might need some attention.


So did you get 147? Wink
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dutchjohn
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PostPosted: Thu Aug 27, 2009 4:29 pm GMT    Post subject: Reply with quote

well with a case of twelve kickers with 11 dice I can only hope for 132 different dice however that would be a statistical impossibility.

but then again statistically impossible does not mean impossible at all it means chances are slim.

anyway I got mail they shipped today so US to the Netherlands will take a week or so


They are in. and it seems I need 2 more cases to get the collecting piece complete by then I hope to have enough extras to have a playing set.
However I need to wait for my next payday.

Now I see acolytes have very specialised functions so this calls for new strategies.
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Jula
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PostPosted: Sun Oct 04, 2009 9:27 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
I have several 'stand-by' armies I will use.

Trolls,FireShadows and phoenix is popular.

All Slayer is popular

All common dw/le mag/cav is popular

really anything mag/cav is popular

amazon runners is popular

frostwing heavy is popular

however my favorite is LE mag/light

I like red and black magic the best, they are both direct offensive colors and defense does not win the game. I like the light because it has counter and decent maneuvers too, so two for one. and necromantic wave is a game turner.


Hi!

Sorry for my ignorance, but what do you mean by ALL SLAYER? As far as I know there is no unit called Slayer and the only unit having the Slay face is the Minor Death... (Only to my knowledge, so I might be absolutely wrong.)

Cheers,
Jula
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chuckpint
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PostPosted: Sun Oct 04, 2009 10:06 am GMT    Post subject: Reply with quote

He's referring to a Dragonslayer.
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PostPosted: Mon Oct 05, 2009 7:06 am GMT    Post subject: Reply with quote

Jula wrote:
Sorry for my ignorance, but what do you mean by ALL SLAYER?


sorry, its a slay term.

if your army is composed of only dragon slayer or dragon hunters or a mixture, its called 'all slayer'. its not as powerful as it was 3-4 years ago, but still a decent army with little thought behind it.

the 'all master' army is similar with dragon lords and dragon masters.
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