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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Thu Feb 18, 2010 5:59 pm GMT Post subject: |
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Good Saves
No reserves, not yet  _________________ (T)roll the dice! |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Thu Feb 18, 2010 6:32 pm GMT Post subject: |
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Brad vs. subaggut
Brad's fourth turn
Reserves
| DUA
| BUA
| subaggut's Horde
| subaggut's Campaign
| subaggut's Home
| BLM's Home
| Frontier
Brad
| subaggut's Home
| BLM's Home
| BLM's Campaign
Watery Double (EoNT)
| BLM's Horde
| BUA
| DUA
| Reserves
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Thu Feb 18, 2010 6:35 pm GMT Post subject: |
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Watery Double expires
First March - Frontier
No maneuvers
Magic Roll
Conjurer - 3 Magic
Conjurer - 3 Magic
Conjurer - 3 Magic
Conjurer - 2 Magic
Lightning Blast - Light Troll (6)
Breath of Life - Evoker (3)
Watery Double - Frontier (2)
Again, no reserves. |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Thu Feb 18, 2010 6:42 pm GMT Post subject: |
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Troll - saved again. He's a hero  _________________ (T)roll the dice! |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Thu Feb 18, 2010 7:20 pm GMT Post subject: |
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Brad vs. subaggut
subaggut's fifth turn
Reserves
| DUA
| BUA
| subaggut's Horde
| subaggut's Campaign
| subaggut's Home
| BLM's Home
| Frontier
Brad
| subaggut's Home
| BLM's Home
| BLM's Campaign
Watery Double (EoNT)
| BLM's Horde
| BUA
| DUA
| Reserves
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Thu Feb 18, 2010 7:44 pm GMT Post subject: |
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Maneuver: lots of ID
Leopard Rider: Rend - 3
Leopard Rider: ID - 3
Wolf Rider: ID - 2
Marauder: ID - 3
Death Mage ID 3
Total: 14 Maneuver
Melee: Ouch, the Leopard Riders are angry again... I should use 4 or 5 from them
Marauder 4 Smite
Troll: ID - 4
Leopard Rider: Rend - 3
Leopard Rider: Rend - 3 + Rend - 3 + 4 Melee
Leopard Rider: Rend - 3 + Rend - 3 + ID - 3
Total: 26 + 4 Smite before saving _________________ (T)roll the dice! |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Thu Feb 18, 2010 8:46 pm GMT Post subject: |
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| subaggut wrote: | Maneuver: lots of ID
Leopard Rider: Rend - 3
Leopard Rider: ID - 3
Wolf Rider: ID - 2
Marauder: ID - 3
Death Mage ID 3
Total: 14 Maneuver |
Herald - 3 maneuvers
Herald - ID - 3 maneuvers
Courier - 3 maneuvers
Conjurer - 2 maneuvers
Conjurer - 2 maneuvers
Conjurer - ID - 2 maneuvers
15 maneuvers, doubled to 30
| subaggut wrote: | Melee: Ouch, the Leopard Riders are angry again... I should use 4 or 5 from them
Marauder 4 Smite
Troll: ID - 4
Leopard Rider: Rend - 3
Leopard Rider: Rend - 3 + Rend - 3 + 4 Melee
Leopard Rider: Rend - 3 + Rend - 3 + ID - 3
Total: 26 + 4 Smite before saving |
Conjurer, Evoker, Guard
Herald - 4 Counter, 4 Save
Herald - 3 Maneuver, 3 Save
Conjurer - 2 Maneuver, 2 Save
9 Saves, Doubled is 18
That'll do for me. Good game, subaggut, thanks for playing.
I just can't keep up with that many good rolls. Average damage mathematically (including smites) for that group is right around 19.
24, 33, 32, 22 and 30 is a bit too much for my poor little elfies to stand up to.  |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Fri Feb 19, 2010 3:54 am GMT Post subject: |
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Sorry, it was not my fault. I think rolling the whole army can show a lot of strange results. Look at your last maneuver roll, if that was the save roll, only the smite could hurt you. And this is just half of your army. But I am not a math genius, so I maybe you are right. ( I don't know how leopard riders distort the statistics).
Thank you for the game, I am a little bit dissapointed it ended because of rolls. (I think this online game is not my genre, after you said my rolls are outstanding, and next time I rolled a similar result, I thought about giving up the game, instead of post the results.)
So, this is why I don't say that next time will better.
Thank you again. _________________ (T)roll the dice! |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Fri Feb 19, 2010 6:17 am GMT Post subject: |
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| subaggut wrote: | | Thank you for the game, I am a little bit dissapointed it ended because of rolls. (I think this online game is not my genre, after you said my rolls are outstanding, and next time I rolled a similar result, I thought about giving up the game, instead of post the results.) |
Bah, I bet a fair amount of these games come down to someone just rolling amazingly. Like I said, I have no doubt that you were actually making the rolls, just the best I can do is play to what the stats would seem to say I should do. If the statistics aren't working out, there's not much you can do Like in Magic, if the other guy just draws all his best cards, while you get average draws, there's not much you can do - that's just the nature of games where luck is involved. We can certainly play another one at some point - maybe you'll roll all fives and tens then.  |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 19, 2010 7:37 am GMT Post subject: |
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| subaggut wrote: | ( I don't know how leopard riders distort the statistics).
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As I tell my kids, be careful of what you ask for. I assume you are wanting to know what the average melee rolled for this die is. The rerolling is what makes the leopard rider unique.
Leopard Rider - 3ID, 3Missile,3Rend,3Rend,3Save,4Melee
An average is just a sum total of all the possibilities divided by the number of possibilities. So add up how much melee all the sides have and divide by 6. The trick is how to calculate the rend, but just define it in terms of the average you are looking to find. a reroll give you results plus whatever results you can expect from a single roll. by definition that average contains all the possible rerolls including additional rends.
so each face give you an amount of melee= 3, 0, 3+avg,3+avg,0,4
avg = (3+0+3+avg+3+avg+0+4)/6
avg = (13 + 2*avg)/6
6*avg = 13 + 2*avg
6*avg - 2*avg = 13
4*avg = 13
avg = 13/4
avg = 3.25
so the average melee expected from a leopard rider is 3.25
where it gets really funky is how the reroll affects the variance and thus the standard deviation, but I've shown enough of my geeky colors for one day.
Cliff _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Fri Feb 19, 2010 7:46 am GMT Post subject: |
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| cliffwiggs wrote: | | so the average melee expected from a leopard rider is 3.25 |
That's what I got, too, Cliff. Though I went at it a different way. I agree, enough math nerdery for one day.
BLM |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Feb 19, 2010 7:54 am GMT Post subject: |
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| maynes32 wrote: | | cliffwiggs wrote: | | so the average melee expected from a leopard rider is 3.25 |
That's what I got, too, Cliff. Though I went at it a different way. I agree, enough math nerdery for one day.
BLM | The very first time I tried to do this I wrote it out as a series. After a few iterations I recognized the pattern and realized this is easier.
but like you noticed in your game, sometimes you get great rolls when you don't need them. I get the best saves while rolling for melee and then get all melee when I want saves.  _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Feb 19, 2010 8:09 am GMT Post subject: |
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In fact, this game went almost exactly as I would expect. There are only a couple of ways this could have turned out differently.
First, the Coral Elf army was going to have a hard time against the melee. Smites are going to hurt no matter what. The only way the Coral Elves could stay in the game was to stay at full health, and manage to get some attacks that hurt (magic or otherwise). That means no matter what, always bringing back any dead.
Second, several times the Coral Elves did not counter-attack. Always counter-attack unless the other army has a lot of Counters or Cantrips. The only way to get rid of the Goblins is to knock them off and bury them. The Lightning Strike and Bloat Corpses on the Troll was perfect.
Third, give the other player something to worry about. Retreat one uncommon and put it at another terrain. Start turning it up. Sooner or later the other player will have to react to that. The uncommon is the correct choice because it can't be killed by a single Cantrip.
The Goblin army is perfectly setup to be a melee pain in the butt. The Trolls let it bring back dead as well as giving it much needed saves. As long as that army is causing units to die, and not losing more than it can bring back, just keep attacking. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Feb 19, 2010 9:31 am GMT Post subject: |
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And don't forget to bury the lone dark troll when you have a temple 8th.  |
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maynes32 common
Joined: 21 Jan 2010 Posts: 112 Location: Dexter, MI

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Posted: Fri Feb 19, 2010 10:43 am GMT Post subject: |
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| Jim Rayborn wrote: | And don't forget to bury the lone dark troll when you have a temple 8th.  |
Forgetting half a terrain's abilities is a bad call. Who did that?  |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Fri Feb 19, 2010 1:50 pm GMT Post subject: |
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| maynes32 wrote: | | cliffwiggs wrote: | | so the average melee expected from a leopard rider is 3.25 |
That's what I got, too, Cliff. Though I went at it a different way. I agree, enough math nerdery for one day.
BLM |
Ok, I understand this. But this is only one Leopard Rider, 3 of them produce almost 10 avarage melee, and this was only 9 pont from my 36/32 and then 28. So 22-32 melee with another 4-5 good melee units (marauder, trolls) could show easily outstanding results - I think this happened.
But, how luck can change: today a single crocosaur almost ate my all frontier army (Rend-Rend-Tail-Tail-Smite) - and I rolled just 2 saves.  _________________ (T)roll the dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Feb 19, 2010 4:35 pm GMT Post subject: |
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| subaggut wrote: | | today a single crocosaur almost ate my all frontier army (Rend-Rend-Tail-Tail-Smite) |
You mean "Surprise" don't you?
I guess it kinda looks like a smite...
I think it's an eye actually.
I like the surprise on the crocosaur...
after a large reroll fest, no counter attack. |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Fri Feb 19, 2010 5:45 pm GMT Post subject: |
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Ouch, I checked it now on the SFR website, it was not a Smite nether a Suprise, it was a save So, we still have to memorize the icons of different races. (Everybody in my playgroup is a beginner.) Or ask for a better light in the club where we played.  _________________ (T)roll the dice! |
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