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36 health, All Dice - No Magicians (Modified)
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chuckpint
White Dragon
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Joined: 10 Jan 2005
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Location: Evanston, IL

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PostPosted: Mon May 17, 2010 10:40 am GMT    Post subject: Reply with quote

On your second march, you did not roll the minor terrain. If you take a march, you first roll the minor terrain. Then you take your optional maneuver, and then whatever action is possible based on the terrain or minor terrain.

So you need to take that march again. Magic may not be possible.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Phil
dragonmount



Joined: 27 Aug 2009
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Location: Liège, Belgium

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PostPosted: Mon May 17, 2010 11:06 am GMT    Post subject: Reply with quote

I tought I have to roll it only if I maneuver, Sorry (again Embarassed )
I should have re-read all the rules

Post recorrected
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Jula
dragonsteed
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Joined: 23 Jun 2009
Posts: 94
Location: Hungary

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PostPosted: Mon May 17, 2010 11:25 am GMT    Post subject: Reply with quote

One March:
Minor Terrain: ID (wow, again!!!)
Unopposed maneuver - one step up to 7.

I roll for magic:
Dragonslayer - 4 Save
Dragonslayer - ID
Red Dragonhunter - 4 Smite
Red Dragonhunter - Logo
Gold Dragonhunter - Logo
Gold Dragonhunter - 4 Counter
Ghost - 3 Save
Firestarter - ID

14 for red spells:
12 for resurrecting the Black Dragonhunter. (Spark of Life)
2 points are spent to cast Ash Storm on Dave's Home.

4 points for casting gold spells:
I'll promote one Dragonfoal to the Dragonhero.

No reserve phase.

End of my Turn.
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frdm02
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Joined: 10 Sep 2005
Posts: 761
Location: Hortonville Wisconsin

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PostPosted: Mon May 17, 2010 11:32 am GMT    Post subject: Reply with quote

Turn Sequence: frdm02, Dan, Phil, Jula , Raven

*****************************************************************************************************************************************************************
frdm02
Summoning Pool
frdm02
DUA
frdm02
BUA
Dan
DUA
Dan
Summoning Pool
Dan
BUA
Phil
BUA
Phil
DUA
Phil
Summoning Pool
frdm02
Reserve Army
Dan
Reserve Army
Phil
Reserve Army
*
frdm02
Home Army
Dan
Phil
frdm02
Dan
Home Army
Phil
frdm02
Dan
Phil
Home Army
wilding
Raven
frdm02's Home
ash storm
Jula
Raven
Dan's Home
Jula
Raven
Phil's Home
ashstorm x 4 until start of Daves turn

Jula
*
*
frdm02
Dan
Phil
frdm02
Dan
Phil
frdm02
Dan
Phil
Raven
Home Army
Raven's Home
Jula
Raven
Frontier

Jula
Raven
Jula 's Home
Jula
Home Army
*
Raven
Reserve Army
Jula
Reserve Army
Raven
Summoning Pool
Raven
DUA
Raven
BUA
Jula
BUA
Jula
DUA
Jula
Summoning Pool

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frdm02
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Joined: 10 Sep 2005
Posts: 761
Location: Hortonville Wisconsin

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PostPosted: Mon May 17, 2010 11:54 am GMT    Post subject: Reply with quote

rolling reserve for magic

1 mammoth rider Id stone skin my home army

Rolling home army....not enough

1 Warlord ID
1 Dragonne Knight ID
Taking away 1 for ash storm from the scalder

I will cast a Transmute rock to mud on Julas home army, and a watery double at my home.

Here's to hoping these 2 little armies can with stand the onslaught I think they are about to encounter........reserve to Julas home.

End turn
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frdm02
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PostPosted: Mon May 17, 2010 11:56 am GMT    Post subject: Reply with quote

Turn Sequence: frdm02, Dan, Phil, Jula , Raven

*****************************************************************************************************************************************************************
frdm02
Summoning Pool
frdm02
DUA
frdm02
BUA
Dan
DUA
Dan
Summoning Pool
Dan
BUA
Phil
BUA
Phil
DUA
Phil
Summoning Pool
frdm02
Reserve Army
Dan
Reserve Army
Phil
Reserve Army
*
frdm02
Home Army
water double
stoneskin
Dan
Phil
frdm02
Dan
Home Army
Phil
frdm02
Dan
Phil
Home Army
wilding
Raven
frdm02's Home
ash storm
Jula
Raven
Dan's Home
Jula
Raven
Phil's Home
ashstorm x 4 until start of Daves turn

Jula
*
*
frdm02
Dan
Phil
frdm02
Dan
Phil
frdm02
Dan
Phil
Raven
Home Army
Raven's Home
Jula
Raven
Frontier

Jula
Raven
Jula 's Home
Jula
Home Army
transmute rock to mud until start of Daves turn
*
Raven
Reserve Army
Jula
Reserve Army
Raven
Summoning Pool
Raven
DUA
Raven
BUA
Jula
BUA
Jula
DUA
Jula
Summoning Pool

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Last edited by frdm02 on Mon May 17, 2010 12:36 pm GMT; edited 1 time in total
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frdm02
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PostPosted: Mon May 17, 2010 12:01 pm GMT    Post subject: Reply with quote

Looks like today the feral got lucky, forgot to use my 8th face power Rolling Eyes
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Phil
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Joined: 27 Aug 2009
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PostPosted: Mon May 17, 2010 12:17 pm GMT    Post subject: Reply with quote

Yep and Jula's home has dissapeared !!!
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Jula
dragonsteed
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Joined: 23 Jun 2009
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PostPosted: Mon May 17, 2010 12:35 pm GMT    Post subject: Reply with quote

Phil wrote:
Yep and Jula's home has dissapeared !!!

That's not a problem... My army still has a nice village to live in, their windows look out on alpine pastures... Very Happy
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dburkley
rare
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Joined: 29 Jun 2008
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PostPosted: Mon May 17, 2010 10:54 pm GMT    Post subject: 36-Health - No Magicians Reply with quote

Daniel's Turn

Initial Effects / 8th Face Effects: none.
Dragon Attack Phase: none.

1st March: Activate Army at Flatlands Tower.
Roll Flatland Minor Terrain: Missile

I will advance the Flatlands Tower to 8, which will cause me to discard the Flatland Forest Minor Terrain.

I'll elect do a missile action. The 8th Face Tower permits me to conduct a missile action against any army at any terrain in play. The target army will be Frdm02's army at Jula's Highland Terrain.

Harbinger: ID icon = 3 missiles
War Driver: 3 saves
War Driver: ID icon = 3 missiles
Spearer: 3 missiles
Spearer: 2 melee
Envoy: 2 maneuvers
Runner: ID icon = 1 missile
Medusa: 4 maneuvers
Filcher: 3 melee
Leopard Rider: Rend SAI
Leopard Rider: 3 missiles
Ambusher: 2 saves
Mugger: 2 melee
Glower: 1 missile
Glower: 2 missiles
Dragonkin do not roll for a missile action.

Totals from the roll: 6 Amazon maneuvers, 16 missiles, 7 melee and the Rend SAI, and 5 saves.

The melee and save results have no effect. The 6 Amazon maneuvers are doubled to 12 for the 8th Face, and then the Amazon Racial Ability allows me to count the Amazon maneuvers as missiles at a Flatlands Terrain, for a total of 28 normal missile damage. (The Amazons are now in their element!)

No 2nd March.

No Reserve Move.

End my turn.
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US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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frdm02
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PostPosted: Tue May 18, 2010 7:20 am GMT    Post subject: Reply with quote

and there is the pain I was expecting, ohhhh how I wish I had rolled the magic to TRM and get off a dancing lights.

Rolling saves
Mammoth ID
Flury
and 2 from a scorcher

9 + 2 for racial ability is 11

17 damage takes out that army
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frdm02
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PostPosted: Tue May 18, 2010 7:24 am GMT    Post subject: edited to remove expired spells Reply with quote

Turn Sequence: frdm02, Dan, Phil, Jula , Raven

*****************************************************************************************************************************************************************
frdm02
Summoning Pool
frdm02
DUA
frdm02
BUA
Dan
DUA
Dan
Summoning Pool
Dan
BUA
Phil
BUA
Phil
DUA
Phil
Summoning Pool
frdm02
Reserve Army
Dan
Reserve Army
Phil
Reserve Army
*
frdm02
Home Army
water double
stoneskin
Dan
Phil
frdm02
Dan
Home Army
Phil
frdm02
Dan
Phil
Home Army
wilding
Raven
frdm02's Home
ash storm
Jula
Raven
Dan's Home
Jula
Raven
Phil's Home

Jula
*
*
frdm02
Dan
Phil
frdm02
Dan
Phil
frdm02
Dan
Phil
Raven
Home Army
Raven's Home
Jula
Raven
Frontier

Jula
Raven
Jula 's Home
Jula
Home Army
transmute rock to mud until start of Daves turn
*
Raven
Reserve Army
Jula
Reserve Army
Raven
Summoning Pool
Raven
DUA
Raven
BUA
Jula
BUA
Jula
DUA
Jula
Summoning Pool

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Phil
dragonmount



Joined: 27 Aug 2009
Posts: 34
Location: Liège, Belgium

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PostPosted: Tue May 18, 2010 12:09 pm GMT    Post subject: Reply with quote

Feralization :

I'll promote an Antelope to Horse at my Home

8h face :

I'll recruit the Antelope

Waiting the dragon attack
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Raven Bloodeyes
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PostPosted: Tue May 18, 2010 7:25 pm GMT    Post subject: Reply with quote

Blue Dragon: Jaws!

12 Damage.
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Phil
dragonmount



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PostPosted: Wed May 19, 2010 11:41 am GMT    Post subject: Reply with quote

Elephant : Trample
Tiger : ID
Tiger : 2 Save
Leopard : ID
Leopard : 2 Save
Horse : ID
Horse : 3 Move
Antelope : 1 Save
Lynx : 1 Melee

5 Save and an ID result as save for a total of 6 x2 = 12 save

The remaining ID as melee for a total of 12 melee

The dragon is killed but no promotion possible

First March :
Roll for magic

Elephant : 4 Melee
Tiger : ID
Tiger : ID
Leopard : ID
Leopard : 3 Melee
Horse : 2 Move
Horse : 2 Save
Antelope : 1 Move
Lynx : 1 Move

Total : 8 x2 = 16

I'll cast 2 Transmute rock to mud on Jula's Home army and then path a Horse at his Home
With the remaining 2 points, I'll cast a Scent of fear on Jula's Home army to push the Firestarter to the reserve

Second March :
I'll try to maneuver Jula's Home to 8

Horse : 2 Move

Waitnig the Counter-maneuver
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Jula
dragonsteed
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Joined: 23 Jun 2009
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Location: Hungary

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PostPosted: Wed May 19, 2010 1:50 pm GMT    Post subject: Reply with quote

So, if I count correctly, 18 results are subtracted from my army...?? Oh-oh... Confused

Dragonslayer - ID
Dragonslayer - 4 Sneak Attack
Red Dragonhunter - Logo
Red Dragonhunter - 4 Sneak Attack
Gold Dragonhunter - 4 Sneak Attcak
Gold Dragonhunter - 4 Counter
Black Dragonhunter - 4 Smite
Ghost - 3 Save
Red Dragonhero - Belly
Gold Dragonhero - ID
Red Dragonfoal - 1 Maneuver
Gold Dragonfoal - 1 Maneuver

Rolling Eyes

10-18 = -8 ---> 0




So, your maneuver attempt succeeds! Therefore you won...
Congratulation, Phil!




Gentlemen, thank you so much for providing me with the opportunity to play with you! Thank you very much for the game! Wink
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Jula
dragonsteed
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PostPosted: Wed May 19, 2010 1:58 pm GMT    Post subject: Re: 36 health, All Dice - No Magicians (Modified) Reply with quote

piMaster wrote:
cliffwiggs wrote:

I hope that I didn't just trade trolls for feral with this format...

You probably did.

I think this is what foreseeability means... Mr. Green
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chuckpint
White Dragon
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Joined: 10 Jan 2005
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PostPosted: Wed May 19, 2010 1:59 pm GMT    Post subject: Reply with quote

Actually, your maneuver was a 2. How did I get to that?

Dragonslayer ID = 4
Gold Dragonhero ID = 2
Red Dragonfoal = 1
Gold Dragonfoal = 1

Total of 8

8 - 18 = -10 -> 0

Now add your SAI generated maneuvers:

Red Dragonhunter logo = 2

Total of 0 + 2 = 2

So it's a tie, which Phil wins. But it was closer that you thought!
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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frdm02
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PostPosted: Wed May 19, 2010 2:02 pm GMT    Post subject: Reply with quote

Good game everyone! Thanks
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Phil
dragonmount



Joined: 27 Aug 2009
Posts: 34
Location: Liège, Belgium

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PostPosted: Wed May 19, 2010 3:52 pm GMT    Post subject: Reply with quote

Thanks everyone
That was a great game

I didn't expected to win my first multiplayer game, especially against world champion !!
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