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DEEPBLUEB2
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PostPosted: Thu Jan 14, 2010 9:58 am GMT    Post subject: Reply with quote

Quote:
Hi!



Quote:
Home: Coastland City (Dark)
Sunburst


What's the goal of dividing an army like this? I don't really see the purpose of leaving only one single unit at home while the rest of the army is campaining or "hording"... Could you please clue me up? Probably I do it wrong, however I always leave most of my forces at home and/or send them to the border terrain, while my horde army usually consists just one unit.
I guess it always depends on the type of the army, etc., but I find this division a bit strange.


Thanks in advance,
Jula



OK well first thing is the home terrain is a coastland...
thus allowing the single unit to terrain flight to any terrain...
so let's look at the full army setup...

Home: Coastland City (Dark)
Sunburst

Campaign: Coastland Tower (Dark)
Dragonlord x 2 (Clear Black Ink)
Ash Bringer
Sunflare x 3


Horde:
Gryphon (Dark)
Dragonne Knight x2 (One Dark)
Dragonne Rider x2
Gold Medllion


---------------------

Winning the maneuver roll...
is really part of the strategy...
this allows the following...
and it all depends on the terrain rolls as to which way to go...

The Gryphon could ferry the gold medallion and 4 health to the home terrain...
the Dragonne Riders will then help with the maneuvers and scorching touch....

meanwhile at the frontier...
if there is blue...
the magicians could terrain flight to the home terrain...
while the dragon lord could cast gold magic through a cantrip...and move itself...or perhaps the Dragoone knight to the home terrain.

This would be done or attempted if the home terrain were to roll a high number.

OR....

I may decide to target the coastland terrain....
with my favorite method...

what is that?

well I found an abundace of Swampland terrains as home terrains in my opponents...
this provides the green I need to cast Tidal Wave through the dragone knights ID.

This is a sneaky spell as it can catch players off guard.

So the coastland home is used to evacuate (through terrain flight) the mage to any terrain,
then I use the high maneuvers to gain the 8th face,
after which the dragon knights are setup to roll an ID against my home terrain.

Since you can only be assured of one terrain, your home,
I choose the coastlands to allow the Dragon knight to cast tidal wave.

--------------------------------------------------------

So to answer the question simply...
I choose the coastland home as bait... (tidal wave and dragon attacks)
and as a springboard to escape the lone common mage.
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Jula
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PostPosted: Thu Jan 14, 2010 11:27 am GMT    Post subject: Reply with quote

Hi!

Quote:
So to answer the question simply...
I choose the coastland home as bait... (tidal wave and dragon attacks)
and as a springboard to escape the lone common mage.


That's simply brilliant! Smile
Thanks for the answer.

I would need your advise. I am planning to try the army composed of 4 Fireshadows, 4 Trolls and one Gold Medallion. How should I divide this army and what terrain(s) should I bring?


All the best,
Jula
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DEEPBLUEB2
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PostPosted: Thu Jan 14, 2010 12:05 pm GMT    Post subject: Reply with quote

Quote:
Battlefest GenCon 2007 2nd Place

· Home - Coastland City

Fireshadow

· Campaign - Coastland Standing Stones

Troll x2

Fireshadow x 4 Changed (Fireshadow x 3 and a Dragonlord Clear with Black Ink)

Gold Medallion

· Horde

Troll

Fireshadow x6

· Blue Wyrm x3

· Blue Dragonkin Champion x2 Changed (Blue Dragonkin Champion and Red Dragonkin
Champion Blue Ink)
Blue Dragonsteed x1

Blue Dragonmount x3 Changed (Blue Dragonmount x 2 and a Red Dragonmount)
Blue Dragonfoal x3 Changed (Blue Dragonfoal x 2 and a Red Dragonfoal)

· Coastland Village

Flatland Village

Highland Village

Swampland Village



So I guess a modified version:

· Home - Coastland City

Fireshadow

· Campaign - Coastland Standing Stones

Troll x3

Gold Medallion

· Horde

Troll

Fireshadow x3

· Blue Wyrm x2

· Blue Dragonkin Champion
Red Dragonsteed x1

Blue Dragonmount
Blue Dragonfoal x2
Red Dragonfoal

· Coastland Village

Flatland Village

Highland Village

Swampland Village
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cliffwiggs
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PostPosted: Thu Jan 14, 2010 1:08 pm GMT    Post subject: Reply with quote

Jula wrote:
But I have to admit here that I am neither a good player, nor an experienced one, so I might find this odd due to my ignorance.
This is one of those cases where there isn't a right or a wrong.

whether you give up your home or not depends on your strategy. if I'm playing a heavy missile army, I may want to capture the frontier. If I'm playing heavy melee, I want to attack you at your home.

as I said before the main reason in a multiplayer game to do this is for flexibilty of where to put your armies. you get the option of where to place two of your three armies, so you make those the biggest armies.

if your strategy says you want your home terrain(say for the racial ability or the 8th face) then you wouldn't do this.

your strategy is just different.
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cliffwiggs
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PostPosted: Thu Jan 14, 2010 1:22 pm GMT    Post subject: Reply with quote

Jula wrote:
4 Fireshadows, 4 Trolls and one Gold Medallion. How should I divide this army and what terrain(s) should I bring?


This is a fairly popular army, you have to be very agressive to do it.

how you split depends on your strategy.

you want to keep the fireshadows at blue terrains for terrain flight.
you want to keep your trolls and medallion where they can roll as often as possible.

you could either split them evenly or specialized.

if you want to win the horde roll, then put all fireshadows in the hoard, trolls wont win a horde roll.

but with this type of army you usually want your opponent to go first and sometimes even LET them capture an 8th face. they will sit and try to protect it and you can melee them to death.

and I wouldn't do it the same way everytime either. switch it up.
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DEEPBLUEB2
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PostPosted: Mon Aug 30, 2010 11:53 am GMT    Post subject: Reply with quote

Well here I am again with another set of runner up armies...
in case anyone was interested...

This army was almost identical to Matt's army,
which won.
I think he has an Adrosphinx instead of a Roc,
so we both had a Wizard, Troll, Fireshadow..
very similar dragons....


Fire in the Sky
GenCon 2010
2nd place Runner Up
(thru a tie breaker)

Sealed Starter/ Firewlker Kicker

Home: Coastland Tower

Thug


Campiagn: Flatland Tower

Troll
Fireshadow
Wizard
Deadeye
Sunbust
Sunflare
Hedge Wizard
Nightsbane
Guardian
Firestarter
Shadow Chaser
Sentry


Horde:

Roc
Daybringer
Lizard Rider X2
Pony Rider
Patroller
Footman X3
Ambusher X2
Wardog Rider X2
Mugger X2

Summoning Pool:

Ivory Wurm
Blue Drake

Out of the Game:

Highland Standing Stones
Swampland Temple


Last edited by DEEPBLUEB2 on Mon Aug 30, 2010 11:55 am GMT; edited 1 time in total
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DEEPBLUEB2
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PostPosted: Mon Aug 30, 2010 11:55 am GMT    Post subject: Reply with quote

This army is one of the best I have ever made.

Worlds'S 2010
2nd place runner up

Reign Forest Fire


Home: Coastland City

Sunburst

Campiagn: Costland Tower (Dark)

Draonlord (Clear with Black Ink)
Dragonslayer (SFR Pearl with Bronze Ink)
Ashbringer
Eldar Dryad X2


Horde:

Unicorn
Lady Nereid (Maroon Ink)
Dragonne Knight (Black Ink)
Fireshadow
Gold Medallion

Summoning Pool:

Ivory/Blue Drake
Ivory/Blue Wurm

Blue Dragonkin Champion (Pearl)
Green Dragonsteed
Blue Dragonsentry
Blue Dragonfoal X2
Green Dragonfoal

Coastland Village
Highland Village
Flatland Village
Swampland Village


Strategy:

#1. 8th face Buster

I designed this army because of the scoring system,
that is if two players control an 8th it is considered a tie.

The treefolk can summon the Blue/Ivory Dragons,
thus a blus breath,
then a simple Flash Flood/ Path to Victory.

Now I first added the green/blue hybrids,
but I did not like the additional save roll the green breath provides,
as it could produce a wind walk,
or a troll could regenerate a dragonslayer,
thus thwarting the blue breath.

Though the blue breath allows a save roll,
the breath (paralyze) is in play.


I also have Red in this army,
so I wanted access to the Dragons from any color.

I added the Dragonslayer for protection of the Blue Breath,
since anyone could summon my Dragons.

Thus the unicorn is there to Dispel the Dragons.

I also wanted at least 2 Eldarim champions to ward away Frostwing mages that hang around using magic Negation.
The sneak attack whittle them down.

Since the Army was of Large dice,
mostly monsters and Rares,
the Gold medallion could unbury more effectively,
although I never had anything buried.

Lady Neried was in the army to gain additional gold in a pinch,
or used to Transplant,
which never was needed as well.

I had the Firewalkers to Elemental Blast away spells,
in particular any wind walks that might occur during the Dragon Attack.

Fianlly the dragonne knight,
once at an 8th face,
the wings do 8 damage on an initial melee attack though scorching touch.

So I had basically 5 units with counter...
4 with counter and the Dragonne Knight.

The Dragonne Knight also has Tidal Wave or Volcanic Eruption possibilites off it's Id,
if at the propoer terrain for doubling,
as my home terrain was a coastland,
in which I used as bait.

------------------------------------

Changes:
Possibly add a Dragon's Lair with the Air (Blue) Aspect.

Although this was the first time I used the Unicorn,
I could easily switch in the Gryphon,
as it's ferry is far more versatile,
allow 4 health to travel with it,
and it works on many more rolls...
mainly the army save roll.



-----------------------------------

The Eldar Dryad and The Firwalker Mages:

I really wanted to use all Eldar Dryads and Sunflares.
They both have all magic faces except for 1 face.

The Eldar Dryads have a 3 save face.
The firewalker mages (sunburst,sunflare,ashbringer) have a trumped up manuever face.

Eldarim:

I just needed the White Eldarim for a few reasons,
one of which is Resist Fear.
The White Eldarim allow 4 health of Dragonkin to resist fear.
(Any color) Although this rule was not in effect during the game,
the rules now allow matching color,
versus exact matching color.

Dragon Control
Any color magic
Sneak Attack

These are some of my favorite dice,
including Lady Pink. (Lady Nereid-Maroon Ink)
That was the prize for winning Battlefest 2008 GenCon.




Prize:

Blue Fur the Wolf Pack
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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PostPosted: Thu Sep 02, 2010 8:18 am GMT    Post subject: Reply with quote

What about the Acolytes?

This Battlefest army included a Fire Sorcerer (Trog) and an Earth Sorcerer (Morehl).

Although I placed 4th,
it's still a runner up army as there was a 3 way tie for first place,
and then the next slot was 4th place.

-----------------------------------

Battlefest 2010 GenCon

4th Place

There was a 3 way tie for first place
(so there was no 2nd or 3rd place)


Home: Swampland City

Sunburst


Campaign: Swampland Tower

Death Mage X3
Inferno (Black Ink)
Inferno

Death Naga
Dragonlord (Clear with Black Ink)

Morehl Earth Sorcerer
Trog Fire Sorcerer



Horde:

Leopard Rider X6

Fireshadow
Death Naga

Gold Medallion


Summoning Pool:

Red/Gold Drake
Red/Gold Wurm

Red Dragonkin Champion (Marbled)
Red Dragonsteed
Red Dragonmount
Red Dragonfoal

Gold Dragonkin Champion
Gold Dragonspy
Gold Dragonmount
Gold Dragonfoal

One village of Swampland, Highland, Coastland, Flatland.


Strategy:

Burning hands the Leopard Riders.
(This spell won't affect the Rends,
however the 4 melee face really tops off a string of Rends nicely.)

I have two colors of Dragonkin,
Fire and Earth,
So the Acolyte Sorcerers
can be used to Promote dragonkin of the appropriate colors.
This promotion can be done across terrains.

Soiled Ground:

Since I brought a Swamplands Home....
Soiled Ground, is a deadly spell in combination with the Red/Gold Hybrid Breaths.
10 health are killed... with no possible saves...
then those that save from the red breath burial must save again or be buried.
those that are killed from the gold breath must save again or be buried.
then...
Half maneuvers.

The Infernos can cast Tidal Wave.
So if half maneuvers (from the gold breath),
and a soiled ground are in play,
it can be more of a threat.

The Infernos's 6 magic face: can cast
(Dancing lights)
(volcanic Eruption or Tidal Wave)



The Gold medallion's Flurry worked nicley with the leopard riders...
plus the TSR/SFR came up allot.

I included a couple of Death Naga's since the Army was lacking in Smites,
and in case I needed to target specific dice.
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