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Lands of the Cursed

 
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riolis
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PostPosted: Thu Mar 31, 2005 1:08 pm GMT    Post subject: Lands of the Cursed Reply with quote

This was one i tried to add a little spice to on of my planned game. first set your army size to anything from 24-60 health the only restriction is NO Undead in the main set up. WHAT? WHY? you need to bring an equal amount of Undead and set them off to the side. Now for the kicker any units killed are replaced by a unit the same health as what was killed. Even the Dragons are not emun to the curse, once killed replace it with a Dracolich. Only living units can move to the reserves, there is no dead unit area. First play to claim two terrains with at least ONE living unit at both terrains wins.[/b]
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Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
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riolis
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PostPosted: Thu Apr 07, 2005 7:47 pm GMT    Post subject: Here's another one i have used Reply with quote

I call it the Coin of Night and Day

Take a coin and paint one side gold and the other black.

flip it at the begining of each turn.
So how dose the effect work easy
In the day the strenth of races like the Firewalker and Treefolk get +1 health and naturly the undead have no choice but to run (the vampire of corse is dust)

At night the Undead would gain +1 health, and the Feral add +1 to there Melee results and all Black magic could be doubled.

This is still an idea in progress so feel free to add on
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Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Mr. Green Fan Club Member Mr. Green
http://dragondice.ryanssaunders.com/
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riolis
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Joined: 25 Mar 2005
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PostPosted: Sun Apr 10, 2005 7:35 pm GMT    Post subject: Reply with quote

another oppional rule my friends and i use is the dragon attack rage. If a dragon rolls it's tail icons three times in a row it goes in to attack rage and keeps rerolling till it rolls wings, belly, or treasure. and if the dragon is not slain keep going the next player's turn.
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Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Mr. Green Fan Club Member Mr. Green
http://dragondice.ryanssaunders.com/
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riolis
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PostPosted: Sat May 14, 2005 10:28 pm GMT    Post subject: Reply with quote

OK here's another one to add to the rules i would like to add POW that's right Prisoners of War, haven't worked out all the ways to capture units yet, but what would be more of an annoyance, having your monster buried or knowing that it is trapped in an enemy camp Twisted Evil
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Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Mr. Green Fan Club Member Mr. Green
http://dragondice.ryanssaunders.com/
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eggsaladsandwich
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Joined: 31 Jan 2005
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PostPosted: Sat May 14, 2005 10:32 pm GMT    Post subject: Reply with quote

riolis wrote:
OK here's another one to add to the rules i would like to add POW that's right Prisoners of War, haven't worked out all the ways to capture units yet, but what would be more of an annoyance, having your monster buried or knowing that it is trapped in an enemy camp Twisted Evil

not too sure about this one...i'm very particular about who touches my dice Shocked , even among friends. Twisted Evil
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