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UltimaGabe dragonsteed
Joined: 10 Mar 2011 Posts: 93 Location: Smyrna, TN

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Posted: Thu Mar 17, 2011 7:20 pm GMT Post subject: Galeforce- worst ability? |
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| As far as I can tell, all it does is force units who rolled Fly to reroll. Is that such a common thing that there needs to be a SAI specifically to shut it down? |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Thu Mar 17, 2011 7:36 pm GMT Post subject: Gale Force |
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Only one monster has this SAI, so apparently not.
Against certain dice, this SAI can be effective at denying saves (Examples: DragonLords, Dragonne Knights, Eagle Knights, Eldarim Sorcerers, Frostwings, and Wyvern Riders). _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Mar 17, 2011 8:56 pm GMT Post subject: |
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Some of the monsters have funky sai's. They would make up an sai that seemed like it fit for whatever the die was...
Now as far as needing an anti-fly... It is sometimes common to dump several 'transmute rock to mud's on a terrain and then an sai like fly isn't affected. So a single unit can outmaneuver an entire army...
Now you might say it's rare to get a gale force exactly when you need it, but when we making rulings or design sai's we frequently have to deal with 1:36 or even more rare cases. You would think getting a triple cantrip wouldn't happen a lot... 1:216 or better, but we have to keep that in mind when we design. Weird stuff like undead casting night moves at the weirdest times via cantrips.
Or the pat pint maneuver or moving magic items from army to army via things like a cantrip path or a ferry or fire walking so that it starts in one army and gets to roll as part of two other armies and might end the turn in a 4 th army...
Compared to all those, a gale force when you need it is a pretty common occurrence. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu Mar 17, 2011 8:57 pm GMT Post subject: |
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| Galeforce finds its best use in an all-monster format. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Mar 17, 2011 8:57 pm GMT Post subject: |
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Btw, there are lots of sai that are only on one monster, it's why the sai list is so huge _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sat Mar 19, 2011 9:06 am GMT Post subject: |
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I was considering incorporating the Genie,
because of Galeforce.
The Genie (Monster) is rated as a 3 point mage.
That and it is part of the firewalker race.
One reason I abandoned this idea was that I reflected on the armies I have played,
and found that Fly was not as prevalent as I thought it would be in opposing armies.
The Genie has a bunch of other useful SAIs as well that work at various actions.
Since the Genie is a firewalker,
flash fire might help get the results when you need them.
I'm more of a risk taker.
So a Single Genie and getting lucky is more my style,
I'll then use the additional magic health in other areas.
If I were to construct Cliff style...
the I would bring as many Genies as I was allowed.
So 36 health...
6 Genies...
24 health units (18 health rated magic)
the other 12 health would be related somehow...
but they would be the same unit.
============
Against a frostwing army the genie is a Sleeper...
that is, it will probably give a frostwing army some trouble...
maybe drop a white dragon on them.
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sat Mar 19, 2011 9:41 am GMT Post subject: |
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Cliff style? I think you just mean mini-max. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Sun Mar 20, 2011 12:14 pm GMT Post subject: |
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| Quote: | | Cliff style? I think you just mean mini-max. |
Most of the armies I have ever seen that you (Cliff)
have played consist of 3 units...
basically multiples of the same unit,
I think you even said that you prefer to construct armies in this fashion...
Cliff Style. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sun Mar 20, 2011 12:55 pm GMT Post subject: |
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When I used to play intermediate I used 4 units! Pony rider,spider rider,adept, and that other one I can't spell thaumigist _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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