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Help! Still having tactical issues...
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Skawilly
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PostPosted: Sun Mar 27, 2011 10:21 am GMT    Post subject: Help! Still having tactical issues... Reply with quote

I am still having a very hard time against all SAI armies, large armies and also the path/rock to mud thing.

First off I had a ranged LE unit consisting of 2 rares 3 uncommons and 6 commons on the frontier and my Undead melee on his home Consisting of 2 Minor deaths 1 mummy 2 uncommon and 2 common. There were 2 dragons on my home terrain and on his was all 36 pts. My ranged unit was healing him more than hurting him due to regen/cantrip and my undead melee eventually got rolled. He only went all SAI's on the last game which went way worse but the tactics of his were identical.
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cliffwiggs
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PostPosted: Sun Mar 27, 2011 11:40 am GMT    Post subject: Reply with quote

Perhaps a practical example? Would you be up for an online game? Post your two armies and I'll play one and give pointers
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Skawilly
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PostPosted: Sun Mar 27, 2011 12:04 pm GMT    Post subject: Reply with quote

I downloaded DD Online and could not get it to run, though that was not sponsored by SFR, some third party. Anyway I am definitely up for trying. I suppose I am just a little frustrated that the game turned into SAI's wars from what I remembered. 2 different people 2 different armies both chalk full of SAI's = win thus far. My friend played warhammer 40k and he said the same problem happened there too where it turned into "HeroHammer 40k".

I did put some thought into though, and my understanding is there is still some room for attrition vs. full SAI in magic, speaking generally ofcourse, I have yet to play against frostwing or amazons but one time.
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cliffwiggs
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PostPosted: Sun Mar 27, 2011 12:15 pm GMT    Post subject: Reply with quote

It is true that sai's are powerful, but they are typically more unpredictable so your goal is to use you powers to beat them via consistency

Start a new thread in the online game forum and post your armies. I'll run the board,

Btw , this game started with sai's and people will still play all common armies so it's not the case that they rule the game. Years of playing have shown that. But they are to be respected
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eggsaladsandwich
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PostPosted: Mon Mar 28, 2011 12:50 am GMT    Post subject: Reply with quote

All SAI armies are tough to beat, but not impossible. When you do beat them with "normal" armies (which are my preference by the way) it is soooo much more satisfying. I prefer playing with a constructed army of 3 four point units,and 4 of the Rares, Uncs and Coms, for an even 36 points. Seems the most fair for old and new players alike. Even for tournys this should be a rule as otherwise the game may degenerate to "who has the most Masters/Lords/Slayer/Hunters/ or Rares. Just my 2 cents, but I like to see newer players, have a decent chance in constructed Tourneys. Rolling Eyes
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cliffwiggs
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PostPosted: Mon Mar 28, 2011 6:43 am GMT    Post subject: Reply with quote

eggsaladsandwich wrote:
"who has the most Masters/Lords/Slayer/Hunters/ or Rares.
A buddy of mine used to play all Hunters, I regularly beat him with all commons, but it wasn't the same way you would play against a normal game. You have to respect those SAI's and that may mean being passive aggressive.
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Skawilly
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PostPosted: Mon Mar 28, 2011 11:13 am GMT    Post subject: Reply with quote

I sat down and I wrote some stuff out on paper, strats I mean. I suppose I find that if you avoid them as a whole and just go for the maneuvers then its possible. This game seriously takes a ton of practice. I was still trying the attrition warfare stuff and I am beginning to realize its a waste of time. I dunno if its just me but it seems like it would be a regular rut for newer players. "Gots to kill thy enemy" haha, rather than moving the die to 8

Man this stuff takes time to figure out. Just avoid the lot of them and get the terrain to 8 you could win w/literally any setup. Though, I am seeing path as a huge problem but ill deal with that another time. Ya the key is not to engage those SAI's at all just move around em.

I suppose as an Undead player Nightmoves is a way around Path. i.e. get it to 6 and thus in one move get it to 8 rather than moving it to 7 and having the path/transmute opportunity take place. Still, gots a ton more to think about.
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cliffwiggs
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PostPosted: Mon Mar 28, 2011 11:51 am GMT    Post subject: Reply with quote

Path is a popular way to win. you have to respect the gold magic.

The easiest way I've found is via red magic. Thats one of the down sides to the undead, you only have access to a single color of magic.

This game is a lot like rock-paper-scissors. there isn't a perfect strategy, but if you can predict what people will bring you can bring what beats it...

I've seen lots of trends, from all monster to all common to all red to all gold to all missile to all melee to all magic.

every few years the 'populous' thinks a certain strategy is all powerful (when it isn't) so everyone starts playing that. my trick is to try to stay ahead of them.
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PostPosted: Mon Mar 28, 2011 2:43 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
Path is a popular way to win.

Especially if your last name is Pint.

cliffwiggs wrote:
The easiest way I've found is via red magic.

It helps, but doesn't really stop it. Frostwings help too.
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DEEPBLUEB2
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PostPosted: Tue Mar 29, 2011 8:33 am GMT    Post subject: Reply with quote

Quote:
I am still having a very hard time against all SAI armies, large armies and also the path/rock to mud thing.


I found the simplest solution to this is wind walks.

Regardless of how many rock to muds you have on you...
wind walks "ignore" the spell so to speak...

so you can still play without maneuver sais to counter the mud,
if you can get wind walks on your army...or some other type of maneuver generating spell.
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Skawilly
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PostPosted: Tue Mar 29, 2011 9:13 am GMT    Post subject: Reply with quote

I just found this out actually yesterday, and infact, but to be honest the problems were not the "OVER POWERED" other armies it was my lack of experience.
Though I still see all SAI's as a problem in melee but I have been playing a ton lately and things are smoothing out. I am looking into all kinds of different strats and set ups and my last 2 worked w/o an issue. I did find out that Lava Elf magic is very meaningless in reserves though, far different from Undead, but that is another story.
The only real problem I have now is that its hard for me to steer away from magic. I am having an issue developing a winning strat w/o it. Ill figure this out though, but any tips are always handy.
Just a heads up I only play Lava Elf/Undead but thnx in advance, this forum proved real handy.
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cliffwiggs
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PostPosted: Tue Mar 29, 2011 9:31 am GMT    Post subject: Reply with quote

Skawilly wrote:
I did find out that Lava Elf magic is very meaningless in reserves though, far different from Undead, but that is another story.


It's just that you like the Undead racial spells better.

as for getting away from magic... its very hard.

Jim mentioned people 'play the short game' and that's true for non-magic armies.

Magic allows you to resurrect units and to steal terrains via path.

Unless you have another way to do those two things via SAI's, you need some magic.
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PostPosted: Tue Apr 05, 2011 11:20 pm GMT    Post subject: Reply with quote

Very hard game you got here. I am finding out more and more everyday as I play that the biggest tactic is quick and appropriate reaction. The timing has to be just right and I swear if you are late by even one round its not going to happen.

Though my tactical problems are becoming less and less about simple things like SAI's and 36 pt. armies on one terrain. I am still finding this game to be very rough and challenging to play.

I am starting to see so much that when choosing an army its not all about the element of their die, but even more important what your trying to accomplish. Problem I am finding w/undead is that their melee is ultra powerful but time and time again I get out maneuver'd by, say, a single buffalo.

No complaints this day. Just updating my journal and findings.
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PostPosted: Wed Apr 06, 2011 6:46 am GMT    Post subject: Reply with quote

Thats why the 5th word I always say during an introductory demo is 'strategy'.

this is not ... a brainless party game. it is a strategy game.
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dtwalkex
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PostPosted: Wed Apr 06, 2011 8:13 am GMT    Post subject: Reply with quote

i'm with Ska on this one, I play feral and seem to always gravitate to the horde, I am trying new strat.s but when pushed in a corner I horde up, and now Ska has found a way around the horde. Your right though it is a strategy game and I will just have to find a rock to his scissors.
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cliffwiggs
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PostPosted: Wed Apr 06, 2011 8:15 am GMT    Post subject: Reply with quote

dtwalkex wrote:
I will just have to find a rock to his scissors.
just be careful that he doesn't switch to paper...
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dtwalkex
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PostPosted: Wed Apr 06, 2011 8:32 am GMT    Post subject: Reply with quote

Its true he might just skip paper and go strait Chuck Norris, wiping the board with total awesomeness!
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cliffwiggs
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PostPosted: Wed Apr 06, 2011 8:35 am GMT    Post subject: Reply with quote

Awesomeness?

oh you mean this?


Mr. Green Mr. Green Mr. Green
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DarkKindness
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PostPosted: Wed Apr 06, 2011 11:46 pm GMT    Post subject: Reply with quote

You, sir, are incorrigible. I know, I know... marketing and selling more dice and whatnot, but still Razz
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Skawilly
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PostPosted: Thu Apr 14, 2011 11:24 pm GMT    Post subject: Reply with quote

Played a great bunch of sets this week. Undead Melee is unmatched I found out, though slower than molasses.I further discovered a good use for "Light Magic" also as they can produce decent melee damage and saves, with a spot of magic. Kinda like Mobile Magic, which in fact is real nice when your assaulting someone on a terrain when they moved outta their comfort zone.
Also, a dracolich fits nicely with this kinda army.
One thing I am attempting is wraiths and spectres with 2 mummies and a minor death to give them some speed and keep things on a heavy damage basis, but this is still in the test stage ill post what I see when I can later on. Though I suspect it wont make them super quick but at least win a maneuver every ONCE in a while.
Last thing to note, with everything posted above, best thing I see for my opposition to do is simply avoid contact w/the legions of the damned and either shoot at them or cast at them as even they tend to eat through dragons.

Tree Folk are top heavy as well, as my findings go. I mean to say they produce a ton of whatever that army is going for but not likely to make saves. I also found out firewalker magic is unmatched but anyway.

Any input is always appreciated, thnx dudes.
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