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More on (or Moron) Dragons
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dead_mike
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PostPosted: Mon May 16, 2005 3:18 pm GMT    Post subject: Reply with quote

Die(ter) wrote:
Lightning strike is lightning strike! It always causes the same damage! I wanna destroy a target unit and I can do so!

I think you missed my point (and I'll admit, I probably wasn't that clear). Lightning Strike does not always cause the same damage - if you calculate damage as a percentage of the total force size. That is, killing 4 health worth of units in a 24 Health force is much more effective then killing 4 health worth of units in a 60 Health force. The two Lightning Strikes are not equal. What makes them equal is that in a 60 Health force, you should be able to cast more than 1 Lightning Strike, thereby increasing the effectiveness against a larger army.

And as in any dice game, there is always chance involved as well. The unit you target with Lightning Strike may save - then you've "wasted MP, wasted Action, wasted time". If it was possible for a Dragon to be completely ineffective against a larger force (or the chance of doing any damage at all being so small that it is practically impossible), then I would agree with part of your post. But remember there is always a chance you will roll the Dragon Breath - regardless of force size - or tail + tail + tail + jaw, or 20 tails. So you are summoning a Dragon based on the probability of it doing damage to a force at the same terrain. 1 Dragon vs 36 Health may not have a very good probability (though the probability will never drop below 1 in 12 with the Dragon Breath) just like Lightning Striking a 6 sider with 4 sides of saves might not have a very good probability.

The fact of the matter is, as force sizes grow the number of times you have to cast individual spells to be as effective also grows. 1 Dragon against 36 Health may not be very good - but luckily you get to bring 2 Dragons of the same color in a 36 Health game. 2 Dragons may not be very good against 60 Health - but luckily you get to bring 3 Dragons of the same color in a 60 Health game. One other thing I will mention - even in larger battles (36 Health+), 1 Dragon at a terrain can be more then enough of an incentive for a player not to move a portion of his force there.

Anyway, that's two more of my bits Smile


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cliffwiggs
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PostPosted: Mon May 16, 2005 3:32 pm GMT    Post subject: Reply with quote

dead_mike wrote:
Did any of this make sense? Smile And am I completely alone on this side of the fence? Smile


I understand what you are saying. Its a matter of Proportion and Arithmetically scaling it kills the proportion.

ie 100 to 99 is about even. 2 to 1 is overwhelming.

The proportion of damage generating faces to save generating faces gets messed up when you play 60 health or higher.

So much that you need to be the one to strike first to win. Cool

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Deeghter
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PostPosted: Mon May 16, 2005 5:25 pm GMT    Post subject: Reply with quote

dead_mike wrote:
..... Lightning Strike does not always cause the same damage - if you calculate damage as a percentage of the total force size.....

.... The unit you target with Lightning Strike may save - then you've "wasted MP, wasted Action, wasted time"....... remember there is always a chance you will roll the Dragon Breath - regardless of force size - or tail + tail + tail + jaw, or 20 tails. So you are summoning a Dragon based on the probability of it doing damage to a force at the same terrain....


1st.:I got your point the first time already but in this case I didn't include percentage into my thoughts 'cause this percentage applies to every unit, item, spell etc. when army sizes grow! Percentage of EVERY damage goes down then!

to No. 2: I hate to say that, but I'm afraid that I have to agree with this statement Wink Wink !!
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PostPosted: Mon May 16, 2005 5:49 pm GMT    Post subject: Reply with quote

DDiceRC wrote:
A 15h/15autosave dragon, even at a 10 pt summoning cost, is essentially a "No Vacancy" sign on a terrain.

seems appropo for the game to me. but you could have the dragon forced to roll each turn and if treasure or wings come up...the dragon goes home. that way summoning a dragon would be as desperate a move as it should be. den
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deputyfife
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PostPosted: Tue May 17, 2005 4:26 pm GMT    Post subject: Reply with quote

I'm not sure whether there is a "fix" for the dragon or not; I'll just say that I don't summon them. I had over 21 MP in one of the most recent games I played, and decided I'd rather cast multiple lightning strikes than summon multiple dragons. Just not worth it.
What you are saying *sounds* fine, except that very often 2 dragons are still fairly worthless in a 36-hp game. They both have to roll some damage to be worthwhile. Let's face it, you aren't going to waste your MP and time sending a dragon to that terrain where your opponent has 4 commons goofing off right now. You are going to send dragons, if you sent them at all, to one of the terrains your opponent has concentrated on, where most likely they have 15-20 hp of dice. breath would do something in that case, but unless your opponents' army is a bunch of magic and missile units, they will probably save vs. most anything else.
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Deeghter
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PostPosted: Tue May 17, 2005 4:33 pm GMT    Post subject: Reply with quote

I'm afraid there's no reasonable way out of this problem. Now they're too weak, when strengthened one might end up seeing all opponents sitting in the reserves, rolling for magic and let the dragons do the work.

Hmmmmmm, must be pretty tough to get a balance between these!
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cliffwiggs
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PostPosted: Tue May 17, 2005 5:00 pm GMT    Post subject: Reply with quote

Die(ter) wrote:

Hmmmmmm, must be pretty tough to get a balance between these!


hee-hee now you know. Ever time you tweak the rules to balance one aspect, you open a hole for a different kind of army to take over...

it used to be all commons, then it was all monsters, not its back to a mixture.
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dead_mike
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PostPosted: Tue May 17, 2005 5:07 pm GMT    Post subject: Reply with quote

We played a game recently where all three of the five remaining players had eventually retreated all their units to their own home terrain (playing 'Canadian' as I heard it referred to on this forum - which is kind of funny because we were playing in Canada). Every other terrain had at least 1 Dragon on it. Basically each player had to figure out, how do I keep my own 8th face and still make a move to one of the other terrains without being wiped out by magic and dragons? The Dragons in that game played a huge factor - split your force wrong and you would be the next one out. It was a pretty humorous situation, and I remember a few of the players going for a Dragon-infested terrain with the prayers of 'Belly, Belly' under their breath.

I think the Dragons are fun, exciting (nothing like rolling a few tails in a row to build excitement), and can hold their own in the game. If Dragons do need to be changed, I don't think applying a mathematical scale during game play is the right answer. Maybe they need different levels of dragons like they do other units - Drakes do the current damage, Wyrms would do something more, and Ancients (or whatever) would do some insane amount. Then you could have spells like Summon Blue Drake (7 MP), Summon Blue Wyrm (15 MP), and Summon Blue Ancient (24 MP).

I definitely don't agree that a 7 cost spell in a 24 health game should get you a weak Dragon while a 7 cost spell in a 60 point game should get you an tough Dragon though (as suggested above). Otherwise you are scaling the power of summoning Dragon's twice in a larger game - once based on total health and once based on more health resulting in more MP.

Smile

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deputyfife
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PostPosted: Tue May 17, 2005 9:30 pm GMT    Post subject: Reply with quote

Just out of curiosity, but couldn't anybody generate enough magic to move one of the dragons from one terrain to another, and then move reserves to the vacated terrain? You must be getting good dragon rolls, because it seems like 6 dice or so are enough to at least fend off any dragon attacks besides the very worst ones, and have an outside shot at killing one.

Basically, dragons for me are something I just don't use, and doubt I ever will. Sort of like an Ormyrr, but not as extreme....

But apparently most expandable/collectible games are like that, following a general 30/60/10 rule, where 30% of figures/cards/dice are used in tournaments, 60% are generally used outside of tournament play, and 10% are only used "for fun."
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Nameless
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PostPosted: Tue May 17, 2005 11:36 pm GMT    Post subject: Reply with quote

dead_mike wrote:
We played a game recently where all three of the five remaining players had eventually retreated all their units to their own home terrain (playing 'Canadian' as I heard it referred to on this forum - which is kind of funny because we were playing in Canada). Every other terrain had at least 1 Dragon on it. Basically each player had to figure out, how do I keep my own 8th face and still make a move to one of the other terrains without being wiped out by magic and dragons? The Dragons in that game played a huge factor - split your force wrong and you would be the next one out. It was a pretty humorous situation, and I remember a few of the players going for a Dragon-infested terrain with the prayers of 'Belly, Belly' under their breath.

I should have won that game. I was attacked by an illegal 6th dragon! Shocked And it was a 24 hp game so it doesn't really apply to what I was saying. I said dragons are not useful at all in a high hp game. Razz

dead_mike wrote:
I definitely don't agree that a 7 cost spell in a 24 health game should get you a weak Dragon while a 7 cost spell in a 60 point game should get you an tough Dragon though (as suggested above). Otherwise you are scaling the power of summoning Dragon's twice in a larger game - once based on total health and once based on more health resulting in more MP.

Smile

dead_mike

If you read my suggestion carefully, I suggested that the cost be scaled with the health as well so your statement above does not apply. Rolling Eyes
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dead_mike
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PostPosted: Tue May 17, 2005 11:49 pm GMT    Post subject: Reply with quote

deputyfife wrote:
Just out of curiosity, but couldn't anybody generate enough magic to move one of the dragons from one terrain to another, and then move reserves to the vacated terrain?

I was playing Feral with only Gold dragons, another guy was playing Goblins with only Black dragons, and I think the third guy was playing a mix of 3 races. There was no way for me to move the Black Dragons, and the Goblins guy only ever doubled enough Black - not enough gold. And the hodge-podge army couldn't roll enough of one color to move either of them. Moving any amount of units into reserve meant leaving your home terrain vulnerable, so it was a little dicey. Our armies weren't ultra-competitive, sure - but it was pretty darn fun Very Happy Obviously we could have moved a dragon of a different color over to fight the other dragons, but even that is risky - it may only hold off the other Dragons for a turn.

Again, I am not saying the Dragons were the superstars of the game. Just that you had two choices - split your force and try to take them on for a couple of turns while you maneuvered to your second 8th face, or go 'Canadian' and try to whittle down your opponents' forces with unit-targeting spells. The second option took a lot longer, but was definitely safer Smile


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dead_mike
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PostPosted: Wed May 18, 2005 12:09 am GMT    Post subject: Reply with quote

Nameless wrote:
dead_mike wrote:
I definitely don't agree that a 7 cost spell in a 24 health game should get you a weak Dragon while a 7 cost spell in a 60 point game should get you an tough Dragon though (as suggested above). Otherwise you are scaling the power of summoning Dragon's twice in a larger game - once based on total health and once based on more health resulting in more MP.

Smile

dead_mike

If you read my suggestion carefully, I suggested that the cost be scaled with the health as well so your statement above does not apply. Rolling Eyes

My statement wasn't referring to yours. It was referring to Die(ter)'s:
Die(ter) wrote:
What I was talking about was ONE dragon made more effective in larger games without increasing the spell costs!

I guess it is fair for people to read the forum as if everybody is talking directly to them Wink

I seem to be talking in circles, and I am the only one on this side of the circle, so I will just sum up my opinion and leave it at that Smile

  • Doing scaling math based on force size during game play is bad. Smile
  • It is the ludicrous variation in the effectiveness of a dragon that makes it so fun and exciting - from rolling Treasure Chest to rolling Tail, Tail, Tail, Jaws to rolling Breath! Smile
  • The game is called "Dragon" Dice, but Dragons do not have to be the end-all, be-all dice in the game. TSR just use to prefix everything with "Dragon" in those days. Smile
  • In a 60 Health game you are better off casting Finger of Death or Lightning Strike then summoning a Dragon. Since the first two points vastly outweigh this one, just deal with it. Smile


Wink
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dead_mike
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PostPosted: Wed May 18, 2005 12:15 am GMT    Post subject: Reply with quote

Nameless wrote:
I said dragons are not useful at all in a high hp game. Razz

Oh yeah, and this I partially agree with. I agree that putting 1 dragon on a terrain where the player is turtling all 60 health of his army is not useful at all. But three dragons of a color he cannot summon placed on the Frontier when you have a damage-dealing magic advantage is useful. I think 3 dragons against even 30 health worth of units can do some damage if the rolls come up. And if your opponent splits his force to try and take a second terrain he will have to have 30 health or below at at least 1 of the two terrains. Smile


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Nameless
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PostPosted: Wed May 18, 2005 8:55 am GMT    Post subject: Reply with quote

dead_mike wrote:
I was playing Feral with only Gold dragons, another guy was playing Goblins with only Black dragons, and I think the third guy was playing a mix of 3 races. There was no way for me to move the Black Dragons, and the Goblins guy only ever doubled enough Black - not enough gold. And the hodge-podge army couldn't roll enough of one color to move either of them. Moving any amount of units into reserve meant leaving your home terrain vulnerable, so it was a little dicey. Our armies weren't ultra-competitive, sure - but it was pretty darn fun Very Happy Obviously we could have moved a dragon of a different color over to fight the other dragons, but even that is risky - it may only hold off the other Dragons for a turn.

Again, I am not saying the Dragons were the superstars of the game. Just that you had two choices - split your force and try to take them on for a couple of turns while you maneuvered to your second 8th face, or go 'Canadian' and try to whittle down your opponents' forces with unit-targeting spells. The second option took a lot longer, but was definitely safer Smile


dead_mike

Not to mention a Coral Elf player who summoned only green dragons that nobody else but her can move. Out of the 5 players, 3 of us were beginners and didn't really know what we're doing. Oh and no prizes for guessing who ran the hodge-podge three race army. Very Happy
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dead_mike
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PostPosted: Wed May 18, 2005 9:49 am GMT    Post subject: Reply with quote

Nameless wrote:
Out of the 5 players, 3 of us were beginners and didn't really know what we're doing.

Just because I played this game a bizillion years ago doesn't mean I'm not a beginner again as well Wink
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PostPosted: Fri May 20, 2005 8:38 pm GMT    Post subject: Reply with quote

deputyfife wrote:
I'm not sure whether there is a "fix" for the dragon or not; I'll just say that I don't summon them. I had over 21 MP in one of the most recent games I played, and decided I'd rather cast multiple lightning strikes than summon multiple dragons. Just not worth it.
What you are saying *sounds* fine, except that very often 2 dragons are still fairly worthless in a 36-hp game. They both have to roll some damage to be worthwhile. Let's face it, you aren't going to waste your MP and time sending a dragon to that terrain where your opponent has 4 commons goofing off right now. You are going to send dragons, if you sent them at all, to one of the terrains your opponent has concentrated on, where most likely they have 15-20 hp of dice. breath would do something in that case, but unless your opponents' army is a bunch of magic and missile units, they will probably save vs. most anything else.

If you are looking for predictability and high probability of damage, dragons aren't the way to go. However there are often situations where a single dragon can give you an advantage that you need. I've won games in the World Championship because a blue dragon breath allowed me to take away an opponent's heavily reinforced eighth face with a single unit. Sometimes you need to look at things other than brute force (and hope for some luck).
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