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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu May 05, 2011 8:27 am GMT Post subject: |
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| Matthias Maccabeus wrote: | | Shouldn't hide be expired? (I assume you'll cast it again, but I think technically it's expired) | It will expire at the start of my turn yes.
for the last game I was posting the board after the first step of that persons turn.
in this game I've been posting it before the first step of that persons turn.
its a subtle difference. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu May 05, 2011 8:51 am GMT Post subject: |
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Hide never expires. It just sorta fades away.....  _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu May 05, 2011 9:15 am GMT Post subject: |
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Start of my turn.
Spells expire (the two hides)
No initial effects
First March
Magic in Reserves
Adept-1 ID
Adept-1 Save
Adept-1 ID
Adept-1 Save
Adept-1 Magic
Adept-1 Magic
Adept-2 Magic
Adept-2 Magic
Adept-1 Maneuver
Adept-1 Magic
Apparition-1 ID
Apparition-1 ID
Apparition-1 Magic
Apparition-1 ID
Apparition-1 Save
Apparition-1 Save
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Save
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Save
Apparition-1 Melee
Apparition-1 ID
Apparition-1 ID
Apparition-1 Melee
Apparition-1 ID
Apparition-2 Magic
Apparition-1 Magic
Apparition-1 ID
Apparition-1 ID
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Save
Apparition-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 ID
Weasel-folk-1 Melee
Weasel-folk-1 Melee
Weasel-folk-1 Magic
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Save
Lava Elf - 9
Undead - 14
Feral - 9
now, I have to pick which terrain I want...
I'm going to do something a little risky, but its why I added the lavaelves when Pi's original army was pure undead/feral.
4LE - Necromantic wave on the army at the highland
5LE+1UD - Open Grave on the army at the highland
4UD - Restless Dead on the army at the highland
8FE - Two Windwalks on the army at the highland
9UD - Night Moves on the army at the highland
Now we resolve the NightMoves first.
Apparition-2 Magic
So maneuver against, 12 (from the three spells). If I win turn it up.
Second March at the Highland
Maneuver Attempt.
Apparition-1 Melee
so maneuver against 12 (from the three spells). If I win turn it up.
No Action.
I will wait on my reserves phase until i know if the terrain is going to be on 6,7 or 8. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Thu May 05, 2011 9:23 am GMT Post subject: |
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Against Night Moves -
Buffalo - ID / 4 maneuvers / 3 melee
Troll - melee
Slayer - Logo
Elephant - save
7 so you win and it goes to 7.
Against 2nd March -
Troll - Maneuvers
Slayer - ID
Elephant - Trample
Buffalo - ID / 3 melee / 2 saves
15, so it stays at 7 I believe. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 05, 2011 9:30 am GMT Post subject: |
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| cliffwiggs wrote: | | I'm going to do something a little risky, but its why I added the lavaelves when Pi's original army was pure undead/feral. |
No, my army was undead/feral/firewalkers.
| cliffwiggs wrote: | 4LE - Necromantic wave on the army at the highland
5LE+1UD - Open Grave on the army at the highland
4UD - Restless Dead on the army at the highland
8FE - Two Windwalks on the army at the highland
9UD - Night Moves on the army at the highland
Now we resolve the NightMoves first.
Apparition-2 Magic
So maneuver against, 12 (from the three spells). If I win turn it up. |
No, you resolved the Night Moves spell first, so you have zero maneuvers. |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Thu May 05, 2011 9:42 am GMT Post subject: |
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| piMaster wrote: |
| cliffwiggs wrote: | 4LE - Necromantic wave on the army at the highland
5LE+1UD - Open Grave on the army at the highland
4UD - Restless Dead on the army at the highland
8FE - Two Windwalks on the army at the highland
9UD - Night Moves on the army at the highland
Now we resolve the NightMoves first.
Apparition-2 Magic
So maneuver against, 12 (from the three spells). If I win turn it up. |
No, you resolved the Night Moves spell first, so you have zero maneuvers. |
Now was that just because he said resolve the night moves first? If he would have resolved all the maneuver modifiers first would he of gotten the +12?
I totally get what he meant and am cool with him getting the +12 both times if it's just because he typed it wrong. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 05, 2011 9:50 am GMT Post subject: |
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| Matthias Maccabeus wrote: | | Now was that just because he said resolve the night moves first? |
Yes.
| Quote: | | If he would have resolved all the maneuver modifiers first would he of gotten the +12? |
Yes.
| Quote: | | I totally get what he meant and am cool with him getting the +12 both times if it's just because he typed it wrong. |
I'm sure his hands were typing faster than his brain was thinking (or something like that). But, being a long time, experienced, and rules-lawyer player, Cliff should be well versed in Sequential Spell Resolution.
Last edited by piMaster on Thu May 05, 2011 9:54 am GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu May 05, 2011 9:52 am GMT Post subject: |
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Its just terminology, Brad. Don't cause problems. the spells are resolved in the order I listed them.
I only said to resolve the nightmoves first because you have to do it before my second march. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu May 05, 2011 9:52 am GMT Post subject: |
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| piMaster wrote: |
No, my army was undead/feral/firewalkers.
| for blast? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu May 05, 2011 9:56 am GMT Post subject: |
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| piMaster wrote: | | But, being a long time, experienced, and rules-lawyer player, he should be well versed in Sequential Spell Resolution. |
You are reading much too much into the word 'first' and putting words into my mouth and for some strange reason its really pissing me off.
Had I meant to resolve it before the other spells, then I would've specifically said when to resolve the other spells after that. I did not, thus that's not what I meant by the word 'first'.
Do I need to put it in a glossary for you? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 05, 2011 9:58 am GMT Post subject: |
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| cliffwiggs wrote: | | piMaster wrote: |
No, my army was undead/feral/firewalkers.
| for blast? |
No, Wind Walk, Lightning Strike, maybe Dancing Lights. Basically to suppliment the blue magic from the feral. Undead and feral mages don't generate as much magic as the rest of the races, and firewalker mages are the best at generating magic reliably. |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 05, 2011 10:11 am GMT Post subject: |
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| cliffwiggs wrote: | | You are reading much too much into the word 'first' and putting words into my mouth and for some strange reason its really pissing me off. |
Sorry, didn't mean to piss you off
Since this is a forum game, I can only go by what you wrote. If this was a face-to-face game, you would have put spell cards down first before rolling for the Night Moves, thus no question on the order they would be resolved. You never said anywhere that the order you announce spells would also be the order they would be resolved. And since you said you have put a note on your monitor reminding you to resolve the two big spells (hide/???) in the correct order, I seems logical to conclude that you are keeping SSR in mind.
Again, my apologies for offending you. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 7:44 am GMT Post subject: |
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to brad and anyone who's following this game...
I'm involved in a weight challenge at work. I've dropped 26 pounds in the last 6 weeks. so I am currently winning the competition, but it is making me irritable. So I took a few days off.
I didn't say it, but just like in a real game, I declare spells in the same order I cast them in. so its just like putting the spell cards out there.
deep breath, count to 10, moving on....
so the terrain ends up at a 7...
just to let you know. I left the 'hide' off on purpose and I'm going to leave the common at the terrain on purpose. why? because you only get two marches, so I think my common will be safe.
my only question is what to leave in reserves... ie will I win or lose this next maneuver attempt.
No one is retreating.
The undead and feral are reinforcing to the highland.
I'm supposed to be non-agressive with this army, but I just can't bring myself to do it... I love necromantic wave too much.
EOT _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 7:47 am GMT Post subject: |
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Buried/Summoning
| Reserves
| Dead
| Horde
(melee)
| Campaign
| Home
(saves *2)
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(Standing Stones)
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Frontier
(Grove)
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(Temple)
| Home
(Necromantic Wave)
(Open Grave)
(Restless Dead)
(Two Widwalks)
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Mon May 09, 2011 8:41 am GMT Post subject: |
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1st March - Magic in reserves
Wolverine - Cantrip / 3 melee
Badger - 3 magic / 2 saves / 3 melee
Weasel - save / save / melee
7 magic - Wind Walk on my horde. Call of the Wild on my Elephant at my home.
2nd March at my home. Roll minor terrain - saves x 2 (again...)
Maneuver roll -
Lord - ID
Phoenix - ID / Fly
Troll - ID / melee
Elephant - trumpet
16, way more than your lone undead can do. Too bad I wasn't rolling for magic. That's a lot of IDs! So up to 7 melee.
Melee attack -
Lord - Fly
Troll - maneuvers / smite
Phoenix - seize / ashes
Elephant - trample
Smite + 4. So the poor apparition goes to the DUA.
Reserves -Both Phoenix(es) airflight to my horde. And I'm not sure if this is the right move but I'll reinforce my mages and elephant to my horde. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner
Last edited by Matthias Maccabeus on Mon May 09, 2011 8:52 am GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 8:51 am GMT Post subject: |
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| Matthias Maccabeus wrote: |
7 magic - TRtM on your home army. Scent of Fear on your home army.
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neither of those spells can be cast from reserves. you can't target me or a terrain, only your own armies or units. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Mon May 09, 2011 8:53 am GMT Post subject: |
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| cliffwiggs wrote: | | Matthias Maccabeus wrote: |
7 magic - TRtM on your home army. Scent of Fear on your home army.
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neither of those spells can be cast from reserves. you can't target me or a terrain, only your own armies or units. |
Yeah I just changed it. Kind of spaced off what was going on since it had been a while since I looked at the board. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 8:59 am GMT Post subject: |
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| Matthias Maccabeus wrote: | | cliffwiggs wrote: | | Matthias Maccabeus wrote: |
7 magic - TRtM on your home army. Scent of Fear on your home army.
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neither of those spells can be cast from reserves. you can't target me or a terrain, only your own armies or units. |
Yeah I just changed it. Kind of spaced off what was going on since it had been a while since I looked at the board. |
I have to apologize to Brad. I'm playing his army too aggressively and am going to lose again ;-p
The army is meant to stay in reserves and the two hidden/faded units can hold two 8ths and you can't kill them (w/o firewalker magic). _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 9:02 am GMT Post subject: |
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Buried/Summoning
| Reserves
| Dead
| Horde
(Wind walk)
(melee)
| Campaign
| Home
(saves *2)
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(Standing Stones)
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Frontier
(Grove)
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(Temple)
| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon May 09, 2011 9:14 am GMT Post subject: |
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here it is, the bitter end....
magic in reserves
Adept-1 ID
Adept-1 Maneuver
Adept-2 Magic
Adept-1 Save
Adept-1 Magic
Adept-1 Maneuver
Adept-1 Magic
Adept-1 Magic
Adept-1 Save
Adept-1 Magic
7 magic.
a bit shy of what I wanted, but...
necromantic wave on the other army.
reanimate on the poor mage.
maneuver attempt at the highland.
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Melee
Apparition-1 ID
Apparition-2 Magic
Apparition-1 Magic
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Save
Apparition-1 ID
Apparition-1 ID
Apparition-1 Save
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 ID
Apparition-1 ID
Apparition-1 ID
Apparition-1 Melee
Apparition-1 ID
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Magic
Apparition-2 Magic
Apparition-1 ID
Apparition-2 Magic
Apparition-1 Magic
Weasel-folk-2 Magic
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-2 Magic
Weasel-folk-1 Melee
Weasel-folk-2 Magic
Weasel-folk-1 Melee
Weasel-folk-1 Melee
Weasel-folk-1 Magic
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Magic
Weasel-folk-1 ID
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Melee
10 maneuvers.
I'm gonna assume you will counter. and I'm gonna assume you will win.
If I happen to get the 8th face, then ignore the rest of this post.
if as expected it stays at 7, lets end this in a bloody battle.
Apparition-1 Save
Apparition-1 Save
Apparition-2 Magic
Apparition-1 Magic
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Melee
Apparition-2 Magic
Apparition-1 Magic
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Melee
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 Magic
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Melee
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 Magic
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 ID
Apparition-2 Magic
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 ID
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-1 ID
Weasel-folk-1 Save
Weasel-folk-1 Magic
Weasel-folk-2 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 ID
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
(friggin saves when you don't need them)
46 melee (after the necro spell)
shouldn't be hard to save and even if you took it all, its gonna be a bloody counter melee. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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