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Needing some help building a feral army

 
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darnock
dragonfoal



Joined: 18 Feb 2010
Posts: 5
Location: chattanooga, tn

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PostPosted: Thu Feb 18, 2010 12:18 pm GMT    Post subject: Needing some help building a feral army Reply with quote

for a 36 point game, I really like using backlash and other antimagic armys.

My normal feral army is 3 common, 3 uncom 3 rare magic users which equal 18 points, and the same thing for missle. However its fun to play, but it never wins. Got any feral suggestions for me?

I will be playing all weekend, so please feel free to all sorts of new armies

thanks again guys!
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Thu Feb 18, 2010 1:02 pm GMT    Post subject: Reply with quote

Feral missile -> Yuck.....

Feral Cavalry or Light -> YES!

Backlash is not that great a spell. I never cast it. Here are the really great Feral spells:

Hide: put that unit out there and no one can touch it. Load it up with Wind Walks and suddenly you can change the terrain with no real risk. Watch out for dragons and Firewalkers.

Wind Walk: use it often

Transmute Rock to Mud: use it with Wind Walks. Note you can cast Wind Walks from reserve but not Transmute Rock to Mud.

Wilding: Cast this on your melee army. Double any unit with lots of melee, and use it again when you roll for saves.

Path: move your units quickly from one terrain to another.
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My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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cliffwiggs
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Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Thu Feb 18, 2010 1:09 pm GMT    Post subject: Reply with quote

Chuck is the big Feral player. He would suggest dumping the missile and getting some cav.

get yourself to magic and hide/path/TRtM/WW yourself until you win. I'll let him explain the abbreviations.
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cliffwiggs
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PostPosted: Thu Feb 18, 2010 1:09 pm GMT    Post subject: Reply with quote

argh you just beat me.
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darnock
dragonfoal



Joined: 18 Feb 2010
Posts: 5
Location: chattanooga, tn

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PostPosted: Fri Feb 19, 2010 3:44 pm GMT    Post subject: Reply with quote

hey thanks alot for the advice! il'l try that

right now we've slowly been adding new things into play, we've really not done magic items.. last week we added in the dragonlords.

tonight we might do magical items and minor terrians
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Drachenwurfel
uncommon
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Joined: 25 Feb 2007
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PostPosted: Sun Jun 12, 2011 3:25 am GMT    Post subject: Reply with quote

No Feral mage has a Move Icon, and Cantrip don't Works in a Move Action.
You have only the ID for each die.
So how do you set your Terrain to Magic?
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chuckpint
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PostPosted: Sun Jun 12, 2011 6:46 am GMT    Post subject: Reply with quote

Don't use the mages to move the terrain. That's what the rest of your Feral are for. You can put the mages into reserves and use them to cast Wind Walks. When the terrain is at the 8th face, then you move your mages to the terrain.
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First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Drachenwurfel
uncommon
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PostPosted: Sun Jun 12, 2011 6:58 am GMT    Post subject: Reply with quote

This a Great Idea and a complete new way thinking for me. At Most, i tried to Set 2 Terrains at the same time to 8 for a fast win, most of my armys worked so. Therefore i Love Firewalkers, they are made for this tactik, but now i See much New Ways, thank you.
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Skawilly
rare
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Joined: 21 Mar 2011
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PostPosted: Sun Jun 12, 2011 12:03 pm GMT    Post subject: Reply with quote

I actually just posted an "Anti Magic" army that does in fact use ranged. Though Chuck Pint is 10 times the feral player I am but I did mess around with the following build and I found it to be a big hit:

Do your 3 rare/3uncom/3com pyramid, but with ranged. the other army add 2 owls and more ranged, probably need a treb or 2 to bury. The owls offer dispel and have a hardcore ranged SAI, plus the occasional spell when you need it. Yes your range is not as good as others but its quicker than most big time. Feral are generally quick anyway. Because you can feralize you can res w/o magic. If you can get a hold of a city your lookin' good.

Your looking at about ~ 25 pts. in ranged and a couple of owls and w/e else you maybe lacking. The dispel will keep dragons and other nasty things like dancing lights off of you. 4 to 5 possible ranged SAI's and roughly 20 dmg army shots its pretty effective.
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