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A Dutch Duel
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Jun 25, 2011 11:38 am GMT    Post subject: A Dutch Duel Reply with quote

It's time for a proper Dutch Duel! I'm inviting Witmarschen to get in here to give a spin to his rolling skills. 36 health, standard rules. I've made an army consisting entirely of dice I actually own, but feel free to use an imaginary collection.

Despite this being an all-Dutch battle, I'll be writing in English most of the time, so the actual pro's can understand what we're doing, enabling them to jump in at the appropriate moments.

As a final note; this will be the first time I'll be keeping the board. I'll try to keep it nice and clean, but be prepared for some mistakes.


************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army
Wietmarschen
Summoning Pool
*
Wietmarschen
Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home
Frontier
Wietmarschen's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F


Last edited by DialFforFunky on Mon Jun 27, 2011 5:17 am GMT; edited 3 times in total
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Wietmarschen
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Joined: 20 Jun 2011
Posts: 104
Location: Driebergen

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PostPosted: Sat Jun 25, 2011 1:56 pm GMT    Post subject: Reply with quote

Thanks for the invite! This will be my first online battle and therefore be a fantastic experience.

Here is my army:

2xScout
1xSpy
1XScorpion Knight
2xFusilier
2xDead shot
1xAssassin
2xadept
1xWarlock
1xRakshasa
2xSentry
1xPatroller
4xPony rider
1xMammoth Rider
2xTheurgist

1xBlack wyrm
1xIvory drake

Home terrain High lands standing stone
campaign terrain High lands temple
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Jun 25, 2011 2:21 pm GMT    Post subject: Reply with quote

You can place your army now as well.


************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army
Wietmarschen
Summoning Pool
*
Wietmarschen
Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home
Frontier
Wietmarschen's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Wietmarschen
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Joined: 20 Jun 2011
Posts: 104
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PostPosted: Sat Jun 25, 2011 2:25 pm GMT    Post subject: Reply with quote

Home

1xAssassin
2xDeadshot
1xFusilier
1xRakshasa
1xWarlock
2xAdept
2xTheurgist

Campaign
1xFusilier

Horde
4xPony Rider
1xScorpion Knight
1xMammoth Rider
1xSpy
2xScout
1xPatroller
2xSentry
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sat Jun 25, 2011 2:37 pm GMT    Post subject: Reply with quote

heh, you're quick.

************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army
Wietmarschen
Summoning Pool
*
Wietmarschen
Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home
Frontier
Wietmarschen's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



My horde roll:




Result: 8 maneuvers

I like to post images of my dice, because I'm very fond of the visual aspect of the hobby. I don't mind it if you don't go through the trouble though.


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Wietmarschen
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PostPosted: Sun Jun 26, 2011 5:46 am GMT    Post subject: Reply with quote

My horde roll is:





One maneuver, so you can choose
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DialFforFunky
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Posts: 1992
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PostPosted: Sun Jun 26, 2011 6:49 am GMT    Post subject: Reply with quote

I'll opt to go first then. You get to decide the frontier.

My home roll: 3 (magic)


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Wietmarschen
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PostPosted: Sun Jun 26, 2011 6:52 am GMT    Post subject: Reply with quote

Ok, I choose my own High lands as frontier terrain.

My Home terrain rolled an eight, roll again: a 1 (magic).
The frontier terrain also rolled an eight, roll again: a 5 missile.
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
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PostPosted: Sun Jun 26, 2011 7:59 am GMT    Post subject: Reply with quote

First turn:

1. Spell and effect expiration: none
2. Initial Effects Phase: none
3. Dragon Attack Phase: none

First March: my army at your home

I won't maneuver the die.
Action: magic





results: 3 magic, doubled to 6 red
I'll use it to cast 3x ash storm on the current terrain (your home).


2nd March: my home

I'll attempt to maneuver. Regardless of the outcome, I'll roll for magic afterwards (giving you a fairly big hint in which direction I'll move the die if I win).

Maneuver:


Dragoncrusader: Bash


result: 3 maneuvers.


Action: Magic





result: 9 magic
I'll use it to cast Ash storm on your home terrain, and I'll summon my red wyrm to that terrain as well.

I'll await your maneuver roll for my reserve movements.


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Wietmarschen
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PostPosted: Sun Jun 26, 2011 8:11 am GMT    Post subject: Reply with quote

I choose to counter maneuver.

My roll is:





Results: 7 maneuvers

Is your home terrain a High Lands? (I am not good at seeing colors). Then it would be double maneuvers for the Dwarves, makes 12.

In any case, I will not allow the maneuver.
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
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PostPosted: Sun Jun 26, 2011 8:32 am GMT    Post subject: Reply with quote

Indeed it is. The terrain will stay at 3 then.

Reserves: I'll pull all armies to reserves except for my frontier army.

End My Turn


The board:

Turn Sequence: Wietmarschen, DialFforFunky

************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army
Wietmarschen
Summoning Pool
*
Wietmarschen
Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home

Highland City
Frontier

Highland Temple
Wietmarschen's Home


Highland Standing stones

4x ash storm
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


as for the dragon, on the start of your turn it will:




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Wietmarschen
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PostPosted: Sun Jun 26, 2011 1:02 pm GMT    Post subject: Reply with quote

So I guess that means 5 health damage, no saves possible. Then roll a save or get buried.

I choose the Rakshasa and a Theurgist:


I think because of the ash storms the saves don't count, so they get buried.

Then my army's response to the dragon:
Use as saves against the 3 tail damage.


First march at my Home terrain
No maneuver
Action: magic


6 red magic, but because of ash storms only 2 left. Cast Ash storm on the frontier terrain.

Second march at your home

Maneuver the terrain up 1 step.
Action: missile on frontier terrain



Results: 4 damage

Reserve movement
Regardless of the save at the Frontier terrain, I pull my entire Home army back to the reserves.

End turn


I hope I got this all right Wink
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DialFforFunky
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PostPosted: Sun Jun 26, 2011 1:37 pm GMT    Post subject: Reply with quote

I've got some nice news for you, as both the rakshasa and the theurgist aren't buried. They are not present at the terrain anymore, so they don't suffer the penalties of the ash storm. Apart from that, I also don't think they wouldn't because they had to roll individually, terfore not being part of an army, which is what ash storm affects.

I'm not too sure about the id's in the save roll though. you rolled 3 id's and 3 maneuvers, and
Quote:
The most important thing to remember about ID icons is that
they always count as whatever results you are rolling for, but only those results you are rolling for.
-rulebook, p.4
meaning you wold get 3 of both, which then both get reduced to 0.
I don't know for sure if it works this way though, so I'd like an opinion of one of the big guys on this one Wink.


In the meantime, I'll go and take my turn, which I'll edit into this post.

oh, and the spider rider dies.

Spell and effect expiration:
The ash stoms expire

Initial Effects Phase
none

Dragon Attack Phase
none

First March: at my Reserves

Action: Magic




and wings on my dragoncrusader.

results: 11 magic

cast spark of life on my spider rider.
I'll then cast burning hands on both my Searers

Reserve Phase:
My warlocks, inferno, a smolderer and the Dragoncrusader move to your home.
The 2 searers, the scorcher, 5 dragonne tenders, the infiltrator and the spider riders all move to the frontier.

End my turn


the board:

Turn Sequence: Wietmarschen, DialFforFunky

************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army

possibly 3 dead
Wietmarschen
Summoning Pool

*
Wietmarschen
Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home

Highland City
Frontier

Highland Temple

Ash storm, about to expire
Wietmarschen's Home


Highland Standing stones
DialFforFunky
Home Army
DialFforFunky
(BH) (BH)
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


F


Last edited by DialFforFunky on Sun Jun 26, 2011 2:13 pm GMT; edited 2 times in total
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Wietmarschen
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Joined: 20 Jun 2011
Posts: 104
Location: Driebergen

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PostPosted: Sun Jun 26, 2011 1:54 pm GMT    Post subject: Reply with quote

That's nice about the Rakshasa and Theurgist.

About the Ash storms it would be good to have an opinion of someone. In the spell description it says: subtract one result. Then I would say I use the ID's as maneuver results, which makes six of them. Then subtract 4 for the Ash storms. Then count the maneuvers as saves because of the racial ability. But I could be totally wrong here.

I am already appreciating the Ash Storm spell a lot more after what you did in your first turn Smile
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Jun 26, 2011 2:18 pm GMT    Post subject: Dutch Duel (could use some help) Reply with quote

Those were my initial thoughts as well. But I was in doubt, so I looked it up in the rulebook. The quote seems to suggest you only get what you're rolling for. I'm not entirely sure though, so I don't mind you keeping the units for now. It might be smart to announce which ones you would send to the DUA for retracing them if they do turn out to be dead after all.

Oh, and yes, ash storm is nothing to be trifled with. Cheap penalty spells can be deceptively nasty.


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Wietmarschen
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PostPosted: Sun Jun 26, 2011 2:50 pm GMT    Post subject: Reply with quote

This will be my last post tonight.

In case my units die at my home terrain I would choose: Warlock and adept.

Spell effect expiration:
Ash storm at frontier terrain expires

Initial effects phase
None

Dragon attack phase
None

First march at reserve army

Action: magic



(These units are possibly dead)


Results are 8 magic or 5.

If my units live I would summon an ivory dragon to my home terrain.
If not I will cast Spark of life to get the Theurgist back and an Ash storm on my home terrain.

Second march at your home terrain

Maneuver the terrain up.

Action: Missile on Frontier terrain


Results: 3 missile hits.

Reserve movement:
The four missile units from the reserve go to your home terrain.
The Fusilier from the Frontier terrain goes to the reserve.

End of turn
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DialFforFunky
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PostPosted: Sun Jun 26, 2011 3:00 pm GMT    Post subject: Reply with quote

There's a select few spells you can cast from reserves, because you can only target friendly units from there. p. 14 has them all listed. Ash storm and summoning dragons, which both target a terrain, aren't possible.

As for the missiles: I automatically save them due to scalder intangibility.

I'll post my turn in a minute, I'll see you tomorrow. Good night!


my third turn.

Spell and effect expiration:
none

Initial Effects:
none

Dragon Attack Phase:
Dragon crusader: Hah! I didn't really consider this kind of roll possible. Well, I guess I'll hold the dragon still then.

Dragon attack combination roll:

and a bash from the dragoncrusader.

result:
1 melee, not enough to kill the dragon.
4 magic, which I'll use to drop 2 ash storms on my home.


First March: my army at your home.

Maneuver: I'll trun the die up to 2

Action: magic.



and the crusader seems to have gotten caught up in bashing once again.

Result: 9 magic, which can be doubled to 12

I had something posted, but then realized my actions could end up being illegal. Sorry for posting prematurely, I'll await your magic results.


Second March: my army at the frontier.

Maneuver: I'll turn the terrain up to six.

Action: missile at your army at my home, as there really isn't anything I'd risk in the process. none, as my terrain does not permit me to do anything useful.


Reserve Phase:
my forces stay where they are.


the board:

Turn Sequence: Wietmarschen, DialFforFunky

************************************************************************
Wietmarschen
BUA
Wietmarschen
DUA
Wietmarschen
Reserve Army

8 magic pending
Wietmarschen
Summoning Pool
*
Wietmarschen

Wietmarschen
Wietmarschen
Home Army
DialFforFunky's Home

Highland City

2x ash storm
Frontier

Highland Temple
Wietmarschen's Home


Highland Standing stones
DialFforFunky
Home Army
DialFforFunky
(BH) (BH)
DialFforFunky

9/12 magic pending
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


Things are starting to get a bit messy, so I think it's best to awaits some answers before we continue. I'm sorry if I made things too messy.


F


Last edited by DialFforFunky on Wed Jun 29, 2011 1:18 am GMT; edited 4 times in total
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piMaster
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PostPosted: Sun Jun 26, 2011 5:59 pm GMT    Post subject: Reply with quote

Dragon attack against Wietmarschen:
Rakshasa and Theugist are not buried since they rolled save results. As DialF said, this is an individual roll, so the ashstorms could not be applied (plus they are not at the terrain anyway).

Army's attack against the dragon: Since you don't have enough melee results to kill a dragon, you would apply the ashstorms against the two melee results and two of the ID results, leaving 2 IDs (counted as saves) plus 3 maneuvers (which are counted as saves due to the Lava Elf's racial ability), which gets you five saves total.

Edit: I'd recommend waiting for someone to answer your rules questions before you continue playing.. but that's just me.
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caranmegil
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PostPosted: Sun Jun 26, 2011 11:39 pm GMT    Post subject: Reply with quote

Based on p. 31 of the rules, I concur. Apply as you see fit on the end result, not icons generated. I assume, irrelevant icons are ignored, which means the magic results couldn't get the Ash Storm.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Mon Jun 27, 2011 2:33 am GMT    Post subject: Reply with quote

piMaster wrote:
I'd recommend waiting for someone to answer your rules questions before you continue playing.. but that's just me.


I wholeheartedly agree. I guess I just got carried away Smile
Thanks for the clarifications!

*editing the board as we speak*


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