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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Fri Jul 15, 2011 1:27 pm GMT Post subject: The Dutch Duel - Third Episode |
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The battle continues as cunning and strong as ever. I invite DialFforFunky to take up his dies and see his armies through this Third Episode of the Dutch Duel!
36 points. Standard rules.
My army:
Umber Hulk
Gargoyle
Mammoth Rider
2 x Sergeant
Lizard rider
Pony rider
Wizard
2 x Thaumaturgist
3 x Theurgist
Gold Dragon Staff
Gold Dragonlord
Summoning Pool:
2 x Gold Wyrm
Gold Dragonchamp
Gold Dragonhero
Gold Dragontroop
Gold Dragonfoal
Red Dragonscout
Red Dragonfoal
Home terrain: Highlands City
Frontier terrain: Highlands Temple |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Jul 15, 2011 3:58 pm GMT Post subject: |
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Last battle in a series of 3, so I thought I'd bring out the big guns .
2 Charkin
2 Oak Lord
1 Lady Nereid
1 Scorcher
1 Singeman
2 Elder Dryad
4 Inferno
Home terrain: Feyland City
Frontier terrain: Feyland City
Summoning Pool
2 Green Wyrm
1 Feyland Village
1 Swampland Village
1 Highland Village
1 Coastland Village
1 Green Dragonspy
2 Green Dragonsentry
2 Green Dragonscout
1 Green Dragontroop
1 Green Dragonfoal
Do you wish to keep the board this time or shall I continue to do so?
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 16, 2011 6:11 am GMT Post subject: |
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Please continue to keep the board. I never did it before.
H |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 16, 2011 10:53 am GMT Post subject: |
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Turn Sequence: Wietmarschen, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Wietmarschen
BUA
| | Wietmarschen
DUA
| | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | * | | Wietmarschen
| | Wietmarschen
| | Wietmarschen
Home Army
| | DialFforFunky's Home
| | Frontier
| | Wietmarschen's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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my horde roll:
 
 
result: 8
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 16, 2011 12:45 pm GMT Post subject: |
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My Home army will be:
Dragon Staff
Dragonmaster
Wizard
2 Thaumaturgists
3 Theurgists
My frontier army:
Pony Rider
My Horde army:
Umberhulk
Gargoyle
Mammoth Rider
Lizard rider
2 Sergeant
Horde roll:
  
Results: 3
You may choose... |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 16, 2011 12:57 pm GMT Post subject: |
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I'll take the first turn for a change.
my home starts on:
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 16, 2011 1:10 pm GMT Post subject: |
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Ok, my home starts on 6.
I choose my Highlands as frontier, and roll: 4.
H |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 16, 2011 2:08 pm GMT Post subject: |
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The board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Wietmarschen
BUA
| | Wietmarschen
DUA
| | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | * | | Wietmarschen
| | Wietmarschen
| | Wietmarschen
Home Army
| | DialFforFunky's Home
| | Frontier
| | Wietmarschen's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Those terrain dice turned up very favorable for me.
My first turn.
Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ the frontier
Maneuver: I'd like to maneuver.

  
result: 6 maneuvers
(For a second, I was afraid I might not get past the pony rider. That would have been awkward.)
As I scored more than your pony rider can muster, I'll turn the terrain down to 3.
Action: magic.

  
result: 7 green/gold, 8 red/green and 3 red/green Id which I'll double to 6 red.
5 green (treefolk): call water on the frontier
2 green (treefolk): watery double on my army at the frontier.
2 red (id): ash storm on my home
6 red + 6 green (scalder + id): tidal wave + volcanic eruption combined (16 maneuvers/saves, 1 roll up)
Second March: @ your home
Maneuver: I wish to maneuver.
 
 
result: 7 maneuvers
Action: melee, regardless of the outcome of the maneuver.
   
result: 15 melee
I'm afraid this game might have been over before it actually started...
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 16, 2011 2:29 pm GMT Post subject: |
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The terrains are indeed not in my favour. Let's see what we can make of it.
The maneuver at the Frontier I cannot counter anyway.
Then the maneuver at my Home terrain:

Results: 6 so you win
Then the save at my home terrain, I got a lucky throw here:
 
   
Results: 10 saves
My Thaumaturgists and 1 Theurgist die
Then I try to strike back:
  
Results: 4 melee
And where is the Tidal Wave and Vulcanic Eruption going to be? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 16, 2011 2:41 pm GMT Post subject: |
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A target! good point! My home will be the target of the volcanic eruption and tidal wave. The first recorded instance of the krataoa-combo! I'm very curious as to how it will work out (if it does at all).
The terrain gets turned to 7.
save roll
 
 
result: 10 saves.
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 17, 2011 6:49 am GMT Post subject: |
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Ok, I'll try a dispel magic with my Gargoyle first: failed.
Then I was wondering if I am allowed to save for the Tidal Wave and Vulcanic Eruption separately? Or do I have to roll 1 time for the combined 16 damage?
H |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 17, 2011 7:11 am GMT Post subject: |
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The spells can be combined as their effects are the same. So that's one roll vs. 16 damage and 16 required maneuvers.
my lone scalder dies a horrible death by the way.
F _________________ 717 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Jul 17, 2011 7:12 am GMT Post subject: |
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You have to roll for all 16 damage/maneuver at once. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 17, 2011 8:47 am GMT Post subject: |
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Here is my roll:
    
Results: 4 saves from the Fly and 14 maneuvers
Gargoyle, Umberhulk, Sergeants die |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 17, 2011 9:18 am GMT Post subject: |
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reserves none.
End my turn
The board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Wietmarschen
BUA
| | Wietmarschen
DUA
| | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | * | | Wietmarschen
| | Wietmarschen
| | Wietmarschen
Home Army
| | DialFforFunky's Home
Feyland city | | Frontier
highland temple
call water | | Wietmarschen's Home
Highland city | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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edited for missing pieces.
F _________________ 717
Last edited by DialFforFunky on Sun Jul 17, 2011 11:49 am GMT; edited 1 time in total |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 17, 2011 11:16 am GMT Post subject: |
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On the board I miss my Wizard at my home and one of my theurgists. As far as I can see my home terrain contains the Dragonlord, Wizard, Dragonstaff, 2xtheurgist.
On to my first turn
First march at my home terrain
Maneuver attempt

 
Results: 6 maneuver
I guess I wait for your counter. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 17, 2011 11:45 am GMT Post subject: |
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counter-maneuver

  
result: 4 maneuver.
F
edit: oh wow, I missed the wizard and the theurgist from the beginning! They've been added now. _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 17, 2011 12:43 pm GMT Post subject: |
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Indeed I now see that the Wizard was not on it before as well. Mmm... this might have affected your strategy. I am sorry for not seeing this before as well.
I can now move up the terrain to 8 and cast some magic!
 

Results: 9 Gold magic
I Path my mammoth rider over to the Frontier terrain and cast a TRtM on your army there.
Second march at the Frontier
Maneuver attempt

Results: 2 maneuvers
I will await your counter maneuver |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 17, 2011 12:49 pm GMT Post subject: |
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It was my own fault not including them in the first place, so no problem. It probably would have affected my decisions slightly, but I think the current state of the game is pretty funny. You've made a pretty nice come-back.
counter maneuver:

  
result: 5 - 5 = 0 maneuvers.
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 17, 2011 1:50 pm GMT Post subject: |
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It is an interesting game again. I am experiencing a bit of a comeback, but I still suffered a lot of damage. Let's see what my Dwarves can still manage to accomplish. (By the way if you edit the board again, remove the Thaumaturgist from my home terrain)
To follow up on the turn, I win the maneuver and turn the Frontier Terrain up 1 step.
Action: none
Reserve movement
Lizard rider to reserves
End of turn |
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