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A come back, first time online game... 1v1, 36p, Gimp Rules
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Matthias Maccabeus
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Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Sat Jul 23, 2011 4:29 pm GMT    Post subject: Reply with quote

Hmm, I think they misunderstood your question.

You get 2 marches.

You are allowed to attempt a maneuver at a terrain with one army and then do the action associated with the current face of the terrain. (or minor terrain)

And then you can attempt to maneuver at a DIFFERENT terrain and then do the action associated with the current face of the terrain.

You also don't have to maneuver if you don't want to and can just take the action associated with the current face (or if it's at an 8th face you can choose missle, melee, or magic)

(OR you can just cast magic from reserves for one march)

Then you do your reserve phase.
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dragonsteed



Joined: 08 Jul 2011
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PostPosted: Sat Jul 23, 2011 4:48 pm GMT    Post subject: Reply with quote

Ok, well that clears that up then. Was finding that kind of confusing. So you can take the appropriate terrain permitted action whether or not the maneuver succeeded or failed correct?

Example: I fail the maneuver, the terrain stays on a 5 missile and does not advance to a 6 melee. I can still take the missile as my action correct?


Gonna go ahead and end my turn anyways and sorry for the confusion. Just trying to make sure my understanding of the rules are the correct ones ya know.



EOT, your go.
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Matthias Maccabeus
rare



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PostPosted: Sat Jul 23, 2011 4:55 pm GMT    Post subject: Reply with quote

No worries.

And yes you can still take a missle action if you lose the maneuver attempt.


1st March -
maneuver attempt with home -

Adept: 1 Magic
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 2 Magic
Rakshasa: 4 Save
Warlock: 2 Maneuver
Warlock: 2 Magic
Warlock: 2 Magic
Warlock: 2 Maneuver

4 total -

waiting for your counter maneuver
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dragonsteed



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PostPosted: Sat Jul 23, 2011 5:05 pm GMT    Post subject: Reply with quote

Death Mage: 4 Magic
Death Mage: 3 Maneuver
Death Mage: 3 Magic
Leopard Rider: 4 Melee
Troll: Regenerate
Wardog Rider: 1 Save

total 3
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Matthias Maccabeus
rare



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PostPosted: Sat Jul 23, 2011 5:18 pm GMT    Post subject: Reply with quote

Ok down to 3 magic it goes.

Magic attempt with home -

Adept: 1 Save
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 5 Magic
Rakshasa: 4 Maneuver
Warlock: 2 Maneuver
Warlock: 2 Magic
Warlock: 2 ID
Warlock: 2 Melee

11 Black or 13 Red

Flaming Armor on both of my Scorpion Knights for 8. Burning Hands on the Skirmisher for 4.

2nd March - Maneuver attempt with my horde -

Footman: 1 Melee
Lizard Rider: 3 Maneuver
Lizard Rider: 3 Maneuver
Pony Rider: 1 Melee
Roc: Seize
Scorpion Knight: 2 ID
Scorpion Knight: 1 Melee
Skirmisher: 3 ID

11 total - way more than your lone common can do. So down to 4 Missle it goes. Missle action against the common at your home.

Footman: 1 Melee
Lizard Rider: 3 Melee
Lizard Rider: 2 Save
Pony Rider: 1 ID
Roc: Seize
Scorpion Knight: 2 Save
Scorpion Knight: 2 ID
Skirmisher: 3 Maneuver

Seize + 3. For seize it has to be the common. Then if he survives that he has to survive against 3.

Reserves - My Horde and Campaign armies to reserves.
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dragonsteed



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PostPosted: Sat Jul 23, 2011 5:40 pm GMT    Post subject: Reply with quote

Wardog Rider Failed ID, moved to DUA


************************************************************************
Live4Redline
BUA
Live4Redline
DUA
Live4Redline
Reserve Army
Live4Redline
Summoning Pool
*
Live4Redline
Live4Redline
Live4Redline
Home Army
Matthias's Home
Frontier
Live4Redline's Home
Matthias
Home Army
Matthias
Matthias
*
Matthias
Reserve Army
Flaming Armor (Sx2) Flaming Armor (Sx2) Burning Hands (Mx2)
Matthias
Summoning Pool
Matthias
DUA
Matthias
BUA


Double check the board to make sure its correct please.
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dragonsteed



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PostPosted: Sat Jul 23, 2011 5:56 pm GMT    Post subject: Reply with quote

[EDITED] 1st March Magic at your Home

Death Mage: 4 Cantrip
Death Mage: 3 ID
Death Mage: 4 Magic
Leopard Rider: 3 Rend
Troll: 4 Smite
Wardog Rider: 1 Melee

pending total of 14 magic to cast

Finger of Death - Adept (4)
Finger of Death - Adept (4)
Finger of Death - Adept (4) <--- If i have 14 Black, i cast this, if not then void the cast and continue as planed.
Stone Skin - Campaign Army (2)



2nd March to Maneuver Frontier to 7


EOT pending a verify of how much black magic i have to cast.


Last edited by live4redline on Sun Jul 24, 2011 2:23 am GMT; edited 1 time in total
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Sun Jul 24, 2011 12:59 am GMT    Post subject: Reply with quote

Its 14 Gold or 11 Black. You can double the Gold in the ID icon because both the highland and the goblin share this color.

Also you cannot send a unit to the DUA and BUA in the same turn. The target has to exist before you resolve all the spells.
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dragonsteed



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PostPosted: Sun Jul 24, 2011 2:12 am GMT    Post subject: Reply with quote

Ya i wasn't sure if i could DUA and then BUA. So ill adjust my turn for that.

But i should be able to double the ID as gold or black if i target my own DUA, because of the 1-health worth of units in the DUA... right?
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DialFforFunky
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PostPosted: Sun Jul 24, 2011 2:20 am GMT    Post subject: Reply with quote

I believe only undead can benefit from their own DUA. All the other black armies will need an opposing DUA to double their black magic.
Wrong! Embarassed

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Last edited by DialFforFunky on Sun Jul 24, 2011 2:48 am GMT; edited 1 time in total
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dragonsteed



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PostPosted: Sun Jul 24, 2011 2:30 am GMT    Post subject: Reply with quote

My cheat sheet for Undead says "in all DUA's" and for the goblins; "During a Magic action, you may double as many ID’s as there are health in a single DUA for black Magic."

Does that not include your own DUA? I couldn't find the rule book quote for the rule.



My Above Turn has been edited and fixed.
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DialFforFunky
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PostPosted: Sun Jul 24, 2011 2:40 am GMT    Post subject: Reply with quote

sorry, you are right. I was misinforming you.

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Matthias Maccabeus
rare



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PostPosted: Sun Jul 24, 2011 8:29 am GMT    Post subject: Reply with quote

Sorry I totally forgot you had one unit in the DUA.


I believe you can only double one point, since you only have 1 common dead. Somebody correct me if I'm wrong.

So that would be 12 black or 14 Gold.

Also I think your Thug is supposed to be in reserves not at the frontier (not that it matters much bc you can just move him at the end of your turn).
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dragonsteed



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PostPosted: Sun Jul 24, 2011 12:47 pm GMT    Post subject: Reply with quote

I was going off the... "double as many ID’s as there are health in a single DUA."

Also keeping in mind... "each unit’s ID icon counts as a number of points equal to its health”



So is that 1 health DUA = 1 ID icon (the ID icon being worth 1 point of magic or 3 pending the health of the dice);

Or is it 1 health DUA = 1 ID icon worth of health (making it 7 health worth of dead units in DUA means only 7 magic can be doubled via ID icons, be it 3 ID's or 20 ID's).



I'm not trying to make it a battle if rules... i merely just want to know the correct way to do it, if ya feel me. /sorry again
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Matthias Maccabeus
rare



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PostPosted: Sun Jul 24, 2011 3:52 pm GMT    Post subject: Reply with quote

I can't copy and paste from a PDF but it's on page 13 of the online rule book and says -

If the only dead unit in a game is a common unit, then only a single health worth of ID icons can be doubled.

Single health meaning one, not single unit. Does that make sense?
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dragonsteed



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PostPosted: Sun Jul 24, 2011 4:09 pm GMT    Post subject: Reply with quote

Ahh, good stuff. Examples for the win. Thanks

Ok so two fingers of death and eot.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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PostPosted: Sun Jul 24, 2011 4:19 pm GMT    Post subject: Reply with quote

OK so 1st March is Magic in reserves -

Footman: 1 Save
Footman: 1 Melee
Lizard Rider: 2 ID
Lizard Rider: 3 Maneuver
Pony Rider: 1 Maneuver
Roc: 4 Melee
Scorpion Knight: 2 ID
Scorpion Knight: 2 ID
Skirmisher: 4 Counter

So 6 total - which is just enough to bring the 2 Adepts back.

2nd March - Magic with Home
Adept: 1 Magic
Necromancer: 2 Magic
Rakshasa: 4 Maneuver
Warlock: 2 Magic
Warlock: 2 Melee
Warlock: 4 Magic
Warlock: 2 Melee

9 Magic total -
Palsy x 3 on your frontier army.

Reserves - Adepts to my home.

Everything else to the frontier. (crosses fingers....)
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dragonsteed



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PostPosted: Mon Jul 25, 2011 4:53 pm GMT    Post subject: Reply with quote

Sorry, didn't get a chance to update before work. I'll get it here in about 5hrs.
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dragonsteed



Joined: 08 Jul 2011
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PostPosted: Tue Jul 26, 2011 10:17 am GMT    Post subject: Reply with quote

Updated Board...

************************************************************************
Live4Redline
BUA
Live4Redline
DUA
Live4Redline
Reserve Army
Live4Redline
Summoning Pool
*
Live4Redline
Live4Redline

Palsy x3
Live4Redline
Home Army
Matthias's Home
Frontier
Live4Redline's Home
Matthias
Home Army
Matthias
Burning Hands (Mx2) Flaming Armor (Sx2) Flaming Armor (Sx2)
Matthias
*
Matthias
Reserve Army
Matthias
Summoning Pool
Matthias
DUA
Matthias
BUA
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dragonsteed



Joined: 08 Jul 2011
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PostPosted: Tue Jul 26, 2011 10:54 am GMT    Post subject: Reply with quote

1st March, Magic at your Home

Death Mage: 4 Cantrip
Death Mage: 3 ID
Death Mage: 3 ID
Leopard Rider: 3 Save
Troll: 4 Smite
Wardog Rider: 1 Melee

total 16 Gold, or 11 black

I use 5 ID worth for gold magic doubled to 10, and the remaining 1 ID for black doubled to 2 plus the 4 cantrip.

use total 10 Gold, 6 Black

Casting...
Path (4) on my Troll at your home, move to Frontier
Transmute Rock to Mud (5) on your Frontier Army
Open Grave (6) on my frontier army


2nd March, Maneuver Frontier

Leopard Rider: 3 Rend
Leopard Rider: 3 Missile
Leopard Rider: 3 Rend
Thug: 1 ID
Troll: Regenerate
Troll: 4 Save
Troll: 4 Maneuver

total 11 - 3x palsy's = 8

Quote:
(QUESTION: Can "you" choose not to use the palsy for this roll and use it later, or is it first come first roll?)


Win or lose, my action will be a Melee...

and no lie.... this is by far the best roll I've ever gotten and i'm sorry... my wife was even sitting here when i rolled it. She commented that i was a luck bastard, lol.
Leopard Rider: 3 Rend
Leopard Rider: 3 ID
Leopard Rider: 3 Rend
Thug: 1 ID
Troll: 4 Melee
Troll: 4 Melee
Troll: 4 Smite

rend re-roll
Leopard Rider: 3 Rend
Leopard Rider: 3 Save

rend re-roll again
Leopard Rider: 3 Missile

4 smite + 9 rend + 12 from melee and ID's = 4 smite + 21 dmg


And please let me know if i missed anything or did something incorrectly.
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