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Order of multiplayer races

 
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Skawilly
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PostPosted: Tue Aug 30, 2011 11:41 pm GMT    Post subject: Order of multiplayer races Reply with quote

My most respected multiplayer races.

What say you guys? I feel in multiplayer scenarios terrain hopping is essential. I suppose there are only a few ways to do it. This list will consist only of how I feel things are ordered, and not exactly my favorite races.
(If anyone needs a benchmark then I would say single races standard rules 36 pt., but w/e is fine) I suppose one other thing to watch out for is the huge amount of summoned dragons that inevitably take place. I dont find these types of games to be about attrition, though they can be. I see a trend of terrain jacking and dragons fully.

1: Treefolk - Path and camo. Yes the use of dispel. They do offer teleport as well and leaving is just yet another terrain hopping ability.

2: Feral - Path and hide are very much important, very much. Dispel as well is very strong to keep the dragons off. They almost beat treefolk on the basis of windwalk alone, but the remaining racial spells for these situations are ever so slightly not as practical and no units to hop.

3: Firewalkers - Terrain Flight and genies are a big deal. Windwalks are a killer ability too.

4: Eldarim - not only for path and speed but also the defense of dragons and use of kin.

5: Dwarves - Path and speed. They beat the goblins for the use of dispel. Going into a fight like these can be bad w/o it with a ton of hungry lizards lurking about.

6: Goblins - very similar to dwarves but no dispel.

------------Ok now the terrain hoppers are out of the way------------------

7: Amazons - I put them here and not above the line because there is no certainty of path, though, like feral, if they get on their home land then they will get path and windwalk. If not for that I would have placed them last, so the randomness earned them exactly mid.

8: Undead - Fade and restless dead along with night moves. You can also never not use dispel in this situation. Ghosts are helpful on a whim for terrain hopping too.

9: Coral Elves - Windwalk and watery doubles, against the dragon masses. Ferry earned them a tight spot here as well.

10: Lava Elves - I was debating on where to put these folk. In a multiplayer game Illusion is super powerful, however, its all they have to offer as an exception.

11: Scalders - The only thing they can bring to the table is waterydouble. Actually, I should have put them around amazons just because they can devastate entire terrains, which is brutal in its own right with many a player. However, it would seem to me to be a cheap party trick. Even still, I did not place them last for one reason, dispel.

12: Frostwing - Simply windwalk. I put windwalk above watery double because it just seems more practical, but the scalders have a trick or to more than these guys do, which makes them more adaptable.

I didnt see any of the ranged races making it that high myself. I already regret placing amazons up there but if they can get a hold of path, than they deserve it. Just looking at this list it would seem path is a little crazy. However even if you pull 24 pts. of magic, terrain flight could still over come if time permits. The more I think about it the higher I should place the eldarim. Due to the pearl champs, they will add adaptability big time which is probably more important than anything else I listed.
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Last edited by Skawilly on Thu Sep 01, 2011 12:16 am GMT; edited 1 time in total
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Skawilly
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PostPosted: Wed Aug 31, 2011 11:45 pm GMT    Post subject: Reply with quote

Dont get me wrong, I definitely prefer the 1 on 1 games, but multiplayer games are on a completely different level. Its very hard to win a game like this on a regular basis. I mean to say, as far as coming up with strats that would win. Maybe someone else has found that terrain hopping and dragon summoning are not the most common and/or effective ways in these scenarios.
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piMaster
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PostPosted: Wed Aug 31, 2011 11:57 pm GMT    Post subject: Reply with quote

Skawilly wrote:
but multiplayer games are on a completely different level. Its very hard to win a game like this on a regular basis.

Obviously you haven't played against Chuck...
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Skawilly
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PostPosted: Thu Sep 01, 2011 12:12 am GMT    Post subject: Reply with quote

Really? so there are ways to just jump into a multiplayer game with a high chance of success? I suppose I need to get into the rhythm of things a bit more and I suppose there would be a good multiplayer setup. I am really leaning toward my list then. I probably should prebuild a multiplayer army. I still would not lean from my list though. Example if I did bring undead I would likely in my horde bring 3 ghosts and 2 fenhounds. They just seem essential to me.
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Skawilly
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PostPosted: Fri Sep 02, 2011 10:36 pm GMT    Post subject: Reply with quote

Does anyone else play a good amount of multiplayer games? Or does anyone prefer them to the 1 vs 1 games? I am just curious to see if someone with more experience feels the same way about the way things go as I do. Maybe your list and reasoning differs.

Cao!
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dutchjohn
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PostPosted: Sat Sep 03, 2011 3:38 am GMT    Post subject: Reply with quote

my first game was a three way. And off course they let me win.
But I hope in the future I will play Anset again in a three way 1 on 1 is perfect but multi player is chaos and I like chaos!
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JBGames
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PostPosted: Wed Nov 09, 2011 4:39 pm GMT    Post subject: Reply with quote

I've played almost as many three player as two player. As army building games go, this game has one of the best three-player modes.

As a general rule you are going to win less game the more players there are. With three players if you can win half the games then you should consider yourself winning.

Also, with three player meta-game elements become more important. You want to determine weather the players are going to live by the rules of honor and vengeance or Heart's team-play. The game will play very differently.
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