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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Thu Sep 29, 2011 9:38 pm GMT Post subject: |
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You've got Decay x 2 on your horde
Counter Maneuver -
Annihilator: 5 Melee
Black Dragonmaster: 4 Smite
Bog Runner: 1 Melee
Green Dragonmaster: 4 Cantrip
Marsh Swimmer: 2 Save
Swamp Giant: 4 Melee
Swamp Giant: 4 Trample
4 Total
Stun Roll - Green Dragonmaster: SFR Logo
Smite - Annihilator and Runner again
Save against 15 (Decay x 2) -
Black Dragonmaster: 4 Cantrip
Green Dragonmaster: 4 Smite
Marsh Swimmer: 4 Maneuver
Swamp Giant: 4 Trample
Swamp Giant: 4 ID
12 (maneuvers = saves at swampland) + 4 black cantrip. FoD a Wraith. Take 3 damage. Swimmer goes to reserves (Open Grave).
Counter Attack -
Black Dragonmaster: 4 Smite
Green Dragonmaster: 4 Fly
Swamp Giant: 4 Melee
Swamp Giant: 4 Smite
8 Smite (Man I'm loving all these smite faces!!) + 4 Melee. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 30, 2011 2:49 am GMT Post subject: |
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The big lettered open grave must have distracted me. However, we now have a broken game-state. More units should have died after your initial assault, I would have done less damage, etc... I could fix it for my last post, but I can't go any further back without rerolling entire turns. I propose that I fix my last turn and leave it at that because we both didn't notice anything before that. Though if you do want to reroll everything, that's ok as well. (this topic, sadly, is living up to it's name. I'm very sorry for all the mistakes).
As for the green dragonmaster, the logo doesn't actually help, as it produces saves against individual targeting effects, not maneuvers. Not that it matters much though, as it was the only die that did not contribute...
My maneuver is unsuccessful, as I only produced 3 maneuvers. The terrain stays at 6.
Save aginst counterattack:
8 smites: A lich, vampire and specter bite the dust. Stepped damage bring back a ghast, specter and wraith.
  
   
result: 14 - 2 = 12 saves.
Reserve Phase: I'll stay where I am
Spell and effect expiration: stun on the green dragonmaster expires.
End my turn
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
open grave *about to expire* | | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
2x palsy *about to expire* | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Fri Sep 30, 2011 8:26 am GMT Post subject: |
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Sorry about the big letters on Open Grave. At Gen Con I forgot to cast it like every time I should have, so it was kind of a running joke.
I thought on the Masters the logo counted as whatever you needed but only 2. On the Lords I thought the Logo was only for saves against targeting affects.
It wasn't Palsy, just decay which subtracts 2 melee results and I think I kept changing it when appropriate. If I missed something on my end then no big deal. Nobody intentionally meant to cheat so if we both missed it, than no big deal. (I think the terrain is at 7, not 6, since it wasn't palsy)
Man stepped damage is getting annoying!! (But you're playing it very well)
1st March is magic at the frontier -
Bog Adept: 1 Melee
Bog Adept: 1 Magic
Marsh Mage: 4 Magic
Marsh Mage: 2 Melee
Marsh Mage: 2 Magic
Marsh Mage: 2 ID
10 total again green or black.
Since it is on 7 I'll cast Mire for 6 (if for some reason I misunderstood something and it is on 6 I'll reanimate my 2 Runners instead) The other 4 will be a FoD on a Wraith.
2nd March No maneuver attempt due to Mire
Gotta take a Melee Action with all those smites I have -
Black Dragonmaster: 4 Smite
Green Dragonmaster: 4 Sneak Attack
Swamp Giant: 4 Smite
Swamp Giant: 4 Maneuver
8 smite (sweet!) + 4 Melee _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 30, 2011 9:03 am GMT Post subject: |
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Decay! Oh, that's a lot better! My mind is playing tricks on me these last few days... Oh, and you are right about the stepped damage. I'm surprised my army keeps on going despite the terrible thrashing it receives turn after turn.
The terrain is indeed moved to 7.
Saves against melee:
Ack! Those smites are a pain in the rear. A carrion crawler, specter and ghast die, stepping down to a vampire and two wraiths.
  
  
result: 11
Counterattack:
      
Stun 2n roll
result:
stun: swamp giant
3 convert (wasted)
14 melee
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Fri Sep 30, 2011 9:18 am GMT Post subject: |
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Did you get the Wraith with FoD? It's hard for me to keep up with all the stepped damage LOL!
Stun Roll - Swamp Giant: 4 Poison
So a stunning he goes
Save against 14... GULP!
Black Dragonmaster: SFR Logo
Green Dragonmaster: SFR Logo
Swamp Giant: 4 Maneuver
so 8 total (maneuvers = saves) Swamp Giant to DuA and I absorb the other 2.
Well this party has been fun but Ive got to get the heck out of here. Even with all my smites I can't keep up with stepped damage!! To reserves with my home... _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 30, 2011 9:38 am GMT Post subject: |
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Well, I'm not even going though the list of things for my turn: I won't do a thing. Annoying mire...
End my turn
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 5
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Mire
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Fri Sep 30, 2011 10:33 am GMT Post subject: |
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1st March - Magic from reserves
Black Dragonmaster: SFR Logo
Green Dragonmaster: 4 Smite
Marsh Swimmer: 2 Save
Swamp Giant: 4 ID
6 Black total (and another smite...) I'll reanimate the 2 Runners.
2nd March - Magic at Frontier -
Bog Adept: 1 Magic
Bog Adept: 1 Save
Marsh Mage: 2 Save
Marsh Mage: 4 Magic
Marsh Mage: 2 ID
Marsh Mage: 2 ID
13 - Black or Green
Question, Can I cast Flash Flood on a Mired terrain? I think I can you just can't stop it (though I am by no means a rule expert), so Flash Flood for 5. FoD on 2 Wraiths for the other 8.
No Reserve movement (unless the Flash Flood thing doesn't work) I'll have to redo the spells and Reserve part.
EoT (Assuming everything I did was legal)
(And of course FoD would be before Flash Flood if for some reason you do get to roll) _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Sep 30, 2011 5:26 pm GMT Post subject: |
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I was under the impression that it wasn't possible to move the terrain while under the effect of the mire spell, but I have nothing to support this. I would like to ask an expert on this though, as it is pretty crucial, not to mention a big learning point. I'll change the title of the topic to get some attention.
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sat Oct 01, 2011 12:07 am GMT Post subject: |
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| Mire prevents any army from changing the terrain face due to a maneuver attempt (either during a march or with the Night Moves spell). The terrain face can be changed by effects that don't involve a maneuver attempt (Flash Flood, Volcanic Eruption, Tidal Wave). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Oct 01, 2011 4:03 am GMT Post subject: |
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Does that also mean that mire doesn't prevent me from counter-maneuvering? I think I know the answer (yes, as maneuver attempt =/= maneuver avoidance roll), but I just want to make sure.
This certainly makes swamp stalker magic better than I thought. Pair them with something that Transmutes and your opponent will have a hard time getting anywhere. Nice.
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sat Oct 01, 2011 7:55 am GMT Post subject: |
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| DialFforFunky wrote: | Does that also mean that mire doesn't prevent me from counter-maneuvering? I think I know the answer (yes, as maneuver attempt =/= maneuver avoidance roll), but I just want to make sure.
This certainly makes swamp stalker magic better than I thought. Pair them with something that Transmutes and your opponent will have a hard time getting anywhere. Nice.
F |
They also have access to Wall of Fog. Combine that with Flash Flood and Mire, and man you're right they can really slow down any army on a 7th face. Now I'm wishing I had more Swamp Stalker Mages so that I didn't have to use the 2 Dragonmasters. Maybe going with the whole TrtM, 2 Gold masters would be better next time around. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Oct 02, 2011 1:39 pm GMT Post subject: |
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So Funky it looks like you do get to roll, makes me wish I cast Wall of Fog instead of 2 FoDs, but it was a good learning experience at least!
http://sfr-inc.com/bb/viewtopic.php?t=3254 _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Oct 02, 2011 2:24 pm GMT Post subject: |
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Thanks for making a separate topic! I think the wall would have been an overkill anyways.
Maneuver avoidance roll:

  
result: 4 maneuvers, terrain gets turned to 6.
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Mire *about to expire*
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My sixth turn.
Spell and effect expiration: nothing
Initial Effects Phase: nothing
Dragon Attack Phase: nothing
First March: @ your home
maneuver: yes, turn the terrain down to 5
Reserve Phase:
Reinforce:
Retreat: All dice to reserves
Spell and effect expiration: nothing
End my turn
And now I'm two turns behind in affecting the board, and about to get the first 8th against me...
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Oct 02, 2011 4:01 pm GMT Post subject: |
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I should have my 2 runners back in reserves.
I'll attempt to mutate, I target one of your vampires. If Successful I'll bring back an Annihilator to my only army at a terrain (frontier).
March 1 - Magic in Reserves -
Black Dragonmaster: 4 Cantrip
Bog Runner: 1 Save
Bog Runner: 2 Maneuver
Green Dragonmaster: 4 Fly
Marsh Swimmer: 2 Save
Swamp Giant: 4 Smite (I should start counting the number of smites rolled...)
4 Black. There's nothing I can cast.
March 2 (Frontier) - Maneuver unopposed to 2 - Magic
Bog Adept: 1 Melee
Bog Adept: 1 Melee
Marsh Mage: 2 Melee
Marsh Mage: 4 Magic
Marsh Mage: 2 Magic
Marsh Mage: 2 ID
Annihilator: 5 Melee (I just rolled just in case the Mutate was successful)
10 Total - 8 - FoD x 2 on your 2 level 1s (wraith and ghoul?). I'll try and bury a wraith for 2.
Reserves - Swimmer, and 2 Runners to home. Masters stay where they are. All mages (and annihilator if mutate was successful) to Reserves.
EoT _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Oct 02, 2011 4:25 pm GMT Post subject: |
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Vampire save vs mutation:
Stepped damage for a Ghast
wraith burial resist:
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 7
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ reserves
Action: magic
 
result: 3 magic
1x raise dead on ghoul
Reserve Phase:
Reinforce: All dice to my home
Spell and effect expiration: none
End my turn
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 7
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717
Last edited by DialFforFunky on Sun Oct 02, 2011 4:39 pm GMT; edited 1 time in total |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Oct 02, 2011 4:35 pm GMT Post subject: |
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Frontier should be at 2. My army seems to swimming in the middle of my home terrain
March 1 - Magic in Reserves -
Annihilator: 4 Smite
Black Dragonmaster: SFR Logo
Bog Adept: 2 Magic
Bog Adept: 1 Magic
Green Dragonmaster: 4 ID
Marsh Mage: 2 Magic
Marsh Mage: 2 Magic
Marsh Mage: 2 Magic
Marsh Mage: 4 Magic
Swamp Giant: 4 Melee
13 Swampstalker, 2 Black, 4 Green.
12 Black for reanimate dead on Giant. 3 Watery Doubles on Home. Last 1 fizzles.
2nd March at Home - unopposed maneuver to 6.
Reserves - Annihilator and 2 Giants to Home. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Oct 02, 2011 4:43 pm GMT Post subject: |
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Bwahaha. I guess its my subconsciousness' way of expressing how they own the place. Fixed in the last board of the above post.
My turn can be summed up to rolling for magic and not getting any.
End my turn
Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 8
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
3x watery double | | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Oct 02, 2011 4:50 pm GMT Post subject: |
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March 1 Magic in Reserves -
Black Dragonmaster: 4 ID
Bog Adept: 1 Magic
Bog Adept: 1 ID
Green Dragonmaster: SFR Logo
Marsh Mage: 2 Magic
Marsh Mage: 2 Melee
Marsh Mage: 2 Melee
Marsh Mage: 2 ID
4 Black, 2 Green, 6 Racial -For 9 - Reanimate Dead on Annihilator, For 2 -1 Watery Double on Home. 1 Black fizzles.
2nd March - Home to 7
Reserves - Mages and Masters to home. Everybody else to reserves. EoT _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Oct 02, 2011 5:18 pm GMT Post subject: |
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Turn Sequence: Matthias Macabeus, DialFforFunky
Turn 9
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Macabeus
BUA
| | Matthias Macabeus
DUA
| | Matthias Macabeus
Reserve Army
| Matthias Macabeus
Summoning Pool
| | * | | Matthias Macabeus
| | Matthias Macabeus
| | Matthias Macabeus
Home Army
1x watery double | | DialFforFunky's Home
Standing Stones | | Frontier
City | | Matthias Macabeus's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ my home
Action: magic

 
result: 9 magic
Yay! this was exactly the roll I was looking for!
I could do this the safe and boring way by bringin back the lich, which probably still means I'll lose anyways. So instead, I'll try out Haunt.
8 - 1x haunt
"a Magically Constructed Army":
Action: melee attack on your army at your home!
   
   
Stun continued:
 
Of course, undead start working best if they are dead...
I'll stun 2 bog adepts, 3 marsh mages and the black dragonmaster.
I'll then convert the non-stunned adept and, if available, a non stunned adept (otherwise a stunned will do).
9 melee
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Sun Oct 02, 2011 5:44 pm GMT Post subject: |
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Holy Smokes!!, right when I thought I had this game... I've never seen haunt cast. Well Done!!
OK resolving Stuns -
Black Dragonmaster: 4 Fly
Bog Adept: 1 Magic
Bog Adept: 1 Save
Marsh Mage: 2 Magic
Marsh Mage: 2 Melee
Marsh Mage: 2 ID
So everything stuns but 1 Mage and the Master.
Resolving Convert - (I assume you mean the non-stunned mage)
Bog Adept: 1 Magic
Marsh Mage: 2 Melee
So they are both converted, but how does that happen? Do they just die since you convert back to the DuA since that's where the "Acting" army came from?
Save against 9 - I think I have the 2 Masters and 1 Mage to save with, correct me if I'm wrong here -
Black Dragonmaster: SFR Logo
Green Dragonmaster: 4 Sneak Attack
Marsh Mage: 2 Save
so 4 saves + 1 Watery Double = 4 Damage. 2 Stunned Mages to DuA. So total loss = 3 Mages and 1 Adept I believe.
Do I get a counter attack? If so -
Counter attack - (Stunned Adept just watches)
Black Dragonmaster: 4 Cantrip
Green Dragonmaster: 4 Sneak Attack
Marsh Mage: 2 Magic
FoD on Ghast? (level 1 light mage) at your home
4 Melee
YUCK! Didn't like that one bit!! (Well Played!!) _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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