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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Fri Oct 28, 2011 3:09 pm GMT Post subject: |
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necromancer produced cantrips (no other magic )
so 2 evil eyes on Dial F's campaign army.
the dragon came up jaws (oh yes!!!) _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Oct 28, 2011 7:48 pm GMT Post subject: |
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Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: yes... *gulp*
  
 
    
result: 9 - 2 = 7 saves, 11 melee, 7 - 1 = 6 missile.
I've killed the dragon! But at what cost... 12 - 7 = 5 damage. Oh. Hmm. That isn't all that bad... Visionary, warrior and striker die, seer and soldier get promoted to visionary and warrior.
First March: @ reserves
Action: Magic
    
result: 2 magic - watery double at my army at the frontier.
Second March: @ the frontier
Maneuver: yes, unopposed to 7
Action: no
Reserve Phase:
Reinforce: All reserves move to the frontier.
Spell and effect expiration: none
End my turn
Turn Sequence: DutchJohn, DialFforFunky, Wietmarschen
Turn 6
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
Home Army
| DialFforFunky
| | Wietmarschen
| DutchJohn's Home
City | *
* | | DutchJohn
| DialFforFunky
2x Evil Eye (John)
1x Watery Double (Funky)
| | DutchJohn
| DialFforFunky
Home Army
| | DialFforFunky
Reserve Army
| DialFforFunky
BUA
| | Wietmarschen
| Frontier
Temple
Ash Storm *about to expire*
| | Wietmarschen
| DialFforFunky's Home
City
| | DialFforFunky
Summoning Pool
| DialFforFunky
DUA
| *
* | | DutchJohn
| DialFforFunky
| | Wietmarschen
Home Army
EA EA EA | Wietmarschen's Home
Tower | | * | | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | Wietmarschen
BUA
| Wietmarschen
DUA
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F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Fri Oct 28, 2011 9:17 pm GMT Post subject: |
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I don't mean to interrupt but isn't Evil Eye an undead spell only? _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Oct 29, 2011 3:23 am GMT Post subject: |
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A very correct observation! Thanks!
We could change the evil eyes to ash storms and I'll just apply them to saves like I did with the evil eyes. This way there we'll need to change the least while still keeping a moderately realistic outcome.
F
Edit: it might seems selfless that I make an obvious mistake by applying ash storms wrong, but don't be fooled by that, as there is also something in it for me. For if you'd want to change to a finger of death and we'd apply the sames rolls minus one common of your choice, then I'd take 2 less damage, but due to promotion it would end up being one dead common anyways. My gain would be that I get to choose the dead common. Still, it seems like a fair deal to me. _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sat Oct 29, 2011 5:08 am GMT Post subject: |
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and see here we need a basic and racial spell list split up in the rule book
sorry Dial F _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Oct 29, 2011 6:28 am GMT Post subject: |
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| dutchjohn wrote: | and see here we need a basic and racial spell list split up in the rule book
sorry Dial F |
No problem at all. And I second your call.
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Oct 29, 2011 12:17 pm GMT Post subject: |
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First march at my home terrain
Maneuver: none
Action: magic
  
Results: 9 gold
Cast: 1 ivory dragon (from DutchJohns summoning pool) to Frontier terrain
1 Ash storm on frontier terrain
No reserve movement
End of turn |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Oct 30, 2011 4:20 am GMT Post subject: |
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edit: now with stuff in order.
Turn Sequence: DutchJohn, DialFforFunky, Wietmarschen
Turn 7
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
Home Army
| DialFforFunky
| | Wietmarschen
| DutchJohn's Home
City | *
* | | DutchJohn
| DialFforFunky
1x Watery Double | | DutchJohn
| DialFforFunky
Home Army
| | DialFforFunky
Reserve Army
| DialFforFunky
BUA
| | Wietmarschen
| Frontier
Temple
1x Ash Storm
2x Ash storm *about to expire* | | Wietmarschen
| DialFforFunky's Home
City
| | DialFforFunky
Summoning Pool
| DialFforFunky
DUA
| *
* | | DutchJohn
| DialFforFunky
| | Wietmarschen
Home Army
EA EA EA | Wietmarschen's Home
Tower | | * | | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | Wietmarschen
BUA
| Wietmarschen
DUA
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F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Tue Nov 01, 2011 2:43 pm GMT Post subject: |
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OK i need to maneuver if not to loose the game.
So the roll is
Coral giant ID
conjurer ID
bowman ID maneuver
fighter maneuver
necromancer cantrips
so 9 to maneuver up
and the cantrips are 2 ashstorms on the frontier.
whatever the result of the counter maneuver will be it's still on magic so a magic roll
necromance 2 magic another ash storm on the frontier
sharpshooter ID
bowman ID
conjurer 3 magic total 7 green or blue magic which is just enough to get my ivory dragon out to the frontier.
I hope this will even out a bit _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Nov 01, 2011 3:56 pm GMT Post subject: |
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2 small problems:
- Cantrips don't work during maneuvers
- Your dragon is already there.
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Wed Nov 02, 2011 3:12 am GMT Post subject: |
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should have remembered cantrips and maneuver.
I have a red dragon and a ivory dragon and ofcourse wioetmarschen allready summoned mine and his own.
Only 1 option now is to summon your green dragon.
(again I take to little time to soak up this visual display and am way to distracted by the real dice that are cluttering the area around my monitor. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Nov 02, 2011 5:23 am GMT Post subject: |
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Turn Sequence: DutchJohn, DialFforFunky, Wietmarschen
Turn 7
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
Home Army
| DialFforFunky
| | Wietmarschen
| DutchJohn's Home
City | *
* | | DutchJohn
| DialFforFunky
1x Watery Double | | DutchJohn
| DialFforFunky
Home Army
| | DialFforFunky
Reserve Army
| DialFforFunky
BUA
| | Wietmarschen
| Frontier
Temple
1x Ash Storm
| | Wietmarschen
| DialFforFunky's Home
City
| | DialFforFunky
Summoning Pool
| DialFforFunky
DUA
| *
* | | DutchJohn
| DialFforFunky
| | Wietmarschen
Home Army
EA EA EA | Wietmarschen's Home
Tower | | * | | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | Wietmarschen
BUA
| Wietmarschen
DUA
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edit: the board is still awaiting a maneuver roll which I forgot to include.
Spell and effect expiration: none
Initial Effects Phase: nothing
Dragon Attack Phase:
My green dragon:
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Wed Nov 02, 2011 12:11 pm GMT Post subject: |
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tails tails belly  _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Nov 02, 2011 12:41 pm GMT Post subject: |
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Dragon Attack Phase:
Dragon results: 12 melee and belly
Dragon attack combination roll:
    
    
   
Result:
13 + 1 (watery double) = 14 saves
15 melee
3 - 1 (ash storm) = 2 missile
Both dragons are killed, to bad I that won't be of any help for my dead commons.
First March: @ the frontier
Maneuver: yes, I think I will. Unopposed to 8! Yay!
Action: missile, targeting Wietmarschen at his home
   
          
4 - 1 (ash storm) = 3 missile
2 x 5 = 10 maneuvers that also count as missile
result: 13 missile
Reserve Phase: nothing
Spell and effect expiration: watery double expires
End my turn
Edit: now with added board
Turn Sequence: DutchJohn, DialFforFunky, Wietmarschen
Turn 7
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
Home Army
| DialFforFunky
| | Wietmarschen
| DutchJohn's Home
City | *
* | | DutchJohn
| DialFforFunky
| | DutchJohn
| DialFforFunky
Home Army
| | DialFforFunky
Reserve Army
| DialFforFunky
BUA
| | Wietmarschen
| Frontier
Funky holds the Mar'tini Church
1x Ash Storm *about to expire*
| | Wietmarschen
| DialFforFunky's Home
City
| | DialFforFunky
Summoning Pool
| DialFforFunky
DUA
| *
* | | DutchJohn
| DialFforFunky
| | Wietmarschen
Home Army
EA EA EA
*awaiting maneuver roll*
*13 missiles incoming* | Wietmarschen's Home
Tower | | * | | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | Wietmarschen
BUA
| Wietmarschen
DUA
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F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Fri Nov 04, 2011 4:44 am GMT Post subject: |
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For a none focussed army this is going rather well isn't it F? _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Nov 04, 2011 7:56 am GMT Post subject: |
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I'm a bit surprised as well actually. I think my success is largely due to you brutally butchering Wietmarschen in the first turn. This left him in a really bad shape as it forced his mages to fortify their position rather than use their power offensively. Meanwhile you where at a poor position terrain-wise, leaving me relatively free to do as I pleased. An almost classic case of "When two dogs fight over a bone, a third one carries it away" (Dutch proverb).
Everything turned out better than expected, but I still think that if I had faced more resistance/casualties at any point, my influence on the game would have diminished pretty quickly. I was especially lucky during the dragon attacks. Splitting up my forces was a big mistake which I got away with pretty lightly.
Still, this will teach me not to whine pre-battle
F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Fri Nov 04, 2011 1:03 pm GMT Post subject: |
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Ok, here is my save roll:
   
   
Results: 11 saves + 4 cantrip
I save all 13 missile by using 2 earthen armors, which I replace by two new ones from the cantrip.
And I will try to counter the maneuver from DutchJohn.
My roll is only one maneuver (I spare you the details)
Then for my next turn.
First march at my home terrain
Maneuver attempt:
  
Results: 11 maneuvers
In any case my action is: magic
 
Results: 7 magic
Cast 2 x stoneskin on my army
Cast 1 spark of life on pony rider
Reserve movement: none
End of turn |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Nov 04, 2011 5:14 pm GMT Post subject: |
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@ wietmarschen: I assume you want to spark a sentry back to life, as there is no pony rider available.
Turn Sequence: DutchJohn, DialFforFunky, Wietmarschen
Turn 8
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
Home Army
| DialFforFunky
| | Wietmarschen
| DutchJohn's Home
City | *
* | | DutchJohn
| DialFforFunky
| | DutchJohn
| DialFforFunky
Home Army
| | DialFforFunky
Reserve Army
| DialFforFunky
BUA
| | Wietmarschen
| Frontier
Funky holds the Mar'tini Church
| | Wietmarschen
| DialFforFunky's Home
City
| | DialFforFunky
Summoning Pool
| DialFforFunky
DUA
| *
* | | DutchJohn
| DialFforFunky
| | Wietmarschen
Home Army
EA EA EA
2x stoneskin | Wietmarschen's Home
Tower | | * | | Wietmarschen
Reserve Army
| Wietmarschen
Summoning Pool
| | Wietmarschen
BUA
| Wietmarschen
DUA
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F _________________ 717 |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Nov 05, 2011 5:11 am GMT Post subject: |
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Yes, sorry Sentry.  |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Nov 06, 2011 3:06 am GMT Post subject: |
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my first march:
roll for magic
necromancer 2magic
coral giant id
bowman: id,id
conjurer 3 magic
1 ashes to ashes on the amazon soldier
3 breath of life bringing back the duelist and the scout
reserve movement my complete horde army will retreat to reserves _________________ tumble tumble little dice, look at that I'll strike you twice |
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