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Funky is dialing T for Trouble
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 8:13 am GMT    Post subject: Reply with quote

My second turn:

Spell and effect expiration: 4x ash storm expires
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ reserves
Action: Magic



regenerated fireshadow:


result: 0 magic


Reserve Phase:
Reinforce: Everything moves to the frontier
Spell and effect expiration: none
End my turn


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 3
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple
Mr. Matthias Maccabeus's Home

Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 8:37 am GMT    Post subject: Reply with quote

Only March at Frontier - Maneuver attempt -
Bronze Medallion: 4 Sortie
Charkin: 2 Melee
Dragonne Knight: 2 Maneuver
Dragonne Knight: 2 Save
Dragonne Knight: 2 Maneuver
Dragonne Knight: 6 Maneuver
Dragonne Rider: 3 Maneuver
Dragonne Rider: 3 Maneuver
Dragonne Tender: 1 ID
Dragonne Tender: 1 ID
Gold Medallion: TSR Logo
Red Dragontroop: 1 Melee
Searer: 3 ID
Smolderer: 3 Magic
Smolderer: 2 Save

21 total.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
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PostPosted: Thu Nov 17, 2011 8:42 am GMT    Post subject: Reply with quote

I oppose:



12 maneuvers (This would have made a nice melee attack though).


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chuckpint
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PostPosted: Thu Nov 17, 2011 8:50 am GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
Frontier should be at 6 and I should have a dkin troop.

Save against 8 missle with 4 x Ash Storm in affect -
Bronze Medallion: Wayfare
Charkin: 4 Counter
Gold Medallion: 4 Sortie
Red Dragontroop: 1 Melee
Searer: 2 Maneuver
Smolderer: 3 Magic
Smolderer: 2 Maneuver

9 - 4 = 5, so 3 wounds - Smolderer and troop.

WAIT!!! Spells don't affect SAIs (and there was much rejoicing!!) So nevermind. that's 8 saves total!

Actually that's 9 saves total. The dragonkin save is an addition modifier, so it is added after the subtraction. The full order is:
0 (normal saves) - 4 (Ash Storms) = -4 (changed to 0 because we don't like negative numbers) + SAI saves = 8
no divide
no multiply
no convert
Add 1 dragonkin autosave (no belly) = 9

Total of 9.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 8:50 am GMT    Post subject: Reply with quote

Up to 8 it goes - Magic attempt (though melee did cross my mind...)
Bronze Medallion: 4 Sortie
Charkin: 3 Maneuver
Dragonne Knight: 2 Melee
Dragonne Knight: 3 ID
Dragonne Knight: 4 Fly
Dragonne Knight: 2 Save
Dragonne Rider: 2 ID
Dragonne Rider: 2 ID
Dragonne Tender: 1 ID
Dragonne Tender: 1 Melee
Gold Medallion: 4 Flurry
Red Dragontroop: 1 Melee
Searer: 2 Save
Smolderer: 1 Magic
Smolderer: 2 Maneuver

8 IDs and 1 magic - I will summon my dkin champion for 12 (6 IDs) red. I will summon another troop for 3 (1 ID and 1 magic). Leaving 1 ID left - Nothing for 2 Red I want so it fizzles.

Reserves - None. EoT (Braces for impact...)
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 9:22 am GMT    Post subject: Reply with quote

Thanks Chuck for the correction!

Though I am under the impression this game is done from this point onwards, I'll continue.

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ the frontier
Maneuver: yes




Assuming you oppose, I'll wayfare a troll to my home terrain (which is a shame, because I really wanted to see how many smites I could roll before being burned to a crisp by burning hands).

result: 8

Action: none


Second March: @ my home
Maneuver: yes, I'll add a minor terrain:
Action: Missile attack targeting your army at the frontier



*sigh*


Reserve Phase:
Reinforce: All my fireshadows + gold medallion move to my home
Retreat: the lonely troll moves to reserves.
Spell and effect expiration: none
End my turn

Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 4
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home

Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 9:35 am GMT    Post subject: Reply with quote

I should have 1 more troop
Counter Maneuver against 8 -

Bronze Medallion: 4 Flurry
Charkin: 3 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 4 Fly
Dragonne Knight: 2 Maneuver
Dragonne Knight: 2 Melee
Dragonne Rider: 2 Save
Dragonne Rider: 4 Maneuver
Dragonne Tender: 1 ID
Dragonne Tender: 1 Save
Gold Medallion: 4 Sortie
Red Dragonkin Champion: 4 ID
Red Dragontroop: 1 Melee
Red Dragontroop: 1 Maneuver
Searer: 6 Melee
Smolderer: 2 Save
Smolderer: 2 ID

48...

Start of Turn - Temple buries your Phoenix (for now at least)
Only March - Magic at Frontier
Bronze Medallion: 4 Flurry
Charkin: 2 Melee
Dragonne Knight: 6 Maneuver
Dragonne Knight: 2 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 4 Fly
Dragonne Rider: 4 Maneuver
Dragonne Rider: 1 Melee
Dragonne Tender: 1 Melee
Dragonne Tender: 1 Melee
Gold Medallion: 4 Sortie
Searer: 2 Melee
Smolderer: 2 ID
Smolderer: 2 Save

5 ID total - For 9 I will summon my dragon champ.
Reserves - 1 Tender to Reserves
EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 9:42 am GMT    Post subject: Reply with quote

rise from ashes roll: .

My fourth turn:

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ my home

Maneuver: yes, unopposed to 4
Action: none


Second March: @ reserves
Action: magic



Reserve Phase:
Reinforce: troll moves to my home

Spell and effect expiration: none
End my turn


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 5
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home

Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 10:17 am GMT    Post subject: Reply with quote

1 Tender Should be in reserves

Magic at Frontier -
Bronze Medallion: 4 Sortie
Charkin: 2 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 2 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 2 Maneuver
Dragonne Rider: 2 Melee
Dragonne Rider: 4 Maneuver
Dragonne Tender: 2 Maneuver
Dragonne Tender: 1 ID
Gold Medallion: 4 Sortie
Searer: 2 Save
Smolderer: 2 Save
Smolderer: 2 ID

9 IDs (18 red)
I will summon the rest of my dkin (hero and troop) for 9 red. I will cast burning hands for 4 on the Searer. Leaving 5 red or 2 green. Watery double I guess.

Reserves - Tender to home. EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 10:25 am GMT    Post subject: Reply with quote

Oops, missed the tender. It's in position now.

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ my home
Minor terrain:
Maneuver: yes, unopposed to 5
Action: none


Reserve Phase:
Reinforce: One fireshadow moves over to your home.
Spell and effect expiration: none
End my turn


F


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 6
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH BH
1x watery double
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home

Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F


*edit* realizes the stupid mistake he made...
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Thu Nov 17, 2011 11:18 am GMT    Post subject: Reply with quote

1st March - Home - Magic action -

Dragonne Tender: 2 Maneuver

(It was a long shot anyway!)

2nd March - Magic at home -
Bronze Medallion: TSR Logo
Charkin: 2 Maneuver
Dragonne Knight: 6 Maneuver
Dragonne Knight: 2 Melee
Dragonne Knight: 3 ID
Dragonne Knight: 2 Save
Dragonne Rider: 4 Maneuver
Dragonne Rider: 1 Melee
Dragonne Tender: 2 Maneuver
Gold Medallion: 4 Flurry
Searer: 2 Save
Smolderer: 3 Magic
Smolderer: 3 Magic

6 + 3 ID + Cantrip -
Summon my Wyrm and Drake to my home for 14. Cast Ash Storm there as well for 2.

Reserves - Tender from home to Reserves
EoT

Dragons Roll -
Red Drake: Tail, Jaws
Red Wyrm: Tail, Treasure
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 11:53 am GMT    Post subject: Reply with quote

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
Fireshadow save roll:
Result: Fireshadow to the DUA

First March: @ my home
Minor rolls melee again...
Maneuver: up to 6 unopposed
Action: none

Reserve Phase:
Spell and effect expiration: none
End my turn


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 7
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH BH
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home


Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 12:03 pm GMT    Post subject: Reply with quote

Temple buries Fireshadow

Hmm, I forgot about the minor. It makes things a bit riskier.

Only March - Magic at Frontier -
Bronze Medallion: 4 Flurry
Charkin: 2 Maneuver
Dragonne Knight: 6 Maneuver
Dragonne Knight: 3 ID
Dragonne Knight: 2 Maneuver
Dragonne Knight: 2 Maneuver
Dragonne Rider: 2 Save
Dragonne Rider: 2 Save
Dragonne Tender: 1 Maneuver
Gold Medallion: 4 Flurry
Searer: 2 Save
Smolderer: 2 ID
Smolderer: 4 Magic

5 ID and 4 Magic
I'll just throw 7 Ash Storms at your home. (the minor worries me a bit)

Reserves - Everything but the 2 Smolderers (and Dkins) to Reserves...
EoT
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 12:34 pm GMT    Post subject: Reply with quote

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ my home
Minor terrain: [img][/img]
Maneuver: no
Action: Missile targeting your army at the frontier




result: 4 missile


Reserve Phase:
Reinforce: 3 fireshadows and 2 medallions move to the frontier
Spell and effect expiration: none
End my turn


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 8
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
BH BH
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home


Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 12:47 pm GMT    Post subject: Reply with quote

Defense against 4 Missles

Red Dragonchamp: Belly
Red Dragonhero: 2 Melee
Red Dragonkin Champion: 4 Fly
Red Dragontroop: Belly
Red Dragontroop: 1 Melee
Red Dragontroop: Belly
Smolderer: 2 Save
Smolderer: 3 Magic

6 x 2 + 2 (scalder's racial) + 7 (autosaves) = 21

1st March - Magic in Reserves -
Charkin: 5 Melee
Dragonne Knight: 4 Fly
Dragonne Knight: 4 Fly
Dragonne Knight: 3 ID
Dragonne Knight: 2 Save
Dragonne Rider: 2 Save
Dragonne Rider: 2 Melee
Dragonne Tender: 1 Maneuver
Dragonne Tender: 1 Maneuver
Searer: 2 Melee

3 Total - Wall of Ice on Frontier.

2nd March - Magic at Frontier
Smolderer: 1 Magic
Smolderer: 2 Maneuver

Eh, nothing.

Reserves - Charkin, Searer, 2 Medallions to Frontier. Dragonnes stay.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 12:57 pm GMT    Post subject: Reply with quote

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ my home
Minor terrain:
Maneuver: yes, unopposed to 7
Action: Magic! Yay! too bad I don't have those medallions around now...



I get a slight sense of irony from this...


Reserve Phase:
Reinforce: All dice from the frontier move to my home again.
Spell and effect expiration: none
End my turn


Turn Sequence: Mr. Matthias Maccabeus, DialFforFunky

Turn 9
************************************************************************
Mr. Matthias Maccabeus
BUA
Mr. Matthias Maccabeus
DUA
Mr. Matthias Maccabeus
Reserve Army
Mr. Matthias Maccabeus
Summoning Pool
*
Mr. Matthias Maccabeus
Mr. Matthias Maccabeus
BH BH
Mr. Matthias Maccabeus
Home Army
DialFforFunky's Home

Temple
Frontier

Temple of Saint Maccabeus
Mr. Matthias Maccabeus's Home


Temple
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



F
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Thu Nov 17, 2011 1:18 pm GMT    Post subject: Reply with quote

Magic in Reserves -
Dragonne Knight: 2 Save
Dragonne Knight: 2 Melee
Dragonne Knight: 2 Melee
Dragonne Knight: 6 Maneuver
Dragonne Rider: 2 ID
Dragonne Rider: 2 ID
Dragonne Tender: 1 Save
Dragonne Tender: 2 Maneuver

4 Total - Burning Hands on a Knight.

2nd March - Magic at Frontier -
Bronze Medallion: TSR Logo
Charkin: 2 Melee
Gold Medallion: 4 Sortie
Searer: 4 Smite
Smolderer: 2 Save
Smolderer: 2 ID

2 ID + Cantrip - Burning hands on another Knight for 4 Red. Path on the Charkin to my horde carrying the Gold Medallion.

Reserves - The Dragonnes are going to see their friends at your home!!

Braces impact for smites....Gulp...
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Thu Nov 17, 2011 1:24 pm GMT    Post subject: Reply with quote

Gah! Path! How annoying! Wink

Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ my home
Minor terrain: stays at magic.
Maneuver: yes




result: 16


F
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Last edited by DialFforFunky on Thu Nov 17, 2011 1:39 pm GMT; edited 1 time in total
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Thu Nov 17, 2011 1:31 pm GMT    Post subject: Reply with quote

Path is your friend!
I count 16. Do you mean you rolled the minor and it rolled magic again? I think you have to roll the minor before you take your maneuver.

Counter Maneuver -
Charkin: 2 Maneuver
Dragonne Knight: 4 Fly
Dragonne Knight: 6 Maneuver
Dragonne Knight: 2 Save
Dragonne Knight: 4 Fly
Dragonne Rider: 4 Maneuver
Dragonne Rider: 2 ID
Dragonne Tender: 2 Maneuver
Dragonne Tender: 1 Melee
Gold Medallion: Wayfare

26 Shocked I mean I know these guys are fast, but WOW
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rare



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PostPosted: Thu Nov 17, 2011 1:51 pm GMT    Post subject: Reply with quote

We both seem to have a problem with the number 16 Mr. Green.

Well then, here goes.

Action: melee attack tergetting your army at my home.



Cantrip: cast flashfire on this army
Reroll troll that rolled save
Rerolls:

Bring back the other fireshadow with the two logos:


result: 8 smite, 16 melee.


F


edit: I don't think I could have asked for more...
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